Showing 6 blog posts matching 1 tag: Maichol Quinto

  1. A Game of Boons

    As previously announced in interviews and at our PaizoCon panel, Starfinder Society is changing up the Roleplaying Guild's handling of boons. Boons are non-standard rewards granted on the Chronicle sheets you get for completing Starfinder Society scenarios and sanctioned content. For all you Pathfinder Society veterans out there, the current boon system involves finding special boons on a Chronicle sheet and mentally keeping track of them throughout the course of your character's career. The existing system allows for a character to accrue a lot of boons over the course of her career, but it also requires a lot of tracking on the player's end. Did you remember that your second Chronicle sheet gave you a +1 circumstance bonus to negotiating with gnolls from western Katapesh? (John likes using that one as an example, a lot. He also wants me to remind Pathfinder Society players, that six seasons later, that boon is still relevant!)

    Hugh PindurOrganized PlayMaichol QuintoStarfinder Society
  2. 'Tis the Season of Plundered Tombs

    The Season of Plundered Tombs is upon us! This third season of the Pathfinder Society Adventure Card Guild just kicked off last week, so it's a good time to discuss the many horrible fun things we have planned for it!

    Adventure Card GuildMummy's MaskPathfinder Adventure Card GamePathfinder SocietyMaichol Quinto
  3. Expanding the Ranks of Hell

    Beyond the seven well-known orders of Hellknight—Chain, Gate, Godclaw, Nail, Pyre, Rack, and Scourge—there are several minor orders. Among these are the vicious Order of the Coil, revenge-obsessed Sargavan interlopers, the Order of the Pike, a band of renowned monster hunters, and the Order of the Glyph, who you might already know from the Hell's Rebels Adventure Path. Some of these fringe groups number among the most heroic and villainous of the Hellknight orders, but heretofore little has been said about them. The Lesser Orders section of Path of the Hellknight changes that. While these orders hold a great deal of interest and potential, especially with some of their niche focuses, they have less of a footprint in the Inner Sea Region, and, appropriately, in this book. But I didn't want to leave readers gravitating toward these orders adrift. As a result, each of these orders references which major Hellknight order it's most similar to. This guidepost points readers toward an analogous major order with options to crib from. It's a quick fix, but it opens the door to a variety of options for Hellknights of these minor orders. Beyond this, you'll find plenty of new details, histories, and options for these orders. To show off a bit of that, here's a few snippets from one, the Order of the Wall.

    Caio Maciel MonteiroHellknightsLeonardo BorazioPathfinder Campaign SettingDamien Mammoliti
  4. Mind Beasts Hunger for Your Dreams!

    Gather close to learn a harrowing secret of the hidden world of Pathfinder Roleplaying Game development! One plan was to include occult monsters—psychic vampires, duergar, and advanced aboleths, among others—in the Pathfinder RPG Occult Adventures hardcover. During that book's development, however, we discovered that we wanted to explore more occult themes than would fit in a single book, and thus Pathfinder Campaign Setting: Occult Bestiary was born. Containing all the creatures originally intended for the pages of Occult Adventures as well as dozens more, Occult Bestiary provides GMs with nearly 50 new monsters with which to populate any occult-themed campaign, many of which use the new rules presented in Occult Adventures.

    Audrey HotteJason JutaKim SokolPathfinder Campaign SettingBen Wootten
  5. More Inner Sea Monsters!

    Ever since we released Pathfinder RPG Monster Codex last fall fans have been asking for an Inner Sea version, covering monsters unique to the Pathfinder Campaign Setting. Soon, those fans will get their wish, as the Inner Sea Monster Codex debuts in just a couple short weeks! The 64-page book presents ten monsters iconic to the Inner Sea region, including charau-ka, gillmen, and strix, each with four sample creatures filling a variety of combat and social roles. To support these monsters, the book also includes new rules, such as archetypes, oracle mysteries, alchemist discoveries, traps, spells, feats, and magic items. Here are two of the new rules found in the book, a minotaur spell and a gillman magic item, as a little sample, as well as a few choice pieces of art to whet your monstrous appetites.

    Aleksey BayuraJaime MartinezMilivoj CeranMonstersOpen Game License
  6. Strategy Guide Art Preview!

    With the Strategy Guide shipping out to players at long last, it’s time to take a look at a few pieces of the fantastic art contained within its pages.

    David AlvarezMark MolnarPathfinder Roleplaying GameBryan SolaMaichol Quinto

We have updated our Privacy Policy.
Paizo.com uses cookies. You can block paizo.com from using cookies within your browser settings, but doing so will hinder site functionality.

More information can be found in our Privacy Policy.