Werebadger's Crypt of the Everflame (Inactive)

Game Master jlighter


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The 4th of Neth dawns cold, hinting at the coming winter facing Kassen. In the chill morning air, the town begins to wake with faint hints of excitement. On this day, the annual quest to the crypt of Ekat Kassen is to take place. The town lantern will be lit from the Everflame, and the town will be bountiful and safe for another year. As the sun clears the horizon, four young people are roused from their sleep by excited friends and family.

Alexander:
A knock on the door draws your attention. Outside stand your adopted father and Guard Captain Gregor Wisslo. Both are smiling broadly. Wisslo reaches out a hand to you and speaks. "Come, lad. It's time to get ready. The Quest is today, and I'd like you to take part this year."

Behind him, your father holds his treasured sword. "What he means is, today's the 4th of Neth. The annual Quest for the Everflame will be setting off at noon, and it's time for you to take your turn. You won't need much. The basic supplies will be provided. Just take your necessaries and make us proud." With that, he extends the bastard sword to you.

Ama:
The morning begins with quiet meditation, greeting the dawn in the outdoor chill. Once the meditation begins, Ilimara places the posts for a sparring square and gestures you to step into one corner of the ring. She steps in opposite you. Initial bows are followed by a well-worn series of moves, but there's a difference this time. Instead of the usual silent sparring, Ama talks between strike and counter-strike.

"You're a stubborn apprentice, I'll give you that much. You've outlasted most of the fools who think they can keep up with me. Today's the day we see how much you've really learned. I'd like you to take part in this year's Quest for the Everflame. Think you're up to it?"

Boomer:
As you're tending to your breakfast duties, Holgast walks into the kitchen with a book, absent-mindedly mumbling to himself. His attention is so focused (or his eyesight so poor) that he walks right into you before he notices you're there. "Oh, 'scuse me my boy." He pushes his oversized spectacles up his nose, then looks at you. "I came in here for a reason. What was it? Something about eggs. Or was it legs? Tea?" He blinks, then looks at the title of the book he was reading. "Oh, yes. Ekat Kassen. So, youngster, you know the old tale, yes? Ekat Kassen, buried in the crypt -mumble mumble-, annual Quest for the Everlame, -mumble mumble-'d like you to go this year. You're a growing lad. It's time you took part."

Gregor:
As the sun rises over the forest, Arnama shakes you out of a doze and gestures to begin cleaning up the campsite. "Come on, Gregor. Up and at 'em. We need to be getting back to town today. It's the Quest for the Everflame, and they're doing things a bit different this year. Supposedly they're sending a bunch of kids to old Kassen's crypt. I think you should be going with them this year. Keep the kids from getting lost on their way or from being eaten by wolves or something. You're ready for something like this. And it might show people that you're not all troublemaker like they think you are. Whadday say, Roach?"


Half Orc Ranger 1

GM Werebadger:

Gregor rubs his eyes. "Now they've got you with the roach thing, too?". He lets out an exaggerated sigh. Roach is not the worst insult his heard in his decade or so around the town of Kassen. Gregor helps clean up the campsite and then leans against a nearby tree. "Just what I want to do: babysit a bunch of spoiled townies on their big camping trip." Gregor's smile reveals that, underneath his gruff exterior, he is immensely pleased to be included in an event as important to Kassen as the Quest for the Everflame. "Any idea who else'll be going? Probably send that Fellblade kid. Everyone's impressed with his way with a sword. Too bad about his charming personality." Gregor laughs and gathers his things to head into town.


GM Werebadger:

Bowing respectively he gives a smile, eager to go as he takes his father's sword, balancing it well before equipping it into a scabbard. He puts on his hide armour before putting on the scabbards of various weapons including the bastard sword he also adds his handaxe, heavy and light maces to be strapped to his hips.
"I am ready to take the test, father. Who are the others that will light the everflame with me?" he asks curiously as he looks at his father and the captain, hoping they know.


Male Gnome Alchemist 1

GM Werebadger:
Amused as always by his employer's inability to fully grasp local affairs, and by the fact that he always refers to Boomer as "lad," despite the fact that Boomer had watched most of the town elders grow up from wee little babes after taking a position as a cook at the local tavern 50 years ago. Knowing that his mentor tended to remember details more clearly with a full stomach, Boomer set about to put together the wizard's favorite breakfast of omelet, bacon, and hot spiced tea, letting the old man ramble on as he waited. Boomer was pretty sure what the wizard was trying to say, but knew that letting the old wizard say it himself in his own fashion made for a far happier day for everyone in the tower.


GM Werebadger:
Ama knew better than to let his surprise affect his concentration, which would make an opening that she would immediately exploit as a painful lesson. She certainly knew how to make any lesson painful enough that it was not only remembered, but was seldom made again. The routine was well known as a warmup, and speaking was not difficult.

"If you are confident enough to put me forth, I am confident enough that I will not prove you wrong."

The surprise he felt at hearing her words would not diminish, though he did not allow the pride any foothold. He continued the routine, refocusing on his movements. He did not want to prove her wrong.


Sorry for the delay, folks. Just wanted to make sure we knew how people knew each other and all that.

Gregor:
Arnama smiles. "The Fellblade kid, Boomer, and the Oniri lady's apprentice, kid named Ama. I'm just givin' you shit with the Roach stuff, kid. I know you're not a problem. Now's your chance to show people. Let's go. We've got to be in the square by noon."

Alexander:
Captain Wisslo clears his throat loudly, and in a blustery way says, "Aherm, herm. Well, Boomer is going this time. You know the old chef, don't you? And Oniri's apprentice, the Freewater boy, and the one they call the Roach. Gregory, or Clegor, or somesuch."

Your father helps you with your armor and other gear while Wisslo talks. When he's done, he mentions, "Might as well take care of anything you need to do. You'll be gone for a few days at least. You'll have to be in the square at noon, so you have a few hours to take care of anything you need."

Boomer:
Holgast tucks into the breakfast with gusto, the book forgotten for the moment. As he finishes, he looks up. "Thank you, lad. That was most excellent. I don't know where you learned to cook so well. Aherm. So, yes, what I was saying earlier. Today's the annual Quest for the Everflame. I'd like you to go this year. Kassen's crypt is a strange place, and they're sending a bunch of young folk. They might need some help from a cooler head, and you've certainly got that. Everybody is meeting in the square at noon for the ceremony of leaving. I won't be able to make it. I have an experiment that will need some careful watching."

Ama:
The combinations flow swift and smooth between you. Suddenly, she lashes out with an unexpected kick, knocking your legs out from under you. "Good," she punctuates the kick with. Then, she reaches down a hand to you to help you up. "Glad to know I can still surprise you. Make me proud, boy. See you in the square at noon. Gather any supplies you need. You'll be out for a few days, but they'll give you the basics."


Male Gnome Alchemist 1

GM Werebadger:
Boomer listen patiently, and when Holgast is done speaking, he thinks a moment, "I would be honored to aid the town in this way, and I will let the elders know you send your blessing." With that said, he finishes his own breakfast before cleaning and securing everything in the kitchen, grabbing what little gear he had, and headed down to the square late in the morning to enjoy the festivities of the day that led up to the ceremony.


GM Werebadger:
Ama stood, giving a respectful salute to his teacher, a simple enough gesture with his right fist hitting closed over his heart, his left hand going to his right elbow, giving a slight bow. It would seem from the context of her words that he was dismissed to prepare, but really, what does one bring to an event such as this? She had said that the body and mind was all that one needed to truly survive, the others were just aids.

So his choices were simple. He chose a simple Quarterstaff from one of the racks that she possessed, and a sling that he wrapped around his left wrist, tucking in the end rather than tying it off. Rocks were something that was easily found and used, and if there were no rocks, seeds or more could be used.

The last, most utilitarian thing that he brought was a simple dagger. The staff could probe as well as defend. The sling could be used when the staff was inadequate, and the dagger could fashion all manner of tools to be used, given enough time. He had heard of the Quest, and despite those who spoke lightly of it, the fact remained that it was still a Quest.

He repeated the mantra that he had been taught.
"If balanced, remain.
If unstable, center.
If pushed, bend.
Like water, flow."


Boomer:
"Good lad, good lad. Well, good luck. I'll see you when you get back from your trip." Holgast stands, leaves the room, re-enters it, grabs his book, then heads up to his study and locks the door.

You will probably have a bit of time if you'd like to talk to anybody or grab any last-minute supplies.

Ama:
You have a few hours before you need to be at the square. Any errands you want to take care of, or will you be spending the intervening time in meditation? I like the mantra, by the way.


GM Werebear:

Alexander nods as he has his things ready to get prepared.
"The chef? Interesting, I didn't think he was combat capable. Freewater I remember meeting once. He appeared too deep in thought and didn't seem to know when to act." he smiled though he raised his eyebrow. "The Roach? I don't believe I've heard of him."

"Thanks dad." he nods, though not too attached to his adopted parents, he accepted that they looked after him and were there for him. "I better get going once I have everything. I don't want to hold up the group if they're already there." he stated as he made sure to have all his weapons equipped and the pouch of coins he had with his remaining cash.


Half Orc Ranger 1

GM Werebadger:

"Oh, I don't mind it all that much," Gregor smiles, packing up his gear, "I've heard a lot worse from the more unfriendly townsfolk. Roaches are survivors, even if they aren't too pretty." Gregor begins heading down the path to Kassen. "So, what do you know about this Everflame stuff? I imagine it can't be too dangerous if the town's willing to send a bunch of kids out to fetch it."


Alexander:
Wisslo shrugs. "I don't know what he can do. He has been studying with Holgast, though, and he did travel before he came here. He should have picked something up in a hundred years. Well, off you go. Mind what I taught you."

Gregor:
As you walk down the path, Arnama smiles. "You know the story of the town's founder, Ekat Kassen? He saved the town from a bunch of raiders decades back. They were holed up in a crypt a few days out of town. Kassen managed to stop them, but he lost his life in the process. The townspeople turned the crypt into his tomb, and marked his sarcophagus with a flame that never goes out. Every year, on the day he set out to defeat the raiders, and expedition is sent to retrieve a portion of the Everflame to ward the city for another year and to ensure good harvests. Usually, it's the Mayor and a few of the other leader-types. Every now and then, though, we send a few of the younger folk. A kind of right of passage, as it were."

Anybody have any more business to take care of, or should we jump ahead to the square?


Male Gnome Alchemist 1

Boomer will want to pick up a couple things of holy water, and if possible, an alchemist's fire, an acid flask, and a thunderstone before reaching the square, but otherwise, he's good


You'll be able to pick a few of those up from Holgast's tower, with the holy water coming from the Temple of Erastil.


I'm fine for going straight into the square. Have nothing else to do.


(Ama will head to the square as well. Meditation can be accomplished at either location)


Half Orc Ranger 1

I hope we weren't waiting for my vote. Gregor's already headed to the square.


Just making sure everybody was ready. :)

You reach the square at a few minutes to noon. An odd silence fills the square as if there were no living thing but yourselves in the entire town. No dogs or cats wander the streets. Doors stand locked, windows closed and shuttered. A chill breeze blows across the square, heralding the oncoming winter and stirring some leaves as it passes. Not even a bird passing overhead breaks the stillness.

As the sun reaches its zenith, you hear the bells in the Temple of Erastil begin tolling the hour. Twelve long, dark peals ring out across the quiet town. As if conjured by the bells, figures robed in black begin to enter the square from all directions. Their steps betray very little sound, and not a face can be seen among them. The hundreds of robed figures surround you, leaving you in the middle of the square with a good forty feet between you and the nearest figures.

Under the hoods, a whisper ripples around the crowd on all sides. A gap opens in the ring, allowing through a tall, broad man through. His cloak is black, but trimmed with silver. One hand holds a tarnished silver lantern, the other leading a pony dragging a small cart into the ring. Once the cart is fully inside the ring, the wall of black closes once more, sealing you in the center of this ritual. The man with the lantern takes a step away from the ring of watchers. He raises his head, and his hood slides off. Mayor Uptal's blond head pokes out of the robe, and calls out to the surrounding crowd.

"Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?"


GM Werebadger wrote:

Just making sure everybody was ready. :)

You reach the square at a few minutes to noon. An odd silence fills the square as if there were no living thing but yourselves in the entire town. No dogs or cats wander the streets. Doors stand locked, windows closed and shuttered. A chill breeze blows across the square, heralding the oncoming winter and stirring some leaves as it passes. Not even a bird passing overhead breaks the stillness.

As the sun reaches its zenith, you hear the bells in the Temple of Erastil begin tolling the hour. Twelve long, dark peals ring out across the quiet town. As if conjured by the bells, figures robed in black begin to enter the square from all directions. Their steps betray very little sound, and not a face can be seen among them. The hundreds of robed figures surround you, leaving you in the middle of the square with a good forty feet between you and the nearest figures.

Under the hoods, a whisper ripples around the crowd on all sides. A gap opens in the ring, allowing through a tall, broad man through. His cloak is black, but trimmed with silver. One hand holds a tarnished silver lantern, the other leading a pony dragging a small cart into the ring. Once the cart is fully inside the ring, the wall of black closes once more, sealing you in the center of this ritual. The man with the lantern takes a step away from the ring of watchers. He raises his head, and his hood slides off. Mayor Uptal's blond head pokes out of the robe, and calls out to the surrounding crowd.

"Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?"

Alexander steps forward and bows

"I am one of those heroes, sir." Alexander makes sure to announce loudly as he sounds brave and confident, waiting for the mayor to accept him and wheoever else might arrive to accept this call to heroes.


Half Orc Ranger 1

Conscious of all the eyes on him, Gregor nervously stammers: "I guess that's me. If you'll have me." He steps forward to stand next to Alexander, fidgeting with his bow, waiting for someone to shout him down.


Ama said nothing at first, only moved forward through the crowd to the center.

Since this was something of a special occasion, the clothes he wore were new, no stains or smudges on the knees or elbows, no signs of wear on the him and heel. His hands and feet were wrapped with cloth, its color a dark red as if it were spun from a sunset before the onset of night. A thong was wrapped about his left wrist, while a simple staff was in his right.

He approached to stand beside the others, looking across the crowd to incline his head to the speaker. "I will help retrieve the flame", he said evenly, his face as solemn as ceremony demanded.


Letting the heroes present themselves, the Mayor doesn't quite stifle a proud look on his face. As each one steps forward, he nods in approval. In the gap after Ama presents himself, Mayor Uptal's voice again booms out over the crowd.

"Heroes we asked for, and heroes we have among us. These three young men stand before us untested and untried. Yet they are willing to step forward, to risk death and worse fates, to protect this community they call their own. Must they face the perils of this Quest alone, or is there another here today who will brave the journey with them to see us safe through another winter?"


Male Gnome Alchemist 1

Sorry, I've been away from the computer the last few days.

Boomer speaks quietly, and last, as was is usual manner, "I shall lend my wisdom to this endeavor so that these heroes and this town may prosper."


Sorry about that. Lack of Internet. :(

Mayor Uptal nods, then raises his hands and face to the sky. "We have heroes to defend the town once more. Brave adventurers, the town supports you in your decision, and offers you assistance in your journey."

The Mayor pulls several packs out of the cart pulled by the pony, handing one to each of you. Once you all have your packs, he continues. "Which of you brave souls will bear the lantern, and carry the Everflame back to Kassen?" He raises the lantern high, making sure the entire crowd can see it. A ripple passes through, as if a breeze had stirred the circle of black robes.

Ama's Backpack:
You are handed a backpack containing the following items:
  • 5 days’ worth of rations
  • a small tent
  • a winter blanket
  • a full waterskin
  • a piece of a map
  • a dagger
  • a torch
  • a bottle of local brandy
  • Gregor's Backpack:
    You are handed a backpack containing the following items:
  • 5 days’ worth of rations
  • a small tent
  • a winter blanket
  • a full waterskin
  • a piece of a map
  • a dagger
  • 50 ft. hempen rope
  • a grappling hook
  • Boomer's Backpack:
    You are handed a backpack containing the following items:
  • 5 days’ worth of rations
  • a small tent
  • a winter blanket
  • a full waterskin
  • a piece of a map
  • a dagger
  • a torch
  • a bottle labled potion of cure light wounds
  • Alexander's Backpack:
    You are handed a backpack containing the following items:
  • 5 days’ worth of rations
  • a small tent
  • a winter blanket
  • a full waterskin
  • a piece of a map
  • a dagger
  • a torch
  • a box containing tinder and three tindertwigs

  • Alexander looks up and is captivated by the importance of holding the lantern, but instead he feels he will function better with both weapons in hand rarther than carrying the lanten and looks to see who will carry the lantern.

    Alexander checks his backpack, but doesn't rummage through it, giving respect and waiting for the right time.

    That's me saying no so the others can bicker :p


    Half Orc Ranger 1

    Gregor waits for one of the others to claim the lantern, believing that, even if the townsfolk are willing to send him on their quest, they would not want his half-orc hands to hold their relic. He eyes the others warily, waiting for someone to take on the symbolic burden.


    Of all of them, Ama figured he would be the best suited for carrying the lantern. He did not require both of his hands to be free, not at all. Just thinking about Illimara's training regarding specifically that made his shins and knees ache in remembrance. After a glance around to see if anyone else was set on moving, Ama stepped forward, moving the staff to his other hand.

    "I will", he said, loud enough for it to carry.

    Now that he thought about it, if they had a hammer and a nail, the lantern could be affixed to the end of the staff if it absolutely had to be.. However, this was not something he expected to have to happen.


    Gregor the Roach wrote:
    Gregor waits for one of the others to claim the lantern, believing that, even if the townsfolk are willing to send him on their quest, they would not want his half-orc hands to hold their relic. He eyes the others warily, waiting for someone to take on the symbolic burden.

    Alexander eyes the half-orc. There is a general dislike of Orcs in most villages like this If he was chosen to be one of the heroes for the test of everflame then he must be trusted. Reguardless, I'll keep a eye on him.


    Male Gnome Alchemist 1

    Boomer looks over his companions, pleased that one of them was willing bear the responsibility of the lantern, not surprised at Ama taking it, given the type of training he's had up to this point. Despite giving up the adventuring life so long ago, he could feel his excitement and energy growing at the thought of hitting the road once more.


    Mayor Uptal nods approvingly, handing the lantern to Ama. Then, he gets up on the cart and speaks to the crowd again. "I present to you the brave heroes who will follow in Kassen’s footsteps to retrieve the Everflame! Some of them may not return, but I say to you that their sacrifice shall not be forgotten. Go, brave heroes, and do not return until you have the eternal fire." With that, the mayor points to the south, the direction of Kassen’s tomb. The townsfolk begin
    waving goodbye with cold, solemn looks on most of their faces.

    Some shuffling among the surrounding circle opens up a gap wide enough for the four adventurers to pass abreast. Led by Mayor Uptal, the entire congregation makes the sign of the starry butterfly to the group, wishing them luck in their travels in Desna's name. As the adventurers set forth from the circle, a gasp goes up and half the crowd points overhead. A shooting star, bright enough to be visible in the noon light, shoots by overhead along the road to be traveled. Many make the sign of the butterfly again, and murmured wishes can be heard.


    GM Werebadger wrote:

    Mayor Uptal nods approvingly, handing the lantern to Ama. Then, he gets up on the cart and speaks to the crowd again. "I present to you the brave heroes who will follow in Kassen’s footsteps to retrieve the Everflame! Some of them may not return, but I say to you that their sacrifice shall not be forgotten. Go, brave heroes, and do not return until you have the eternal fire." With that, the mayor points to the south, the direction of Kassen’s tomb. The townsfolk begin

    waving goodbye with cold, solemn looks on most of their faces.

    Some shuffling among the surrounding circle opens up a gap wide enough for the four adventurers to pass abreast. Led by Mayor Uptal, the entire congregation makes the sign of the starry butterfly to the group, wishing them luck in their travels in Desna's name. As the adventurers set forth from the circle, a gasp goes up and half the crowd points overhead. A shooting star, bright enough to be visible in the noon light, shoots by overhead along the road to be traveled. Many make the sign of the butterfly again, and murmured wishes can be heard.

    Alexander remains unshaken at the words the mayor said, stating possible deaths of some people in the group. As they make off Alex notices the gnome and smiles remembering the many pleasant meals he had which were cooked by the said chef. His eyes are instantly drawn to the shooting star and even though he isn't a woreshiper of Desna, the shooting star just as they're leaving is certainly more than a coincidence.

    He remains silent, wanting to speak once the four of them were alone. If they were going to risk their lives together, they might as well get to know each other whilst on the roat to retrieve the everflame.


    Half Orc Ranger 1

    Gregor notes the shooting stars and gives a barely visible shrug. Desna's a flighty goddess in his view. Luck, signs, portents: none of that compares to the effects of good hard work, he thinks. "Erastil smile on your servants as they seek to serve your community," Gregor mutters as the foursome makes their way to the edge of the village.


    Male Gnome Alchemist 1

    Boomer watches the shooting star quietly, "Well one way or another we seem to have the attention of the heavens," as he fills his battle aspergillum with the holy water he acquired earlier. When they get a bit out of town, he suggests they stop and figure out how they want to proceed as far as marching order, watch order, and other concerns the others might have.


    Ama had smiled at the sight of the shooting star, wondering what was in store for this group. He did not think too long about it, since he figured that whatever was in store, they would know it soon enough. When the four of them were far enough away to have the formal-ness of the ceremony leave, he began checking out the lantern, comparing it to the others that he had seen in town.

    Boomer's suggestion that they talk and get an idea of how they were going to work together raised his head and stopped his curiosity with the lantern. At least he was somewhat used to having the pack-- which reminded him!

    When they stopped to talk, Ama put the lantern down and removed his pack, digging through it to identify everything inside of it, talking while he did. "I know nothing about surviving in the wild", he confessed. "Didn't study much, neither. But I'm quick and can be quiet, and can do just about anything." Boomer he knew. Alexander, he knew a little. Gregor was the only one that he knew next to nothing about. "Oh, sorry. 'Informal introduction', an'all", he said, looking at everyone with a grin. "Name's Ama."


    I'm glad someone broke the silence.
    "Hi, my name is Alexander Fellblade." he smiles putting out a hand to shake "Though I know you Boomer and I have met Ama on occassion, I don't believe I've ever met you Mr...?"

    Even if no one shakes his hand he'll look through the pack and take out the peice of map, looking at the others.
    "Do we all have map peices like this?" he asked wondering if this seems to be some kind of way to force the four of them to remain as a group, not like he'd have any intention on leaving. "Let's put it together and see what it shows."


    Half Orc Ranger 1

    Gregor shakes Alexander's hand when it is offered. He then begins digging into his pack, removing his piece of the map. "Evidently, they wanted to teach us a little lesson about getting along together," Gregor says. "I'm Gregor, called the roach by many. You might've heard about me around town. Trouble they say. Accuse me of stealing, leading other kids astray, vandalism. Most of that's not true. I've kept to the woods with Arnama these last couple years," Gregor shrugs after his brief speech. "So what have we got here?" he says, looking at the map.


    Male Gnome Alchemist 1

    "It's an important lesson, Gregor. In my youthful days on the road, I saw several people die who were unwilling to learn it. Brings back a lot of memories just thinking of those days." Boomer talks as he does a quick inventory of his stuff, adding his simple alchemical equipment to the backpack. After comparing the map fragments, "It appears that we need to head south until we come across what I hope is a major fork in the road that is clearly marked."


    Ama nodded at Boomer's opinion, and set to repacking. The bottle of brandy he smiled at, and patted it before putting it back in his pack, which was then thrown onto his back as they made ready to go. "Lots of snake names..", he said partly to himself.

    At least it was not cold yet. Ama contented himself with keeping an eye on their surroundings, since he had never really gone all that far outside of the village. The trees that were going to lose their leaves had lost them, and the bare branches reaching up towards the sky made the trip seem a little uncertain. He hated the cold. At least gathering branches would warm him up when they did finally camp.

    That it was not raining yet was another blessing. Cold, he hated. Cold and wet would be distasteful.


    The Assembled Map

    When you're ready to move on...

    Spoiler:
    As you make your way forth from where you paused outside the village, the sun begins to make its way from the zenith to the horizon. The narrow path twists through the trees. Their dark clawed branches rake the sky, their leaves crunching underfoot. Turning a corner, a fallen tree blocks the path. Suddenly, a trio of snarling humanoids leap from behind the tree, bellowing and snarling. Green skin and tusks framed by black hair and eyes mark these creatures as Orcs, probably from nearby Hold of Belkzen.

    Initiative:
    21 - Gregor
    19 - Ama
    13 - Orcs
    09 - Alexander
    08 - Boomer

    Gregor, I just noticed this. Your Initiative mod appears to be too high. You have it listed as +6, but I'm only seeing +4 (+2 Dex, +2 trait). Check me?

    GM Notes:
    Alexander: 1d20 + 4 ⇒ (5) + 4 = 9
    Ama: 1d20 + 5 ⇒ (14) + 5 = 19
    Boomer: 1d20 + 4 ⇒ (4) + 4 = 8
    Gregor: 1d20 + 4 ⇒ (17) + 4 = 21
    Orcs: 1d20 + 0 ⇒ (13) + 0 = 13


    GM Werebadger wrote:

    The Assembled Map

    When you're ready to move on...

    ** spoiler omitted **

    ** spoiler omitted **

    Alexander looks at the map, following his finger across the path.

    "Looks like we head south west through 'the broken glade', then south east and go past 'the grey lake' and then head over 'serpent's gorge' to get to where we're going." he looks back up at the group. "Anyone good at following maps? I ask because I am more likely to get us lost than find the right path. Perhaps we should keep our individual peices or let the one leading the way hold all the peices? I may not know the majority of you that well, but I trust that we are all smart enough to suspect getting the everflame and returning it will be no easy task."

    He looks over everyone wondering what everyone else's opinion of what to do with the map is.
    "I'll stay with the map reader, just in case anything comes at us head on. Ama, would you like to take the back in case we are attacked from behind?" Alexander suggests the order with him being at the front with the map reader, Ama at the back and the last person in the middle.


    Half Orc Ranger 1

    "I got not problems with the map. Besides I know this area pretty well. Don't think I'll have to hold the map all the time," Gregor volunteers. Seeing that everyone looks ready, Gregor begins heading down the path in the order that Alexander suggested.

    For when everyone is ready:

    Seeing the orcs, Gregor growls: "A raiding party!" and smashes into the nearest one with his greatsword.

    Attack:1d20 + 4 ⇒ (6) + 4 = 10
    Damage:2d6 + 9 ⇒ (4, 2) + 9 = 15

    I can't figure out why he had a +6 either. I'd guess I was fidgeting around with stats when I first built him, changed something and didn't get all the modifiers right. Thanks for pointing it out.


    DM:

    Is there a map? So we can plan our attacks and make sure to move into flanking.

    Won't act until after the Orcs turn as I havn't acted yet.


    Male Gnome Alchemist 1

    Boomer puts himself 20 ft away from the largest clump of combat as he pulls a bomb from his belt, primes it, and throws it one of the orcs. (Preferably an unengaged one, if all are engaged in melee, he will throw it behind the orc so that the splash damage hits the orc(s) without hitting his allies.)

    attack vs touch 1d20 + 2 ⇒ (13) + 2 = 15
    damage 1d6 + 3 ⇒ (5) + 3 = 8
    splash damage: 3 (DC 12 Reflex of half)


    When the three orcs come rush out of the woods, yelling like they were attacking, Ama almost froze. This was a decidedly unfamiliar situation, and he was pretty certain the orcs did not want to chat. It took Boomer's explosion to shake him out of it, and rather than advance into the group-- fighting outnumbered was always bad-- he moved up to make himself adjacent with Alexander.

    He would have dropped his lantern and pack, but the faster they could turn the momentum of this fight in their favor, the better. Even still, he was not striking with lethal force.

    If they are in melee with us already, then Ama will directly attack while trying to keep them away from Boomer and remain within 10 feet of Alexander. Otherwise, he'll engage, doing nonlethal damage (Attack:1d20 + 1 ⇒ (1) + 1 = 2; Fumble?:1d20 + 1 ⇒ (10) + 1 = 11)


    Apologies about the lack of map. Here's the image pre-Initiative: link. A couple of notes, just in case you want to revise actions based on the map:
    -Gregor would need to charge to reach the nearest Orc. It's roughly 45 ft.
    -Boomer would need to double-move to place himself 20 ft. away from the Orcs. Currently 60 ft. from the nearest one.

    Sorry for not posting this earlier. I'm coming down with something, so I just passed out yesterday. I'll check back in the morning and in the afternoon/evening and update the map/post combat actions for the Orcs.


    GM Werebadger wrote:

    Apologies about the lack of map. Here's the image pre-Initiative: link. A couple of notes, just in case you want to revise actions based on the map:

    -Gregor would need to charge to reach the nearest Orc. It's roughly 45 ft.
    -Boomer would need to double-move to place himself 20 ft. away from the Orcs. Currently 60 ft. from the nearest one.

    Sorry for not posting this earlier. I'm coming down with something, so I just passed out yesterday. I'll check back in the morning and in the afternoon/evening and update the map/post combat actions for the Orcs.

    Co-ordinants will help us where to go. Go to view and click on co-ordinates. It'll help us choose where to go.


    Male Gnome Alchemist 1

    Just have Boomer move a single moved and apply a -2 penalty to the roll for the throw for the range penalty for this round.


    Half Orc Ranger 1

    Gregor will do a move into the middle of the clearing, trying to not leave the party too far behind, and then ready an attack for when the orcs move in.

    Attack:1d20 + 4 ⇒ (1) + 4 = 5
    Damage:2d6 + 9 ⇒ (1, 6) + 9 = 16

    I guess you can use either attack rolls. They're likely misses in either case.


    Updated Map

    Gregor moves forward to place himself in a guard position between the others and the orcs, standing with readied blade. Landing around I-11 on the map.

    Ama moves forward to guard Boomer, keeping close to Alexander and ready to subdue should any of the orcs get near. Moving to K-13, then readying attack action. Seems to fit with what you said earlier.

    The orcs charge the new opponents each moving to attack a different target.

  • The first goes for Alexander, passing by Gregor as he heads for the Human. Gregor's blade flashes out, but only grazes the Orc in passing. Ama strikes at the Orc, but slips and strikes his own knee instead. The Orc swings a double-handed blow at Alexander's head, shaving a few hairs from his scalp but doing no real damage. Now in K-14, between Ama and Alexander.
  • The second goes for Gregor, attempting to cut the Half-Orc's legs out from under him. He strikes dirt instead, missing by a good number of inches. Now in I-10.
  • The third charges Ama, swinging his axe in an overhanded cut at Ama's shoulder. Ama neatly sidesteps, and the huge axe whistles past. Now in L-12.

    GM Notes:
    Orc Attacks:
    1 vs. Alexander: 1d20 + 7 ⇒ (10) + 7 = 17
    -Damage: 1d12 + 4 ⇒ (3) + 4 = 7
    2 vs. Gregor: 1d20 + 7 ⇒ (3) + 7 = 10
    -Damage: 1d12 + 4 ⇒ (2) + 4 = 6
    3 vs. Ama: 1d20 + 7 ⇒ (5) + 7 = 12
    -Damage: 1d12 + 4 ⇒ (4) + 4 = 8

    Check: 1d20 + 1 ⇒ (8) + 1 = 9
    Check: 1d20 + 1 ⇒ (1) + 1 = 2

    Partway through Round 1. Initiative shifts due to readied actions on Gregor and Ama's parts, placing them both just ahead of the Orcs at Initiative 13. Initiative now stands as follows:
    13.5 - Gregor
    13.5 - Ama
    13 - Orcs
    9 - Alexander
    8 - Boomer (your action as above posted once Alexander posts one)


  • Round 1

    Alexander will draw his Bastardsword as a free action using the quick draw feat then use a move action to draw his hand axe into his off-hand increasing his AC to 18 and then strike with his bastardsword.

    Attack: 1d20 + 3 ⇒ (19) + 3 = 22

    Crit confirm: 1d20 + 3 ⇒ (11) + 3 = 14

    Damage: 1d10 + 2 ⇒ (6) + 2 = 8

    If confirmed crit add: 1d10 + 2 ⇒ (1) + 2 = 3

    "Take that! Go back to Belkzen!" he Curses the Orc as he slashes it with a powerful blow from his family sword.

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