| Manu the Half Giant |
| Crimson Sun |
This is definetly magical in nature. Even when the elemental created that oasis it would eventually dry up in time unless the elemental stays there and keeps it going. Who ever created this was genius being able to create renewable water. If other sorcerers were able to figure out how he did it they could maybe make it work better or do bad things with it.
| Manu the Half Giant |
Manu studies the water renewing as much as he can understand despite not having any knowledge of arcane matters. Still the trickling water was fascinating...
After looking around a bit and seeing nothing else down this glorified well he turned to Tydus.
"Well we have done all we can...lets refill our waterskins and take the location of this back to Tyr."
He refills his waterskin and will attempt to climb back out of the cistern.
| Crimson Sun |
You fill your skins with the fresh water and climb your way out of the hole easily and make your way to the exit.
The relentless heat of the Athasian sun is jarring after the cool shadows of the wind trap's interior. But you have more to worry about than the ever-present desert heat. A group of city toughs stand outside the wind trap; they are armed, armored, and look like they've been waiting for you. A tall, darkskinned man in white robes leads them, and the sunlight catches thlionon crest of Urik embla zoned across his chest.
There are 4 humans and 2 dwarves total at the exit.
| Crimson Sun |
templar init: 3d6 + 1 ⇒ (5, 2, 1) + 1 = 9
gladiator init: 4d6 ⇒ (4, 3, 1, 4) = 12
dwarf1 init: 2d6 + 1 ⇒ (1, 5) + 1 = 7
dwarf2 init: 2d6 + 1 ⇒ (4, 2) + 1 = 7
raider1 init: 2d6 + 2 ⇒ (3, 3) + 2 = 8
raider2 init: 2d6 + 2 ⇒ (2, 5) + 2 = 9
i'll roll to see how many go to sleep since you beat them in init.
templar resist: 6d6 ⇒ (4, 3, 3, 2, 3, 4) = 19
gladiator resist: 2d6 + 2 ⇒ (2, 5) + 2 = 9
dwarf1 resist: 3d6 + 1 ⇒ (2, 2, 4) + 1 = 9
dwarf2 resist: 3d6 + 1 ⇒ (3, 2, 6) + 1 = 12
raider1 resist: 2d6 + 2 ⇒ (6, 1) + 2 = 9
raider2 resist: 2d6 + 2 ⇒ (6, 3) + 2 = 11
TIME TO NERF THAT POWER! :)
All of the enemies before you fall to sleep except for the Templar!
Waiting on Manu's Init.
| Manu the Half Giant |
Init: 3d6 ⇒ (6, 5, 6) = 17 Wild Init: 1d6 ⇒ 5
Total Init=22
Yeah if there were more of us at least we could try to match actions with the sheer number of enemies thrown at us sometimes, but as it is we would not have made it to this point without slumber reducing combats from several weeks long affairs of tons of enemies down to a few.
| Manu the Half Giant |
Manu lets out a growl and using his large muscles launches himself across the intervening distance to the Templar launching an all out attack to try to bring the Templar to the sands before he can awaken his men.
All Out Attack Kemalok's sword: 7d6 + 1 ⇒ (2, 6, 3, 5, 5, 1, 3) + 1 = 26
Kemalok all out damage vs smaller creature and non metallic armor: 10d6 + 1 ⇒ (5, 3, 3, 3, 1, 3, 3, 4, 1, 3) + 1 = 30
| Crimson Sun |
raider1 wild: 1d6 ⇒ 1
raider2 wild: 1d6 ⇒ 1
forgot their wild die not that it mattered with those rolls!
Manu's sword cleaves down on the former slave master Templars head digging down deep half way through his body as he stands there dumbfounded dying before he even had a chance to react...
There is no one else around that you can see except for the sleeping enemies.
4 xp each
| Tydus "Handsome" Kai |
"Well, usually we do. Finish everyone that is. But. I get the sense that we keep missing out on information that could otherwise be useful.
You tell us what you know about why you are here including whether you are following us or not and I'll see if I can't convince my big friend to let you come with us back to the Free City of Tyr. You can start a new life there they say..."
| Manu the Half Giant |
Manu collects ALL the food and water and bundles it together with whatever they were carrying them with and makes the dwarf carry some of the supplies while he shoulders the rest. "Come we have a long trip back to Tyr to claim our reward."
| Crimson Sun |
Nothing seems out of ordinary from last time you were here Tydus.
The old man nods to the Half-Giant. "Of course. Wait here."
The old man vanishes into another room and a few minutes emerges with a small bag in his hand. He take an object that should not be able to fit into the bag and easily stores it away and the bag appears to not have even be holding such an object.
"Suitable yes?"
| Manu the Half Giant |
Manu examines the bag and also makes sure the man doesn't seem nervous like he is trying to bluff him. Assuming that checks out he'll mark the location on the map. "We ran into some gith, a Tembo, and mercenaries led by a Templar of Urik at the Cistern. For all that we were able to confirm it seems to generate its water through some secret method seemingly endlessly."
| Manu the Half Giant |
Manu looks at Tydus and shrugs, testing his purchase by putting his inventory into it and they taking it back out for good measure before he leaves the house to just verify it is indeed not an illusion. If it worked then he would leave the way they came assuming Tydus had nothing left to ask the man.
| Crimson Sun |
You both leave the old man's house and head back into the city. As before most of the city appears to be preparing for war. If Urik was to make it to Tyr things could go very bad for the both of you and the rest of the city. Slavery is definitely in the future if Urik is to win.
Soldiers bump into you as they hustle, one looks to both of you.
"Your both strong able men! You should join under Rikus to help us stop Urik!"