Season of Plundered Tombs with eddiephlash [ACG] [NostalgiaCon 2022] (Inactive)

Game Master eddiephlash

Turn Order: Sajan -> Kyra -> Meligaster


SEASON OF PLUNDERED TOMBS

Available Traders
Trove of Tef-Naju: lvl # Weapon, Spell, Armor, Item, Ally; cost 4 boons
Naheeba: Divine Spells; cost 3 boons
Efni Raan: Ranged Weapons; cost 3 boons
Agymah: Arcane Spells; cost 3 boons
Shardizhad: Melee Weapons; cost 3 boons
Udjebet: Magic items; cost 3 boons
Ghoul Market: Armors; cost 2 boons
Auction House: Allies; cost 2 boons
Falsin Deek: Items; cost 2 boons (1 for Sajan)
Hadden Hoppert: Spells; cost 2 boons (1 for Meli and Kyra)
Smiths of Wati: Weapons; cost 2 boons
Sunburst Market: Each character that visits chooses a non-loot boon that has the Basic trait; cost 1 boon

Rule: Traders:
Most traders list a type of card that they offer and a trade cost; characters can pay the trade cost to get a card offered by the trader. Each character may visit 1 trader that has been checked off on the Bazaar card; multiple characters may visit the same trader. First, display the chosen traders. Then for each trader, draw a number of random cards from the box equal to 1 plus the number of characters visiting that trader. These cards must be of the type that that trader is offering, and must have an adventure deck number equal to the completed scenario’s adventure deck number, or 1 less than that number. Display these cards on the trader. Next, all characters may trade boons amongst themselves, then each may trade with the trader.

To trade with the trader, the character must pay the trade cost by putting the appropriate number and type of cards from her cards into the box; these cards must have an adventure deck number no less than 1 less than the desired card’s adventure deck number. After paying the trade cost, the character may take a card displayed on the trader. Each character can make no more than 1 trade. If more than 1 character chose the same trader, those characters should randomly determine which character trades with that trader first. After all characters are done trading, shuffle any boons that remain displayed on the traders back into the box and put the traders back in the box.

Then, whether you won or lost the scenario, if any displayed boons could be banished or removed from the game when a certain condition is met (such as the end of an encounter, the end of a turn, or a location closing), treat them as if that condition is occurring. Then put all cards other than boons back in the box. Next, rebuild your character deck (see Between Games below). Finally, put any remaining cards back in the box.

In Season of Plundered Tombs, traders work differently than in Mummy’s Mask, in the following ways.
• When you are rewarded with a trader, instead of checking it off on the Bazaar card, record it on your Chronicle sheet.
• You do not visit traders after winning a scenario. Instead, at the start of each scenario in this Adventure Path, before setting out the locations, you may visit 1 trader you have recorded on your Chronicle sheet.
• Pay the trade cost with the usual number and type of cards from your deck, but instead of putting those cards in the box, put 1 in to your deck box and bury any others.
• At the end of the scenario, return the card you traded for to the game box, and put the card you returned to your deck box back into your deck.
• For example, to pay the trade cost to a trader offering spells at a cost of 2 boons, put 1 of those boons into your deck box, bury the other boon, then add the spell to your deck. At the end of the scenario, return the spell to the game box and put the first boon back in your deck.
• Adventure 5 reward: When trading 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards.

Rule: Token cards in location decks:

Some effects require you to shuffle your character token into a location deck. When your token is examined, encountered, or would be returned to the box or removed from the game, remove it from the location deck. While your token is in a location deck, you may explore, encounter cards, and play cards; you cannot move, and you must evade any banes you encounter.

Scourge die for Adventure 6: 1d10
1 Curse of Poisoning
2 Curse of Poisoning
3 Curse of Vulnerability
4 Curse of Daybane
5 Curse of the Ravenous
6 Curse of Withering
7 Curse of Fevered Dreams
8 Curse of the Sphinx
9 Curse of Blindness
10 Curse of the Mummy

Curse of Poisoning:
Curse, Poison

While displayed, after you reset your hand, recharge a random card for each Curse of Poisoning next to your deck.
"Lo! The fire burns hot in your veins!"


Curse of Vulnerability:
Curse

While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

If you already have Curse of Vulnerability displayed, banish this card.
"O, wretches! You stand helpless before me!"


Curse of Daybane:
Curse, Undead

While displayed, at the start of your turn, if the top card of the blessings discard pile has the Basic trait, you may explore this turn only if you play a card or use a power that allows you to do so.

If you already have Curse of Daybane displayed, banish this card.
"Know this! The Orb of Ra destroys!"


Curse of the Ravenous:
Curse

While displayed, at the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. weapons and spells
2. items
3. allies
4. blessings
If you already have Curse of the Ravenous displayed, banish this card.
"A plague of famine upon the nation!"


Curse of Withering:
Curse

While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of the next lower-size dice.

If you already have Curse of Withering displayed, banish this card.
"To all your hopes, a decrepit demise!"


Curse of Fevered Dreams:
Curse
Arcane
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.
You may only have 1 copy of this card displayed.
"Sir, your sanity is imperiled!"

Curse of the Sphinx:

MM Scourge 4
Traits: Curse Sphinx
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card. If you already have Curse of the Sphinx displayed, banish this card.
"I watch over all! There is no escaping my gaze!"

Curse of Blindness:

Scourge
Traits: Curse
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck. If you already have Curse of Blindness displayed, banish this card.
"On the brightest noon, darkness shall reign!"

Curse of the Mummy:

Scourge
Traits: Curse Undead Mummy
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage. If you already have Curse of the Mummy displayed, banish this card.
"Send your best raiders! All will be lost!"

LOOT!

Remove Curse (Spell, Claimed by Kyra):

Spell
Traits: Magic Arcane Divine Basic
To Acquire: Intelligence Arcane 8 OR Wisdom Divine 6
Recharge this card to banish a displayed card that has the Curse trait. After playing this card, if you do not have either the Arcane or Divine skill, banish it.
Spear of the Watchful Guardian (Loot Weapon):

Loot
Type: Weapon
Traits: Spear Melee Piercing 2-Handed Magic
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1; you may additionally recharge this card to add 1d6. If you would fail this check, you may discard this card to reroll the dice; take the new result. Reveal this card to add 1d6 to your Perception check.
Scarab Buckler (Loot Armor):

Loot
Type: Armor
Traits: Shield Alchemical Healing
To Acquire: None
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 3. If proficient with light armors, you may play another armor. Bury this card to add 2d8 to your check that invokes the Swarm or Poison trait. Bury this card to shuffle 1d4+1 random cards from your discard pile into your deck.
Elemental Treaty (Spell):

Spell
Traits: Magic Arcane Divine Basic
To Acquire: Intelligence Arcane Wisdom Divine 4
Display this card next to your location. While displayed, reduce Acid, Cold, Electricity, Fire, and Poison damage dealt to characters at this location by 1. When this location is closed, if you do not have either the Arcane or Divine skill, banish this card; otherwise, discard it, or you may succeed at an Arcane or Divine 6 check to recharge it instead.
Tablet of Languages Lost (Loot Item, Claimed by Meli):

Loot
Type: Item
Traits: Object Magic
To Acquire: None 0
On your Charisma or Diplomacy check, after you roll, reveal this card to add or subtract 2 from the result. Recharge this card to add 3 to your check to defeat a barrier. Recharge this card to add 3 to your Intelligence or Wisdom check to acquire an item.
Game of Afterlife (Loot Item):

Loot
Type: Item
Traits: Object Gambling
To Acquire: None
Bury this card to banish a displayed card that has the Curse trait. When you would fail a check, bury this card to reroll 1 die; take the new result. After playing this card, you may succeed at an Intelligence 8 check to recharge it instead of burying it.
Akhentepi's Armor (Loot Armor):

Loot
Type: Armor
Traits: Light Armor Magic
To Acquire: None
Recharge this card to ignore a non-villain bane's power that happens before you act. Bury this card to reduce Cold, Combat, Electricity, or Poison damage dealt to you to 0. If proficient with light armors, discard this card instead. If proficient with light armors, you may recharge this card when you reset your hand.
Mask of the Forgotten Pharaoh (Loot Item):

Loot
Type: Item
Traits: Accessory Magic Mummy
To Acquire: None
Reveal this card to add 1 to your Intelligence or Wisdom check. If you have a role card, add 2 instead. Recharge this card to add a die to your check that invokes the Undead trait. Recharge this card to reduce Poison damage dealt to you by 2. Recharge this card to banish a card that has the Curse trait displayed next to your deck.
Neferekhu (Loot Ally):

Loot
Type: Ally
Traits: Mace Melee Magic Undead Mummy
To Acquire: None
For your combat check, reveal this card to use your Strength or Melee skill + 1d8. If the bane has the Outsider or Undead trait, you may additionally discard this card to add another 1d8. Reveal this card to add 2 dice to any Wisdom or Knowledge non-combat check by a character at your location, then succeed at a Diplomacy 8 check or suffer the scourge Curse of Withering.
Ushabti of the Willing Servant (Loot Item):

Loot
Type: Item
Traits: Object Undead
To Acquire: None
Bury this card to add 1d8 to a Strength, Dexterity, or Perception check by a character at your location; you may succeed at a Craft 8 check to discard this card instead.
Hand of the Honest Man (Loot Item):

Loot
Type: Item
Traits: Accessory Magic Mummy
To Acquire: None
Recharge this card to add a die to your Charisma or Diplomacy non-combat check. Bury this card to banish a displayed card that has the Curse trait; you may succeed at a Wisdom or Divine 8 check to recharge this card instead.
Tetisurah (Loot Ally, Claimed by Sajan):

Loot
Type: Ally
Traits: Sphinx Druid
To Acquire: None
At the start of your turn, reveal this card to shuffle any number of cards into your deck, then reset your hand. Discard this card to explore your location. During this exploration, add 1d12 to your checks against banes that invoke the Cold trait or have the Maftet or Sphinx trait.
Kafar (Ally, Claimed by Meli):

Ally
Traits: Trigger Human Rogue Aspis 
To Acquire: Wisdom Charisma Diplomacy 9
When you examine this card, succeed at a Charisma or Diplomacy 4 check to acquire this card. If you fail to acquire this card, banish a non-Basic boon. Discard this card to explore your location. During this exploration, add 1d4 to your Charisma checks and checks to acquire boons.
Nefti the Bard (Ally):

Ally
Traits: Human Bard Aspis 
To Acquire: Charisma Diplomacy 8
If you fail to acquire Nefti, banish an ally that does not have the Animal trait from your hand or discard pile. Recharge this card to add your Diplomacy or Stealth skill to your check to acquire a weapon, an armor, or an item. During the explore step of a character at your location, discard this card to allow her to explore her location.
Sun Falcon Pectoral (Loot Item):

Loot
Type: Item
Traits: Accessory Magic 
To Acquire: None
Recharge this card to explore your location. If the top card of the blessings discard pile has the Basic or Fire trait, bury this card to add 2d6 to your combat check; if the bane has the Undead trait, add another 2d6.
Potion of Healing (Item):

Item
Traits: Liquid Alchemical Healing 
To Acquire: Intelligence Craft 5
Banish this card and choose a character at your location to shuffle 1d4 random cards from his discard pile into his deck.
Scenario 3E reward turns this into a bury instead of banish cost.
Scarab Brooch (Loot Item):

Loot
Type: Item
Traits: Accessory Magic 
To Acquire: None
Recharge this card to automatically succeed at your check to temporarily close a location. If you would fail a check to close a location, bury this card to reroll the dice; take the new result.
Scarab of Mummy Defense (Loot Item):

Loot
Type: Item
Traits: Accessory Magic 
To Acquire: None
Recharge this card to examine the top card of your location deck. If it has the Undead trait, you may explore your location. Bury this card to banish any number of card that have the Curse trait displayed next to the deck of a character at your location.
Golden Serpent Armband (Loot Item):

Loot
Type: Item
Traits: Accessory Magic
To Acquire: None
Reveal this card to reduce damage dealt to you by 1. You may play another item. When you play a spell on your combat check, recharge this card to add your Strength or Melee skill.
Khai-Utef (Loot Ally):

Loot
Type: Ally
Traits: Sphinx
To Acquire: None None
Recharge this card to add 1 die to any combat check against a monster. If the monster is a villain or henchman, add another die. Display this card to reset your hand and examine the top card of any location deck; then you may explore your location. At the end of the turn, discard this card.
Life Lantern (Loot Item, claimed by Kyra):

Loot
Type: Item
Traits: Object Attack Magic Divine
To Acquire: None
For your combat check, reveal this card and recharge a card that has the Divine trait to use your Divine skill + 3d6. If the bane has the Poison or Undead trait, add another 1d6. Display this card. At the end of the scenario, choose a dead character; that character is no longer dead.

Pharaoh's Key (Loot Item):

Loot
Type: Item
Traits: Object Magic
To Acquire: None
Recharge this card to ignore a bane's immunities to the Acid, Cold, Electricity, Fire, and Poison traits. Recharge this card to add the Acid, Cold, Electricity, Fire, or Poison trait to your combat check. Reveal this card to reduce Acid, Cold, Electricity, Fire, or Poison damage dealt to you by 1.

Cartouche of Protection (Loot Item):

Loot
Type: Item
Traits: Object Magic Divine
To Acquire: None
Reveal this card to reduce damage dealt to you by 1. Bury this card to reduce all damage dealt to you by a bane to 0. Recharge this card to move.

Khepresh of Refuge (Loot Armor):

Loot
Type: Armor
Traits: Light Armor Magic Gambling
To Acquire: None
Reveal this card to reduce damage dealt to you by 1, or by 2 if it is Fire or Cold damage. If proficient with light armors, you may play another armor. Recharge this card to reroll the dice on your check; take the new result.