With Strange Aeons Even Death May Die

Game Master Synxol

We each dwell upon an island forged by our ignorance amidst the black seas of infinity. Should your feeble mind correlate the seemingly disassociated contents of your skull, thus affording you an opportunity to leave your island behind, terrifying vistas of reality will entomb you and you will never know peace.

It was only a matter of time...every species can smell its own extinction. The last ones left won't have a pretty time of it.


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Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss had found out that the girl's name was Nadi, and upon hearing her story, Daxniss feels a surge of anger at her captors it seems that the 'civilized' members of Caern always had their hands in things that no one should.

Nadi's tale of escape brought some measure of hope, still there was little that could be done at the moment, as the group was far away from Caern. Daxniss decides that the girl was going to get a gift besides the portrait, realizing that she didn't have much means when she got back to Morstown. Daxniss would give her some coinage, it would be useful if Rayne's sister had no other income, Daxniss always could locate more coins if she really needed to.
Daxniss slide a small purse with 10 gold coins along with 10 silver coins, into a small pouch with a smile and whispers to Nadi " In case you should require something, when you get back to town. "
Daxniss frowns when Nadi mentions Rayne, and dimly remembers hearing about the other body that had been found, dead due to the water.


Xthian Shadowcaster Conjurer / Gestalt Druid

Joy is quickly washed away by sorrow as the piercing question tears through the momentary revelry.

The girl had been through so much.

Wrathe considers lying, but then decides that it would do a disservice to the 8 year old to be deceitful.

"I am sorry Nadi, there were no others that survived the storm that crashed your ship against the rocks."


Male Dragonkin Cleric/Wizard level 12

In all truth, Ssilax was glad that Wrathe had answered Nadi's question. The dragonkin wasn't sure as how to tell the young human, and had been struggling with it for hours now. He was certain that she needed to know the truth though, given her false hope would have been cruel.

Unfortunately, with such news, there really wasn't a good way to inform someone. And they still had to inform Raye's sister of the grim news. Ssilax hopes very much that the woman will care for Nadi, and had not just tolerated the young girl for the sake of Raye.

'Perhaps I have to dark a view on humans. I hope this goes well. If not, I suppose we could take Nadi with us, at least as far as the next port.' Ssilax thinks to himself.

Gently, Ssilax places a comforting hand on Nadi's shoulder. As much as he disliked physical contact, the dragonkin felt that the young human would need some comfort.

Dog brushes against Nadi's side, standing on weak legs, but there to lend his support as well.

Silver Crusade

..^]

Nadi takes the pouch and looks in it, eyes wide. Perhaps she has never seen so much money in one place. She thank Daxniss shyly, and looks into the distance.

Upon hearing the news of Raye, she does not look surprised, but she starts crying. Ssilax's bed may be wet and salty with the number of tears she sheds.

The small ship soon reaches Morstown. It is a medium sized town, walled against the dangers outside, though this place is quite far removed from the Umbral Lands. It seems to survive from fishing and seaweed gathering/farming, and it has a fair sized port.

The captain sends Barbary, Iminy, and one of you (he looks meaningfully at Wrathe and Argon, perhaps because they stand out least) to bring the girl to her home. He entreats you to be quick, though since they've stopped there are a few supplies they may try to find, if they are the right price. Barbary assures him you will waste no time.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss nods at the captain's words, knowing that she would stand out more than most, unless it was night fall, then Ssilax and herself would find it easier to move around. Still it bothered her that she wouldn't be able to watch the others while they were moving around in the port city.


Male Dragonkin Cleric/Wizard level 12

Before they had reached the port town, Ssilax had taken a moment to speak with his friends.

"I'm not sure how things will go with Raye's sister. Perhaps my view on humans is tarnished, but if things go badly, we'll try to find Nadi another home. I'll give whomever is going to escort Nadi some coin to give to the sister. My guess is that Raye was the only real source of income for the household."

Later the next day, when the port town came into view, Ssilax goes to Wrathe and Argon.

"I would rather not step foot into port. I'm sure Dog would love to be on solid ground once more, but, he'll survive. He's starting to get the hang of the ground moving underneath his paws," the dragonkin says , glancing back at his familiar. He looks between the two and hands the small pouch of 10 gold to Wrathe. "To be safe, the two of you should probably go together."

"It might be a little paranoid, but be careful." The young Theurge cautions. He certainly didn't need to remind them that they where be hunted by the Arch-Magus of Caern.


Xthian Shadowcaster Conjurer / Gestalt Druid

He waggles his eyebrows upon the receipt of the coins, "I'll try not to spend it all on whores and halfling weed."

Offering his hand to Nadi, and laden with gold, Wrathe agrees to take the girl back to her home.


Male Dragonkin Cleric/Wizard level 12

"Well, if you do, at least bring me back some halfing weed, the whores you can keep." the dragonkin says with a snort of amusement.


Male Argon Gestalt Slayer-Cleric 12

Argon realizes that while aboard the ship they are all under command of the Captain. He's not sure, but he thinks that applies when in port too. Thus, he asks the captain if both he and Wrathe can accompany the girl into town.

If he gets permission, he gets his chain shirt and weapons and joins Wrathe.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

" Boys and their toys. " Daxniss says with mock disapproval, of course Wrathe would be focused on the spending time at with 'entertainment'. Daxniss stretches, an almost feline grace and says " 'Ware those that will try to get to your purse strings, I won't be there to keep an eye on all of you. "


Xthian Shadowcaster Conjurer / Gestalt Druid

"Nadi, will you be able to lead us back where you were living? Or at least the general area?"

Wrathe doesn't even consider asking for permission to leave, but takes note of Argon's interactions with the captain.

Silver Crusade

..^]

Nadi nods at Wrathe, Argon is given permission to leave (but the Captain's uncertainty in answering at first shows either confusion at the request, or indecision about letting an extra person go along).

Nadi, Wrathe, Argon, Iminy and Barbary disembark and Nadi leads them down the dock to solid land. Wrathe has to hold her hand lest she run ahead, squeezing through the late afternoon crowd.

It is not a city, so it takes only five hundred heartbeats to reach the place she calls home. It is near the coast, and there are smaller docks there where fishing vessels are moored. You imagine there ought to be one more vessel there now, but alas it is crashed upon a rock currently. Several people call hello to Nadi as she goes past, their eyes questioning her new companions.

Down half a flight of steps you descend, to a smallish apartment half sunk below the street (but above the water level, certainly), and Nadi tries the door, finding it locked. She bangs on it and yells out, "Reena, I'm home! I have to tell you something!! Raye is... " and she starts sobbing, unable to complete her sentence, likely because she knows the reaction Reena will have to the news.

The door is opened by a surprised young woman holding some sewing she is doing. Her eyes are full of fear as she rushes to hug the girl. "Where... where is Raye?" She looks up at the adults.

Silver Crusade

..^]

The body of Raye had been left on the ship because you didn't really want to carry a body through the streets to the home...


Xthian Shadowcaster Conjurer / Gestalt Druid

The sadness in Wrathe's eyes, exacerbated by his own recent loss, speak the tale before his lips do.

"Their vessel was cast upon the rocks by a storm out at sea. Nadi was the only survivor. I am sorry for your loss."

After waiting for that information to sink in he offers to take her to see the body, if that is her wish.

Wrathe offers the coins to help bury Raye, understanding that the amount is far beyond the meagre cost of putting someone into the ground, and to take care of the young girl.

"We sailed to reunite you. Will you be able to care for Nadi from this point forth?"


Male Dragonkin Cleric/Wizard level 12

Robed and cowled, Ssilax is in the shared quarters, unless it is his shift. Either way, the dragonkin's mind is examining the events of the the last week.

Now that he isn't in the thick of the events, Ssilax finds it easier to think about what has transpired.

Silver Crusade

..^]

After Reena covers her face to hide her tears, she invites them into their small apartment. Barbary hesitates, saying something about coming to see Raye so they can get going, and Reena nods and gathers her jacket, and some extra clothes for Nadi. Nadi had been clothed by you all with old sailors' clothes and Otter's old boots.

Reena assures Wrathe that she will be able to care for Nadi. The girl will have to work with her as a seamstress, and Reena says that will work out fine. When Nadi shows Reena the money given her, by Daxniss, Ssilax and Wrathe, Reena looks at Wrathe and claims it is unnecessary. She tries to give it back to Wrathe.

You head back to the ship and then Nadi feels very tired again, and almost stumbles into the water. So Argon lifts her on his back and carries her. Soon Reena sees her brother's bloated corpse and again she hides her face. She is unsure what to do at first, but soon practicality forces itself upon her, and she suggests putting the body on the dock. She'll then get one of the fishermen to come and pick her brother up, and ask him to take him out to sea, and drop him there, where Gozreh will take him.

Barbary thinks that is a fine idea, and gives the necessary orders. The body is brought to the dock, wrapped up in a blanket.

A few extra supplies have been loaded onto the ship, and the captain, looking at the weather, decides the Lickety Split will wait until tomorrow before embarking on the next long leg of the journey. So you are free to go ashore for the evening.


Xthian Shadowcaster Conjurer / Gestalt Druid

The money remains behind, even if Wrathe is forced to secret it away in a drawer without Reena's leave; though he does bring Nadi in as a confidante to ensure the moneys are not misplaced afterward.

Bluff (Untrained): 1d20 + 2 ⇒ (19) + 2 = 21

"A furlough sounds wonderful." Wrathe hoists his satchel over his head and shoulder, and prepares to find a drinking hole with a floor that stays still, as the gods intended it.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss let's disinterested sigh and says " Not really where I want to spend time however, if you all wish to go out I will go just and get a lay of the land. That, and to keep an eye on your coins. " Daxniss says while waggling her eye brows suggestively.


Male Dragonkin Cleric/Wizard level 12

Somewhat curious, plus knowing Dog would probably chew one of his legs off if they didn't go ashore, Ssilax gathers up his pack. The two head off of the ship, one was concealed underneath robe and cowl. Dog had a short length of rope to act as his leash.


Male Dragonkin Cleric/Wizard level 12

"Can we sleep on the ship?" Ssilax asks of the captain before everyone leaves. "I have a lot of trouble sleeping in places I'm not familiar with," The dragonkin says with a slight shrug of his robed shoulders.

Stepping onto the dock after the Captain gives the Theurge his answer, Ssilax looks around at the port town. It was hard to miss Reena and Nadi still by the blanketed body of Raye.

"Is there anything else I could help you with?" Ssliax offers to Reena. He takes note of the direction the others head off to the local watering hole.


Male Argon Gestalt Slayer-Cleric 12

Argon stays with Reena and Nadi, helping them get Raye's body aboard the fishing ship that has come to help out.

After that he joins the others, keeping an eye out for anyone who looks sideways at them.


Xthian Shadowcaster Conjurer / Gestalt Druid

Torn for a moment, the wizard nods to Daxniss and leaves his satchel in her care. "Want me to bring anything back for you?"

Turning on his heel, he leaves the makeshift family to their grief, and seeks out libations and giggles to serve as a distraction from the events of the day.

Silver Crusade

..^]

A short break helps you recover your land legs. First, though, the body is moved to the new old fishing boat, and Reena and Nadi join the crew of that boat before it leaves to complete its somber task. Reena had thanked Wrathe for his kind generosity, for, with a little convincing she had agreed to keep the coinage. And she had promised to make sure it is used to help Nadi in the future, when she needs it most.

Three of you spend the evening in a sailors' drinking hole, where you are first politely ignored, then with questions and near hostility, and finally acceptance and camaraderie. At some point, Nim and Goran from your crew come in and share some drinks and stories. Goran doesn't speak, but Nim seems intent on talking with any and all of the females in the room.

Unless you wish to stay out all night, it seems prudent to sleep on the ship, for both safety and economic reasons.

By sunrise all are back aboard the Lickety Split and though it is overcast and still seems kind of dark outside, the ship starts the next long leg of its trip.

---------------------

Some days are tough, and you are sick from the rising and falling and rolling of the ship as it navigates the waves. Other days are better, and the waves seem like friends, companions joining you on your journey, even helping you along. Some days are sunny and bright and warm, as the end-of-summer day so often are, while others are windy and cool, and even the suns have little effect on you.

Argon completes his backpack - pull a wooden pin and the whole thing falls noisily to the deck. Satisfied, he stashes it carefully under his cot, secured against movement with little clips he installed.

It is shocking the first time you look in every direction and find not a spot, not a mote, of land. Climbing up to the crowsnest, you still can't find it, and a mild feeling of panic sets in. For though you know the ocean is strangely curved, like a lover's stomach, it is another thing to see it. Iminy helps the Captain stay on course - rather, he knows how, by all accounts, but he listens to her advice on the matter. The east is far and it seems in no hurry to replace the water you see, endlessly.

Summer's replacement, Autumn, is not quite on you when the wind starts playing tricks. First it slows to a faint breeze, barely enough to fill the sails - they resemble an old man's jowls as they move and sway, saying very little of interest. Then it stops for a bit, the wind that is, and the sea is flatter than you've ever seen it. Not as glass - there are a few wrinkles there, so there must be a slight breeze, but flat enough that marbles would roll steadily on it were it actually solid and made of glass. As if joking, the wind picks up again and you have all just breathed a sigh of relief, a breath you were perhaps saving for later to help wind the sails. Alas, that breath is wasted. For the wind again abandons you, but this time it seems gone. Night passes in creepy silence as the ship just sits there, doing nothing. When someone walks about, she rolls slightly, and that is welcome only because it reminds you you are not dead, yet.

The wind is still gone when you wake. The water is now as glass, a polished mirror. So smooth and clear is it that you see things below every so clearly, large and small. They swim by, ignoring you, and the larger ones make you feel the ship move, though it is so slight that you are unsure if it is real or imagined. Whales and sharks, fish, fish and more fish of all shapes and sizes. Down in the darkness below you can only imagine what kinds of creatures lurk. For you have heard stories, now especially, of things wonderful and strange, scarily huge, dangerously poisonous, fantastically luminescent, and grotesquely long, snakelike and toothy, which live down there. Rays and octopi, flashing squids and fish that jump out of the sea in great hordes and fly for a hundred feet or more. This last is a welcome delight, for it makes the water rough and produces a great clamour. You all stand in awe watching as they fly by, and Otter even catches one in a small fish net he throws.

But after several days, you get the feeling even the fish have abandoned you, having escaped the world to one where the wind blows and the waves are not just a memory. You are on a sheet of glass that goes off to the infinite in every direction. You wonder if any of the gods' planes look like this. The Captain is calm (though not as calm as the sea), and seems confident the wind shall return before you all die of boredom or starvation.

For two weeks this continues, and the crew is understandably upset, cranky, and restless. None blame the cargo (you), though old Davie Jones (for that is his full name) is quite superstitious and several times mentions vague portents and obscure references about taking on cargo that is unusual or dangerous. But since that kind of goods are the main cargo of the ship, the others dismiss him and remind him so, as if they've done it a hundred times before, whenever any ill of any kind has happened upon them. Then he intimates the crew is not altogether opportune or auspicious, pointing vaguely in the direction of Goran and the Sisters (they're twins, actually), and they get angry at him for a time.

------------------------------------

Wind arrives finally, starting with a promise of a breeze and ending with a full gale, complete with hail the size of eyeballs. You might think Dorian is playing some kind of joke on you, but more likely it is just a blessing from Gozreh.

The ship makes progress, traveling east, and Caern is so very far away now, you are sure. A dragon in the distance flies, high up above the clouds. A few days later, you see other things flying, too large for birds but too far to see. "Flyin' horses, there. I seen 'em." says Davie in his knowing way.

The ship turns to the south. Questions are deflected, as the Captain just says it is the way to go to reach Doldrom. A day later land is seen in the distance! Otter cheers loudly, as if he had not expected it or, perhaps, as if he had a family of young children there he had not seen in many moons. Night and clouds conspire, and hide the island, but when the morning fog eventually lifts, there is a sight that makes you sure the gods are on your side, if only for the day. For the isle of Doldrom lies before you, and in the distance, beyond a plateau, you see Ayrtor, the king, with his magnificent layers of white above his snowy peaks.

Picutre: Ayrtor

Closer, before the plateau, lies a mid-sized town, wood-walled, with a port similar in size to that of Morstown. It is your destination, Blackburn. To the left (northeast) of the great mountain rises another impressive peak, more a blunted trapezoid rising vertically from the island, topped by a forest which must be impossible to reach. South and east of Blackburn, in between the town and Dragon Head (as that blunted trapezoid is called), is a large bay, with cliffs and a forest at the base of Ayrtor.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss had opted to stay behind and watch the others gear, she had wanted little time off to spent drinking in a tavern. This was something that normally she didn't mind however, someone needed to mind the parties gear and Daxniss didn't mind.
The weeks of no wind were boring but she managed to find a way to pass the time by asking Ssilax and Wrathe about the planes, trying to get some idea on some of the more common beings out there along with, how to combat them or to handle the otherworldly beings.
Davies' muttering about dangerous cargo and the like she toned out understanding that he was worried and his fear made him slightly foolish. Still, Daxniss kept an eye and an ear on the old salt less he tried to throw anyone over the rails on the ship.


Xthian Shadowcaster Conjurer / Gestalt Druid

Wrathe busies himself immortalizing everything into his book.

Craft: Sketching: 1d20 + 10 ⇒ (13) + 10 = 23

It is a wizard with a lighter step that looks to deboat, as he has had his time to grieve their recent losses, and plot his next move.


Male Dragonkin Cleric/Wizard level 12

Sunning himself after his shift was finished, Ssilax looks at the mountain clawing at the clouds with half-open eyes. Enjoying the sun and the heat in his scales, Ssilax thinks back over the time they had spent on the ship.

I'll post more when I get out of work tonight :)


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss was glad that nothing had happened in all the traveling on the ship, nothing had happened during the voyage. Other than the sea wreck that only had one survivor which, had been tragic to say the least.
Daxniss wonders what else would lie in wait for the party in this city. Still better to focus on the daily moments as danger could be waiting for those that were unaware.


Xthian Shadowcaster Conjurer / Gestalt Druid

Waiting for a moment when no prying ears were nearby Wrathe asks, "Do you think our master remains alive? Do you think we will ever speak to him, or any of our friends again?"


Male Dragonkin Cleric/Wizard level 12

Once they had left the small port town and settled into the journey, Ssilax had worked his shifts aboard the vessel without complaint. In truth, the dragonkin enjoyed using his muscles for a change. He still found more than enough time to spend with his books. For the most part, he had kept his robes on while on shift.

Then, the winds died, leaving them floating in the still sea waters.

At the end of his shift, Ssilax decided to sun himself. Having spent all the those years in Dainoth's basement, the dragonkin didn't get the chance to be in the sun very often. The few times he was active during the day, he was heavily concealed. Finding a spot out of the way, the dragonkin slides out of his robe. Still clothed in a loose fitting trousers, Ssilax lets the heat and warmth sink into his scales.

During the lull in the wind, Ssilax takes note of the sailors and how they seem to handle themselves during the calm seas. Mostly, the dragonkin asks questions about different types of ships, and moves onto to sea life that they sailors have come across in their journeys.

When Davie mentions the flying horses, Ssilax tries to pick the old sea salts brains on the subject of pegasus. Having only read about the flying horses, Ssilax was always curious to see how live information compared to the written word.

When the mountain and island comes into sight, Ssilax couldn't help but be impressed. The clouds that seemed to stay around the peak of the mountain where breath taking. Briefly, Ssilax had wondered what Storm would say about the sight. With a shake of his head, the young Theurge pushes the thoughts away, focusing on the natural beauty in front of them.


Male Argon Gestalt Slayer-Cleric 12

Argon answers Wrathe immediately, saying, "I think we have to hope he's alive. If we think otherwise we may lose too much hope. And yes, I do hope to go back to the city someday. Perhaps if we get disguises. Maybe things will calm down there with respect to our.... troubles. So many things are unknown..."

He see the Isle of Doldrom, and its great mountain, and wonders if creatures from another 'plane' truly live up there.

On the trip he had asked the others, his companions, to share everything they knew about the azata they would have to look for. He was determined to learn as much as he could. He also asked Ssilax questions about his religion, things he had always wondered but never really asked about. Now that they would be looking for another practitioner, he wished to know as much as possible.

Silver Crusade

..^]

The Isle of Doldrom is approached at a normal clip, but it seems to take such a long time to reach it. You observe the town as you approach, and see there is the standard mess of maritime buildings near the docks, a few larger buildings such as churches and perhaps a town hall deeper in, and then several larger walled or fenced residences up on the hill at the base of tall cliffs that span from the north and continue south past the town. The cliffs rise a thousand feet above the town. A path of some sort is spotted traversing the cliffs, and you wonder if that path is what you will soon be taking.

Cliffs, something like this.

Practically all of the activity seen from the ship is in the dock area. Several ships of all sizes inhabit the docks right now, and they are being loaded and unloaded seemingly constantly. Being one of the safest harbors on route from Bryn to the west lands, a good number of traders stop in Blackburn to trade with each other and pick up supplies; and another group sail between Bryn and Doldrom to augment those supplies. The Lickety Split, you know, will sail to Bryn to buy and sell a variety of goods before heading back to Caern.

The ship finds a berth on the docks and you prepare to disembark, for good.

Silver Crusade

..^]

Ssilax had found that Davie knew nothing of the Pegasi except that they are seen near this island and other islands to the south.

Silver Crusade

..^]

As you prepare to disembark Wrathe notices someone standing in an alley, apparently watching your ship.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss shrugs at Wrathe's words and says, " Who can say what the future will hold for us. I think we will at some point after all, I wouldn't want someone to get to comfortable with being in charge and being a f+#+ing tyrant. " Daxniss says fiercely, her knuckles popping as she clenched her fists.


Xthian Shadowcaster Conjurer / Gestalt Druid

Wrathe leaves behind companionship and kind words as tokens of his affections for the small crew. He had long been in his own mind, but for the few times that he had opened himself up, they had proved to be more than equal to the task of pulling him into the sun and teaching him much of the seas.

He barely only thinks of being eaten by a shark as he disembarks...barely.

Holding back a cough, Wrathe whispers under his breath, in the Undercommon language, for the others to subtly take note of the one taking note of them.

Shifting his satchel to a more comfortable position on his shoulders he attempts to quickly take a glance in that direction, while scanning the entire area, in the hopes of learning more of the person or persons that appear to have taken an interest in the group.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss waves to the crew members that she had spent enough time with, learning the trade of a sailor. Upon hearing Wrathe's words in undercommon, she starts glancing around, acting more like she was taking in some of the cities' buildings to orient herself.

perception check:
1d20 + 8 ⇒ (19) + 8 = 27


Male Dragonkin Cleric/Wizard level 12

Having said his thanks and goodbyes to the crew of the Lickty Split, Ssilax takes a moment to settle his pack. His robed and cowled head shifts slightly towards the direction that Wrathe had mentioned. Given that he was looking around at the new city port, taking in the sight, he didn't think it would be too obvious.

Silver Crusade

..^]

Daxniss sees the man watching them, then disappearing behind a building.

The crew assemble to watch you disembark. They are not expecting a long goodbye, but wish you well and then start the many tasks they need to complete while here in port. Otter presents Daxniss with a small flying fish he carved. At least, he tells you it is a flying fish, otherwise you might mistakenly think it is a sick orc, or an evil faerie.

The group is told that the Safe Haven is a good place to stay, for a reasonable price, and after double checking you have all your belongings you head down the busy and congested dock toward the shore. The dock feels strangely but comfortingly solid under your feet after almost a month at sea.


Xthian Shadowcaster Conjurer / Gestalt Druid

Suddenly among so many, for the first time in a long time, he recognizes the peace and serenity of the sea. Wrathe feels exposed, as if at any moment someone will recognize him as a wizard and burn him at the stake.

After a few steadying breaths he snorts and throws himself into the crowd, eyes wide as his cowled head bobs back and forth seeking out information on...everything and everyone.

"Anyone get a good look at our yonder friend?"


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

" Aye I saw 'im however, I didn't get a good enough look. He went behind that building over there. " she tilted her head at the building in question, being careful to not use her hands to point.

" I'd much rather find a place to stay, a place that we can put our backs to the wall and know where our exits are. If we do start to wonder out and about we should go together less chance to get grabbed. " Daxniss finishes in a low voice.

Daxniss felt the thrill of being in a new city and a slight anxious thread moves through her, the party was out there normal haunts so to speak. Dangerous men were after them, if not it would be better to think that they are under the orders of the true rulers of Caern.


Male Dragonkin Cleric/Wizard level 12

"Nope, sorry I didn't see anyone in particular," Ssilax says as he looks around the area once more. Listening to Daxniss, the dragonkin nods in agreement.

"Lodgings would be a great idea. If anything, so we can figure out who where supposed to find.., her," the dragonkin says, referring to the other Theurge that lived somewhere in the island. "She was having problems with goblins, if I remember correctly. So that might be something." He drops his voice to carry no further than his friends. "And I doubt she has people beating a path to her door to help her." Ssilax says with a snort of somewhat bitter amusement.


Male Argon Gestalt Slayer-Cleric 12

Argon looks and sees a woman looking at them. Probably someone who wants to steal money from them, he figures.

Perception: 1d20 + 8 ⇒ (1) + 8 = 9

"I saw a woman with dark hair. But I think she wants our money, not that we have a lot... Let's hurry to the Safe Haven. I could use an ale!"

Silver Crusade

..^]

About now a little urchin girl runs up and grabs ahold of Ssilax's backpack (which he still holds). She says, enthusiastically, "I'll take you to the Safe Haven! Come with me!" And she fairly pulls Ssilax along by his backpack, down the dock.

Down in the docklands you see a large house with a sign on it. It has a picture of the house on it, and in that picture, a sign, with the house.


Male Dragonkin Cleric/Wizard level 12

"Alright, I'm coming, you don't have to drag me," Ssilax says, his grin hidden by his cowl. "Here, you take this," he hands her a silver coin (he had meant to grab a copper), "Tell me about Safe Haven." the young Theurge asks the street urchin.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss keeps a close eye on Ssilax and the urchin, making sure that the urchin didn't have her hands wonder through Ssilax's pockets. The urchin did have a decent spot to get money for information and leading folk fresh from a ship around.


Xthian Shadowcaster Conjurer / Gestalt Druid

Wrathe's eyebrow arches up as the corner of his mouth quirks in response the the street urchin's urgency, which makes him watch her every mannerism seeking out deception.

Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28 (natural 20)

Perhaps this girl's arrival is connected to the figure they saw just moment prior, perhaps not, but he keeps his eyes roaming for potential traps.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14

Silver Crusade

..^]

The girl says, "It's just over there!" and points to the house with the sign with a picture of a house (which itself has a sign with a picture of a house). She doesn't pull so hard as to risk snapping the backpack's straps, and waits for you to come along.

Wrathe, ever cautious, believes she is pushing a bit too hard. Something is in it for her, and it's not just kind words and a potential tip from her new friends. You sense a bit of fear - fear that you will not come along to the Safe Haven.

The Safe Haven is a typical maritime inn, with a large tavern room smelling of good food, and ale. It is mostly empty, being mid-morning still, but there are a few people here, including one drunk who may or may not be glued to the seat he occupies.

An old lady and young man greet you, the man smiling a little extra at Daxniss, which she is used to. "Hullo! Welcome to Blackburn, and the Safe Haven." He indicates the space around you.

Meanwhile, the girl goes to sit on a chair near the bar, and beams at you.


Female Wyrmtouched Gestalt Unchained Rogue Sorcerer level 12

Daxniss would have shaken her head at the man's smile and perhaps returned it without extra effort. Daxniss nodded at the words and said " Aye well met, I see that you have a way to get those that just arrive to your door. " Daxniss says with a winning smile.
" If you gave the space, we could do with a few rooms and perhaps some light refreshments. Daxniss finishes with a wink.

diplomacy check:
1d20 + 7 ⇒ (8) + 7 = 15

Inwardly Daxniss winches, she felt a tad rusty after spending all that time on the ship, or just the lack of feeling wood not swaying to the rythum of the sea that must be distracting her.


Male Dragonkin Cleric/Wizard level 12

"Hello to you as well, thanks for the guide," Ssilax says, his deep voice sounding friendly, coming from with the depths of his cloak and cowl. He nods in a neighborly fashion, once to the the older female human and the young man. He nods once more to the little human that lead them here, seeing she was part of Safe Haven staff, as it were.

The dragonkin takes a moment, standing still and looking around at their new surroundings. He places a gloved hand on the wall as if to steady himself.

"Weird, I still feel like I'm the ship," the dragonkin comments to himself with a small chuckle.


Xthian Shadowcaster Conjurer / Gestalt Druid

Relaying his observations to the others, in a coded blend of undercommon and adult speak, he follows the child warily as if awaiting an ambush at any moment.

Perhaps the child was trolling for candy though.

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