DM Squirrel Ninja's Secrets of the Greenwold (Inactive)

Game Master The.Squirrel.Ninja

0/2000 XP
Greenwold Map
Loot Sheet

9 Wagons:

1-Dugals Wagon
2-Pharasma marked wagon. Short cargo area.
3-Troupe of Bards/Gleemen
4-Perfumist Amara - elven woman
5-Gnome sized wagon
6-Food Wagon
7-Dry Goods Wagon
8-Luxury Goods: Rare spices, dyes, pipes, toys, and works of art
9-Raw Materials: Iron Ingots and Coper Ore


Character Creation:

Classes: CRB & APG only. I do allow class archetype variants
Races: Core only but I do allow racial trait variants
15 Point Buy
Background Skills used, I like the bonus to help build on who your character is
Not using traits for this
Gold max
Alignments: Any, you are mercenaries. But, keep in mind that where things go after this first adventure is based on your interactions with the party. It could keep you hired on or not.
Background: I don’t need a tome, but just give me a brief background and a sneak peak of your characters personality.
We will be using the Pathfinder Deities.

Info on towns/areas:

Mara: The run-down township

Windlass Hill: A tiny trading post community built around the block-and-tackle equipment used for hauling wagons up a very steep hill along the Long Road. The equipment is used for a small fee, much like you might pay for a ferry to cross a body of water.

Tanglebrier Forest: This forest is the primeval heart of the Greenwold. Long ago it was the center of an elven empire — until they brought a great curse down upon themselves. The exact nature of the crime and the curse is long forgotten, and the details change from bard to bard. What is indisputable is that the empire is now reduced to a few scattered ruins, and the Tanglebrier is overrun by evil creatures. Few who venture into the forest's depths are ever heard from again.

Tanglebrier Borderland Settlements: Some elven descendants of the original empire still dwell on the less dangerous fringes of the forest, embittered by their loss and locked in frequent conflict with the human settlements which have begun to gnaw at the forest's edges to feed themselves.

Crosswell: The Located on the most important crossroad in the Greenwold, the village of Crosswell grew to it's current size through the altruism of a holy order of monks and priests. The town is built around an abbey, and focuses on providing healing and aid to the many travelers who pass through. The Abbot of Crosswell Abbey is the de facto leader of the town, but faces continual challenges to his subdued style of leadership by the aggressive merchant interests that seek to profit from the crossroads.

Grayhaven: The largest city of the Greenwold, a hub of travel and commerce.