[Gameday XII] PFS 4-11 Prisoners of the Electric Castle - author run (Inactive)

Game Master motteditor

Maps and art // Time remaining: 25 minutes (after vault) // Hallajin key charges remaining: 8/10


[ spoiler=Initiative]
[dice=Lydia (Perception)]1d20+19[/dice]
[dice=Mandower (Perception)]1d20+12[/dice]
[dice=Quinoline (Perception)]1d20+16[/dice]
[dice=Vella (Perception)]1d20+14[/dice]
[dice=Zazu(Perception)]1d20+10[/dice]
[/spoiler]

The Shadow Plane has the neutral and shadow traits (Pathfinder Gamemastery Guide 138), which cause several effects. The radius of all light from light sources and the areas of light spells are halved. Darkness and shadow magic are enhanced, and light magic is impeded; anyone Casting a Spell with the darkness or shadow trait gains a +1 circumstance bonus to their spell DC or spell attack roll with that spell. A PC who Casts a Spell or Activates an Item with the light trait must succeed at a DC 6 flat check or lose the spell or activation.

The Hallajin Key (Item 7):

Unique, CG, Abjuration, Intelligent, Magical, Necromancy
Bulk L
Perception +12; imprecise hearing 60 feet
Communication telepathic images (Common) 60 feet
Int +2, Wis +2, Cha +4
Will +15

This item begins the adventure with 10 charges.

Activate [[reaction]] envision; Cost 1 charge; Trigger A creature within 60 feet of the key takes electricity or mental damage; Effect Lumna grants the target resistance 10 to the triggering damage.

Activate [one-action] command (mental); Cost 1 charge; Effect Lumna floods the brain of a creature within 30 feet with painful telepathic images, inflicting 4d8 mental damage with a DC 27 basic Will save The key can spend an additional action and 1 more charge to double the amount of damage or change the area to a 15-foot cone, but then can’t use this activation again for 1d4 rounds.

Activate (10 minutes) command, Interact (exploration); Cost 5 charges; Effect Lumna briefly transforms all allies within 60 feet into energy, renewing them as if they had spent a full day resting. These allies regain Hit Points and recover from conditions as if they had 24 hours of rest. They can make their daily preparations again, with access to all their spell slots and any other daily abilities, even if they already used or expended them. Daily preparations happen as part of this activation, even if it would normally require an hour of study, prayer, or communion.

Activate (1 minute) command, Interact; Frequency once per day; Cost 2 charges; Effect Lumna returns the key and all living creatures within 60 feet to the Ardis Scholars’ manor.

As usual for an intelligent item, the hallajin key has three actions and one reaction per turn, and the key spending actions does not require any of the PCs to spend their actions. The key acts on the same turn as whoever is carrying it.

Faction mission:
Evni hands you the satchel, which contains several torn and burnt scraps of paper. She explains that Aslynn’s forces apparently took particular pleasure in destroying the Scholars’ research. Agents have pieced together various fragments, but think based on some recovered notes that one invention may have been taken with the Scholars. Several Horizon Hunters are eager to get their hands on it, even though they don’t know exactly what “it” is. If you can identify the item in Aslynn’s fortress and bring it back, they would be grateful.

The scraps read:
* A flat plane doesn’t encompass the Great Beyond! It must be round! A sphere? A dial? Two dials, one Inner and one Outer?
* Placed gyroscope inside sealed glass Outer Sphere, but without travel, who knows if it properly will reflect location? Lower and Upper too dangerous. Axis makes most sense! But how to get—
* An opal (!!) coil (dusted?). Reveal transitives by its color! white Ethereal, gray Astral, black Shadow Plane, multicolored First World!
* Success! ... Knew it could fit in one hand. Applications far more prodigious in handheld configuration.
* Make Inner Sphere gimbal match its location. Water, Fire, Metal, Wood, Positive, and Negative easy enough. How to make Air visible? How to differentiate Earth and Material? (maybe latter becomes mix of metal, stone, wood, water...)