The Storm in Isger: The Devil's Hole

Game Master Sigil


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F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Ropes probably aren't a bad idea, but I think Narnel is sprinting down the corridor with Elinor following behind on her hands and knees - don't anyone get any ideas!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Yeah...that's about how I saw it. ;-)

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn will use his bow and mace in a way like ski poles to provide balance...

Liberty's Edge

The tunnel is traversed without any unexpected hardship, or further harm. After the sharp turn to to the left, the tunnel turns back and forth several times for another 150 feet or so, all the while declining slightly. There are places where water has pooled and it seems that surface water, when precipitation has been heavy, flows from the vent where you entered, and proceeds in much the same pattern you have followed. Where you find water it is foul, and often has small insects or fungus or both. The most curious thing you see is something that well supports Bryndyn's claims. Rusted torch holders line the wall here and again, and though the rust is thick, on several of them it is clear that they were made well, and ornamented.

Ahead you see the tunnel both ends and drops off, though how suddenly you cannot see from this angle.

Perception and Initiative checks please. Marching order as well please. Elinor, I had no such thoughts until you mentioned it. :P

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

I would imagine Bryndyn is close to the front. If single file, then probably second. If double file, in the front rank.

Perception 1d20 + 1 ⇒ (6) + 1 = 7
Initiative 1d20 + 1 ⇒ (12) + 1 = 13

Liberty's Edge

The tunnel is more or less 10ft wide, so double file is very possible.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel will be in the middle.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Assuming we can walk without falling, Ellie is in front, shield up, sword drawn, sunrod still held behind her shield if this is practical, otherwise sticking out of her backpack (so much for any chance of sneaking up on the enemy unawares).

Perception 1d20 + 1 ⇒ (16) + 1 = 17
Initiative 1d20 + 1 ⇒ (14) + 1 = 15


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Prob not back till Sunday PM. If needed you know the drill, stand in front of the squishy members of the party and hit what needs hitting, all with a smile, a song and a kindly word...

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

I've got a gaming con this weekend myself... Sunday PM sounds bout right...

Liberty's Edge

Harlynn Perpeption and Initiative 1d20 + 1 ⇒ (15) + 1 = 161d20 + 1 ⇒ (11) + 1 = 12

Larayn Perpeption and Initiative 1d20 + 1 ⇒ (2) + 1 = 31d20 ⇒ 3

Narnel Perpeption and Initiative 1d20 + 6 ⇒ (8) + 6 = 141d20 + 6 ⇒ (14) + 6 = 20

Creature Perpeption and Initiative 1d20 + 8 ⇒ (1) + 8 = 91d20 + 2 ⇒ (17) + 2 = 19

Elinor and Harlynn:
From up ahead you hear noise, and have a second to be ready before another slug creature emerges from chamber and into the tunnel.

About 50 feet ahead, where the tunnel seems to open up and drop off, suddenly another of the grublike things emerges!

Elinor and then Harlynn in the surprise round.


Well with this perception check I will be drooling in the corner, those who are ready, let the fight begin. GRRRRR


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

Again! These things again! Blasted things never learn.

Acid splash 1d20 + 1 ⇒ (11) + 1 = 12
damage1d3 ⇒ 3


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"Maggots! Are they being spewed out of the earth's stomach?"

Elinor sheathes her sword and reaches for a javelin. Say what?? Sheathes her sword? Well, they don't seem to move that fast... Sadly, Harlynn's acid splash is way out of range...unless he sprints down the corridor towards them. What's the footing like?

Liberty's Edge

Footing could not be worse. Reflex saves are needed for any move type actions.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

I don't imagine worms have to make reflex saves. :-(. What about 5' steps? Can we make attacks without falling?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Round 1, HP: 9/9, AC: 17, Enemy Flat-footed

Narnel moves forward 20' so that he is within 30' of the enemy, and he fires into the foremost.

LB ATT: 1d20 + 5 ⇒ (8) + 5 = 13
LB DAM: 1d8 + 1 + 1d6 ⇒ (2) + 1 + (4) = 7

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

what is the summary of order please... I'm assuming I haven't seen anything because I wasn't allowed to read the hidden text...

Liberty's Edge

Even a 5 foot step is going to require a save, and Elinor, you are quite right, at this point the grubs have a real "home field" advantage. Order of initiative is Narnel, Elinor, Bryndyn, Harlynn, Grub, and Larayn. I am assuming Elinor and Bryndyn front rank, Harlynn and Narnel second rank, and Larayn as rear-guard.

Elinor stops suddenly, sheathes her sword and grabs a javelin, and at nearly the same moment Harlynn assumes a casters stance and then you all see what has caused them alarm. Another of the hulking slug things has emerged from the tunnel ahead of you and now slithers toward you, in search of an easy meal.

Narnel, you need a reflex save. Then it is Elinors turn, and Bryndyn and Harlynn after that.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Sorry....forgot.

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7

Oops...

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Round 1 AC 16; HP 13/20 (Hey, I'm hurt)

Bryndyn is definately in the front rank. He will use his crossbow first without moving, then guage the speed of the oncoming grubs. If he deems he can get a second shot off, he'll do that, otherwise he'll switch to his sword and wait for them to come to him.

Crossbow attack 1d20 + 2 ⇒ (16) + 2 = 18
Crossbow damage 1d10 ⇒ 5

Perception 1d20 + 1 ⇒ (13) + 1 = 14

Reflex (in case): 1d20 + 1 ⇒ (11) + 1 = 12

whacky schedule tomorrow and thursday...lots of travel.

Liberty's Edge

In Narnels haste he slips in the goo, falling down flat, and sending his arrow carreening anywhere but at his target.

Elinor, and Bryndyn on deck.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"We need skates for this mess. Hold fast everyone."

When did Bryndyn lose the extra hits?

Elinor hurls her javelin at the grub, then pulls the second.

Attack: 1d20 + 2 - 2 ⇒ (8) + 2 - 2 = 81d6 + 1 ⇒ (3) + 1 = 4

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

I believe I was hit once by the spiders and once by the grubs

Liberty's Edge

Bryndyn, I think only the spider got you for 2 points.

Elinors javelin does not hit the grub, but not to worry, Bryndyn's bolt flies over the supine Narnel, and catches the creature in the face. Its progress halts for a beat, and then it slides back whence it came.

Moving forward, with senses on high alert, you hear more movement from ahead, in the opening, and peering down you see 2 burned grubs, likely the runners from Harlynn's earlier burning hands spell.

Again, assuming you are shooting fish in a barrel...

Without much ado, these 2 are also put down from a distance, and then with care you enter this room. Immediately there is a ledge nearly a mans height tall you must descend, and though it is slick, it is also slightly angled.

The room itself is large and round and to the right of the opening where you came in are two stone carved lizardfolk holding a basin. The basin is formed in away that it catches runnoff from the surface. It is currently full.

The floor is littered with debris, rotting vegetation, and bones (is that a deer skeleton, or a horse?) and of course the slime. There is also the remnants of large eggs. Perhaps the monsters you have fought thus far have hatched here.

The most interesting feature of the room is a steep staircase, carved into the side of the room rising up toward a dark opening. The opening is some 20 feet above the ground, and the stairs appear to have seen better days, with several of them nearly completely crumbled. The opening at the top is flanked with statues that match the ones holding the basin, save these brandish spears. The opening itself is about 5 feet wide, and maybe 8 feet tall. The stairs to not seem to be slime covered as much else in this room is.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel, after attempting to recover his missed arrow...

Recovery (High Good): 1d100 ⇒ 29

He carefully examines the room while looking over the ledge.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Well, shall we descend and work our way to those stairs across the way?


Reflex(to join the group?) 1d20 ⇒ 1

Those stairs may be the way to go, but they look precarious. Can we set up a harness system to steady and safely go the way?

Lucy did you get my e-mail?To all, starting next week I will be traveling back and forth for work from home to Chicago. I will try to post in the evenings from my tablet, but it can be hit and miss without having a mobile web page. If it becomes an issue I will e-mail Sigil my movements


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

I haven't had an email from you since 11th April, L. If you've tried to contact me since it's gone astray.

Go see Cabin in the Woods.

These 'remains of eggs', are there the remains of 'a couple dozen' eggs, or just one or two?

"I thought maggots spawned from rotting flesh. Maybe they are some sort of wyrm. It doesn't look like your folk have been here in a while, lizard man."

Is there a slight emphasis on 'man', or is that just a feature of her accent?

"I don't fancy falling from the top, at least a grab line. You're spry Narnel, maybe you can check the footing while we slide across."

Elinor recovered her javelin from the tunnel and will keep that in her hand. Assuming nothing bad happens, she'll peer into the water basin when she gets close enough.


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

Sorry been really sick

Acid Splash 1d20 + 1 ⇒ (12) + 1 = 13
Damage 1d3 ⇒ 2

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Lots of real life stuff for all of us - no worries all. PS - Agree with Elinor, go see Cabin in the Woods.

Bryndyn stands resolutely looking into the chamber as Narnel checks out the footing. He is using his heavy mace as a weighted walking stick to give him additional balance. Nearby, the Lizardman holding the basin and the two above resonate with Bryndyn in ways he can barely understand. This place is holy. This place is dangerous. This place is awesome. Why are these grubs here? What are they? Are they monsters are are the somehow related. That thought is not comforting.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Not sure what check I need here to negotiate the ledge and check the stairs across the way.

Acrobatics: 1d20 + 7 ⇒ (18) + 7 = 25
Climb: 1d20 + 6 ⇒ (6) + 6 = 12
Reflex: 1d20 + 6 ⇒ (4) + 6 = 10

Liberty's Edge

Mend quick Harlynn!

The egg remains would be hard to count. More like pods really, and well smashed and traversed by these grub things, but easily more than several. 2 dozen is not a terrible guess.

To get up the stairs you need 2 climb or acrobatics rolls, both at a DC 10. Or you can go Narnels route and roll one of each. Play to your strengths!

Elinor looks into the water, which appears to be more runoff, though sans the insect and fungus.

Narnel moves easily to the top of the steps, and peers between the stone guardians that flank the passage. Looking into the dark, he can only see darkness.

Whatever hand made these carvings was skilled to be certain!


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel turns back from the darkness, and in a quiet voice, says down to his advancing companions.

I cannot see anything beyond the top of the stairs, I need a light source.

Narnel draws and arrow and peers into the darkness, awaiting illumination to see if there is any threat.


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

Harlynn tried to steady is step as much as he is able. Placing every step as if it really mattered much like a cat stalking it's prey.

Acrobatics 1d20 + 1 ⇒ (19) + 1 = 20
Acrobatics 1d20 + 1 ⇒ (18) + 1 = 19


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"Kep this then."

Elinor tosses the sunrod up to Narnel and studies the staircase.

"I'm going to need a line if I'm not to faal on my hintend."

Liberty's Edge

There will not be much more room on that top ledge for more characters

Liberty's Edge

Narnel takes the sunrod and peers into the black. The walls thus far underground have been unworked, or crudely worked walls of dirt and rock. The space before you is a departure. The space past the stone sentinels is a corridor whose length cannot be determined from this point. It appears to be nearly perfectly straight and extremely smooth. This applies to the walls floor and ceiling. The walls are noticeably narrower at the top than the bottom. There are some few spider webs in the passge, but not many, and old and broken (not to be confused in any way with what you saw on the surface!) and the floor has a fairly thick layer of dust.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Narnel leaves the sunrod at the top of the stairs and ties off his 50' rope around the base of one of the statues. He then flings the rope down the stairs after securing the same.

C'mon up Elie and all.

He takes a few steps down the hall to make room for the further advance of the party and points his drawn bow down the hallway's length.

Liberty's Edge

Upon entering the hall you should make a perception check. Also, the stautues are carved right into the wall, so tie off will be tough, but using one of the stairs is an easy work around.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Stowing all gear safely, Ellie will use both hands to ascend the stairs clinging to the rope to counteract the giant armour penalty to climb. Once at the top she stands behind Narnel readying her shield and gazes down the ancient corridor.

Perception 1d20 + 1 ⇒ (16) + 1 = 17


Larayn uses the rope to crawl up.

Perception 1d20 + 1 ⇒ (8) + 1 = 9

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn is intriqued, but cautious. Until they are all up the staircase, he will wait until last. He doesn't want anything coming up on them from the rear while they are in a precarious position. Once he is up with the team, he'll resume his position next to Elinor in the front.

Perception 1d20 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

What is your marching order? This is a pretty narrow space, so single file, and that topped with the logistics of a narrow ledge and steep fall mean that switching will be tough. Elinor or Bryndyn first? The other second? Where do the rest of you want to be?


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

Perception:1d20 + 6 ⇒ (10) + 6 = 16

narnel will be in the middle, behind Elinor or Bryndyn, whoever is second.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Elinor, do you wish to go first, or shall I take the van? I am good with either arrangement.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"This shield isn't for decoration. I'll lead."

Elinor steps into the front and (unless perception revealed anything important) begins to walk slowly down the tunnel.

Lantern Lodge

Male

perception 1d20 + 3 ⇒ (18) + 3 = 21

Don't care where I am at as long as it's not point and not bringing up the rear

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn follows Elinor, giving her a little space to work, but not so much that anyone could get between them.

Travel day tomorrow...3 hours down the road for 2 short meetings and 3 hours back up the road... all in the same day...


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

I get that as well. Every couple months I have to visit a patient in hospital 3 hrs drive away. The only actual purpose of this is so that the records show that I was at the meeting, without there being any actual purpose to me being at the meeting. Ah, working for the government.

Liberty's Edge

And into this tunnel they go, though if they emerge and then only to curse their bravado remains to be seen. The tunnel is long, and apparently made to be dark, as the torch holders evident earlier are not found here.

Moving slowly something becomes clear, and somewhat alarmingly so. At first you thought it was your imagination, but no, the walls are getting closer the further you move, and the ceiling lower, or the floor higher. In any case, even without claustrophobia it is not hard to start to feel hedged in here.

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