Oxnard's Reign of Winter

Game Master Nathanael Love

Slides


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Tengu CG Bard (Fey Prankster) 1| HP -1/8 |AC 14; Touch 12; FF 12 | CMD 13 | FORT 0; REF +4; WILL +1 | init +2 | perc +1 | 30-1

Perception: 1d20 + 1 ⇒ (11) + 1 = 12

Failing to observe any additional assailants Faisal trails behind Voolk to try his hand at a swing!

Melee attack: 1d20 + 2 ⇒ (1) + 2 = 3
Melee damage if applicable: 1d6 + 1 ⇒ (5) + 1 = 6


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Kolaach's wolf finds the area the fey is hiding in, but misses trying to bite it.

Troy is staggered.

Runeson misses.

Faisal misses.

The fey fire off three more arrows:
Short Bow @ Troy: 1d20 + 8 ⇒ (16) + 8 = 24

Short Bpw @ Kolaach: 1d20 + 8 ⇒ (1) + 8 = 9

Short bow at LaMort: 1d20 + 8 ⇒ (3) + 8 = 11

Again, Troy is the only one hit!

Turn Order:
1. Enemies 22
2.Kolaach 13
3. Gareau 14
4. Troy 13
5. Runeson 8
6. LaMort 4
7. Faisal

Status:
Troy 9/11, pending fort save.

That brings up the party again- LaMort and Gareau each have round 1 and Round 2actions still-- they did not snipe this time so no perception required.


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

fort : 0 + 1d20 + 2 ⇒ 0 + (4) + 2 = 6

Troy is still staggered and tries to follow the group! He 5 ft steps to the sprite with the pink bow!

Troy attacks with his scimitar!

"I am not cursed anymore!!!"

Scimitar cold iron : 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (6) + 4 = 10


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N Medium Human Oracle 2| HP 15/15 |AC: 18 FF: 16 Touch: 12 CMD: 12 FCMD: 10 | Initiative +2(with advantage) | Fort: 2 Ref: 2 Will: 3 | Speed 20ft

Runeson quickly loads another bolt and fires at the creature 25 ft north of him.

crossbow attack: 1d20 - 2 ⇒ (19) - 2 = 17
dmg if hit: 1d8 + 2 ⇒ (7) + 2 = 9


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

19 is a critical threat with a crossbow


N Medium Human Oracle 2| HP 15/15 |AC: 18 FF: 16 Touch: 12 CMD: 12 FCMD: 10 | Initiative +2(with advantage) | Fort: 2 Ref: 2 Will: 3 | Speed 20ft

confirm crit: 1d20 - 2 ⇒ (3) - 2 = 1

*sad horn sound*


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

light crossbow: 1d20 + 1 ⇒ (5) + 1 = 61d8 ⇒ 5
Voolk Bites: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (1) + 1 = 2


Male Aasimar (Garuda-Blooded) Slayer/1

LaMort fires at the creature with his bow.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 6


Confirm Crit.: 1d20 + 4 ⇒ (3) + 4 = 7


Tengu CG Bard (Fey Prankster) 1| HP -1/8 |AC 14; Touch 12; FF 12 | CMD 13 | FORT 0; REF +4; WILL +1 | init +2 | perc +1 | 30-1

Again with the swings!

Attack roll: 1d20 + 2 ⇒ (2) + 2 = 4
Bludgeoning melee damage: 1d6 + 1 ⇒ (6) + 1 = 7


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 2
Kolaach and his wolf both miss.

Troy connects with one, and that fairy falls to the ground!

Runseson hits one blue with his crossbow, injuring it deeply!

LaMort fires, hitting the one Runsone had hit and it too falls to the ground!

Faisol moves in and swings, but misses the final fairy!

Round 3

The last fairy flies high into the air and then very quickly away!
Combat over

Status:
Troy 9/11

Searching the two dead sprites, you find two size tiny short bows, two size tiny short swords, 20 size tiny arrows, and 28 gold.

Continuing forward to E. . .

A narrow game trail winds its way through the trees and
undergrowth here. Hoofprints mark the underlying snow, leading in both directions.

As you examine the tracks, you see a stag sauntering up to you. . .


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

”These little creatures of ice make it clear that the stories that we heard might be true! So there is some thing that came from the north!“

Troy sees the stag but he does not immediately react!


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

agreed
hesitantly turning towards the stag


N Medium Human Oracle 2| HP 15/15 |AC: 18 FF: 16 Touch: 12 CMD: 12 FCMD: 10 | Initiative +2(with advantage) | Fort: 2 Ref: 2 Will: 3 | Speed 20ft

As Runeson spots the stag he clears his throat and steps forward.

"Greetings noble stag, we come as friends."

Runeson sounds very confident as he begins talking to what may very well just be an animal.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Gm Rolls:
Dice: 1d20 + 9 ⇒ (10) + 9 = 19

"Greetings strange strangers!" the Stag seems to reply, "I am glad to see you have come as friends. I am Fawfein the Stag! And who are you?"

DC 19 sense motive:
The stag is NOT what is actually talking here.


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

sense motive : 0 + 1d20 ⇒ 0 + (15) = 15

“I am Troy. My companions are looking for kidnapping victims. Did you potentially see anything? I would appreciate any support!“

diplomacy : 0 + 1d20 + 8 ⇒ 0 + (18) + 8 = 26


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4

"A talking stag? Now this is an interesting turn of events. Yes, of course we are friends. Are you from these parts?"


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

"You might find a talking stag strange, but I find talking orcs strange too! Yes, I live right here, right here. But what do you mean kidnapping victims? I don't think anyone should take a nap in this weather!"

DM Roll:
Dice: 1d20 + 9 ⇒ (2) + 9 = 11

The Sense Motive DC above is now reduced to DC 11 on a new roll


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

sense motive : 0 + 1d20 ⇒ 0 + (5) = 5

“Yeah, there are lots of wonders in the world! So there was a noble woman ... human woman ... who was kidnapped. But if you do not know anything then we will be on our way. Thanks anyway.“ he says and looks at the others to get going.


N Medium Human Oracle 2| HP 15/15 |AC: 18 FF: 16 Touch: 12 CMD: 12 FCMD: 10 | Initiative +2(with advantage) | Fort: 2 Ref: 2 Will: 3 | Speed 20ft

sense motive: 1d20 + 1 ⇒ (14) + 1 = 15

"Friend stag, compatriots of ours were taken against their will, by creatures of winter. Have you seen anything that might help us find our people?


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7 Still rather clueless!

"Ha! Kidnapping does not mean kids are napping! I suppose a stag would not know of such things. Do other woodland creatures you know speak as you do?"


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

snse motive: 1d20 + 1 ⇒ (15) + 1 = 16
I do hope you have seen something that could aid us in our quest to help these missing people.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

As you talk with the "stag" some more, it dawns on you that this is in face NOT a talking stag-- something small or tiny and invisible is on the stag doing the speaking.


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Troy looks with some interest and then shock.

"What is it that is speaking to us! You tiny being! Show yourself!" he shouts.

Intimidate: 1d20 + 8 ⇒ (2) + 8 = 10


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

"Ah! A fine joke, yes it is. I was completely fooled! So, who are you? Come and meet us so we can be friends." That came out very creepy sounding.

Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

You hear the thing speaking in a series of moos which you assume must be actual stag speak and assume he is getting ready to attack!

Initiative:

Gareau Init: 1d20 + 3 ⇒ (16) + 3 = 19
Faisal Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
LaMort initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Kolaach Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Runeson Init: 1d20 + 2 ⇒ (9) + 2 = 11
Runeson Init: 1d20 + 2 ⇒ (3) + 2 = 5
Troy Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Fawfein Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Stag Initiative: 1d20 + 3 ⇒ (7) + 3 = 10

Turn Order:
1. Troy 27
2. LaMort 22
3. Gareau 19
4. faisal 12

5. Fawfein 12
6. Runeson 11
7. Stag 10
8. Kolaach 5

Pending Troy, LaMort, Gareau, Faisal before the creature acts.


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Troy walks to the stag and hits to do nonlethal damage!

"I am not sure who the enemy is!!!"

Scimitar cold iron, blade of mercy nonlethal : 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Crit confirm : 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

intimidate demoralize free action Enforcer feat : 1d20 + 8 ⇒ (15) + 8 = 23


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

"Bah! We come in peace and friendship, you act in bad faith! A plague on your tiny homes!"

Evil eye on stag to recuse it's AC by 2. 7 rounds, DC 15 Will Save to reduce to 1 round


Tengu CG Bard (Fey Prankster) 1| HP -1/8 |AC 14; Touch 12; FF 12 | CMD 13 | FORT 0; REF +4; WILL +1 | init +2 | perc +1 | 30-1

Faisal seems crestfallen over the confusing and moderately cruel turn of events as he moves to bludgeon the stag to death.

Attack roll: 1d20 + 2 ⇒ (1) + 2 = 3 / Bludgeoning damage if hit: 1d6 + 1 ⇒ (2) + 1 = 3


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Troy clobbers the Elk, which passes out.

Gareau attempts to curse the fey:
Will: 1d20 + 5 ⇒ (4) + 5 = 9

Faisal swings wildly, missing.

The Atomie Fawfein appears as he swings at Troy:
Rapier: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20
Damage: 1d2 - 2 + 1d6 ⇒ (1) - 2 + (4) = 3 hit!

1. Troy 27
2. LaMort 22
3. Gareau 19
4. faisal 12
5. Fawfein 12
6. Runeson 11
8. Kolaach

Troy: -3

The whole party can act again before the Atomie; LaMort has two actions available.


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

Kolaach fires at Atomie, Vooolk bites stag.
Corssbow: 1d20 + 1 ⇒ (13) + 1 = 141d8 ⇒ 3
wolf bite's stag: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 1 ⇒ (2) + 1 = 3
Voolk attempts to trip the stag as a free action.
Not entirely sure how this works. I think it calls for another dice roll
Voolk's CMB: 1d20 + 2 ⇒ (11) + 2 = 13


N Medium Human Oracle 2| HP 15/15 |AC: 18 FF: 16 Touch: 12 CMD: 12 FCMD: 10 | Initiative +2(with advantage) | Fort: 2 Ref: 2 Will: 3 | Speed 20ft

Runeson lifts his crossbow and fires it at the fae.

crossbow attack roll: 1d20 - 2 ⇒ (3) - 2 = 1
dmg if hit: 1d8 + 2 ⇒ (4) + 2 = 6


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Runson misses with his crossbow.

Kolaach hits the Atomie with his crossbow.

1. Troy 27
2. LaMort 22
3. Gareau 19
4. faisal 12
5. Fawfein 12
6. Runeson 11
8. Kolaach

Troy: -3

Fawfein the Atomie: -3
Stag: unconcious

Pending Troym LaMort, Gareeau, Faisal


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

Gareua now tries to use his evil on on the fae (the first was on the stag), and cause it to be less effective in its attacks.

Evil eye on fae to reduce attack by 2. 7 rounds, DC 15 Will Save to reduce to 1 round.


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Troy charges to the atomy and hits to do nonlethal damage!

"I am sick of these games!!!"

Scimitar cold iron, blade of mercy nonlethal : 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

intimidate demoralize free action Enforcer feat : 1d20 + 8 ⇒ (5) + 8 = 13


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Troy swings and connects with the faerie, clobbering it.

Combat over

Moving forward to location F. . .

A human-sized snowman stands in the middle of the trail
before a frozen stream. A crude wooden sign leans against it
and bears the words “Trespassers Turn Back.”

Perception checks please


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

perception : 1d20 + 1 ⇒ (1) + 1 = 2

“These fairy tales are really deadly! Let’s hurry!!“


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

perception: 1d20 + 1 ⇒ (13) + 1 = 14


N Medium Human Oracle 2| HP 15/15 |AC: 18 FF: 16 Touch: 12 CMD: 12 FCMD: 10 | Initiative +2(with advantage) | Fort: 2 Ref: 2 Will: 3 | Speed 20ft

perception: 1d20 + 1 ⇒ (10) + 1 = 11


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

As you are getting closer to the snowman, it says, "“Can’t you read? The sign says turn back! Now get lost!”

Anyone who hasnt yet can still make perception


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Not heeding the Snowman's warning, you are shocked as a trap explodes in a burst of sound, catching Troy, Kolaach, and the wolf:

Sonic Damage: 1d8 ⇒ 3

[Spoiler=Initiative]
Gareau Init: 1d20 + 3 ⇒ (20) + 3 = 23
Faisal Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
LaMort initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Kolaach Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Runeson Init: 1d20 + 2 ⇒ (17) + 2 = 19
Runeson Init: 1d20 + 2 ⇒ (16) + 2 = 18
Troy Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Ice Elementals Initiative: 1d20 - 1 ⇒ (2) - 1 = 1

Troy and Kolaach stumble around for a moment or two and you watch as the ice in the center of the lake opens to reveal two small ice elementals!

Round 1

Turn Order:
1. LaMort 23
2. Gareau 23
3. Runeson 19
4. Faisal 13
5. troy 9
6, Kolaach 7
7. Ice Elementals 1

The whole party acts before the ice elementals!


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

We are on Slide 10 area F currently


Male N Ratfolk | Alchemist 3 | HP 27/27 | AC 20 T 15 FF 16 | CMD 12| F: +3, R: +7, W: +3 | Init: +4 | Perc +8 | Speed 20ft (40ft on riding dog) | Active conditions:

Troy readies an action to attack!

"They look cold so if you have anything that protects you then use it now!!!"

Scimitar cold iron : 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6


Male AC 19 HP 31Init 4 Fort 6 Ref 6 Will 1 Goblin Cavalier 1 Alchemist 1 Fighter 1

in a Burt Ward tone of voice...
Holy Ice Picks
whispering to Voolk
Hold on old chum, I increasingly don't like the looks of that ice.

light cross bow: 1d20 + 1 ⇒ (6) + 1 = 71d8 ⇒ 6


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Troy rushes forward and swings, but misses.

Kolaach fires off a crossbow bolt, but it misses and plunges into the icy river.

Turn Order:
1. LaMort 23
2. Gareau 23
3. Runeson 19
4. Faisal 13

5. troy 9
6, Kolaach 7
7. Ice Elementals 1

Pending LaMort, AGareua, Runeson, and Faisal before the baddies


Map Alchemist 1 | HP 10/10 | AC 12; T 11; FF 11 | CMD 11 | F +4 R +4 W +3 | Init +2 | Perc +4 | Active: None

"The water itself is rising up to thwart us!"

Not even knowing if it will work, Dr. Gareau performs his juju on the right (northern) elemental, giving it a -2 AC.

"Boogata, boogata, boogata. Ha ha ha!"

Lasts for 7 rounds, DC 15 Will Save to reduce to 1 round.


N Medium Human Oracle 2| HP 15/15 |AC: 18 FF: 16 Touch: 12 CMD: 12 FCMD: 10 | Initiative +2(with advantage) | Fort: 2 Ref: 2 Will: 3 | Speed 20ft

Runeson fires his crossbow at the northern elemental that the good doctor targeted with his curse.

crossbow attack: 1d20 - 2 ⇒ (20) - 2 = 18
confirm crit: 1d20 - 2 ⇒ (1) - 2 = -1
crossbow damgae: 1d8 + 2 ⇒ (3) + 2 = 5


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Will: 1d20 ⇒ 17 The elemental resists the hex!

Runeson hits with his crossbow

1. LaMort 23
2. Gareau 23
3. Runeson 19
4. Faisal 13
5. troy 9
6, Kolaach 7
7. Ice Elementals 1

Red elemental: -5, hexed 1 round

Still pending LaMort and Faisal.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
The elementals move up and swing at Troy:
Slam: 1d20 + 4 ⇒ (6) + 4 = 10
Slam: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 1 + 1d3 ⇒ (4) + 1 + (1) = 6 One catches him with a nasty slam adding a bite of cold damage as well!

1. Gareau 23
2. Runeson 19
3. Faisal 13
4. troy 9
5. Kolaach 7
6. Ice Elementals 1

Red elemental: -5, hexed 1 round

Troy: 5/11

That brings up everyone for round 2; LaMort confirmed he is out, so will be looking at bringing in a replacement; pending and answer yes/no from Faisal


N Medium Human Oracle 2| HP 15/15 |AC: 18 FF: 16 Touch: 12 CMD: 12 FCMD: 10 | Initiative +2(with advantage) | Fort: 2 Ref: 2 Will: 3 | Speed 20ft

Runeson rushes forward and lines the two elements up, summoning his divine power he casts burning hands across them.

DC15 reflex saving throw for half damage.

burning hands damage: 1d4 ⇒ 4

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