Tora no Senaka - The Back of the Tiger (Inactive)

Game Master Dreaming Warforged

Trouble with Goblins can lead to a lot of places, even the other side of the world...
Jade Regent AP, now in volume 3 - The Hungry Storm


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Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

"Yes, I heard tell that there was a dark temple discovered underneath Sandpoint some years back, with these sorts of creatures wandering the halls. These must be refugees." Izumi's voice is still a little rough, but he able to smile as he says: "After seeing what they've done to my blade, I wouldn't say they have any intelligence whatsoever!" A wide grin settles on Izumi's face after chuckling at his joke. Clearly he is now in high spirits.

How late in the day is it?


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

"That temple caused a lot of trouble. Many good people died.", Raith grimaces as bad memories wash through his mind, "I hope these are the last two from that trouble. Don't want the evil from that dark place returning."


Raith, Knowledge (local) please.

Sorin:
Thanks for the info on detect magic; I had not caught the change. By the way, I'm not sure where your spellbook content is, versus what you memorized for the day. Could you point it out to me? Same for prohibited schools. Thanks.
As Sorin concentrates on the auras in the wand, he discerns a faint evocation pattern. The "whiskers" around the aura point to a staple spell for wizards: Magic Missile. From the hue changes, sorin determines that 14 charges are left in the wand.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Knowledge(Local): 1d20 + 2 ⇒ (5) + 2 = 7

Raith has a blank look on his face. He isn't much for thinking after battle.


Izumi Chosokate wrote:


How late in the day is it?

Though it is hard to see anything through the canopy, you manage to tell it is about an hour before zenith.

I used Pavel's previous survival roll.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Pavel prepares a bonfire (or failing that, a nice hole in the ground) for the grisly trophies, then dusts his hands.
"Okay. Luh'let's go handle these sk'skeletons the goblins were so s'scared of."


You make your way back quite easily. Bear-spirit grumbles somewhat as you reach the river...


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Sorin will take his own advice and duck into the hut while still using Detect Magic and see if he can find anything before the group moves on. (Perception: 1d20 + 5 ⇒ (11) + 5 = 16) On completion of his foray, he will cast Prestidigitation on himself to clean up.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

"Well my friends. Since we don't have those creatures lying in wait for us, I think I may remove my armour for this crossing. It should make it much easier, and it won't take too long if I have some assistance." Izumi waits tentatively to see what the others think, his hand resting on the katana hilt.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith helps Pavel lay the dead to rest. He searches the lair for any objects that might be used to tell who the dead were. He moves on with the others.

"I don't know much about putting armor on or taking it off. So you tell me what you need done and I'll do it.", says Raith.


Sorin comes out empty-handed from the hut. You put together the trophies of the eleven victims that were on the wall. Izumi pauses a moment, realizing that he could have been on that wall, and in that heap of skulls...

...

The river flows smoothly, its sounds breaking the heavy silence of the marsh...

Swim checks please, DC 5 if you set a rope like last time. Handle Animal for Bear-spirit.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Izumi shudders at the thought of being included in that grisly collection. An ignoble end for sure. Izumi realizes no one would have ever known what had happenned to him.

"If you could unbuckle here, and here, and here. Thank you Raith." Izumi guides Raith to all the pieces he cannot undo himself, ensuring the pile is neat as he take the armor off. After he is unarmored, Izumi will pack the pieces carefully into his pack and secure the whole thing. It would not do to have pieces of this borrowed set fall into the river. His companions see the clothes under his armor. A plan tunic of white linen and pants to match.

Swim: 1d20 + 2 ⇒ (9) + 2 = 11


Male Humanish Emergency Medical Doctor/3; Pilot/8; Argumentative/4; Biologist/5

Sorin watches Izumi make his way across the river as he packs away his spellbook and scrolls in the waterproof bag. Seeing him safely across, Sorin steps into the cold water and fords it carefully, trying to keep his footing as he works his way along the riverbed.

Swim 1d20 ⇒ 8

His footing slips in the mud along the bed once or twice, but he makes it across without taking a dunking. Once on the other side, Sorin snaps off Prestidigitation on himself and Izumi, causing the dirt and water to shed from their clothes into puddles at their feet. He then continues casting the spell as Pavel, Raith and Garund emerge dripping from the river.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Pavel's crossing manages to be even less graceful than Sorin's, but he manages even while burdened with his armor.
Swim check: 1d20 ⇒ 7

From the opposite bank, he gently beckons the bear cub over- reinforcing Garand's commands to ease the skittish animal across.
Aid Another (Handle Animal): 1d20 + 5 ⇒ (15) + 5 = 20

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

Garand calls upon the spirits to center himself, and then attempts to coax bear-spirit to cross.

Guidance-assisted Handle Animal check, w/ +2 for Pavel's help. 1d20 + 5 ⇒ (2) + 5 = 7

Edit: Wow, that probably didn't happen...

Guidance-assisted Swim check for bear-spirit 1d20 + 3 ⇒ (3) + 3 = 6

He then attempts to Swim across himself, a third time calling upon the spirits for their favor.

Guidance-assisted Swim check for Garand 1d20 + 3 ⇒ (19) + 3 = 22

He also casts guidance before each of his companions crosses, to give them a +1 to their Swim check, as well.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith asks Izumi if he needs any help carrying his armor across. Helps if he can. Then wades across the river.

Swim: 1d20 + 6 ⇒ (1) + 6 = 7


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Izumi smiles warmly at Raith: "Thank you Raith, but I should manage. All those years in the forge makes this an easy burden."


This time, it seems the companions got the knack of it, and the crossing, though filled with close-call moments, is done safely and efficiently.

You pass the goblin camp and head into the swamp, following the now old tracks left by the goblins' assailants and the transcribed map.

Secret Rolls:
1d100 ⇒ 36

The marsh gets darker and quieter as you move further in. A sense of being observed crawls behind your back and grabs you by the throat.

Pavel, roll survival please (Aid another those who can). Everyone please roll perception.


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Survival (+2 vs. getting lost w/compass- not factored in): 1d20 + 6 ⇒ (5) + 6 = 11

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

Perception 1d20 + 5 ⇒ (12) + 5 = 17
Survivial 1d20 + 6 ⇒ (3) + 6 = 9

Sorry Pavel, no help from Sorin...he is too busy trying to stay out of the mud.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

After crossing the river once again, Izumi takes five to put his armor back into place before the group sets out again. While Izumi is in a remarkably good mood, he isn't being terribly attentive.

Perception: 1d20 ⇒ 9
Aid Another Survival (untrained): 1d20 ⇒ 4
I assume we are no longer fatigued from the first river incident?


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

With the compass, we have a 13 survival- just 2 short to avoid being lost. Only one person needs to make the aid another check. If it's okay with everyone, I'll make a roll for Garand; it's in the spoiler just in case I'm stepping on toes.

Spoiler:
Garand survival- 1d20 + 9 ⇒ (3) + 9 = 12

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

Perception 1d20 + 3 ⇒ (8) + 3 = 11
Survival (or Pavel's roll, whichever) 1d20 + 9 ⇒ (3) + 9 = 12


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76
Garand Stone-of-the-Moon wrote:

Perception 1d20+3

Survival (or Pavel's roll, whichever) 1d20+9

We got the exact same roll! Fate! Extremely mundane fate!


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

To quote Sheldon: This is one of those examples those unfamiliar with the Law of Large Numbers would call a coincidence! xD


You make good speed considering the difficulty of the trail. You meander through highs and lows, going from wet to very wet. Finally, the trail reaches a structure of great size. At first, you mistake it for the skeleton of a giant elephant, the realize it is instead the remnants of the hull of a great ship. Its rib-like structure rising from the earth in front of you.

Everything is quiet...

As you approach, you have to fight a few rats, but your valour proves too much for the rodents and they make their escape. The hull is singed; the result of a recent fire. As you explore it, you notice empty casks framed by goblin trails. Finally, as you go around the ship, you see a brass plate with characters of Varisian and Minkai origin. It reads:

Kaijutsu Star


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith stares at the plate, "I imagine this ship ain't where it's suppposed to be."


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

Izumi examines the wreck and tries to remember anything his father might have mentioned about this.

Knowledge: History: 1d20 + 2 ⇒ (5) + 2 = 7


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

"R'Reckon so."
Pavel kneels, looking for tracks that might confirm what the captured goblin had told us about.
Survival w/ranger tracking bonus: 1d20 + 7 ⇒ (16) + 7 = 23
And that's +2 if undead related tracks are around.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"The wreck is probably too recent...it hasn't been swallowed by the forest, so perhaps only a year or two...but it may point back to the origin..." Sorin mutters to himself as he looks at the brass plate on the side of the crushed hull. He rubs his chin in thought as he takes in the line of the craft and its position on the shore.

Knowledge:History 1d20 + 7 ⇒ (11) + 7 = 18


Pavel:
There are not many tracks left, for the elements and the fire have washed away any traces. Yet, you do find old goblin tracks around the hull. Furthermore, you do find on some of the tree stumps around marks of impact and burning, probably by fireworks, lots of them...

Sorin:
You recall that the Kaijutsu's arrival in Sandpoint were tied to a disaster at sea. Lonjiku Kaijutsu was said to have survived on a skiff for many days before stumbling on the shores near the town. That was about 25 years ago.

Not much is left here, and the map should lead you to a second marked location (of three).


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

"Gettin' cl'close. Luh'let's press on."


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

Raith nods agreement with Pavel.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

"Agreed." says Izumi, his face twisted up in momentary confusion.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"Or if this is Lonjiku Kaijutsu's vessel, then I am severely mistaken as to what the rate of decay of an structure is in the wilderness..."

Survival roll: Do the natural signs indicate that this vessel has been here for 25 years? 1d20 + 6 ⇒ (5) + 6 = 11

Liberty's Edge

(AC 19/t14/ff18, hp 62 of 68) Shoanti Cleric (of Erastil) 8

Garand lends his eye to searching for tracks as they approach, to see if any wildlife haunts the area, or if the local wildlife strictly avoids the area (a clue, perhaps, to the presence of undead, or more of these 'sinspawn').

Survival check 1d20 + 9 ⇒ (5) + 9 = 14


Sorin takes a few moments to re-evaluate his assumption. He notices that most of the planking has all but disappeared, while the bigger logs -the ribs, still stand but were covered with dense moss and foliage, prior to the fire. Now that he takes in the more recent impact of the fire set by the goblins, the timeline seems to make more sense.

Garand only sees animal footprints, though it seems that much bigger ones move around these parts of Brinestump Marsh...


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"Hmph. Lead on Pavel."

Sorin turns away from the wreck and follows the group along the trail. Every so often he consults his map or shows Pavel some landmark correlation. Mostly Sorin keeps quiet as they squelch further into the swamp.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

"Strange my father never mentioned this to me Sorin. Though, he said he never was much of a sailor." Izumi says, his hand still resting naturally on the hilt of his katana, as though it were the norm.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"I think that we will see what we can find. I think that we may have to ask some pointed questions of Sandpoint's elders and see what turns up. I know that Lonjuku Kaijutsu arrived at Sandpoint as one of the very few, or only...I don't remeber which, survivor of some sort of catastrophy at sea. It does appear that the ship we just left is from that time period, and may be related to the same disaster...or the ship could just have a similar sounding name. Further investigation is certainly warranted."


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Pavel takes point again, focusing on orienteering and keeping an eye out for any more threats from the Marsh.
Survival w/compass to stay on course: 1d20 + 8 ⇒ (13) + 8 = 21
Perception: 1d20 + 5 ⇒ (18) + 5 = 23


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

"I'll have something other than the weather and her pretty face to talk with Ameiko about when we get back.", says Raith. "Knowing her she'll want to come out with us and take a look about."


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

Pavel responds without looking up from his compass or Sorin's map.
"J'Just get to her before Izumi does. The way his s'stories go, he'll have fuh'found it single-handedly while fuh'fending off a horde of Bruh'Brinestump Horrors. Wuh'with his weak hand."


Secret Rolls:

1d100 ⇒ 79

As you walk through the marsh, heading somewhat west, you catch a glimpse of the cliff that surrounds the marsh. It seems your movement are bringing you closer to it, though nowhere near where you entered.

The marsh grows darker and quieter as you make your way. You are often stopped by the raising of Pavel's hand, or a brief rustle around you, but it seems the marsh is not interested in you, yet...

You approach what appears at first to be a strange tangle of branches. You realize it is in fact the moss-covered ribs of a wrecked ship. The ruined ship lies on its side, split down the middle and mostly sunken into the mud and murky water.


AC 21 (20)/T 13/FF 17; CMD 24, HP 76/76

"Two of th'three. Just a luh'little further. Stay sh'sharp.", Pavel says as he pulls the boggard cudgel from his belt.
Survival w/compass- staying on course: 1d20 + 8 ⇒ (18) + 8 = 26
Perception: 1d20 + 5 ⇒ (6) + 5 = 11


AC 19 Touch 17) FF 16; CMD 23 (25 Grapple) Hp 58/58
Spoiler:
+4 dodge bonus FD/ 6/6 ki points

"Glad you know where we're going because I sure as hell don't", says Raith.


Male AC 17/To11/FF16, HP: 30/37 Human (Varisian/Tian mix) Cavalier 4

As they pass by the second wrecked ship, Izumi ponders the local area.

Is the marsh below sea-level? Izumi's wondering how these ships got so far inland. No Knowledge (Geography) ranks though.


Hp: 21/30; AC:19/19/17 (22 ward, 24 PfE)
Stats:
(Mage Armor, +2 AC 1/6); DR 10/magic vs. ranged weapons (40pts); Fort+6, Ref+3, Will+5 (+2 vs. enchantments, immune sleep, resist cold 5)
Half-Elven Wizard 6

"Pavel, yet again I am glad to see that my faith in your navigational skills is borne out. How are we doing on sunlight? Do I have enough time to poke my head inside the wreck for a moment? I want to see if I can find the nameplate. If you think that we should press on, I am fine with that...I imagine that the wreck is not going anywhere quickly.", Sorin grins at his little jest.


Pavel:
It looks like two hours past the zenith. Are you proceeding or stopping to allow for Sorin to explore?

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