Luke_Parry
|
Excitement buzzes in the air throughout the Hookclaw warren. Kobolds drop their work and peer out from the tunnels to watch as you pass. You have been chosen for a most important mission. Tunnelmaster Miknik is anticipating your arrival. As you enter the chamber, the tunnelmaster gives a cue to the nearby workers, who pry away wooden boards and chunks of stone from the narrow mouth of a tunnel. The workers who dug this passage sealed it up as soon as they saw what was on the other side. It has remained closed—waiting for you—until now.
From where you stand, you can see rich fabric on hangers, exquisite vases, and wooden crates with unknown prizes inside. Just a fraction of this wealth could enable the Hookclaws to live in more comfort than they have in generations. But Hookclaws are smart, and they know when things are too good to be true.
That’s where you come in.
“Secure the chamber!” Tunnelmaster Miknik barks. Once you ensure the treasure trove is safe, the Hookclaws can claim its valuables. “Standard Hookclaw hazard pay! First pick of anything you find, up to what you can carry! Be careful!”
Luke_Parry
|
The familiar smell of earth and musty neglect wafts across your nostrils as you scuttle through the dirt tunnel and into the chamber. From here, you can see past the curtains of rich fabric and giant wooden crates into the rest of the room. Stacks of books and other luxury items are haphazardly crammed onto massive wooden shelves, preserved from mold despite their clear abandonment. Immense piles of furniture, rich with intricate carvings and plush cushions, have been jammed up against the walls. Chests with glittering locks lie on the floor, coated with dust. A pile of casks, sacks, and barrels forms a looming barricade across the western end of the room, which blocks the rest of the chamber from view.
Before you have a chance to explore, however, a quartet of kobold-sized beetles come out from under the rugs, their rear ends flashing with bright light!
Grimnir: 1d20 + 4 ⇒ (8) + 4 = 12.
Izni: 1d20 + 6 ⇒ (11) + 6 = 17.
Quizrel: 1d20 + 6 ⇒ (16) + 6 = 22.
Rhin: 1d20 + 5 ⇒ (10) + 5 = 15.
Simeek: 1d20 + 6 ⇒ (5) + 6 = 11.
Beetle: 1d20 + 8 ⇒ (10) + 8 = 18.
A Beetlin' Good Time!, Round 1:
Quizrel (-)
Beetles (-, -, -, -)
Izni (-)
Rhin (-)
Grimnir (-)
Simeek (-)
Note: You can attempt to soothe individual beetles with a Nature check as a 2 action activity.
Quizrel is up!
| "Navasi" |
Quizrel eagerly rushes forward, and starts smacking beetles with her meat tenderiser!
Tenderiser: 1d20 + 7 ⇒ (5) + 7 = 12, for 1d4 + 4 ⇒ (3) + 4 = 7 damage.
Tenderiser: 1d20 + 3 ⇒ (20) + 3 = 23, for 1d4 + 4 ⇒ (2) + 4 = 6*2 = 12 damage.
Luke_Parry
|
Quizrel's first strike proves to be a feint, but the second absolutely *splatters* the offending beetle!
The remaining beetles swarm Quzirel...
Mandibles: 1d20 + 8 ⇒ (11) + 8 = 19, for 1d4 + 1 ⇒ (3) + 1 = 4 damage.
Mandibles: 1d20 + 4 ⇒ (11) + 4 = 15, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Mandibles: 1d20 + 8 ⇒ (16) + 8 = 24, for 1d4 + 1 ⇒ (1) + 1 = 2 damage.
Mandibles: 1d20 + 4 ⇒ (15) + 4 = 19, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Mandibles: 1d20 + 8 ⇒ (9) + 8 = 17, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
Mandibles: 1d20 + 4 ⇒ (19) + 4 = 23, for 1d4 + 1 ⇒ (4) + 1 = 5 damage.
biting and tearing, and almost dropping the unfortunate rogue!
A Beetlin' Good Time!, Round 1/2:
Quizrel (-16)
Beetles (-, -, -)
Izni (-)
Rhin (-)
Grimnir (-)
Simeek (-)
Party is up!
| Brewmaster Bokrug |
Izni sighs.
"Honestly. You can't go five seconds without having the absolute crap beaten out of you!"
Despite her grumbling, she still attempts to heal Quizrel.
Heal: 1d8 + 8 ⇒ (4) + 8 = 12.
She then directs Precious to attack.
"Precious, I choose you!"
With a yowl, the cat charges forward, and takes a bite.
Jaws: 1d20 + 6 ⇒ (15) + 6 = 21, for 1d6 + 2 ⇒ (5) + 2 = 7 damage.
| Gaz-i-Gaz |
Rhin belts out a Courageous Anthem, then lobs a piece of junk at one of the beetles.
Telekinetic Projectile: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10, for 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 damage.
| Standard Pregen |
Simeek charges forward, and starts swinging with his halberd.
Halberd: 1d20 + 9 ⇒ (17) + 9 = 26, for 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12 damage.
Halberd: 1d20 + 4 ⇒ (13) + 4 = 17, for 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9 damage.
Luke_Parry
|
Izni heals most of Quizrel's wounds, then Precious tears the entrails out of one of the beetles.
Rhin's thrown junk misses, but they still belt out a catchy tune.
Grimnir's ball of acid misses.
Simeek, however, has more luck - one beetle is turned into red mist, and the other is split in two!
Combat over.
Quizrel (-4)
Everyone in the party notes that stacked wall of books, barrels, sacks of salt and sugar, crates of preserves, casks of wine, and jugs of molasses blocks the kobolds from traveling to the west.
This counts as a Hazard. Thievery to carefully excavate a path through the wall without upsetting its balance, or Athletics to hold up any unstable portions.
Luke_Parry
|
Quizrel, with remarkably little effort, not only stabilises the wall of junk into a sturdy barricade, but puts in a gate, as well!
Moving on...
This plain hallway is relatively clear of junk, allowing further passage into the back reaches of the tomb. Two rooms lie to the west, their doors wedged open with swells of fungus and huge clusters of mushrooms.
As the party moves to explore, one of the mushrooms suddenly morphs into a fanged humanoid form, and moves to attack!
Grimnir: 1d20 + 4 ⇒ (2) + 4 = 6.
Izni: 1d20 + 6 ⇒ (3) + 6 = 9.
Quizrel: 1d20 + 6 ⇒ (1) + 6 = 7.
Rhin: 1d20 + 5 ⇒ (14) + 5 = 19.
Simeek: 1d20 + 6 ⇒ (15) + 6 = 21.
Fungus: 1d20 + 6 ⇒ (11) + 6 = 17.
Mushroom Mash, Round 1:
Simeek (-)
Rhin (-)
Fungus (-)
Izni (-)
Quizrel (-4)
Grimnir (-)
Simeek and Rhin are up!
| Gaz-i-Gaz |
Rhin belts out a Courageous Anthem, then lobs a piece of junk at the animated fungus.
Telekinetic Projectile: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25, for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 damage.
Luke_Parry
|
Simeek's blow hits, but it catches strangely, not doing as much damage as he had hoped it would.
Rhin's thrown junk, on the other hand, proves just as effective.
The animated mushroom chitters angrily, and attempts to punch Simeek...
Fist: 1d20 + 10 ⇒ (2) + 10 = 12, for 1d6 + 2 ⇒ (6) + 2 = 8 damage.
Fist: 1d20 + 6 ⇒ (15) + 6 = 21, for 1d6 + 2 ⇒ (5) + 2 = 7 damage.
Fist: 1d20 + 2 ⇒ (3) + 2 = 5, for 1d6 + 2 ⇒ (3) + 2 = 5 damage.
...managing a single hit.
Mushroom Mash, Round 1/2:
Simeek (-7)
Rhin (-)
Fungus (-16)
Izni (-)
Quizrel (-4)
Grimnir (-)
Party is up!
| Brewmaster Bokrug |
Izni fires a Ray of Frost...
Ray of Frost: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15, for 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Cold damage.
...then directs Precious to attack.
"Precious, I choose you!"
Jaws: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21, for 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7 damage.
| "Navasi" |
Quizrel moves around for a flank, and takes a swing.
Tenderiser: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18, for 1d4 + 4 + 1d6 + 1 ⇒ (3) + 4 + (1) + 1 = 9 damage.
Tenderiser: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11, for 1d4 + 4 + 1d6 + 1 ⇒ (4) + 4 + (1) + 1 = 10 damage.
Luke_Parry
|
Izni's frost ray goes wide, but Precious manages to bite a chunk out of the mushroom.
Quizrel then squashes it flat.
Combat over.
Simeek (-7)
Quizrel (-4)
Searching the two side rooms...
This cluttered chamber contains a towering table covered in crafter’s tools and surrounded by bundled supplies.
Searching the room reveals a light hammer, a hatchet, five backpacks, four bedrolls, two fishing tackles, artisan’s tools, 100 feet of rope, and a repair kit.
This icebox still contains the lingering chill from the magic that once kept the chamber cold, as well as a few slowly melting blocks of ice. It is clear at some point in the past the magic failed, however, leaving behind clusters of fungus and a rusted, holey casserole pan.
Luke_Parry
|
Moving on...
This gigantic hallway opens into another chamber to the east. Crates and furniture are stacked against the walls, atop which sit dusty games and an old, ugly duck toy. An enormous taxidermic alligator is crammed beneath a gaming table.
Of more immediate concern, however, are the three taxidermized dogs that round the corner, and immediately attempt to attack!
Grimnir: 1d20 + 4 ⇒ (4) + 4 = 8.
Izni: 1d20 + 6 ⇒ (11) + 6 = 17.
Quizrel: 1d20 + 6 ⇒ (9) + 6 = 15.
Rhin: 1d20 + 5 ⇒ (19) + 5 = 24.
Simeek: 1d20 + 6 ⇒ (5) + 6 = 11.
Dogs: 1d20 + 7 ⇒ (8) + 7 = 15.
Who Let The Dogs Out, Round 1:
Rhin (-)
Izni (-)
Dogs (-, -, -)
Quizrel (-4)
Simeek (-1)
Grimnir (-)
Rhin and Izni are up!
| Brewmaster Bokrug |
Izni fires a Ray of Frost...
Ray of Frost: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28, for 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 *2 = 20 Cold damage.
...then directs Precious to attack.
"Precious, I choose you!"
Jaws: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27, for 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8*2 = 16 damage.
Luke_Parry
|
Rhin's thrown junk cracks some bones.
Izni's frost ray then finishes it off in spectacular fashion.
Precious bites one of the dogs, but although a devastating blow, it is not as effective as expected.
The remaining dogs dog-pile Precious...
Jaws: 1d20 + 7 ⇒ (5) + 7 = 12, for 1d6 + 2 ⇒ (6) + 2 = 8 damage.
Jaws: 1d20 + 2 ⇒ (2) + 2 = 4, for 1d6 + 2 ⇒ (6) + 2 = 8 damage.
Jaws: 1d20 + 7 ⇒ (5) + 7 = 12, for 1d6 + 2 ⇒ (6) + 2 = 8 damage.
Jaws: 1d20 + 2 ⇒ (9) + 2 = 11, for 1d6 + 2 ⇒ (1) + 2 = 3 damage.
Jaws: 1d20 - 3 ⇒ (16) - 3 = 13, for 1d6 + 2 ⇒ (2) + 2 = 4 damage.
...but the nimble cat manages to dodge all of their attacks!
Who Let The Dogs Out, Round 1/2:
Rhin (-)
Izni (-)
Dogs (-11, -)
Quizrel (-4)
Simeek (-1)
Grimnir (-)
Party is up!
| "Navasi" |
Quizrel moves around to a flank...
Tenderiser: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15, for 1d4 + 4 + 1 + 1d6 ⇒ (3) + 4 + 1 + (6) = 14 damage.
Tenderiser: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15, for 1d4 + 4 + 1 + 1d6 ⇒ (1) + 4 + 1 + (5) = 11 damage.
| Gaz-i-Gaz |
Pleased with how effective it was, Rhin belts out a Courageous Anthem, then fires a piece of junk at the closest dog!
Telekinetic Projectile: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17, for 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 damage.
Luke_Parry
|
Quizrel crushes the already-injured dog.
Simeek delivers a powerful blow to the remaining dog, which is not as effective as he would have hoped.
Grimnir fires a glob of weak acid, which works as expected.
Rhin then finishes the final dog off with a skull-crushing blow from a paperweight!
Combat over.
Quizrel (-4)
Simeek (-1)
Moving on...
This room holds luxurious furniture, including a child-sized bed with forgotten children’s toys piled upon it.
A kobold-sized porcelain doll, clad in a fraying dress, creakily turns to face you, its eyes glowing with purple with madness.
"Play with me!"
At that, a rocking horse likewise animates with a strangled neigh, and moves to attack.
Grimnir: 1d20 + 4 ⇒ (12) + 4 = 16.
Izni: 1d20 + 6 ⇒ (18) + 6 = 24.
Quizrel: 1d20 + 6 ⇒ (10) + 6 = 16.
Rhin: 1d20 + 5 ⇒ (15) + 5 = 20.
Simeek: 1d20 + 6 ⇒ (2) + 6 = 8.
Camilla: 1d20 + 8 ⇒ (10) + 8 = 18.
Princess Sunset: 1d20 + 6 ⇒ (5) + 6 = 11.
Playtime is Over!, Round 1:
Izni (-)
Rhin (-)
Camilla (-)
Quizrel (-4)
Grimnir (-)
Princess Sunset (-)
Simeek (-1)
Izni and Rhin are up!
| Brewmaster Bokrug |
Izni fires a Ray of Frost at the crazy-eyes-doll...
Ray of Frost: 1d20 + 7 ⇒ (13) + 7 = 20, for 1d6 + 3 ⇒ (6) + 3 = 9 Cold damage.
...then directs Precious to attack.
"Precious, I choose you!"
Jaws: 1d20 + 6 ⇒ (13) + 6 = 19, for 1d6 + 2 ⇒ (4) + 2 = 6 damage.
| Gaz-i-Gaz |
Rhin belts out a Courageous Anthem, then fires a piece of junk at at the doll!
Telekinetic Projectile: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17, for 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7 damage.
Luke_Parry
|
I am happy to allow Rhin's Courageous Anthem to apply to Izni and Precious' attacks.
Rhin throws a hunk of debris which cracks the doll's shell a little.
Izni then hits it with a blast of cold, which causes it to crack further.
Precious bites the doll, but her teeth do almost no damage.
Camilla screeches, then channels a Harm into Precious...
Harm: 1d8 + 8 ⇒ (4) + 8 = 12 damage. DC 18 Will for half.
...then punches the cat.
Fist: 1d20 + 10 ⇒ (4) + 10 = 14, for 1d6 + 2 ⇒ (2) + 2 = 4 damage.
Playtime is Over!, Round 1:
Izni (-)
Precious (-12 or -6) **Will save**
Rhin (-)
Camilla (-16)
Quizrel (-4)
Grimnir (-)
Princess Sunset (-)
Simeek (-1)
Quizrel and Grimnir are up!
| "Navasi" |
Quizrel moves around for a flank on the doll...
Tenderiser: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19, for 1d4 + 4 + 1 + 1d6 ⇒ (2) + 4 + 1 + (4) = 11 damage.
Tenderiser: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10, for 1d4 + 4 + 1 + 1d6 ⇒ (2) + 4 + 1 + (3) = 10 damage.
Luke_Parry
|
Quizrel's first strike shatters the doll into thousands of fragments!
Grimnir's blob of acid misses the rocking horse.
It responds by charging Quizrel...
Headbutt: 1d20 + 8 ⇒ (8) + 8 = 16, for 1d8 + 2 ⇒ (1) + 2 = 3 damage.
Headbutt: 1d20 + 3 ⇒ (15) + 3 = 18, for 1d8 + 2 ⇒ (7) + 2 = 9 damage.
...the first attack proves to be a feint, and the second leaves the poor rogue seeing stars!
Playtime is Over!, Round 1/2:
Izni (-)
Precious (-12 or -6) **Will save**
Rhin (-)
Quizrel (-13)
Grimnir (-)
Princess Sunset (-)
Simeek (-1)
Party is up!
| Brewmaster Bokrug |
Will: 1d20 + 5 ⇒ (11) + 5 = 16.
Izni shrieks in panic when Precious goes down.
"No!!! Precious!!!"
She immediately casts Heal Animal on her companion.
HA: 1d8 + 8 ⇒ (2) + 8 = 10.
Precious, still slightly injured, stands up and moves to threaten the rocking horse.
| Gaz-i-Gaz |
Rhin belts out a Courageous Anthem, then fires a piece of junk at at the rocking horse!
Telekinetic Projectile: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26, for 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9 damage.
Luke_Parry
|
Simeek delivers a powerful blow, shattering the rocking horse's strong exterior.
Izni heals her companion.
Rhin then tosses a piece of junk that finishes the job, smashing the rocking horse into kindling.
Combat over!
With Camilla and the other threats in the basement gone, the Hookclaws can move in and start claiming treasures for the clan. Yet the passage to the north of Camilla’s lair presents a new challenge and a continuation to the Hookclaws’ explorations — stairs leading upward into the unknown!
However, before doing so, you have the opportunity to take a long rest.
| Brewmaster Bokrug |
Izni breathes a sigh of relief, now that Precious is safe.
"Yes, Precious. You did well."
She then turns to the others.
"Let's have Mushroom Surprise to celebrate!"
Luke_Parry
|
Though the Hookclaws have always been cautious by nature, success can be a heady drug. With the spoils of their explorations providing a life of comfort beyond what any kobold has previously imagined, the stairway upward has begun to emit a siren call, with promises of further treasures just beyond the doorway.
The room leading out of the basement is a cozy living space covered in pleasant amenities such as comforting furniture, crochet doilies, and little fluffy sheep dolls and filled with the tempting aroma of tea and cookies. The chamber is currently occupied by the sole resident of the house, a tiny dark-skinned old woman with white curls pulled back in a bun.
As you approach, she turns and smiles.
“Well, hello there! Have you come to pay Granny a visit on her birthday? It does get lonely here with all my own kids moved out.” The old woman toddles into her kitchen to retrieve a large jar, opening it to reveal fresh-smelling cinnamon cookies. “Don’t be shy, or I’ll have to eat them all myself! Eat myself sick.”
“Actually, would you kids like to do Granny a favor? I’ll give you all some shiny coins if you do!” The woman smiles beatifically. “A little birdy told me my neighbor Jerren is out at the Grand Bazaar today and won’t be back until tonight. Go into his garden two houses down and get my hedge trimmer back for me, will you? I lent it to him six months ago and he still hasn’t given it back. The nerve of that man. As if he hasn’t got a whole shed full of his own magic tools to use! Just be sure to watch out for the lawn crawfish, dears. I’ve heard they’ve gotten a bit persnickety.”