(Outpost IV) GM Quirk's Strike at Zone 78 (Inactive)

Game Master Quirk, Private Eye

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Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

"Any hooks for it? That'd make it easier on me if I slip, hey?"


Heading to the center of the complex:

The entry to the beacon tower
rises from this room. The
spiral staircase grants access
to higher levels, though ferns
choke the passageway. On a
landing about thirty feet up,
a mechanical closet is visible
behind a curtain of climbing roses.

We'll need a DC 18 survival or life science check to clear the vegetation away from the beacon in such a way that it's harder to grow back. Following that, there may be some engineering.

Luckily, the climbing you have to do is minimal.


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

Sorry, Navasi can't help with either of those.

"There. That green plant stuff seems to be blocking the way," she points out helpfully.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

Survival check: 1d20 + 7 ⇒ (16) + 7 = 23

While the more technologically adept members of the team deal with the beacon's internals, Patterson takes care of the weeding.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Freeman smile and pats Patterson on the back. "Good work, lad! Now, let's see if we kin get this thing fixed."

engineering: 1d20 + 15 ⇒ (13) + 15 = 28

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Engineering, aid: 1d20 + 10 ⇒ (15) + 10 = 25

Ears plasters himself against the wall while he climbs the stairs.
"At least we're not scaling some open truss-work. "

He does what he can to help the dwarf, and can't help but be impressed by the Freeman's skill.


After clearing the plant growth, you can see a vibrant purple
core installed in the main body of the tower. A slot for a second core
sits empty next to it. Your engineering rolls from above tell you the following: the damage to the beacon is minimal and
the device is an attunement core that contains a piece of copi that
resonates with Zone 78’s anomalies. A second attunement core is needed for the beacon to function. You can reinstall the second one in the
beacon. As you slot the second core, it clicks as it settles
into place. The beacon tower starts to hum with activity as the
dormant systems start up again. Your personal comm units chime as they connect to the beacon’s transmission.

Congratulations! You have solved this mystery!

With the second attunement core installed, the navigation data
is accessible again. By the time the PCs return to their moored
submarines, their systems are updated, and the PCs can easily
avoid hazards on their return to the Yihil dock. When they arrive,
Zigvigix and Therseis are waiting to receive them.

Zigvigix is excited to hear about the PCs findings near Zone 78
and asks for a full report while Therseis listens attentively. If you report the information about the Fallen Hand, Zigvigix states that there’s clearly more to learn about copaxi politics.

If you report that the Fallen Doesn't want Starfinders here:
Zigvigix pauses before stating that they’ll pass the message on. Therseis shakes their head and stresses that the beliefs of the Fallen Hand are not indicative of the attitudes of most copaxis.

If the PCs provide any samples of the Zone 78 anomalies, Zigvigix places each sample in a lead-lined box and takes it away for further testing.

REPORTING NOTES

If the PCs reported that the Starfinder Society should stop its work
on Tabrid Minor, check box A. LET ME KNOW IF YOU TELL ZIGGY OR THERSEIS THIS.

PRIMARY OBJECTIVES
If the PCs reinstall the missing attunement core in the beacon
tower, they succeed at their primary objective and each gain 1
Fame and Reputation for their selected faction. COMPLETE.

SECONDARY OBJECTIVES

If the PCs successfully complete at least three of the five following tasks, they complete their secondary objective:

D Earned at least three successes during Event #1: Anomaly Wave
D Kept their ID badges active while on the island
D Negotiated with the Fallen Hand, or fought them but
refrained from using lethal damage in combat
D Collected at least one sample of the Zone 78 anomalies
D Ensured that plants could not regrow on the beacon

YOU GOT MOST OR ALL OF THOSE.

Completing the secondary objective earns each PC 1 Fame and
Reputation with their selected faction.

FACTION NOTES
If the PCs bring at least three samples of the Zone 78 anomalies, each PC earns 1 additional Reputation with the Exo-Guardians faction in addition to any other Reputation earned from this scenario.

I will work on your chronicle sheets over the weekend.

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Ears does mention that the Fallen are there, and don't want us around. He'll also characterize them as backward looking idealists, who can't see that properly applied science is the only way forward.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Freeman will back Ears up if needed with info on the Fallen and their views...

Acquisitives

Male Ysoki Xenoseeker Technomancer 6
bot me:
1. Supercharge a good shooting ally's weapon. 2. Shoot pistols. 3. Appropriate grenade. 4. Melee with survival knife.
// Init +7 Percept +0 SenseMotive +0 dark vision 60' // SP 32/48 HP 32/32 RP 7/7 EAC 22 KAC 23 // F +5 R +5 W +5 // Move 30 BAB 3 Spells: 1st 5/5 2nd 3/3

Just to be clear, Ears advocates a contined Starfinder mission here.

Acquisitives

Male N human ace pilot soldier (hit-and-run) 5 |SP 40/40HP 39/39|RP 6/7|EAC 19; KAC 19|Fort +5; Ref +6; Will +4|Init +5|Perc +1, SM: +0 |Speed 40ft|Active conditions: None.

"I agree. They don't want us here, but I think we still need to talk with them. There's room for discussion, and if they get antsy about it?" The human shrugs. "There's a whole universe out there. Why get upset because we can't go to one world out of--of--well, a lot?"


"Navasi" Female CG human outlaw envoy 8 | SP 48/48 HP 52/52 | RP 8/8 | EAC 22; KAC 23 | Fort +3; Ref +10; Will +13(+9+2+2) | Init: +8(+4+4) | Perc: +12, SM: +12 | Speed 30ft | Active conditions: None | Insp. Boost: A B D H S

Navasi looks around at her crew with pride. They had performed very well under pressure and kept their composure in the face of some tough odds. They had proven resourceful and worked well as a team.

Nodding along with the reports of the others, she adds, "We promised their message would be heard."

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