Valhalla Stolen

Game Master Jonas Ghini

After life, you are supposed to go to Valhalla.


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male duergar investigator

"Oooh thes do be book I mest read." Thangardt says as he quickly grabs Maximize Thine Investigative Prowess - 100 Tippes To Unravel The Mystery and Wheneth and Whenethn't to Expect the Inquisition. "Jazaka, ye really needent run through here. If we do be dead don't we have all tha time of eternity?


female lizardfolk inquisitor

Jazaka slows down and looks back at Thangardt a bit surprised "Oh, yes of course. My apologies Thangardt. I seem to have gotten carried away...." She trails off as she stops to look at one of the shelves near the pile of books.


male suli ranger

When he sees that his companions have not yet come back down the ladder, Ekan sighs and slowly climbs up the ladder.

Looks like T and J are around the corner enough that Ekan already wouldn't have line of sight to them even without the limited sight radius of this place. And with all the books to muffle sound waves, seems like it would be very difficult to figure out which passage voices are coming from

Upon reaching the top, Ekan takes a moment to scan for signs of which way his companions went.
Ekan survival: 1d20 + 8 ⇒ (4) + 8 = 12
Ekan perception: 1d20 + 8 ⇒ (5) + 8 = 13


Human(?)

I should have had some DM foresight on Thangardt grabbing books... Some perception checks are in order. I moved T back to the first book he grabs. I'll also try to make things a little more structured by making one post for each of the three adventurers.

Thangard related post

DM only:
Maximize Thine trap: 1d100 ⇒ 91

DC 20 Perc just before grabbing Maximize Thine etc.:
The book has some sort of magical trap rigged to it, presumably activated by touching it.
DC 20 Disable Device - Success
Spoiler:
The book is safe to open

DC 20 Disable Device - Failure
Spoiler:
The trap is presumably triggered, but no effect is apparent.

Failed Maximize Thine check:
Nothing happens, and Thangardt happily grabs the book.

Thangardt opens and reads some in the Maximize Thine etc.:
The book is full of valuable tips and hacks to improve ones investigative prowess. In fact, the text is consuming Thangardt's mind for a brief second, sucking his conscious mind in among its pages. A moment later, he has read the whole thing, and finds himself sharper than before His intelligence score is supernaturally increased by 2 points.

DC 20 Perc just before touching the Wheneth and Whenethn't bookshelf (or anything on the shelf):
The bookshelf itself has some sort of mechanical trap rigged to it, activated by touching anything on the shelf or the shelf itself.
DC 20 Disable Device - Success
Spoiler:
The shelf is safe to touch

DC 20 Disable Device - Failure
Spoiler:
The trap is triggered, and a large blade shoots out, perpendicular to the floor, at about waist height, and then jets around the shelf in one fell swoop At this point, only Thangardt is at the shelf Blade trap attack: 1d20 + 10 ⇒ (5) + 10 = 15. The blade misses Thangardt, however, as he gracefully scoots out of the way He knew there was a trap here, so he's not flat footed

Failed bookshelf check:
A trap is triggered, and a large blade shoots out, perpendicular to the floor, at about waist height, and then jets around the shelf in one fell swoop At this point, only Thangardt is at the shelf Blade trap attack: 1d20 + 10 ⇒ (2) + 10 = 12. The blade misses Thangardt, however, as he gracefully scoots out of the way.

DC 18 Perc just before grabbing Wheneth and Whenethn't etc.:
Thangardt already saw a trapped book before, so the DC is a little lower since he's on his guard. The book has some sort of magical trap rigged to it, presumably activated by touch.
DC 20 Disable Device - Success
Spoiler:
The book is safe to open

DC 20 Disable Device - Failure
Spoiler:
The trap is presumably triggered, but no effect is apparent.

Failed Wheneth and Whenethn't check:
Nothing happens, and Thangardt happily grabs the book.

Thangardt opens and reads some in the Wheneth and Whenethn't etc.:
The book is just a bunch of scribly scrawls, with no apparent meaning to them.

Thangardt hands Wheneth and Whenethn't to Jazaka:
As Jazaka grabs the book, the space they're in is filled with orbs of bright shimmering colors, and both Jaz and Tan are blinded for 1d6 ⇒ 4 rounds, but are otherwise fine DC 15 Fort negates.

Jazaka opens and reads some in the Wheneth and Whenethn't etc.:
The book is full of valuable tips and hacks to improve ones inquisitive prowess. Jazaka actually finds the text so engrossing that she almost blacks out for a split second. When she comes to, she knows all the contents of the book, and she feels calmer, more measured, and somehow more adept at answering the question posed by the book Her wisdom has been supernaturally increased by 2 points.


Human(?)

Jazaka related post

DM only:
Maximize Thine trap: 1d100 ⇒ 74

On the shelf Jazaka is looking at, one book in particular stands out; Areth Thine Armes Liketh the Nooddle From the Kitsune? A Practical Guidee to the Disnooddleing of Thine Armes.

DC 20 Perc just before grabbing Areth Thine Armes etc.:
The book has some sort of magical trap rigged to it, presumably activated by touching it.

She gets Thangardt to DC 20 Disable Device - Success

Spoiler:
The book is safe to open

She gets Thangardt to DC 20 Disable Device - Failure
Spoiler:
The trap is presumably triggered, but no effect is apparent.

Thangardt hands back a successfully disabled trap

Spoiler:
The book is safe to open

Thangardt hands back an unsuccessfully disabled trap
Spoiler:
The space between the shelves where Jazaka and Thangardt stand is filled with a large, though not terribly hot, fireball. Jazaka takes 3d6 ⇒ (5, 1, 6) = 12 damage DC 15 Ref halves, while Thangardt somehow escapes unscathed. None of the books take notable damage, other than perhaps some singed corners and such. The book is now safe to open.


Failed Areth Thine Armes check:
As Jazaka grabs the book, the space between the shelves where Jazaka and Thangardt stand is filled with a large, though not terribly hot, fireball. Jazaka takes 3d6 ⇒ (4, 2, 3) = 9 damage DC 15 Ref halves, while Thangardt somehow escapes unscathed. None of the books take notable damage, other than perhaps some singed corners and such. The book is now safe to open.

Someone opens and reads some in the Areth Thine Armes etc.:
The book is a comprehensive guide, with clear instructions and diagrams, to an exercise regimen for not only the arms, but the body as a whole. Whomever reads the book is entirely engrossed for a second, and returns to the Unreality a stronger man/woman His/her strength score is supernaturally increased by 2 points.

Someone decides to walk past the point Jazaka is standing at right now:
The corridor made up of shelves opens into a perpendicular passage leading north and south.
DC 20 Perception check when approaching the end of the corridor you're in right now
Spoiler:
The floor is definitely trapped; a mechanism is rigged to a hatch in the floor, seemingly triggered by stepping on it.


Human(?)

Ekan related post

I moved Ekan to the library map, but he only gets there after some time, essentially, it will depend a bit on how things unfolded for Thangardt if Ekan is close enough to see him. My picture here is that whatever happens with Thangardt is quick enough that all of that is resolved by the time Ekan is up on the library floor, so if Thangardt hangs around toward the start of the corridor Jazaka went down, Ekan can see him, otherwise, not.

The floor of the library is not sufficiently dusty to hold any prints Ekan is able to follow, nor any he is able to find in the first place, and as such, in utter confusion, though hearing muffled sounds from somewhere ahead, he'll have to make a decision: he must go north or south of that first large pile of papers and books


male duergar investigator

perception for Maximize Thine...: 1d20 + 0 ⇒ (15) + 0 = 15
perception for shelf with Wheneth......: 1d20 + 0 ⇒ (13) + 0 = 13

"Oooch...eh...mayhaps this library is not so friendly..." He peers closely at the shelf before carefully trying to pick up the book again. "Doesn't seem ta be anything else bad here..."
perception for Wheneth......: 1d20 + 0 ⇒ (6) + 0 = 6

"Now what mighten bea so important ta need such nasties?" He shoves Maximize Thine under his arm and opens Wheneth as he walks to where Jazaka stopped to look at another bookcase. "There doesna seem ta be anything I understand en here. Jazaka, would ya take a look?"

While waiting for Jazaka, he opens Maximize Thine. After being momentarily engrossed in the book he looks up with a start, "ehhh...I...uh...thet was a...tha best book I've ever read."


female lizardfolk inquisitor

Jazaka studies the shelf in front of here while waiting for Thangardt to catch up. "This looks interesting," she picks up Disnooddleing
sorry...I just had to use that part of the title ;-P
Disnooddleing perception: 1d20 + 7 ⇒ (9) + 7 = 16

fireball reflex: 1d20 + 0 ⇒ (5) + 0 = 5
"Ahhhh...what the....I....the books....that was...." After taking a moment to get her breathing under control and make sure nothing caught on fire Jazaka shakes her head in bewilderment and opens the book only to be thoroughly engrossed by it for a moment before feeling her strength surge as she looks up. "That...I...wow...Thangardt..." She gives a start to see him standing next to her holding out a book.

They begin to short out who has which books, only to be surprised by the colorful orbs.
Jazaka fort: 1d20 + 10 ⇒ (15) + 10 = 25
Thangardt fort: 1d20 + 2 ⇒ (20) + 2 = 22
"This is definitely an odd place..." Jazaka starts by opening the one Thangardt couldn't read and is once again momentarily engrossed in the book before snapping out of it, this time wiser than before.

Thangardt tries to read Disnooddleing while Jazaka tries to read Maximize Thine


male suli ranger

With all the shenanigans, I figure Ekan has enough time to reach the top of the ladder as Jazaka and Thangardt are exchanging books. So they're well out of sight. All rolls for direction will be assigned clockwise from the "top". So for the first one, 1 will be south and 2 will be north.

first pile of books: 1d2 ⇒ 1
next split in the passage: 1d2 ⇒ 1
As Ekan makes his way into the library, the noise Jazaka and Thangardt are making seems to be echoing louder from the south, so Ekan carefully and quietly makes his way in that direction, again going south at the first split in the passage.
stealth: 1d20 + 5 ⇒ (11) + 5 = 16
perception: 1d20 + 8 - 6 ⇒ (1) + 8 - 6 = 3 adjusted for nat 1


Human(?)

Ekan, blind as a bat, misses a slew of interesting titles, but does spot, towards the end of the shelf on his left hand (assuming he is facing south), just about at eye level, a book titled Lawefulle Good? Improveth Thy Outlooke On Liffe With Theesse Simple Triques.

------------

Jazaka cannot make heads or tails of Maximise Thine, the scratches not even remotely resembling an intelligible language.

Thangardt's efforts to read Disnooddleing are slightly more fruitful, as he does understand the diagrams, on a superficial level, but the instructions are as useful as a black bear pelt in the desert; no epiphany strikes him.


female lizardfolk inquisitor

Jazaka sighs and returns her books to a shelf, "It seems like these only have a mystical effect once. Shall we?"


male duergar investigator

"There do be another book or two that did catch me eye a bit back..." Thangardt says as he turns to retrace his steps. About to reach for Doth Thine Nemesis Leave No Fingereprintes? Freteth No More, Herein Thou Shalt Find Thine Answer, he thinks better of it. "Eh, Jazaka, perhaps yee could assist me in inspecting these shelves for any more surprises first?
Jazaka perception for Fingereprintes: 1d20 + 9 ⇒ (3) + 9 = 12
Thangardt perception for Fingereprintes: 1d20 + 4 ⇒ (16) + 4 = 20
If they see nothing, Thangardt will take and then try to read Fingereprintes


male suli ranger

"What's this now?" Ekan takes Lawefulle Good? Improveth Thy Outlooke On Liffe With Theesse Simple Triques, intending to quickly flip through it.


Human(?)

Fingerprintes is booby trapped;

DC 20 disable device on Fingerprintes:
Thangardt disarms the trap. Reading the book, he feels the same intense captivation as before, over in an instant, and then feels like he'll be much more adept at sorting out fingerprint issues from now on In practical terms, he gains a +1 competence bonus to all Investigator class skills.

Failure:
Thangardt presumably triggers the trap, but nothing happens. He is, as such, free to read to book. Doing so, he feels the same intense captivation as before, over in an instant, and then feels like he'll be much more adept at sorting out fingerprint issues from now on In practical terms, he gains a +1 competence bonus to all Investigator class skills.

-----------

DM only:
1d100 ⇒ 241d4 ⇒ 21 is Jaz: 1d2 ⇒ 1

As Ekan grabs the book he found, he is surprised to hear Jazaka's voice in his head. For a little more than 10 seconds, unwittingly, he reads Jazaka's mind. Her thoughts strike him as quite superficial, and not at all in good taste for someone holding the rule of law close to heart.

The effect wears off soon enough, and he is free to open the book.

Ekan opens Lawfulle Good:
The book has been hollowed out, turned into a container. Whatever remains of the perfectly cut pages is filled with unintelligible scrawls like those of a child. The container does contain something, however. A pill, about the size of the tip of Ekan's little finger. The pill is an inviting red.
Spoiler: Ekan imbibes the pill:
Spoiler:
1:NG, 2:CG, 3:CN, 4:CE, 5:NE, 6:LE, 7:NE, 8:N: 1d8 ⇒ 4 Ekan finds himself suddenly disinclined to help old ladies cross trafficked cart roads, he feels a warm spot in his heart for the likes of Rovagug, and harbors an almost unquenchable thirst to throw litter on the ground.

Spoiler: Ekan does not imbibe the pill:
Spoiler:
Nothing happens, and he can keep it for later.


male duergar investigator

Realizing that something nasty is tied to Fingerprintes, Thangardt motions for Jazaka to stand back a bit and begins work to circumvent it.
disable device: 1d20 + 7 ⇒ (6) + 7 = 13
"Oooch...that's...crap...." Thangardt winces, waiting for the inevitable pain to come from springing the trap. When nothing happens after a moment, he scowls at the book and then shrugs and reads it. "...hmm...yes...of course...why didna I think of that...naturally...


female lizardfolk inquisitor

While waiting for Thangardt to fail to disable the effectless trap and read his book, Jazaka takes a closer look at the shelves near her.
perception: 1d20 + 9 ⇒ (10) + 9 = 19


male duergar investigator

After gaining much insight from Fingerprintes, Thangardt (backed up by Jazaka) inspect the area around Rearrange the Range of Thy Ranger Bow.
Jazaka perception: 1d20 + 9 ⇒ (16) + 9 = 25
Thangardt perception: 1d20 + 4 ⇒ (2) + 4 = 6
With Thangardt reading it if no traps are found.


male suli ranger

Ekan scowls at both the mutilated book and the mysterious pill and mutters to himself "perhaps Thangardt or Jazaka can make something of this." He leaves the pill in the book and puts both into his pack, intending to show it to his companions as soon as he finds them in this maze. With his companions not having made any significant amount of noise in the last few moments, he soundlessly continues along the (1d3 ⇒ 3) western passage, this time with significantly more attention paid to his surroundings.
Ekan stealth: 1d20 + 5 + 5 ⇒ (20) + 5 + 5 = 30 adjusted for nat 20
Ekan perception: 1d20 + 8 ⇒ (17) + 8 = 25


Human(?)

Jazaka does no find anything of note; most of the writings stacked in this corner are papers and parchments with unintelligible scrawls.

Together with Thangardt, however, she sees that Rearrange has some kind of trap associated with it. She also spots that the blade trap on the shelf itself, that Thangardt triggered but managed to evade, has reset itself while they were busy reading those other books.

Failing the DC 20 Disable Device - Shelf itself:
The blade swings out again, in a wide arc, slicing at Jazaka and Thangardt both;
Blade trap against Jazaka: 1d20 + 10 ⇒ (12) + 10 = 22
Blade trap against Thangardt: 1d20 + 10 ⇒ (18) + 10 = 28
Damage Jazaka: 1d8 + 1 ⇒ (4) + 1 = 5
Damage Thangardt: 1d8 + 1 ⇒ (2) + 1 = 3
It is not entirely unthinkable that Jazaka stepped back a bit as Thangardt fiddled with the trap, so if she did, disregard her damage; the trap blade has only 5ft reach, meaning each square that touches the shelf is threatened, but not past that.

DM only:
1d100 ⇒ 16 1d100 ⇒ 5

Failing the DC 20 Disable Device - Rearrange:
The trap must have been triggered, but nothing happens. Should Thangardt take a look in the book, he sees nothing but scribbles.

Succeeding the DC 20 Disable device = Rearrange:
Jazaka and Thangardt both find no meaning behind the scrawls in the book.

Jazaka touches the book after Thangardt has failed to disable the trap:
Jazaka slows way down. Her every move feels like a battle. Like moving her limbs through molasses. To Thangardt, though, and any other potential onlookers, Jazaka is acting at perfectly normal speed, but Jazaka will swear on her very name that even her heartbeat has ground to a near halt For about a minute she believes this.

----------

Ekan, silent as a mouse, sees that the shelf next to him indicated in Roll20 by a green blotch has a nasty trap on it, triggered by touching anything on the shelf, or the shelf itself. Now, on the shelf he spots a tantalizing book; Expecteth Thou to Triumphe in The Arenae?. He can tell that the book itself is also trapped, separate from the one of the shelf.


male duergar investigator

Quite grateful for Jazaka's keen eyes, Thangardt begins work to actually disable the nasty blades guarding this shelf. (Jazaka has prudently stepped back, 10ft away from both the bookcase and Thangardt.)
disable device: 1d20 + 7 ⇒ (15) + 7 = 22
He quickly jams the blades and moves onto the trap on the book itself.
disable device: 1d20 + 7 ⇒ (17) + 7 = 24
Disappointed to find no meaning in this book, Thangardt begins to hand the book to Jazaka then thinks better of it and puts the book on the ground, backs up 15 feet, turns around and puts his hands over his eyes before saying, "Perhaps ye shood take eh look."


female lizardfolk inquisitor

Jazaka, recognizing the wisdom in Thangardt's precautions, walks over to the book, turns around, puts one arm across her eyes, and bends down to pick it up behind her back. After waiting a moment for something to happen, she opens her eyes and flips through the book, but quickly shuts it with a sigh. "No, there's nothing in this one either."

Having investigated everything that had grabbed Thangardt's attention initially, the two of them continue along the corridor (Jazaka in the lead with Thangardt a step behind her), past the not remotely suspicious or ominous pile of books at the end of it.
Jazaka perception: 1d20 + 9 ⇒ (4) + 9 = 13
Thangardt perception: 1d20 + 4 ⇒ (17) + 4 = 21
Thangardt grabs Jazaka's pack just it time to stop her from walking onto the trapped floor, "Oooch...Jazaka, hold on just ta tad. There do seem ta be another trap here." They switch places and Thangardt works on disabling it.
Thangardt disable device: 1d20 + 7 ⇒ (18) + 7 = 25


Ekan's eyes light up upon seeing the book, "Ah, now this is what we need!" But his expression quickly turns to annoyance at the double traps preventing him from getting to it. "I think Thangardt mentioned something about being handy with traps when he and Jazaka were talking earlier." He looks around as if he expects his companions to appear out of thin air just because he needs them. He tentitively calls out, "Thangardt...Jazaka...I found a book here that we must look at. It seems you were correct to come this way first". If there's no response he'll try repeating himself several times, getting a louder each time.


male suli ranger
shadowed samm wrote:
Ekan's eyes light up upon seeing the book, "Ah, now this is what we need!" But his expression quickly turns to annoyance at the double traps preventing him from getting to it. "I think Thangardt mentioned something about being handy with traps when he and Jazaka were talking earlier." He looks around as if he expects his companions to appear out of thin air just because he needs them. He tentitively calls out, "Thangardt...Jazaka...I found a book here that we must look at. It seems you were correct to come this way first". If there's no response he'll try repeating himself several times, getting a louder each time.


Human(?)

Ekan shouts and shouts, CON to see if he shouts loud enough: 1d20 + 3 ⇒ (5) + 3 = 8.

Thangardt easily disables the trap, so Jazaka and he can move ahead.
Perc Jazaka to hear Ekan: 1d20 + 9 ⇒ (15) + 9 = 24
Perc Thangardt to hear Ekan: 1d20 + 4 ⇒ (16) + 4 = 20
Jaz and T clearly have good ears, but with just an 8, I don't think Ekan get's the volume high enough to reach them (they are quite a ways away). With only a 5 on the die anyway, no other skill of Ekan's is likely to push him far enough anyway. For future reference, my idea for a rule, in case Ekan wants to keep shouting, is to let him roll CON, and compare it to DC 20 base, but lower that DC by 1 for each point above 20 either of Jaz or T's perception rolls are. So now, with Jaz's roll, she could have heard a 16 from Ekan. Maybe jiggle that if they get closer, though.

------------

DM only:
1d20 + 30 ⇒ (1) + 30 = 31

Perc Jazaka: 1d20 + 9 ⇒ (2) + 9 = 11
Perc Thangardt: 1d20 + 4 ⇒ (3) + 4 = 7

As Jazaka and Thangardt step past the pile of books on the floor, to their left coming out of the corridor of shelves, they see another, different pile of books just to their right. There is something, odd, about the piles.

Sense motive Jazaka: 1d20 + 8 ⇒ (1) + 8 = 9
Sense motive Thangardt: 1d20 ⇒ 12

Yeah, that's a surprise round right there, since it seems fair to assume Jaz and T would move on after disabling the trap. On Roll20 right now, Jaz is in front of T, but during the disabling, T is likely ahead of Jazaka. On the other hand, before the attack about to happen, Jaz will have had time to go back in front, and since she's the perceptive of the lot, and she has tended to be ahead so far, I'll assume she gets the first attack.

-------------
Surprise round

Out of the pile to their right, a somewhat large book comes thrashing out, teeth at the ready, dripping with some clear, gooey substance. It goes for Jazaka's leg, Slam: 1d20 + 6 ⇒ (6) + 6 = 12, but succeeds only in streaking slime across the floor.
Out of the pile to their left, another, similar book comes scooting out, also going for Jazaka's evidently tasty-looking leg; Slam: 1d20 + 6 ⇒ (2) + 6 = 8, but like it's companion fails to hit anything but air.

-------------

Initiative rolls (I'll follow the same rules we did with the Whirry Two:

Init Jaz: 1d20 + 4 ⇒ (5) + 4 = 9
Init Than: 1d20 + 10 ⇒ (20) + 10 = 30
Init Baddies: 1d20 + 5 ⇒ (20) + 5 = 25
Sweet nips, T! :-P

Round 1
Jazaka and Thangardt go first!

DC 15 Knowledge dungeoneering:
These are mimics, not books. They are smaller than normal, but seem just as voracious and ferocious. That slime is actually a strong adhesive.

DC 25 Know dun:

Spoiler:
Just look up the stat block. These are of size tiny, so I taking off two HD from their total, adjusting abilities accordingly, but otherwise they are like standard mimics.


male suli ranger

The intent was more to start at a whisper and slowly raise the volume level to the high end of a normal conversation - he doesn't want to needlessly attract the attention of every nasty thing in the library. The premise of using con as the base for how loud someone can yell seems fine. I'd suggest tweaking the perception DC based on a combination of a con roll and the distance away someone is (including twists and turns in the corridor). Also, keep in mind that ability check DCs are usually significantly lower than skill check ones since the modifiers on them stay very low.

And I have absolutely no idea how I managed to post as myself and then quote that post as Ekan...and how I didn't notice it friday...

When it becomes clear that his companions can't hear him, Ekan makes a mental note of where this is and continues his search for them, heading down the (1d3 ⇒ 3) right passage that continues forward.
Ekan stealth: 1d20 + 5 ⇒ (17) + 5 = 22
Ekan perception: 1d20 + 8 ⇒ (9) + 8 = 17

Since this puts him more or less just around the corner from the fight, seems like there's a decent chance he'd hear something with a 17 perception?


male duergar investigator

Yup, as soon at T disables the trap, J will step past him to take the lead again.

Round 1

kn dungeoneering: 1d20 + 8 ⇒ (3) + 8 = 11
"Eh..whet tha HAELL are these thengs? Books with TEETH?
He steps up to Jazaka's left and takes a swing at the book there.
mace attack: 1d20 + 3 ⇒ (18) + 3 = 21 damage: 1d6 + 2 ⇒ (1) + 2 = 3
"TEKE THET YE BITEY THENG!


female lizardfolk inquisitor

Round 1

"Uh...A....A BOOKS just tried to BITE ME! The hell...."
Jazaka lunges at the book to her left, claws and teeth out and ready to shred it.
bite: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 1d4 + 5 ⇒ (2) + 5 = 7
claw: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 1d4 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 7 ⇒ (12) + 7 = 19 damage: 1d4 + 5 ⇒ (3) + 5 = 8

Since I don't know the AC I just rolled damage for everything


Human(?)

Dealing with Ekan first
By the looks of it, you had Ekan move past the constriction I've marked in Roll20.

Ekan, despite his best efforts, walks right into a trap; just as he is about to step past the narrowest part of the gap between the two shelves of the passage, a cone of fire hits him right in the face
Burning hands(ish) trap: 3d4 ⇒ (1, 3, 2) = 6 DC 13 REF for half.

The fire quickly subsides, and by that time, he can definitely make out some muffled cries and the thud of weapons connecting with enemies, to his north, past the central shelf in the space beyond the narrow passage he squeezed through.

I moved Ekan to just where the trap triggered, but since he survives the trap fine, I guess he'll go beyond it. In any case, he can still hear the fighting from where he's at in the narrow passage.


Human(?)

Round 2

Thangardt's mace connects nicely with the book flopping on the floor in front of him, while Jazakas two claws do some serious damage to it just after, torn pages flying their AC is 16.

Not terribly intimidated by Thangardt's puny mace, both the books keep on Jazaka;
Slam right book: 1d20 + 6 ⇒ (10) + 6 = 16
Slam left book: 1d20 + 6 ⇒ (3) + 6 = 9
but again they only succeed on flopping, rather than slamming Damn, Jaz got some serious natural armor going!


male suli ranger

reflex: 1d20 + 6 ⇒ (9) + 6 = 15
Ekan feels a sudden flash of head just in time to pull back from the small gap as flames singe his face. Despite his surprise, he hears the muffled shouts of his companions coming from around the corner in front of him and continues in that direction (keeping an eye out for more nasty traps).
Ekan perception: 1d20 + 8 ⇒ (11) + 8 = 19

I'm assuming that (unless he hits more traps or baddies) Ekan will be able to reach the combat in the next round using a move action.


male duergar investigator

Round 2
Thangardt takes another swing at his book, but it is too fast for him this time.
mace: 1d20 + 3 ⇒ (9) + 3 = 12


female lizardfolk inquisitor

Round 2
Jazaka goes all out against the books, beginning with the one on her left and moving on to the one on her right if she manages to shred it.
bite: 1d20 + 6 ⇒ (11) + 6 = 17 damage: 1d4 + 5 ⇒ (4) + 5 = 9
claw: 1d20 + 7 ⇒ (18) + 7 = 25 damage: 1d4 + 5 ⇒ (1) + 5 = 6
claw: 1d20 + 7 ⇒ (14) + 7 = 21 damage: 1d4 + 5 ⇒ (4) + 5 = 9

Yeah, I didn't realize it when I was rolling her up but the lizardfolk aren't actually a 0HD base race. Hopefully that isn't a big deal since she doesn't need to be balanced against other player's characters and this is supposed to be a pretty deadly campaign anyway.


Human(?)

Round 3

Eh, I see now that I messed up the round numbering... All you guys went first, but on the first real turn of the books I put it as the second round... No matter, I'll stick with my wonky round numbering. No tracked effects in the mix, for now, anyway.

Thangardt misses, his mace swinging wide. Just as it goes out of his field of vision, at the end of his failed attack, he feels the mace somehow grow heavier. Much heavier, in fact. It does not feel any more unwieldy than before, just heavier. Better. Bringing the mace back around, it has grown quite significantly. It is now about as large as he is himself. His mace has grown by one size category, with relevant upping of damage die, but with no penalties or anything. He remains proficient with the over-grown mace as if it was sized appropriately. No feats are added. It just grew, and he just knows how to handle it.

Jazaka rips the already mangled book to shreds with her teeth, pages flying everywhere, and gouges some serious rends into the other book with her claws. The remaining book looks like it could need some glue and a steady hand to sort out the faltering binding.

Despite its poor state, the book lunges for Jazaka once more;
Slam: 1d20 + 6 ⇒ (14) + 6 = 20, its bulk connecting with her thigh quite uncomfortably; Damage: 1d6 + 6 ⇒ (6) + 6 = 12. Furthermore, the book is stuck on Jazaka's thigh Shit... I see that I've kept forgetting to have you roll REF saves to not get your weapons stuck in the slime on the books - the save is pretty low, so f!&! it. Let's keep it in mind in case some more of these strange toothed books appear.

Ekan, at the precipice of battle, feels sick At the start of his turn he is sickened, and will be so for two full turns.


male duergar investigator

how would you feel about reflavoring it so the mace gets bigger just as it hits then returns to normal size?

Round 3
"Oooch...I havna seen thet before..." he muses as he steps forward and brings his mace around to try to hit the remaining book, only to be thrown off by the changing weight and hurl it into the floor again.
mace: 1d20 + 3 ⇒ (8) + 3 = 11


female lizardfolk inquisitor

Round 3
Jazaka again tries to ravage the book in front of her but is unfortunately distracted by the odd behavior of Thangardt's mace and only manages to connect with one claw.
bite: 1d20 + 6 ⇒ (6) + 6 = 12
claw: 1d20 + 7 ⇒ (2) + 7 = 9
claw: 1d20 + 7 ⇒ (10) + 7 = 17 damage: 1d4 + 5 ⇒ (4) + 5 = 9


male suli ranger

current condition:
sickened round 1/2

Round 3
Ekan, suddenly feeling ill for some unknown reason, staggers up next to Thangardt to enter the fray with his great ax, but barely manages to lift the ax enough to push it in the book's general direction.
great ax: 1d20 + 4 - 2 ⇒ (4) + 4 - 2 = 6


Human(?)

As soon as T sheaths the mace, it returns to normal again, so thate is resolved already. If, for some other reason than not wanting to lug around a massive mace, you want to flavor it like how you suggested, I'm fine with that.

The book, most of its pages now simply adding to the mess of the pile snarls one last time, and falls still.

Ekan's sickness subsides quickly as he gets a chance to breathe.


female lizardfolk inquisitor

While Ekan takes some time to steady himself and get his breath back and Thangardt plays with his mace to accustom himself to it's new size-changing, Jazaka casts cure light wounds on herself (1d8 + 1 ⇒ (5) + 1 = 6).


male suli ranger

Feeling better, Ekan pulls the mutilated book containing the pill out of his pack and shows it to his companions, "I found this on one of the shelves back that way. Any idea what it's about?"

I'll just roll a general intelligence check for T and J and you can add proficiency/skill points if desired.
general knowledge J: 1d20 + 0 ⇒ (17) + 0 = 17
general knowledge T: 1d20 + 4 ⇒ (7) + 4 = 11
craft alchemy T: 1d20 + 8 ⇒ (10) + 8 = 18


Human(?)

The pill looks like any other pill, and does not exude any aura, and does, in no other way identify itself. It seems likely, Thangardt thinks, that the pill has some effect upon consumption.


male duergar investigator

"Weeellll, I'm quite sure thes des semethen. Anyone wante try it? No? Well, then I suppose I might as well try..." Thangardt says as he swallows the pill.


Human(?)

DM only:
1:LN, 2:LE, 3:NE, 4:CE, 5:CN, 6:CG, 7:NG, 8:N: 1d8 ⇒ 3

Three seconds after consuming the pill, Thangardt feels a little bit of a shift, the nature of which is not entirely clear to him right away; when, in the past, he thought about helping older ladies cross heavily trafficked carriageways, he always got this sense of duty about it. It was his obligation to help the lady across. He felt good about it, but not because he had done a good deed, but because he had done that which was required of him. Now, on the other hand, helping the lady feels a little bit repulsive. What does tickle his fancy are the very many options he could choose instead. He could just not help; he could help her halfway, then trip her, causing mayhem on the road; he could throw her straight into traffic, gaining a similar result; he could attract the attention of guardsmen, insist the lady was of poor moral character, implore the guards to shut down the street, backing up traffic for miles, causing all sorts of goods to spoil, ultimately leading to the old lady starving in prison, or at home if, for some reason, the guards should fail to jail her. He didn't particularly desire mayhem, but found that should it arise, that was fine by him. He was, however, quite certain that some modicum of planning just plain belonged in any kind of interesting scheme.


male duergar investigator

Thangardt wisely keeps his new thoughts to himself and only says "Thet des feel semwhet odd. I duna thenk it hes dun much theugh."


male suli ranger

Ekan shrugs and explains about the extremely important book that they must look at because it's actually relevant only Thangardt needs to deal with the traps protecting it because it's so important.


female lizardfolk inquisitor

Jazaka gets an amused glint in her eye, "So, Ekan, it would seem that exploring a library full of knowledge is in fact a productive use of our infinite time?" After he only scowles back at her, she gestures in the direction they just came, "Well, then, lead the way."

Marching order is Ekan, Jazaka, Thangardt. All three are on the look out for other nastyness that might try to hurt them. (And of course other interesting books.)
Ekan perception: 1d20 + 8 ⇒ (9) + 8 = 17
Jazaka perception: 1d20 + 9 ⇒ (19) + 9 = 28
Thangardt perception: 1d20 + 4 ⇒ (16) + 4 = 20


male duergar investigator

Assuming they make it back to the relevant shelf without incident (other book of interest will have their locations noted to be returned to since Ekan is quite set on getting his hands on Triumphe and will not tolerate any delays).

With J and E standing 10 ft back and obviously starting with the shelf...I'll roll enough check to either succeed or set off both the traps assuming a DC of 20
disable device: 1d20 + 7 ⇒ (19) + 7 = 26
disable device: 1d20 + 7 ⇒ (8) + 7 = 15


Human(?)

If Ekan takes his posse back through the burning hands trap area:
Ekan probably remembers that he got caught in a trap when passing through the shortcut. He, probably, lets Thangardt know about it, and T takes a look to disable the trap (if Ekan is suffering from amnesia, Jazaka rolled plenty good on her perception to spot the trap anyway);
Disable device (DC 25): 1d20 + 8 ⇒ (16) + 8 = 24
Nothing happens, despite Thangardt's bodged job. Even after waiting for a long time, the trap has not done anything at all.
Spoiler: Jazaka or Ekan decides to step through the passage to get to the bookshelf:
Spoiler:
I'm assuming that to get through the narrow passage, all three line up like you indicated: Ekan first, then Jazaka, then Thangardt, with no more than 15 ft between Ekan and Thangardt.
As Ekan squeezes through the narrowest bit of the passage, a cone of fire shoots out, hitting him, Jazaka and Thangardt.
Damage Ekan: 3d4 ⇒ (4, 4, 4) = 12
Damage Jazaka: 3d4 ⇒ (2, 2, 1) = 5
DC 13 REF for half
REF Ekan: 1d20 + 6 ⇒ (4) + 6 = 10
REF Jazaka: 1d20 + 0 ⇒ (18) + 0 = 18
Thangardt, although well and truly in the flames, doesn't even feel the heat of it, much less the burning of flesh, taking no damage at all. Ekan, on the other hand, is faring badly, having been killed though potions and magic might very well save him no problem, so I'm not counting him out just yet.

Once past the trapped passage, Ekan makes clear to Thangardt what book is to be untrapped. Thangardt easily sorts out the trap on the shelf itself, but bodges the one on the book. The trap on the book seems to have no effect, however, and Tangardt is free to open the book.

DM only:
1d100 ⇒ 17

Thangardt opens Triumphe:
The book is completely empty.

Jazaka or Ekan touches Triumphe after Thangardt has attempted to deal with the trap:
Upon touching the book, a strong gust of wind emanates from the book, but subsides after just a few seconds, none of you worse for wear. Looking the book over, it is completely empty.

Jazaka detects magic:
For the most part, I assume Jaz is running her detect magic at full blast, but only now it's relevantThe book has a faint aura of divination magic.


female lizardfolk inquisitor

Seeing Ekan sucumb to the flames (at -1 HP so unless the normal rules about being able to survive down to -CON don't apply he's just unconscious), Jazaka uses her second spell to cure him (cure light: 1d8 + 1 ⇒ (2) + 1 = 3), bringing him consious again.

"Thangardt, you don't seem burned at all? How is that possible?" Both Jazaka and Thangardt wrack their brains for why that may be the case. (Again, I'll just roll intelligence checks for both and let you deal with them as you see fit.)
knowledge Jazaka: 1d20 ⇒ 17
knowledge Thangardt: 1d20 + 4 ⇒ (9) + 4 = 13

Also, I've been assuming we're using standard rules for healing, not house rules for strain/injury, since this is supposed to be pretty lethal.


male duergar investigator

Thangardt opens Triumphe after, at least to the best of his knowledge, having dealt with both traps. "This desna seem ta have anytheng in et." He bats Ekan's had away as he reached for the book, "We've hed books explode eh tad before when hending them around. So et might be better to wait untel ye look eh tad better in case this one des too." and puts the book into his own pack. "Eh, perhaps I should take the lead fer a bet? In case we mess more traps?" Thangardt leads the group down the lower left passsage from where they are, Jazaka a step behind him and Ekan further back (basically keeping Jazaka just within his sight). All three are also keeping an eye out for other interesting titles.

Thangardt perception: 1d20 + 5 ⇒ (2) + 5 = 7
Jazaka perception: 1d20 + 9 ⇒ (5) + 9 = 14
Ekan perception: 1d20 + 8 ⇒ (16) + 8 = 24

I'm leaving them at the corner of the lower left passage from where they found Triumphe since there's a suspicious pile of stuff there. If, however, they make it around the corner assaulted, they'll continue back to where they fought the books, then north, then through the second passage from the top. (I tried to mark it with a blue X but I can't tell if it worked without moving a character up there).


Human(?)

Ah, indeed, standard rules for HP. Healing is a big deal overall. And I can see the blue cross fine, so I get your plan.

Neither Jazaka nor Thangardt possess the knowledge needed to solve the riddle of Thangardt's apparent immunity to the fire trap, and why he keeps failing to trigger magical traps when he bodges his attempts to disarm them. If, perchance, Jazaka were to, just on accident, sweep her cone of Detect Magic so that it brushes past Thangardt, she finds a distinct lack of an aura around him.

The pile of books looks to be nothing more than a pile of books.

As you make your unassailed way northward, you come across five books of seeming interest (Ekan can tell they are all trapped in the same way all the other interesting books were. As far as he can tell, none of the shelves are trapped themselves) I've put in some wonky green numbers indicating the location of the books:

1) Predictetheth Thee the Futuuree? Upeth Thine Oraculation By Theesse Pracqutiques
2) Cracked Cauldron? Ideas Withe Which a Witche Will Fixeth It
3) AAAAARRRRRRRGGGGGGGETH!!! BLLLLLOOOOOOODDDDDETH!!! RRRRRRAAAAAAGGGGEEEEEEEETH
4) Charge Thine Bladeth, Smiteth Thine Foesse
5) Didst Thou Falle? Rise Frome The Ashesse To Smite Thine Goodde Phoes

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