To be A Hero

Game Master rorek55


Hey all, I am looking to check interest on a homebrew idea.

Rundown- you are all from a small town, you will start out with 1 NPC class but very quickly advance into your normal class depending on your town 'role' you chose. Every role has several different options, but similar equipment. (Most of your starting equipment will be given by me, with flavor input by you) you won't know what class options you are getting until told, once selected a role may not be selected twice however, if you wish to contest a role, you may. Your backstory and how you got where you are however, are completely up to you.

Guard captain
Militiaman
Woodsmen
Lumberman
Physician/herbalist
Town drunk
Travelling merc
Local priest/preistess
Blacksmith
Farmer
Beggar
Mayor
Town eccentric
Wanderer
Tavern bouncer
Waitress

Each role will recieve a free bonus given by me. (Some homebrew)

roles that have been applied for-:

Mayor
Woodsman
waitress
blacksmith
town drunk
farmer
beggar
Tavern Bouncer
priest/priestess
physician
town eccentric

if all roles are selected, I will give new ones for other applicants if they wish.

classes available to each role:

Mayor- Aristocrat, Expert, Wizard, Rogue, Bard,
Woodsman- warrior, expert Ranger, Druid, Barbarian
Waitress- Expert, commoner Rogue, Bard, Swashbucker
Begger- Expert commoner Rogue, fighter, sorcerer, Monk
Farmer-Warrior, Commoner Fighter, Ranger, Swashbuckler, Barbarian
Blacksmith- Warrior, Expert- Fighter, warpriest, Monk,
Priest- adept, aristocrat' cleric, paladin, warpriest, oracle,
Eccentric- wizard, witch, sorcerer, alchemist
Physician- alchemist, oracle, witch, druid, ranger
bouncer- warrior, commoner, fighter, barbarian, ranger, slayer,
town drunk- Drunken master monk, bard, barbarian,
Wanderer- any NPC class save aristocrat,any PC class
traveling merc- warrior, expert, Samurai, ninja, cavalier, fighter, barbarian, slayer
character creation:

27 Pt buy, or roll 4d6 7 times, drop lowest drop lowest set
max hp
Items- Given on a role basis
gold- given on role basis
3pp- case by case
commoner NPC class characters gain an additional feat, and one free skill point for profession or craft skills.
2 traits, 1 drawback,
no CE, anything else is free game

starting gear per class:

bear with me, as I had made each class before hand, with pre selected gear, I now am trying to make it a little open to player choice, please select based off backstory.
gear- anything except for weapons and armor

farmer- one light or medium armor of choice below 50g, one weapon below 10g, 50g to spend on gear and starting gold.

Woodsman- one piece of armor of 100g or less, one ranged weapon and ammo of 100g or less, one melee weapon of 20g or less, 75g for starting gear and gold.

Mayor- one piece of armor of 1000g or less, one weapon of 400g or less, 900g for starting gold and for gear.

beggar- one melee weapon of 5g or less, leather armor, 5g to spend on starting gear

priest/preistess- one piece of armor and shield of 150g or less, one weapon of 100g or less, 150g for gear and starting gold

physician- see priest.

waitress- one piece of armor 100g or less, one weapon of 75g or less, 75g for starting gear and gold.

town drunk- 10g for weapon, one piece of light armor below 100g value, 10g for starting gear and gold.

blacksmith- one free MWK weapon, one free MWK armor of 1000g or less OR one free armor, 150g for starting gear and gold.

town eccentric- leather armor, one simple weapon, 200g for starting gear.

Bouncer- one medium armor of 150g or less, any weapons of 50g or less, 100g for starting gear

wanderer- 500g, do with as you choose.

raveling merc-one armor of 500g or less, 100g to spend on weapons, 150g for starting gear.

after an hour, I will post this to campaign info, along with any updates as other roles are selected.

role specific bonuses:

mayor- none

farmer- toughness, endurance

woodsman- skill focus survival, Alertness,

blacksmith- skill focus craft arms and armor

waitress- dodge (gotta watch those hands)

bouncer- Intimidating prowess

town drunk- fast drinker, improved fortitude,

town eccentric- one free wand of lightening bolt (25 charges), combat casting

priest- selective channel, weapon focus (deity's weapon)

physician- free skill point for craft (alchemy), heal as class skill (skill focus heal if already class skill), 2 CLW potions, 5 alchemical fire potions, 2 anti-poisons,

beggar- deceitful, one free feat of his choosing, know. local as class skill, (skill focus if already class skill), endurance, Babble-peddler, alertness

wanderer- free trait- friend in every town.

traveling merc- alertness, touhgness

happy gaming!