Want More Adventure Card Game? We've Got That.

Friday, April 18, 2014

Attendees at this year's GAMA Trade Show and PAX East conventions got a sneak peak at some Pathfinder Adventure Card Game goodness that Paizo's got planned for later this year. Though the final details are still being worked out, I want to share the basic concepts with our loyal blog readers.

Class Decks

In August, we're debuting a new type of PACG accessory: Pathfinder Adventure Card Game Class Decks. The initial offerings will include seven 109-card decks that each contain all the cards one character needs to play an entire PACG Adventure Path from start to finish. Each deck contains four playable characters of the same character class, and each character will have two unique roles to choose from. Meet Olenjack, a new character from the Rogue Class Deck:


Illustration by Maichol Quinto

Olenjack is the master of a guild of... merchants. He rarely feels the need to use the pair of long-handled daggers in his belt, but when he does, the wounds they leave behind are invariably fatal. Olenjack's ties to a variety of less savory communities hint at complex schemes and delicate manipulations. (Pathfinder RPG fans may recognize Olenjack—and many of his Class Deck compatriots—from the NPC Codex.)

The seven Class Decks premiering in August will showcase the bard, the cleric, the fighter, the ranger, the rogue, the sorcerer, and the wizard. Each deck will feature a mix of familiar and new cards, and can be used in your home games or in our new organized play program!

Organizing Your Play

With an amazing segue like that, who wouldn't want to find out more about the organized play program we'll be debuting at Gen Con ? Details are still being worked out, but here are the basics.

Season 0, as we're calling it internally, will consist of around 30 weekly scenarios that will be made available in PDF form. Scenarios will initially be offered exclusively to major conventions and retailers participating in the organized play program. Each month, the previous month's scenarios will then be bundled together and offered for sale to all paizo.com customers.

Season 0 will feature themes and stories inspired by the Skull & Shackles Base Set. To play, each participant will need to have a Class Deck and a Pathfinder Society number, and each table will need a copy of the Skull & Shackles Base Set plus all of the Skull & Shackles adventure decks released to that point. Play will be similar to the game you've already come to love, but when the time comes to improve your character deck, you'll do it with cards from your Class Deck. After the game, participants can report the results online to keep track of what you've played and how you've done.

If you're interested in helping coordinate or run the Pathfinder Adventure Card Game at a store or convention near you, please contact your local Pathfinder Society Venture Officer. We'd love to have you aboard. We're not quite ready for retailers to sign up for the program yet, but we'll have an announcement about that very soon.

There will be a variety of other fun things to share with you as we firm up details and dream up new concepts, but I can't get into specifics now. I can say that players who already participate in the Pathfinder Society organized play program might find the Pathfinder Adventure Card Game OP program worth checking out.

We'll be back with more information on both the Class Decks and the organized play program as a whole as August draws nearer.

Until then, go play some games!

Tanis O'Connor
Adventure Card Game Designer

More Paizo Blog.
Tags: Maichol Quinto Pathfinder Adventure Card Game
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Pathfinder Adventure Card Game Designer

I think we will need a full post on this, rather than spoon-feeding out details. We will get on that as we solidify things we can say. Till then, please hang as loose as possible.

Scarab Sages

One really exciting aspect of this is the fact that these "class" decks will have "adventure deck" numbers on them, so it sounds like it should be possible to take the "unique" cards from the class deck and insert them into a campaign.

E.g., if a group is playing S&S with a fighter, bard, and rogue, you could take the unique cards from those class decks and add them to S&S. I'm more than willing to believe that there will be "Deathbane Light Crossbow +1"-equivalent cards (viz., cool and unique cards that aren't game-breakingly powerful, but still cool and popular and fun) in these decks.


Vic Wertz wrote:
isaic16 wrote:

First, thank you! I'm really looking forward to having multiple character options for different class options.

Second, it's likely that I will not be able to get involved in organized play, so I'm wondering: how hard would it be to integrate these decks into standard PACG play? Would you just need to take the character cards/roles and play the same otherwise, or do you/can you add their cards to the base set and have more options available? Essentially, I'm trying to figure out how much bang-for-the-buck Non-PS players will get here. (Obviously a lot is stil in the air, I'm sure, but I can't help but get excited)

Thanks again!

These decks are very much designed for use outside of the OP program. The rules card I mentioned a couple of posts above will tell you exactly what to do, but basically, each card in the Class Deck has an adventure deck number, just like any other card, and when you add a new Adventure Deck into your box, you'll also add all of the cards from your Character Decks that have the same adventure deck number.

Thanks! This is what I was hoping for.


I will try to hang loose, and not ask a bunch of question, but it may be a little difficult.


1 person marked this as a favorite.
Erixian wrote:
I will try to hang loose, and not ask a bunch of question, but it may be a little difficult.

I know, right? When Paizo says "Adventure Card Game" we say "Add to Cart". Even if it isn't even available for preorder yet.

Pathfinder Adventure Card Game Designer

Sorry, I definitely am cool with people asking. Enthusiasm = awesome.


Mike, one thing I am wondering: will we get downloadable PDFs for each of these new characters, as we did with 'Rise' ? Thanks.


Mike Selinker wrote:
Sorry, I definitely am cool with people asking. Enthusiasm = awesome.

Oh, there is no reason to be sorry Mike. All you've done is create a product that is so fantastic that even the slightest hint of a new offering for it sends people clamoring for more information and wildly speculating on what will and won't be in it.

I think we'd all agree that we love the information you can give us, even if it can't be everything yet. We wouldn't want you to stop giving out these juicy tidbits. We just have to make sure our unbridled enthusiasm doesn't lead to our downfall, like it did for Billy Mumphrey.

Pathfinder Adventure Card Game Designer

Hawkmoon269 wrote:
I think we'd all agree that we love the information you can give us, even if it can't be everything yet. We wouldn't want you to stop giving out these juicy tidbits. We just have to make sure our unbridled enthusiasm doesn't lead to our downfall, like it did for Billy Mumphrey.

Well, he was a simple country boy.


So with all of this expansion with the class decks and organized play scenarios, what are the chances we ever see a mythic/epic level add on or set of scenarios? I'd love to see a situation where I could use my favorite set of 4 or 5 characters after RotR and S&S and kinda have an all star adventure of sorts. I know its something that's been brought up before, but as we get more and more characters, I'd love to have that opportunity to let them continue that little bit further and end up in the Adventuring Hall of Fame.

Paizo Employee Chief Technical Officer

First World Bard wrote:
Elvis Aron Manypockets wrote:
As for sleeving cards, it sounds like you'd only need to concern yourself with your own cards. Base set is for setting up the scenarios / locations, while you use your deck to play your character. When you acquire a card from a location you pull the equivalent from your OWN set to add to your hand/deck. Since you're never actually mixing anyone's cards together, there can be a variety of sleeved/unsleeved sets without having to figure out how to separate them afterward. If that's the case I'll be using distinctive sleeves for mine so I can quickly tell the difference.
It may be that during the game, you will take the boon you acquired from the deck into your hand, and use during the scenario. If so, after the scenario you'd put all the boons back in the box and "unlock" boons from your deck That's how I'd expect it to work, at any rate.

Right.

Paizo Employee Chief Technical Officer

NOG the Demoralizer wrote:

Travel, cons, loaning, long term play, no insert... Time to consider branded sleeves so I can throw buckets of money at you Vic? Please? I really want to give you guys a lot of money, please let me....

Paizo is not doing branded sleeves. Sorry.

(Now, our friends at Ultra PRO...)


Vic Wertz wrote:
NOG the Demoralizer wrote:

Travel, cons, loaning, long term play, no insert... Time to consider branded sleeves so I can throw buckets of money at you Vic? Please? I really want to give you guys a lot of money, please let me....

Paizo is not doing branded sleeves. Sorry.

(Now, our friends at Ultra PRO...)

So are you saying that you are not producing sleeves, and you might have friends at Ultra Pro are? Because if you are saying that, then I need to find some money to get new sleeves.

Paizo Employee

Vic Wertz wrote:
First World Bard wrote:
Elvis Aron Manypockets wrote:
As for sleeving cards, it sounds like you'd only need to concern yourself with your own cards. Base set is for setting up the scenarios / locations, while you use your deck to play your character. When you acquire a card from a location you pull the equivalent from your OWN set to add to your hand/deck. Since you're never actually mixing anyone's cards together, there can be a variety of sleeved/unsleeved sets without having to figure out how to separate them afterward. If that's the case I'll be using distinctive sleeves for mine so I can quickly tell the difference.
It may be that during the game, you will take the boon you acquired from the deck into your hand, and use during the scenario. If so, after the scenario you'd put all the boons back in the box and "unlock" boons from your deck That's how I'd expect it to work, at any rate.
Right.

So I bring extra sleeves of what I use and transfer the set card to my sleeve when I acquire it. Once I rebuild my hand at the end I can remove it from my sleeve and return it to the base set (with or without original sleeve), replacing it with the unlocked one from my deck. Same with exchanging cards.

The Exchange

Erixian wrote:
Vic Wertz wrote:
NOG the Demoralizer wrote:

Travel, cons, loaning, long term play, no insert... Time to consider branded sleeves so I can throw buckets of money at you Vic? Please? I really want to give you guys a lot of money, please let me....

Paizo is not doing branded sleeves. Sorry.

(Now, our friends at Ultra PRO...)

So are you saying that you are not producing sleeves, and you might have friends at Ultra Pro are? Because if you are saying that, then I need to find some money to get new sleeves.

I was hoping this might be the case given the play mats. As long as the people behind the game get a cut I am happy with any quality production partner.


Character PDFs ? Yea or nay ?

Dark Archive

Erixian wrote:
Vic Wertz wrote:
NOG the Demoralizer wrote:

Travel, cons, loaning, long term play, no insert... Time to consider branded sleeves so I can throw buckets of money at you Vic? Please? I really want to give you guys a lot of money, please let me....

Paizo is not doing branded sleeves. Sorry.

(Now, our friends at Ultra PRO...)

So are you saying that you are not producing sleeves, and you might have friends at Ultra Pro are? Because if you are saying that, then I need to find some money to get new sleeves.

You might be interested in this link or even this link


NOG the Demoralizer wrote:
Erixian wrote:
Vic Wertz wrote:
NOG the Demoralizer wrote:

Travel, cons, loaning, long term play, no insert... Time to consider branded sleeves so I can throw buckets of money at you Vic? Please? I really want to give you guys a lot of money, please let me....

Paizo is not doing branded sleeves. Sorry.

(Now, our friends at Ultra PRO...)

So are you saying that you are not producing sleeves, and you might have friends at Ultra Pro are? Because if you are saying that, then I need to find some money to get new sleeves.
I was hoping this might be the case given the play mats. As long as the people behind the game get a cut I am happy with any quality production partner.

I am just hoping that I can get them before S&S comes out, so that I can switch sleeves. I will not want to buy sleeves and then switch them over half way through.

Grand Lodge

Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Gunslinger679 wrote:
Character PDFs ? Yea or nay ?

I would imagine that we might get something eventally. I would expect it will depend on resource availability. Otherwise we may be on our own.

The initial character decks will require at leasr 28 new character PDFs. It is not clear if each character will have access to two different roles. If so, that is 12 sheets per character deck. That would bring the total to 84 total new sheets. Plus I think that they would have to be different from the RotRL sheets as the cards in the decks are independant from any Adventure Path.

I would also expect that this would create the need for a generic Adventure Path card list for tracking cards for these characters (or any character really).

Lets not forget the 12 new characters for Skull & Shackles with each having 2 roles. That would be another 36 sheets. That will take some time to apply artwork, styling and editing to produce, presumably for a free product.


Hmm, that is a lot of printing. I am hoping that we will have the sheets once the decks come out. I am betting that they are in the works, and that we will not be able to get our hands on them for a whiles. I am almost certain that we will be getting the sheets for S&S, at a bare minimum.

Paizo Employee Chief Technical Officer

We'll make sheets for the S&S characters and the Class Deck characters. (Since character decks in OP only contain cards from the Class Deck you have, the list for a class deck will simply be the list of cards in that package—we won't be doing additional versions of them for each AP.

Paizo Employee Chief Technical Officer

2 people marked this as a favorite.
Robert Smythe wrote:
Erixian wrote:
Vic Wertz wrote:
NOG the Demoralizer wrote:

Travel, cons, loaning, long term play, no insert... Time to consider branded sleeves so I can throw buckets of money at you Vic? Please? I really want to give you guys a lot of money, please let me....

Paizo is not doing branded sleeves. Sorry.

(Now, our friends at Ultra PRO...)

So are you saying that you are not producing sleeves, and you might have friends at Ultra Pro are? Because if you are saying that, then I need to find some money to get new sleeves.
You might be interested in this link or even this link

What you *really* want is this link.

Sovereign Court

An official announcement? All I was able to find was some random third party site I'd never heard of, so happy to know it's real!!! Now to cry as I realize that I'm going to be spending a little over $100+ tax to sleeves my RotR AP... at least I can do it as the S&S packs comes out and don't have to buy and sleeve the whole set at once.

Dark Archive

Vic Wertz wrote:
Robert Smythe wrote:
You might be interested in this link or even this link
What you *really* want is this link.

Oh sure, show me up Vic! :P ;)


Well, showing you up is relative. I didn't see any pictures with Vic's post...


Vic Wertz wrote:
We'll make sheets for the S&S characters and the Class Deck characters. (Since character decks in OP only contain cards from the Class Deck you have, the list for a class deck will simply be the list of cards in that package—we won't be doing additional versions of them for each AP.

That's great Vic - thanks. It was purely a requirement for monitoring character progress without marking the actual cards; so this is perfect. Congratulations on a great game.


1 person marked this as a favorite.

Would it be possible to also do a generic character sheet for each adventure path, one with just the cards for the adventure path, but blank character info? That would help with home brew characters and a transplanted character.

Basically Lem's sheet with a big blank space where Lem's info is. Even better if you can put a copy if the community use character and role card template there.

Grand Lodge

1 person marked this as a favorite.

How will this work for parts of the world that are traditionally a month or so behind the US for distribution of Paizo product?

For instance skull and shackles chap. 4 may be out while Australia is just getting the chap 3 decks.

Also how will this impact the S&S print run?

Why would I ask that? Because the popularity of the base set and the need for a re-print of the Character Add-On Deck caught Paizo by surprise.

Now? If players who want to be involved in this sort of format increases demand then we've got issues with supply. Food for thought.


Quick question: About the 'returning characters' for SAS... are they going to be identical to the version from ROTR? I was thinking it'd be cool if they at least had new 'pirate-themed' roles that they can grow into. More role options for the characters might be cool in general.

I am not familiar with the Pathfinder RPG so these may be dumb questions but for the card game:

1) Will Multi or Dual classing become an option (i.e. Wizard/Fighter/Thief character) like pick a power of another class or something?

2) Is there any 3rd tier Roles that we can build into as the game get harder?

Just some questions on the future plans is all.


It was already confirmed that the characters will be reworked for S&S. You can probably wait for Hawkmoon to post the link.

I cannot really answer your questions 1 & 2, though. I don't think that I have seen anything on that, though.


Erixian wrote:

It was already confirmed that the characters will be reworked for S&S. You can probably wait for Hawkmoon to post the link.

I cannot really answer your questions 1 & 2, though. I don't think that I have seen anything on that, though.

As Erixian mentioned, the repeat characters will be mechanically differentt.

Sovereign Court

While I don't see multi classing having a good implementation in the game, I could see it possibly working as long as it is limited to choosing a power from that set.

As for 3rd tier roles -- I think if those were to get added, they would have to add them for all previously made characters as well, or it would break the balance and characters wouldn't be usable between different sets. For that reason alone, I dont think anything like should be added (unless of course Paizo is crazy and wants to go back to the older characters for it, then go for it!)

Grand Lodge

Andrew K wrote:
I have a Venture captain right here in my AZ city? Wow, I'm kinda surprised by that one.

Huh? I was the VC for Seasons 2&3. Then Jason took over and still presently in the position. They run a ton of PFS every month between Phoenix, Sierra Vista and Tucson.

So the question really is, "Where are you, Andrew? The adventuring party is waiting at the tavern with an empty seat and a tankard waiting to be filled."

Sovereign Court

I'm the guy in the group who has never been that good at the role play portion of these games (just started early 2012 with D&D 4th, just started Pathfinder a few months back, my first time GMing). If I thought I would do anything but slow down the RP of PFS, I would gladly jump into whatever PFS I could find in my area (Sierra Vista). I'm looking forward to PACG OP because I don't have to worry about that.


Quick question, will the new character decks, be the opposite gender of the decks in the base set? For example, barbarian, cleric, druid, rogue, paladin, and sorcerer are all Females. With the decks have male versions? (And then the same for the Male to female conversion).

It would save me quite a bit of time in photoshop.

Pathfinder Adventure Card Game Designer

There will be males and females of all classes.


Woot Woot! Well, thats gonna put a monkey in the vasaline of my plans. As my gaming group is looking to start up the game and play through over the next few weeks. When are these coming out? This fall?


August.


Mike Selinker wrote:

Tanis has said some good things about this awesome effort. Let me tell you some good things about how we got here, and also about Tanis.

When I met Tanis at the National Puzzlers League convention over a decade ago, I discovered she was a major card game and RPG player. A key element of this was her devotion to the RPGA, Wizards of the Coast's organized play program for D&D. If there were 16 slots of official RPG sessions at a convention, I knew how many Tanis would be playing: 17. That is, she would also play "slot 0," the pre-show session for the con organizers, and then all 16 sessions thereafter.

I knew something about this behavior, because that was me more than a decade earlier. In the dawn of the RPGA, I helped create the scenario structure and became one of the leading judges in the organization. One other person was right there with me: Lisa Stevens. She and I helped make the RPGA what it became, and solidified the importance of organized play in our lives. When Paizo launched its Pathfinder Society, I knew it would be successful, because Lisa already knew how such a thing functioned on the inside.

When I started working on the Pathfinder ACG, we needed someone like that, but Tanis wasn't available. She was an editor on Dungeons & Dragons, the game whose 3rd Edition I helped direct. But as soon as she left WotC, I drew her into the PACG design team. I knew even then that having a sharp editor on the design side made Vic's actual editing job a whole lot easier.

And I had this hunch that we might eventually do an organized play program. If so, we'd need Tanis's expertise on that front. So when Paizo said, essentially, "Which one of you Lone Sharks wants to do organized play design full time?" I was pretty sure it was going to be Tanis. So she jumped over from our team to Paizo, still working with us on defining the key elements of the game. She quickly embraced the task of delving into Paizo's vaults of NPCs and making the coolest characters we can bring you. She's doing an amazing job on
...

Hello! I'm from Dominican Republic, Santo Domingo. Can Pathfinder Adventure Card Game Organized Play be arranged for our community?


Wafun Jorge Ho Kong wrote:
Hello! I'm from Dominican Republic, Santo Domingo. Can Pathfinder Adventure Card Game Organized Play be arranged for our community?

Do you have a local retailer that sells Pathfinder products?

Checking the Pathfinder Society regional coordinator site, it don't see anything in Dominican Republic. Mike Brock is the Global Organized Play Coordinator. You can contact him by emailing mike.brock@paizo.com.

Even if there isn't an official organized play option for you, the organized play scenarios will be available for purchase at a small price. So you can purchase them and run them for you and your friends.


Yesterday I started to wonder, how class decks will affect gameplay, if you don't have a class deck for every character in the party ?

For example, if I use the Wizard deck, would I have a smaller chance to find Divine spells for my cleric ? Or having a fighter deck would mean a bigger chance for melee weapons, turning Harsk into a sad dwarf?

Also, if I have the Rouge deck, is it mean enough Thieves Tools for the whole party to start with?

Any information on these would be welcome.


Pathfinder Adventure Path Subscriber
Zoltán Mészáros wrote:

Yesterday I started to wonder, how class decks will affect gameplay, if you don't have a class deck for every character in the party ?

For example, if I use the Wizard deck, would I have a smaller chance to find Divine spells for my cleric ? Or having a fighter deck would mean a bigger chance for melee weapons, turning Harsk into a sad dwarf?

Also, if I have the Rouge deck, is it mean enough Thieves Tools for the whole party to start with?

Any information on these would be welcome.

Zoltan,

As I understand it, if you are playing scenarios with the Pathfinder Adventure Card Guild, (the organized play program) every character in the party needs a class deck to participate. If you are just playing the base game (Skulls and Shackles in August), then you don't need class decks at all, though you could use the character cards and role cards from a class deck just like you would a character from the base set.

Cards from the Character decks don't actually go into locations; those cards still come from the Base Set / Adventure Decks, as normal. But after a Card Guild play session, the boons you acquired don't actually go into your deck. Instead, they unlock corresponding boons from your Class Deck, and you make your deck from cards in your class deck.

I don't know if they've said anything about the composition of your starting deck when playing Pathfinder Adventure Card Guild games, though if I were going to speculate there are either basic cards in each class deck or a deck list for a character's first game. (In this case, there could be the same deck list for each character, or perhaps four decks that were each slightly different for the different character cards).

So, as I understand it, the difference in classes should not affect what boons you find, just what boons you can actually put in your deck when you start the game and rebuild your deck after each session.

Sovereign Court RPG Superstar 2011 Top 32

I think I saw somewhere that if you play a class deck character in an AP, you do shuffle that character's appropriate boons into the AP's card set. So there might be a little skew of the treasure if only one player is playing a class deck character.

Personally, I think it might be best, flavor wise, to do the primary playthrough of an AP without using class deck characters, then bust out the variety for replays.

Besides, that means come August, I can have one game of Skull&Shackles going with the included characters, and one of Runelords going with class deck characters.


Since I'm 99,9% sure that localy we won't see any Pathfinder Adventure Card Guild games, my question was directed for normal AP play.

I'm currently undecided on S&S, so I was thining about using some class decks for the Runelords AP.

As First World Bard wrote, the use of class decks seems pretty clear for organized play.


Check out this post from Vic (I think it is the one ryric is referring to). So there will be rules to explain it, but you basically add the class deck boons to the box according to their "deck number/level" just like you do the boons from a new deck. Then you go and find them just like normal.

That shouldn't skew things too much. And it will help if you end up playing an AP with Skull & Shackles Rogue (i.e. Merisiel) as well as a Class Deck Rogue (i.e. Olenjack). But, if the boons in the class deck are similar to the boons in the AP, it might not even be necessary. For example, if you just want to play Olenjack in RotR Adventure Path, but he would be fine with the boons in the AP, I'm not sure you'd have to mix them in. But if there was a Gunslinger Class Deck and you wanted to play them in RotR, mixing it in would be very helpful.

But we are all still speculating quite a bit on these class decks. (Which by the way, I can't wait to see up for pre-order. And hopefully soon.)

And remember, you will be able to purchase the Guild scenarios inexpensively as a PDF download from Paizo. So you could always run them yourself with your friends separate from actual Guild play. And more scenarios = more fun.


Zoltán Mészáros wrote:

Since I'm 99,9% sure that localy we won't see any Pathfinder Adventure Card Guild games, my question was directed for normal AP play.

I'm currently undecided on S&S, so I was thining about using some class decks for the Runelords AP.

As First World Bard wrote, the use of class decks seems pretty clear for organized play.

I also wanted piggy back off this to say, that while I plan on buying Skull & Shackles, I think one of the great things about the way PACG is going to work is that you can "stop out" if you want. Since each AP is essentially a complete card game in and of itself, if you only buy RotR it won't be that you have an incomplete product. And if you don't like an Adventure Path or just need a break for your wallet, you can skip an AP and pick up at the next one. Or if you discover PACG a few years from now, you won't HAVE to go back and buy RotR or S&S. You can if you want, but you can always just start with what ever Adventure Path is current when you buy the game.

If the game had been ever continuing expansions to a single game, none of that would be possible. I for one really appreciate the flexibility, though I'm also hoping my situation is that I never have to skip an Adventure Path.


Okay, So I really wanna know: Will Ranzak be playable in OP? My guess is no, but my hope is YES!


His class is Raider, and he doesn't come with a class deck nor fit with one of the classes. So I don't think so.

Of course, even if he wasn't "legal" for OP, you could probably figure out a way to play him in the OP scenarios maybe by using the boons from the class deck that closest fits the needs of his deck list and powers. And then just run them yourself with your friends.

Sovereign Court RPG Superstar 2011 Top 32

Ranzak's class doesn't even really have an RPG equivalent, he seems to be a unique creation just for the card game. Although tabletop stats for him would probably be enjoyed if they ever showed up.

Suddenly I wonder if we'll ever see some of the prestige classes from the RPG as characters. I could certainly see some of them, like Mystic Theurge and Arcane Trickster, for example, making viable card game characters and possible far future class decks.

Grand Lodge

I'm hoping class decks will have different backs to easily keep them separate from AP cards. Anyone know one way or the other?

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