| Faisal Trilltale de Irrisen |
Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Failing to observe any additional assailants Faisal trails behind Voolk to try his hand at a swing!
Melee attack: 1d20 + 2 ⇒ (1) + 2 = 3
Melee damage if applicable: 1d6 + 1 ⇒ (5) + 1 = 6
| Oxnard Kettlebeak |
Round 1
Kolaach's wolf finds the area the fey is hiding in, but misses trying to bite it.
Troy is staggered.
Runeson misses.
Faisal misses.
The fey fire off three more arrows:
Short Bow @ Troy: 1d20 + 8 ⇒ (16) + 8 = 24
Short Bpw @ Kolaach: 1d20 + 8 ⇒ (1) + 8 = 9
Short bow at LaMort: 1d20 + 8 ⇒ (3) + 8 = 11
Again, Troy is the only one hit!
Turn Order:
1. Enemies 22
2.Kolaach 13
3. Gareau 14
4. Troy 13
5. Runeson 8
6. LaMort 4
7. Faisal
Status:
Troy 9/11, pending fort save.
That brings up the party again- LaMort and Gareau each have round 1 and Round 2actions still-- they did not snipe this time so no perception required.
| Troy Gol |
fort : 0 + 1d20 + 2 ⇒ 0 + (4) + 2 = 6
Troy is still staggered and tries to follow the group! He 5 ft steps to the sprite with the pink bow!
Troy attacks with his scimitar!
"I am not cursed anymore!!!"
Scimitar cold iron : 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 ⇒ (6) + 4 = 10
| Runeson Twice-Cursed |
| 1 person marked this as a favorite. |
Runeson quickly loads another bolt and fires at the creature 25 ft north of him.
crossbow attack: 1d20 - 2 ⇒ (19) - 2 = 17
dmg if hit: 1d8 + 2 ⇒ (7) + 2 = 9
| Oxnard Kettlebeak |
Round 2
Kolaach and his wolf both miss.
Troy connects with one, and that fairy falls to the ground!
Runseson hits one blue with his crossbow, injuring it deeply!
LaMort fires, hitting the one Runsone had hit and it too falls to the ground!
Faisol moves in and swings, but misses the final fairy!
Round 3
The last fairy flies high into the air and then very quickly away!
Combat over
Status:
Troy 9/11
Searching the two dead sprites, you find two size tiny short bows, two size tiny short swords, 20 size tiny arrows, and 28 gold.
Continuing forward to E. . .
A narrow game trail winds its way through the trees and
undergrowth here. Hoofprints mark the underlying snow, leading in both directions.
As you examine the tracks, you see a stag sauntering up to you. . .
| Troy Gol |
”These little creatures of ice make it clear that the stories that we heard might be true! So there is some thing that came from the north!“
Troy sees the stag but he does not immediately react!
| Runeson Twice-Cursed |
As Runeson spots the stag he clears his throat and steps forward.
"Greetings noble stag, we come as friends."
Runeson sounds very confident as he begins talking to what may very well just be an animal.
| Oxnard Kettlebeak |
"Greetings strange strangers!" the Stag seems to reply, "I am glad to see you have come as friends. I am Fawfein the Stag! And who are you?"
| Troy Gol |
sense motive : 0 + 1d20 ⇒ 0 + (15) = 15
“I am Troy. My companions are looking for kidnapping victims. Did you potentially see anything? I would appreciate any support!“
diplomacy : 0 + 1d20 + 8 ⇒ 0 + (18) + 8 = 26
| Doctor Gareau |
Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4
"A talking stag? Now this is an interesting turn of events. Yes, of course we are friends. Are you from these parts?"
| Oxnard Kettlebeak |
"You might find a talking stag strange, but I find talking orcs strange too! Yes, I live right here, right here. But what do you mean kidnapping victims? I don't think anyone should take a nap in this weather!"
The Sense Motive DC above is now reduced to DC 11 on a new roll
| Troy Gol |
sense motive : 0 + 1d20 ⇒ 0 + (5) = 5
“Yeah, there are lots of wonders in the world! So there was a noble woman ... human woman ... who was kidnapped. But if you do not know anything then we will be on our way. Thanks anyway.“ he says and looks at the others to get going.
| Runeson Twice-Cursed |
sense motive: 1d20 + 1 ⇒ (14) + 1 = 15
"Friend stag, compatriots of ours were taken against their will, by creatures of winter. Have you seen anything that might help us find our people?
| Doctor Gareau |
Sense Motive: 1d20 + 1 ⇒ (6) + 1 = 7 Still rather clueless!
"Ha! Kidnapping does not mean kids are napping! I suppose a stag would not know of such things. Do other woodland creatures you know speak as you do?"
| Oxnard Kettlebeak |
As you talk with the "stag" some more, it dawns on you that this is in face NOT a talking stag-- something small or tiny and invisible is on the stag doing the speaking.
| Troy Gol |
Troy looks with some interest and then shock.
"What is it that is speaking to us! You tiny being! Show yourself!" he shouts.
Intimidate: 1d20 + 8 ⇒ (2) + 8 = 10
| Doctor Gareau |
"Ah! A fine joke, yes it is. I was completely fooled! So, who are you? Come and meet us so we can be friends." That came out very creepy sounding.
Diplomacy: 1d20 + 1 ⇒ (1) + 1 = 2
| Oxnard Kettlebeak |
You hear the thing speaking in a series of moos which you assume must be actual stag speak and assume he is getting ready to attack!
Gareau Init: 1d20 + 3 ⇒ (16) + 3 = 19
Faisal Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
LaMort initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Kolaach Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Runeson Init: 1d20 + 2 ⇒ (9) + 2 = 11
Runeson Init: 1d20 + 2 ⇒ (3) + 2 = 5
Troy Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Fawfein Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Stag Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Turn Order:
1. Troy 27
2. LaMort 22
3. Gareau 19
4. faisal 12
5. Fawfein 12
6. Runeson 11
7. Stag 10
8. Kolaach 5
Pending Troy, LaMort, Gareau, Faisal before the creature acts.
| Troy Gol |
Troy walks to the stag and hits to do nonlethal damage!
"I am not sure who the enemy is!!!"
Scimitar cold iron, blade of mercy nonlethal : 1d20 + 4 ⇒ (18) + 4 = 221d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Crit confirm : 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8
intimidate demoralize free action Enforcer feat : 1d20 + 8 ⇒ (15) + 8 = 23
| Doctor Gareau |
"Bah! We come in peace and friendship, you act in bad faith! A plague on your tiny homes!"
Evil eye on stag to recuse it's AC by 2. 7 rounds, DC 15 Will Save to reduce to 1 round
| Faisal Trilltale de Irrisen |
Faisal seems crestfallen over the confusing and moderately cruel turn of events as he moves to bludgeon the stag to death.
Attack roll: 1d20 + 2 ⇒ (1) + 2 = 3 / Bludgeoning damage if hit: 1d6 + 1 ⇒ (2) + 1 = 3
| Oxnard Kettlebeak |
Round 1
Troy clobbers the Elk, which passes out.
Gareau attempts to curse the fey:
Will: 1d20 + 5 ⇒ (4) + 5 = 9
Faisal swings wildly, missing.
The Atomie Fawfein appears as he swings at Troy:
Rapier: 1d20 + 8 + 4 ⇒ (8) + 8 + 4 = 20
Damage: 1d2 - 2 + 1d6 ⇒ (1) - 2 + (4) = 3 hit!
1. Troy 27
2. LaMort 22
3. Gareau 19
4. faisal 12
5. Fawfein 12
6. Runeson 11
8. Kolaach
Troy: -3
The whole party can act again before the Atomie; LaMort has two actions available.
| Kolaach Gosselin |
Kolaach fires at Atomie, Vooolk bites stag.
Corssbow: 1d20 + 1 ⇒ (13) + 1 = 141d8 ⇒ 3
wolf bite's stag: 1d20 + 2 ⇒ (18) + 2 = 201d6 + 1 ⇒ (2) + 1 = 3
Voolk attempts to trip the stag as a free action.
Not entirely sure how this works. I think it calls for another dice roll
Voolk's CMB: 1d20 + 2 ⇒ (11) + 2 = 13
| Oxnard Kettlebeak |
Runson misses with his crossbow.
Kolaach hits the Atomie with his crossbow.
1. Troy 27
2. LaMort 22
3. Gareau 19
4. faisal 12
5. Fawfein 12
6. Runeson 11
8. Kolaach
Troy: -3
Fawfein the Atomie: -3
Stag: unconcious
Pending Troym LaMort, Gareeau, Faisal
| Doctor Gareau |
Gareua now tries to use his evil on on the fae (the first was on the stag), and cause it to be less effective in its attacks.
Evil eye on fae to reduce attack by 2. 7 rounds, DC 15 Will Save to reduce to 1 round.
| Troy Gol |
Troy charges to the atomy and hits to do nonlethal damage!
"I am sick of these games!!!"
Scimitar cold iron, blade of mercy nonlethal : 1d20 + 4 ⇒ (14) + 4 = 181d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9
intimidate demoralize free action Enforcer feat : 1d20 + 8 ⇒ (5) + 8 = 13
| Oxnard Kettlebeak |
Troy swings and connects with the faerie, clobbering it.
Combat over
Moving forward to location F. . .
A human-sized snowman stands in the middle of the trail
before a frozen stream. A crude wooden sign leans against it
and bears the words “Trespassers Turn Back.”
Perception checks please
| Oxnard Kettlebeak |
As you are getting closer to the snowman, it says, "“Can’t you read? The sign says turn back! Now get lost!”
Anyone who hasnt yet can still make perception
| Oxnard Kettlebeak |
Not heeding the Snowman's warning, you are shocked as a trap explodes in a burst of sound, catching Troy, Kolaach, and the wolf:
Sonic Damage: 1d8 ⇒ 3
[Spoiler=Initiative]
Gareau Init: 1d20 + 3 ⇒ (20) + 3 = 23
Faisal Initiative: 1d20 + 2 ⇒ (11) + 2 = 13
LaMort initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Kolaach Initiative: 1d20 + 1 ⇒ (6) + 1 = 7
Runeson Init: 1d20 + 2 ⇒ (17) + 2 = 19
Runeson Init: 1d20 + 2 ⇒ (16) + 2 = 18
Troy Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Ice Elementals Initiative: 1d20 - 1 ⇒ (2) - 1 = 1
Troy and Kolaach stumble around for a moment or two and you watch as the ice in the center of the lake opens to reveal two small ice elementals!
Round 1
Turn Order:
1. LaMort 23
2. Gareau 23
3. Runeson 19
4. Faisal 13
5. troy 9
6, Kolaach 7
7. Ice Elementals 1
The whole party acts before the ice elementals!
| Troy Gol |
Troy readies an action to attack!
"They look cold so if you have anything that protects you then use it now!!!"
Scimitar cold iron : 1d20 + 4 ⇒ (6) + 4 = 101d6 + 4 ⇒ (2) + 4 = 6
| Oxnard Kettlebeak |
Troy rushes forward and swings, but misses.
Kolaach fires off a crossbow bolt, but it misses and plunges into the icy river.
Turn Order:
1. LaMort 23
2. Gareau 23
3. Runeson 19
4. Faisal 13
5. troy 9
6, Kolaach 7
7. Ice Elementals 1
Pending LaMort, AGareua, Runeson, and Faisal before the baddies
| Doctor Gareau |
"The water itself is rising up to thwart us!"
Not even knowing if it will work, Dr. Gareau performs his juju on the right (northern) elemental, giving it a -2 AC.
"Boogata, boogata, boogata. Ha ha ha!"
Lasts for 7 rounds, DC 15 Will Save to reduce to 1 round.
| Runeson Twice-Cursed |
Runeson fires his crossbow at the northern elemental that the good doctor targeted with his curse.
crossbow attack: 1d20 - 2 ⇒ (20) - 2 = 18
confirm crit: 1d20 - 2 ⇒ (1) - 2 = -1
crossbow damgae: 1d8 + 2 ⇒ (3) + 2 = 5
| Oxnard Kettlebeak |
Round 1
Will: 1d20 ⇒ 17 The elemental resists the hex!
Runeson hits with his crossbow
1. LaMort 23
2. Gareau 23
3. Runeson 19
4. Faisal 13
5. troy 9
6, Kolaach 7
7. Ice Elementals 1
Red elemental: -5, hexed 1 round
Still pending LaMort and Faisal.
| Oxnard Kettlebeak |
Round 1
The elementals move up and swing at Troy:
Slam: 1d20 + 4 ⇒ (6) + 4 = 10
Slam: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 1 + 1d3 ⇒ (4) + 1 + (1) = 6 One catches him with a nasty slam adding a bite of cold damage as well!
1. Gareau 23
2. Runeson 19
3. Faisal 13
4. troy 9
5. Kolaach 7
6. Ice Elementals 1
Red elemental: -5, hexed 1 round
Troy: 5/11
That brings up everyone for round 2; LaMort confirmed he is out, so will be looking at bringing in a replacement; pending and answer yes/no from Faisal
| Runeson Twice-Cursed |
Runeson rushes forward and lines the two elements up, summoning his divine power he casts burning hands across them.
DC15 reflex saving throw for half damage.
burning hands damage: 1d4 ⇒ 4