Cornerstone Rampart (Inactive)

Game Master Me'mori

A spark of capability earned their passage into a unique school. Now, trained in the basics, they are sent out into the world to hone their skills.


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Female HP 10/10|AC 19 (Touch 14/FF 15/CMD 14)|Fort +2 Ref +4 Will +5|Init +4 (Percept +7, Sense Motive +7, Stealth +8)

Untrained: Knowledge: History: 1d20 + 1 ⇒ (12) + 1 = 13

Lelache purses her lips as she thinks, following the sounds of her companions' voices. "Good point, Gharol." She stands a safe distance away, on the off chance there's a trap on the door.

Excited to see if a 10 gets anything. Or 11? I forget how UT skills max out...


Untrained Knowledge cannot attempt DCs above 10.


MAPS • SF Map •

No Darkvision:
The room remains pitch black, but you can gauge the relative positions of your companions if you trust in your other senses. The dimensions are slightly smaller, perhaps?

Darkvision:
The door is unlocked, just a simple stone door, suitable for mausoleums or sepulchures. It swings open with Gharol's pull to show more of the same. Stone construction, though this one has several low shelves covered with rags and loose bones. You do note the stone carvings on the door match the images above the sarcophagi, however.

______________________________
History(15+):
Roslar. Ervin Roslar. Dedicated of Aroden, leader of the Red Shrikes, part of the Shining Crusade that defeated Tar-Baphon though the link to Arazni— Aroden's Herald– was significant. Roslar was enamored of Arazni, Red Crusader and patron saint of the Knights of Ozem. She was also the lich bride of Geb during the failed Second Crusade.


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|
Gharol Half-Tusk wrote:
"The noble Red Shrikes, huh?" Gharol muses, examining the carvings, then glancing around the room "Apparently not noble enough for a nicer tomb than this pit." He spares a glance to his companions. "Any of you heard of this bunch?" he asks, probing his own memory at the same time.

"The Red Shrikes were a band led by Ervin Roslar; presumably the namesake of Roslar's Coffer. They were part of the Shining Crusade which defeated Tar-Baphon. They most certainly deserved better."

Zacharia takes a peek through the door.

"More crypt. Frustrating. Can you manifest that skeleton without it burning the rest of us? It appears we may have a bit of a walk ahead of us." he asks Dimitri.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

"I certainly can. It won't burn unless some fool decides to attack it."

Dimitri dumps out the contents of the massive sack onto the ground, with bones spilling everywhere.

"I require your sacrifice!" he called out as he released his power. The skeletons quickly reformed into their shape, and with the sound of flint hitting steel they began to shed fire.

Dimitri then cleaned up the remaining bones before collecting the rest of his belongings. "Follow." he commanded, and the skeletons formed a single file line behind him.


MAPS • SF Map •

The several somewhat unconventional sources of light throw the room into high relief, letting everyone see things clearly. There is more crypt through the door, shelves with rags and bones able to be made out on them. A relief is carved into the door, but any further examination is prevented by clattering footsteps and the deformed skeleton that lurches into the doorway, clawing at the closest individual.
____________________________________
MapLink

Initiative:

Dimitri: 1d20 + 1 ⇒ (9) + 1 = 10
Zachariah: 1d20 + 3 ⇒ (1) + 3 = 4
Lelache: 1d20 + 4 ⇒ (10) + 4 = 14
Gharol: 1d20 + 1 ⇒ (8) + 1 = 9
Skeleton!: 1d20 + 3 ⇒ (16) + 3 = 19

Attack@Gharol: 1d20 ⇒ 15,Damage: 1d6 ⇒ 5
Round 1
Attack@Gharol: 1d20 ⇒ 15,Damage: 1d6 ⇒ 3


Female HP 10/10|AC 19 (Touch 14/FF 15/CMD 14)|Fort +2 Ref +4 Will +5|Init +4 (Percept +7, Sense Motive +7, Stealth +8)

Lelache scampers over the low coffins while giving the blazing skeletons as much a berth as she can, coming to the wall. She can see the other skeleton attacking Gharol, but can't quite find a way to attack.

Advance to the wall beside Zachariah and that's it.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

To be clear, I can only control 2 HD of burning or bloody skeletons at a time, so I only created 2. I just have 4 bones worth of skeletons to represent me having materials to work with.


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

@Lost voice: When you roll Init for players would you mind putting it in order in a spoiler somewhere? Like for this one:

Initiative Order:

Skeletons (19)
Lelache (14)
Dimitri (10)
Gharol (9)
Zacharia (4)

It helps things flow easier.

"Hm. I just realized a problem. Something to discuss after the battle." Zacharia muses aloud, going through his options for fighting.

Gharol is up first which may make my combat turn moot.


MAPS • SF Map •

NPCGharol, Round 1
(Counter)Flowing Creek: 1d20 + 6 ⇒ (5) + 6 = 11Fail
Reaching Blade Stance(Swift)
Attack: 1d20 + 1 ⇒ (9) + 1 = 10miss
Acting on reflex, Gharol tried to move with an attack, avoiding the damage, but was unsuccessful. "Shift Back!", came the order, as he moved everyone back into the area, to get more space. The attempted claw missed, thankfully.
10ft move back, adjacent to Lelache.

Skeleton! AoO: 1d20 ⇒ 7miss
_____________________________
A couple errors noted on my part, will address after combat


Male Half-Orc Warlord 1

Gharol startles at the sudden attack, then laughes as the skeleton's claws scrape harmlessly against his breastplate. The half-orc shifts his footing, rising to the balls of his feet in preparation for an attack.

Swift Action: Gharol initiates Reaching Blade Stance

"Go back to your grave!" He shouts, as he whips his greatsword out of its scabbard and toward the creature in a quick horizontal arc.

Standard action: Gharol initiates Tidal Blade against the skeleton, drawing his greatsword as part of the maneuver

Attack: 1d20 + 7 ⇒ (6) + 7 = 13
If a 13 hits, heres damage:
Damage: 2d6 + 1d6 + 4 ⇒ (5, 4) + (4) + 4 = 17


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

Zacharia delays his action.


MAPS • SF Map •

Gharol's attack missed the skeleton, only to have it attack him again– only to miss, now that its target was prepared and aware.
____________________________________
Updated Maplink
Skeleton!atk: 1d20 ⇒ 9miss


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

"Withdraw, Gharol, and I will send in my warriors."

Readying an action to command my skeletons to attack.


Male Half-Orc Warlord 1

Gharol spits at the skeleton's feet. "Fine. We'll see what your puppets are capable of." Following Dimitri's advice, Gharol casually and contemptuously turns on his heel and walks away from the skeleton.

Move Action: Gharol uses standard movement to move to that spot between Zach and Dimitri. If the AoO from the skeleton would hit, Gharol'll use Flowing Creek.

As he approaches Dimitri, Gharol seems to think better of his withdrawal. The half-orc drops his sword, lets out a wordless roar and with one smooth motion, he plucks his lucerne hammer from the straps on his back and makes a lunging swing at the deformed skeleton.

Free Action: Dropping greatsword to the ground
Gharol draws his hammer as part of his move action
If he still has his swift action left, he uses it on Encouraging Roar to give everyone a +2 to attack and damage (including himself? I think you count as your own ally...)
Standard Action: Using the reach increase from Reaching Blade Stance, Gharol makes an attack against the skeleton using bludgeoning damage.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d12 + 4 + 1d6 ⇒ (1) + 4 + (5) = 10


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

As Gharol backed up, Dimitri sent the first skeleton to occupy the hole the Gharol had just created. It then attacks the skeleton that had been battling Gharol.

Attack Roll: 1d20 + 2 ⇒ (3) + 2 = 5
Damage Roll: 1d4 + 1d6 + 2 ⇒ (2) + (2) + 2 = 6 The d6 is fire damage.


Female HP 10/10|AC 19 (Touch 14/FF 15/CMD 14)|Fort +2 Ref +4 Will +5|Init +4 (Percept +7, Sense Motive +7, Stealth +8)

Watching Gharol get mauled by the skeleton, illuminated by flickering fire light, Lelache draws her rapier and stands still in the corner, biting her lip in worry. Oh, training was all well and good - but this was definitely not a normal situation to be in. Generally speaking, waking up in a weird crypt and getting attacked by skeletons was not the ideal start to a day.

She readies a strike, turning the tip of her rapier downward.

Move action to draw rapier. Readying Shattering Glass Strike as a standard, with the activation trigger being the skeleton stepping in to her range since she's currently cut off by Gharol, Zachariah, and probably a new skeleton.


MAPS • SF Map •

Lelache - Dimitri - Bug? - Gharol - Zachariah
Gharol's attack takes place

Gharol Half-Tusk wrote:

Gharol spits at the skeleton's feet. "Fine. We'll see what your puppets are capable of." Following Dimitri's advice, Gharol casually and contemptuously turns on his heel and walks away from the skeleton.

Move Action: Gharol uses standard movement to move to that spot between Zach and Dimitri. If the AoO from the skeleton would hit, Gharol'll use Flowing Creek.

As he approaches Dimitri, Gharol seems to think better of his withdrawal. The half-orc drops his sword, lets out a wordless roar and with one smooth motion, he plucks his lucerne hammer from the straps on his back and makes a lunging swing at the deformed skeleton.

Free Action: Dropping greatsword to the ground
Gharol draws his hammer as part of his move action
If he still has his swift action left, he uses it on Encouraging Roar to give everyone a +2 to attack and damage (including himself? I think you count as your own ally...)
Standard Action: Using the reach increase from Reaching Blade Stance, Gharol makes an attack against the skeleton using bludgeoning damage.

The attack destroys the skeleton, the form collapsing into bones as something skitters free from the mound of bones, looking like an insect made of fishbones and a head of glowing red eyes.

____________________________
BugInit: 1d20 + 3 ⇒ (7) + 3 = 10


Male Half-Orc Warlord 1

"That's how it's done." Gharol scoops up his sword and places it and his hammer back into their sheath and sling. He walks over to the covered crate and pulls the cloth away. Might as well see what was there before pressing on.


Combat's not over; bug thing is here now. So it's Lelache's turn?


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

Zacharia moves back to an open space and waits for somebody else to smash the bug.


Female HP 10/10|AC 19 (Touch 14/FF 15/CMD 14)|Fort +2 Ref +4 Will +5|Init +4 (Percept +7, Sense Motive +7, Stealth +8)

Lelache grimaces as the nasty bug pops in to place. Assuming she can actually reach it, she jabs at it with her rapier, not even bothering with a Strike. "Gross."

Attack: 1d20 + 4 ⇒ (16) + 4 = 20

Damage: 1d6 + 1 ⇒ (3) + 1 = 4 P


MAPS • SF Map •

Lelache - Dimitri - Bug? - Gharol - Zachariah
-----------------------------------------------------------
Dimitri's skeleton lands a solid hit on the tiny creature to the sound of a strange-sounding squeal, and the faint skittering of feet on the stone of the floor, before it attempts to attack again.

The heat(and light) of the skeleton flares brightly in a significant burst as the bug's attack seemed to be enough to destroy it, but the flames on it died quite violently, it seemed. Lelache only needed to lean back behind cover to avoid it, but the bug was not so lucky. The squeal was louder and trailed off as the skeleton collapsed after that flare, falling atop the bug who had ceased moving.

COMBAT OVER

Crate Contents:

dried out paints(useless)
Crowbar
Flint and Steel
Lamps(3)
Hammers(2)
Hooded Lantern
Oil, pint(8)
Pewter Mug, dented

_______________________________
Rolls:

Ally Skeleton attack: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 + 1 + 1d6 ⇒ (3) + 1 + (4) = 8
Aura: 1d6 ⇒ 1
Bug Bite: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d2 + 1d6 ⇒ (2) + (2) = 4
Aura: 1d6 ⇒ 5
Lelache Reflex: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

"Hold a moment compatriots." said Dimitri before turning to his second skeleton and saying "Walk."

The skeleton ambled forward until it hit the wall, or until Dimitri saw something else attack it.

Assuming nothing else is hostile:

"Return" Dimitri commands and has it sit in the back corner. Dimitri then collects the bones from his fallen skeleton.


MAPS • SF Map •

The room contains several low shelves covered with rags and loose bones. A hallway extends to the southeast as far as you can tell, while the stone door to the room you are exiting from is carved with the image of several heroic figures standing solemnly together.

No attack comes.


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

"Ah, good, it's finally over. As I mentioned earlier I have a question to ask: Dimitri are your skeletons at all resistant to positive energy? I am a natural conduit for it but I fear the attack is indiscriminate. If they are not I think I'm going to be regrettably passive for much of our trek through these catacombs, as my other offensive abilities only work on creatures with a working circulatory system."


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

"Much like any skeleton, they are particularly vulnerable to such energies. Fear not, however; they are meant to be disposable foot soldiers."


Male Half-Orc Warlord 1

"We're better off not destroying our own resources, expendable or not." Gharol takes his lucerne hammer and offers it to Zacharia. "Here. I'm not expecting much but standing back and taking swings is better than nothing."


Female HP 10/10|AC 19 (Touch 14/FF 15/CMD 14)|Fort +2 Ref +4 Will +5|Init +4 (Percept +7, Sense Motive +7, Stealth +8)

Lelache tunes out the discussion on positive energy, and runs her fingers slowly over the engraved heroes of a time long past.

"So that skeleton was, presumably, one of the Red Shrikes. Stands to reason, right? There can't be that many other people buried in here."

She leans to one side, peeking past the door to see if anything dangerous-looking was in the crypt beyond. "If anything, the fact that a bunch of Iomedaean heroes are currently undead is prooobably an indicator that nothing good is happening in here."


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|
Gharol Half-Tusk wrote:
"We're better off not destroying our own resources, expendable or not." Gharol takes his lucerne hammer and offers it to Zacharia. "Here. I'm not expecting much but standing back and taking swings is better than nothing."

Zacharia stumbles under the unexpected weight of the unwieldy, 7 foot pole but quickly recovers.

"I'll...do my best. I believe you were around when our class was tested for existing aptitudes. I'm not sure Telemachus' scar ever faded."


Male Half-Orc Warlord 1

Gharol actually winces at Zacharia's reminder of Telemachus. "Oh, I know for a fact that it didn't. I swear, everyone at the Rampart spars as stiff as they can get away with. All the more reason to think this is a test." He casts a dubious eye Lelache's way. "For all we know, the Shrikes could've been reburied somewhere else years ago and the Rampart just uses the old tomb for training exercises." The Half-Orc scoops up the crowbar from the crate and stows it.

"Let's form up and get moving. Skeleton up front, Lelache and I behind it, Dimitri and Zacharia behind us."


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

"Sounds like a reasonable tactical plan."


MAPS • SF Map •

As you advance carefully into the room and down the hallway, you come upon a small alcove on the east wall that contains a few stone shelves. Nothing approaches you, hostile or otherwise. The hallway leads into a large hall with marble walls, carved with several images of what appears to be a knight charging at undead horrors. One hall is opposite the entryway that all of you are exiting from, while three other entryways can be made out to at the other end of this large hall. All appear to be cut from the same dark stone as the other rooms.

Sprawled in the center of this room is a human-sized metal figure that resembles a skeleton wrapped in robes. The limbs of the figure are askew and melted, as though with acid.

____________________________________________
MapLink

Shelf Contents:

Candles(12)
Holy Symbol of Aroden
wand of create water
potion of Cure Light Wounds(5)
Healer's Kit


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

Without hesitation, Dimitri commanded the skeleton approach the "statue" in the center of the room.


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

"I understand they're expendable, but surely they still have a better use than throwing them into what seems to be some kind of acid spewing trap." Zacharia comments.


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

"Better a servant than a companion."


MAPS • SF Map •

Gharol - Lelache - Zachariah - Dimitri - Bug?

The burning skeleton walks over to the fallen metal skeleton as commanded, and as it nears the fallen form, another one of those fishbone-looking creatures scurries out from under a flap in the robe, and attacks the skeleton! While the skeleton is hardy, something about its bite disrupts the skeleton and it expires in a burst of fire. That is not to say that the bone bug has gone unscathed, taking burns, but that also took their primary light source away.

For those that need the light to see, the last glimpse of the odd bone bug was still alive.
______________________________________
Conditions are now dark without a light source

Rolls:

Lelache I.: 1d20 + 4 ⇒ (11) + 4 = 15
Zachariah I.: 1d20 + 3 ⇒ (10) + 3 = 13
Dimitri I.: 1d20 + 1 ⇒ (9) + 1 = 10
Gharol I.: 1d20 + 1 ⇒ (17) + 1 = 18
Bug?: 1d20 + 3 ⇒ (1) + 3 = 4

Bug Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Crit?: 1d20 + 7 ⇒ (12) + 7 = 19
Bug Damage: 2d2 + 1d6 ⇒ (1, 1) + (3) = 5
Aura Burn: 1d6 ⇒ 3
Bug Reflex: 1d20 + 6 ⇒ (5) + 6 = 11halved
Fiery Death: 1d6 ⇒ 6


Male Half-Orc Warlord 1

"Bloody bugs." Gharol moves forward into the room, straight towards the bug, firing an arrow from his hornbow as he approaches.

So yeah, Gharol's moving as close to the bug as possible and taking a bow shot.

Attack: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 2d6 + 5 ⇒ (1, 5) + 5 = 11


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

"I wish, that would make them a lot easier to deal with." Zacharia remarks.

He saunters forward and tries to drop the hammer on this bug.

Attack: 1d20 - 4 ⇒ (12) - 4 = 8

Thankfully he manages to hit the ground, at least.


MAPS • SF Map •

Gharol's arrow strikes the bug and there is a small squeak of a screech as it dies, falling limp and unmoving. Within reach of the odd metal skeleton, there is a short sword, fairly standard, though the markings on it are that of the spiraling comet of Pharasma.
_____________________
Combat Over


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

"With Oxygen no longer a concern, does anyone have a torch, flint, and tinder?"


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

"It seems I was snatched from my room with none of my usual gear, so sadly no."

Forgot to buy gear, just noticed, rolling with it. Taking that Healer's Kit.


Male Half-Orc Warlord 1

"What? Right, forgot you types can't see in the dark." Gharol pulls out one of his torches from his pack and lights it with his flint and steel before handing it over to Dimitri.

"Oh, and Zach?" Gharol motions to the hammer in Zach's hands. "That swing was garbage. Won't hit anything like that. Next time, you'll be better off just poking at em, that'll at least keep em guessing so me or Lelache can cut em down."

Just suggesting the use of the aid another action rather than atacking, since you only need to hit AC10 for that to work.


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

"Err, right. Poke, them. I see." Zacharia says. Thankfully nobody can tell he's blushing in the dark.


Male Half-Orc Warlord 1

Gharol approaches the strange metal skeleton, taking the Pharasma marked shortsword as he does. He proceeds to search and examine the skeleton further, absentmindedly tapping at the skeleton's skull with the shortsword. "Dimitri! You're the skeleton expert. What's your take on this thing?"


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

Dimitri follows Gharol up and takes a look at the skeleton to see if he can identify what it once was.

Knowledge (Religion): 1d20 + 11 ⇒ (12) + 11 = 23


MAPS • SF Map •

Gharol's tapping of the skull gives a metallic ring that seems off from what might be expected of metallic contact. The short sword is composed of steel and competently crafted, but the sound from the skull is... off. With the torch, however, the majority of the room is illuminated, showing four more rooms connected to this one, not including the hallway that you entered from.
_________________________________

Knowledge(Religion) 20/ (Arcana)17:
This is not a skeleton, but a construct in the form of a skeleton. The metal that composes its body is not something that you can easily identify, save that it seems to share no characteristics of any metal known to Golarion. Its shape— quite idealized, along with your location, is leading you towards a conclusion that is so far-fetched that it's almost impossible. The symbol of Pharasma on the sword is the last clue that reminds you of what the construct is called— a "Celedon"...

But those are usually in the service of Deities. Could the Rampart have such connections?


HP 6 (13) | AC: 11 (10 base +1 dex); T: 11; FF: 10 | Fort: +5; Ref: +1 | Will: +2 | Init: +1 Spell Points: 6 (6)

"It's not an actual Skeleton. I believe it's something that was created of metal to resemble one. I think that there is some relation to The Lady of Mysteries, but....Well, I've neither seen nor heard of the type of metal this sculpture is made of."


HP 8/8| AC 13 (Touch 13, FF 10); CMD 13|Fort +2, Ref +3, Will +3|Perception +1, Sense Motive +1|Darkvision| Initiative +3|

Zacharia racks his memory.

Kn. Dungeoneering: 1d20 + 8 ⇒ (20) + 8 = 28

Do I know what kind of metal it is?


MAPS • SF Map •

Your knowledge does not extend to what this metal may be, and you are quite knowledgeable about even the rarer types of metal. The sheen does not seem right, the tone of the contact with the short sword, even the darker gray of the color... Nothing matches.

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