| Wexley |
Haha. I totally thought of that after I went to bed. I was like, "Wait. I cast light. I didn't have a readied action... NOOOOOOO!"
Epic Facepalm: 1d20 + 4 ⇒ (7) + 4 = 11, forehead damage (non-lethal): 1d3 + 4 ⇒ (2) + 4 = 6
EDIT: Thanks for letting me keep it. :D
| "Red" |
Letting Jack lead her to their target they both launch an assualt on their lurking tormentors.
Red Attack +1Greataxe, +2 Inspire 1d20 + 12 ⇒ (5) + 12 = 17
DMG 1d10 + 7 ⇒ (5) + 7 = 12
Jack bite, Inspire courage +2 1d20 + 7 ⇒ (8) + 7 = 15 DMG 1d6 + 5 ⇒ (1) + 5 = 6 Trip if bite hits 1d20 + 5 ⇒ (19) + 5 = 24
| Calvin The Surgeon |
Calvin, now wide awake, moves within 30' of Red and her foe and gazes at the enemy. He projects images of the enemy tripping up and failing to hit its foes.
Misfortune Hex on Red's enemy - Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. DC17 Will Save
| Sean, DarknessSMK |
GM Dice Rolls:
1d20 + 2 ⇒ (2) + 2 = 4(i)
1d20 + 3 ⇒ (1) + 3 = 4(s)
1d20 + 7 ⇒ (2) + 7 = 9(a)
1d6 + 4 ⇒ (3) + 4 = 7(d)
1d20 + 7 ⇒ (3) + 7 = 10(t)
1d20 + 7 ⇒ (14) + 7 = 21(a)
1d6 + 4 ⇒ (1) + 4 = 5(d)
1d20 + 7 ⇒ (7) + 7 = 14(t)
1d20 + 7 ⇒ (17) + 7 = 24(a)
1d6 + 4 ⇒ (6) + 4 = 10(d)
1d20 + 7 ⇒ (15) + 7 = 22(t)
1d20 + 7 ⇒ (11) + 7 = 18(a)
1d6 + 4 ⇒ (5) + 4 = 9(d)
1d20 + 7 ⇒ (4) + 7 = 11(t)
| Sean, DarknessSMK |
Red and Jack descend upon their foe. Red, you notice a venom in Jack's snarls as he attacks. A tone that is returned by the snarls of your enemy. As you sink the blade of your greataxe into the vulpine form before you, you understand Jack's blazing animosity - Worgs. Your axe bites deep into flesh and bone, wounding it badly. Jack's jaws snap around the worg's neck, and he yanks it viciously to the ground.
Calvin steps up to the camp's edge, near where Red and Jack have engaged the enemy and calls upon his enigmatic powers to bind their target with misfortune. Tobias waddles after to keep near his companion.
It is then that three of the worgs leap into the camp, each choosing a different target. As the first one breaks the tree line, a deafening crack sunders the night and a snap of bright flame leaps from Jeremiah's hand. His bullet bites into the lead worg, who gives pained yelp but continues on.
The worg Jeremiah shot charges straight for Tobias. He lands a bite upon the strange bird and tosses him into the air with a vicious shake of his head.
Another worg charges toward Lyra and Simon, apparently hoping to juke around the more dangerous looking male to get to the female behind him. Simon's whip snaps out - not quite as loud as Jeremiah's pistol, but almost as startling. The whip finds its target and bites into the worg's shoulder, snatching off a tuft of meat and fur and leaving a red gash behind.
Lyra's crossbow string hums as her bolt is loosed, but it zips by the attacking worg harmlessly, passing close enough to part the animal's fur along the way.
The worg decides it can't get around Simon to get at Lyra, so it sinks its teeth into Simon's leg, instead. In doing so, he yanks hard and pulls Simon to the ground.
The third worg makes for Dourmahr, the other target that would make a crunchy snack. Ensebullus fires his bow at the charging creature, but his arrow too fails to find its mark. Unhindered, the worg lands a bite on Dourmahr's arm, tossing the gnome over his shoulder to the ground behind him.
Tactical Summary:
The rock face borders the northern edge of the camp.
Ensebullus is backed up near the face on the eastern side of the camp. Dourmahr was next to him, between Ensebullus and the fire pit, but now that position is occupied by a worg (within 5' of you, 'Seb), and Dourmahr lies prone, just to the south of him.
Simon and Lyra stand at the southern point of the fire pit, with Lyra between Simon and the fire. Simon is now prone, and being attacked by a worg. Jeremiah was standing next to them, to the western side of the camp.
Wexley is backed up against the rock face, on the western side of the camp. Red and Jack were near him, as was Calvin, before they moved from their positions.
Red and Jack are engaged with their worg, just beyond the tree line/edge of bright light, in the southwestern corner of the camp. Calvin and Tobias are just inside the tree line in the same direction, and Tobias is now prone, and being attacked by a worg.
Red and Jack's worg is badly wounded and prone.
The other two worgs are also wounded, but neither seems badly hurt.
Tobias: Takes 5 damage and is now prone.
Simon: Takes 10 damage and is now prone.
Dourmahr: Takes 9 damage and is now prone.
ROUND 2
Everyone except Wexley, please declare your Round 2 actions. Wexley will be burying his starknife deep into some poor worg's skull.
If you are making an attack, go ahead and make your attack and damage rolls now, and roll to confirm any possible crits.
| Calvin The Surgeon |
Calvin cackles madly as his friend is tossed into the air. "Oho, Tobias! That worg will regret eating you, won't he! Too gamey." He turns his attention to the worg attacking Tobias and suggests that the beast fall asleep.
Cackle to maintain Misfortune on original target. Slumber hex on Worg - DC17 will save. Failure = falling asleep for 5 rounds.
Tobias, fearing for his life, adopts a completely defensive posture. Total defense for +4 AC
| Jeremiah Flynt |
Jeremiah draws his kukri to dissuade any beasts from getting too close. He steps away from the beast on Simon and levels his revolver on the worg, apparently unconcerned at Simon's proximity to his target. The revolver thunders again, deadly at close range.
Move action: 5ft step away and draw
Standard Action: Firing revolver (includes Point-Blank Shot and Inspire Courage) 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 1d8 + 8 ⇒ (8) + 8 = 16
| Wexley |
Calvin, total defense is a standard action, and so is the sleep hex, iirc. I don't think you can do both. But there's a small chance I'm just insane.
After Wexley hurls his deadly starknife (presumably at a Warg currently endangering someone but still within range), he hustles into the fray to get a flanking position behind the worg attacking Dourmahr (if possible). On the way, he draws his rapier and flicks his other wrist to produce a dagger in that hand.
Posting my move & swift actions for this round.
EDIT: Crap, for some reason I keep reading 'Calvin' and 'Tobias' as the same. Maybe it's because they're both so weird.
| "Red" |
Red brings her axe down on the stricken worg again in an effort to remove its head from its body. Enraged by the mockery of a beast before him, Jack tears at his opponent again.
Red, Axe+1, IC +2 1d20 + 12 ⇒ (13) + 12 = 25 DMG 1d10 + 7 ⇒ (5) + 7 = 12
Jack, Bite IC+2 1d20 + 7 ⇒ (11) + 7 = 18 DMG 1d6 + 5 ⇒ (3) + 5 = 8 Trip 1d20 + 7 ⇒ (17) + 7 = 24
If Red kills the worg, Jack will turn and move to attack the next nearest enemy.
| Ensebullus Willowcreek |
"Do not eat him," Ensebullus says, stepping back five feat and casting
ignore, I did it wrong: 1d20 + 5 ⇒ (2) + 5 = 7\
RANGED touch attack: 1d20 + 4 ⇒ (19) + 4 = 23
Str damage: 1d6 ⇒ 1
Dex damage: 1d6 ⇒ 4
Con damage: 1d6 ⇒ 4
Sorry for all the edits, I keep messing up the coding.
| Dourmahr Repinique |
Round 2
Dourmahr lets out a pained squeal as the worg throws him to the ground, but he continues supporting his team mates with an occasional thump on his drum. Free action to continue inspire courage +2 He scowls at the worg that threw him to the ground. If I try to get up, he'll just chew on me some more. Instead, he slightly shifts his tune into a slow, sleepy beat. Casts oppressive boredom defensively (DC 19 to cast spell). Concentration check 1d20 + 11 ⇒ (16) + 11 = 27 *succeeds*
Worg loses all interest in its current task and must make a Will save (DC 20) to perform its next action. If the worg fails, it takes no action that round. The boredom lasts 5 rounds or the worg breaks the spell's effect with a successful Will save.
prone, hp 31/40
| Sir Simon Ravencourt |
Yeah, I was waiting to see the results of my Redirect. Looks like I'm actually Prone, unless I can pull a +1 from somewhere. Don't suppose anyone is giving me a Flank bonus?
| Sir Simon Ravencourt |
With a growl, Simon rolls to his feet, risking the beast's jaws again.
Move-Equivalent, Provokes an AoO
Rest of my action pending whether or not it's AoO re-trips me.
| Sir Simon Ravencourt |
Failing to right himself, Simon brings his arms in to guard his head, and lashes out with a short jab to the creature's muzzle.
Combat Expertise, Unarmed Strike: 1d20 + 9 - 2 - 4 ⇒ (13) + 9 - 2 - 4 = 16
damage: 1d6 ⇒ 5
Current AC 20 (including prone penalty
Since he managed to stand up
Yanking what seems to be a cluster of cords free from a pouch. Stepping back he unfurls it and tosses it at the beast.
Draw Net while standing (as part of Move action)
5' adjust back
Ranged Touch attack to Entangle: 1d20 + 4 ⇒ (17) + 4 = 21
Edit. Ninja'd while writing up the spoilers. Just ignore the first one, I'll take out the spoiler for the second.
| Sean, DarknessSMK |
GM dice rolls
1d20 + 3 ⇒ (11) + 3 = 14 DC17 - resisting slumber hex
1d20 + 3 ⇒ (19) + 3 = 22 DC20 - resisting oppressive boredom
Worg attacking Dourmahr:
1d20 + 7 ⇒ (15) + 7 = 22(a)
1d6 + 4 ⇒ (4) + 4 = 8(d)
1d20 + 7 ⇒ (10) + 7 = 17 (t)
Worg attacking Simon:
1d20 + 7 ⇒ (13) + 7 = 20(a)
1d6 + 4 ⇒ (1) + 4 = 5(d)
1d20 + 7 ⇒ (6) + 7 = 13 (t)
Worg attacking Tobias:
1d20 + 7 ⇒ (4) + 7 = 11(a)
1d6 + 4 ⇒ (5) + 4 = 9(d)
1d20 + 7 ⇒ (7) + 7 = 14 (t)
New worg, attacking Lyra:
1d20 + 7 ⇒ (7) + 7 = 14(a)
1d6 + 4 ⇒ (4) + 4 = 8(d)
1d20 + 7 ⇒ (17) + 7 = 24 (t)
New worg, attacking Ensebullus:
1d20 + 7 ⇒ (7) + 7 = 14(a)
1d6 + 4 ⇒ (6) + 4 = 10(d)
1d20 + 7 ⇒ (10) + 7 = 17 (t)
New worg, attacking Red/Jack:
1d20 + 7 ⇒ (1) + 7 = 8(a)
1d6 + 4 ⇒ (1) + 4 = 5(d)
1d20 + 7 ⇒ (15) + 7 = 22 (t)
| Sean, DarknessSMK |
Round 2 Resolution:
With his arm fueled by fear and adrenaline, Wexley flings his starknife hard at the worg attacking Dourmahr, burying it deep into the side of its skull. The worg lets out a whimper. Then Wexley moves to help
Another flash belches out from Jeremiah's pistol, the bullet sinks into the worg's side, but it remains standing.
Red's axe removes their worg's head from its neck. Jack, sensing the danger to another member of his new pack, turns to attack the worg chewing on Tobias, latching onto the worg's hind leg with its jaws and dragging it to the ground.
Calvin - Red's worg, the one with your misfortune hex, is dead. I'm presuming you'll postpone the cackle?
Calvin utters another hex, this time upon the worg attacking his familiar and friend. The worg, already prone now from Jack's attack, falls into a slumber.
Lyra steps away and cranks her crossbow, firing a bolt at the worg attacking Simon. This shot finds its mark, clipping it along the side of its face, giving it a lopsided red smile.
Dourmahr changes his chant to cast his spell, and overwhelm the worg with arcane boredom, but the worg's mind manages to slither out from under the spell.
Simon rises with a deft twist and flings his net over the worg in front of him, entangling it. (GM NOTE: I forgot to add the -2 to attack to your entangled worg's attack roll, so it's actually an 18, but it didn't hit you anyway)
Ensebullus cast his whip-like spell, which wraps around the worg's neck, draining its physical energies. As the spell saps the worg's strength, it is overcome by its wounds and dies.
The worg attacking Simon takes a bite at his target ans misses. The worg attacking Tobias tries to rise (Red, Jack, and Tobias may make an Attack of Opportunity, if they so choose) take a bite at their targets and miss.
Three more worgs then leap into the camp circle. One takes a bite at Red, another leaps out at Lyra from the western edge, and one steps out to attack Ensebullus. Each one snaps their jaws around only air.
Tactical Summary:
Wexley is now over on the eastern side of the camp, with Dourmahr and Ensebullus, standing over a dead worg and fighting off a new attacker.
Lyra, Simon and Jeremiah are near the center of camp, each stepped back from the severely wounded worg trapped in Simon's net. A new worg has appeared to threaten Lyra.
Calvin, Tobias, Red, and Jack are near the southwest edge of the camp, standing near a prone, badly wounded worg, and a new worg has stepped up
ROUND 3
Everyone please post your Round 3 actions and die rolls.
| Sir Simon Ravencourt |
Simon dodged around to the other side of the fire and pulled hard on the lead rope. Seeing the new beast threatening Lyra, he lashed at it's legs.
Simon can drag about 650 lbs. Not sure what to roll to drag the warg into the fire, but i'd like to try.
Regardless of the outcome of that, I trip the warg threatening Lyra.
Whip Trip: 1d20 + 10 ⇒ (13) + 10 = 23
| Calvin The Surgeon |
"If you're going to strike it, make sure you kill it - otherwise just let it sleep for a bit," Calvin says, indicating the slumbering worg.
Seeing that another Worg has replaced the previous one, Calvin turns his gaze to that one, projects images of tripping and failure to the worg and moves away from the beast.
Misfortune Hex - DC17 on worg. Move away from the beast, closer to the middle of camp.
Tobias, glad to be free of the worg's grasp, rises and moves to Calvin's side squawking loudly. It cowers behind him, attempting to make himself as small as possible.
Total defense again.
| Wexley |
Wexley moves to a flanking position and attempts to stab a worg where it really counts.
Rapier: 1d20 + 9 ⇒ (5) + 9 = 14, Damage: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (5, 6) = 19
Dagger: 1d20 + 8 ⇒ (6) + 8 = 14, Damage: 1d4 + 2 + 2d6 ⇒ (3) + 2 + (1, 5) = 11
Rapier: 1d20 + 9 ⇒ (5) + 9 = 14, Damage: 1d6 + 2 + 2d6 ⇒ (6) + 2 + (3, 6) = 17
Or maybe it just doesn't matter.
| "Red" |
Striking an opportune assault on the rising worg, Red and Jack attempt to hammer back to the ground before turning on the next target.
AoO from Red and Jack
G Axe, Power ATK1d20 + 10 ⇒ (14) + 10 = 24 DMG1d10 + 13 ⇒ (1) + 13 = 14
Bite1d20 + 5 ⇒ (18) + 5 = 23 DMG1d6 + 3 ⇒ (6) + 3 = 9
| Jeremiah Flynt |
Jeremiah turns his attentions on the Warg attacking Lyra as well, thumbing back the hammer on his revolver and firing again.
Firing revolver (includes Point-Blank Shot and Inspire Courage): 1d20 + 14 ⇒ (7) + 14 = 21
Damage: 1d8 + 8 ⇒ (1) + 8 = 9
| "Red" |
RD 3
After strinking the rising warg, the pair turn their attention to the new threat facing them. Putting all they have into the attack, the pair again seek blood.
Red, Power ATK, +2 Inspire 1d20 + 10 ⇒ (20) + 10 = 30 Confirm 1d20 + 10 ⇒ (4) + 10 = 14
Dmg if confirmed3d10 + 39 ⇒ (7, 2, 6) + 39 = 54
DMG if not 1d10 + 13 ⇒ (1) + 13 = 14
Jack, Bite 1d20 + 7 ⇒ (19) + 7 = 26 DMG 1d6 + 3 ⇒ (5) + 3 = 8 Trip 1d20 + 5 ⇒ (2) + 5 = 7
| Sean, DarknessSMK |
Okay, gang. Sorry for the delays. Here we go:
Round 3 Action Summary:
1. Wexley - Step up to the nearby worg and full attack
2. Jeremiah - Fire upon the worg attacking Lyra
3. Red/Jack - AoO on rising worg (artifact of R2), and Attacking the new worg attacking them.
4. Calvin/Tobias - Misfortune Hex on worg attacking Red/Jack
5. Lyra - Stepping back from the new worg and shooting it
6. Simon - Attacking to trip worg that's threatening Lyra (with the whip, I presume)
7. Ensebullus - ???
8. Dourmahr - Staying low and continuing inspire courage +2
Did I miss anything? Ensebullus, any action? Anybody need to throw anything else in before we resolve Round 3?
| Sean, DarknessSMK |
Also, Dourmahr, it's up to you, but if you rise and step into the fray to at least threaten the worg, that will give Wexley someone to flank with. Otherwise, I don't think his sneak attack damage is going to be able to count, as I don't believe Ensebullus' ranged attack threatens.
That's usually how I rule in these circumstances (flanking with a bow), but everybody is welcome to chime in briefly with their thoughts.
| Sean, DarknessSMK |
Round 3 Partial Resolution:
Wexley steps toward the new worg and plunges his rapier and dagger into its side, delivering a pair of deep wounds (possibly killing it, who knows? Maybe there's a cat in a box nearby?).
Jeremiah turns and fires another round into the new worg attacking Lyra. The bright flash casts strange shapes and shadows through the fog and upon the rock wall.
Red brings her greataxe around on her new foe, using her full strength and arc of motion, cleaving the beast in half in a new shower of blood.
The smell of copper is strong in the air now. The large pools and streaks of blood glint black in the night. A fine mist of it has mingled somewhat with the fog, and Red and Jack are quite covered with it now.
Calvin: I'm going to redirect your Misfortune Hex to the worg attacking Lyra, being the next closest, since the one you originally targeted is now dead.
1d20 + 3 ⇒ (3) + 3 = 6 worg save
Lyra steps away from her attacker, reloads, and fires a bolt into the beast's muzzle.
Simon: EDIT: Nevermind, I saw the whip trip roll. You have successfully tripped the worg.
Sheesh, sorry for the edits, guys. Still in a funk from cold medicine, and trying to get ready for work.
Ensebullus quickly steps back from the worg attacking him and fires an arrow at it, drawing and loosing in one swift motion. The arrow sinks into Schroedinger's worg, wounding it further (maybe, or maybe it's already dead).
Anyway, off to work. I'll probably try and cut out early, since I still feel pretty crummy.
| Dourmahr Repinique |
Unfortunately, Dourmahr currently has absolutely no weapons so he isn't going to be threatening anyone :( But he will get to his feet and see if he can land a laughing touch attack if he's not being threatened. 1d20 + 8 ⇒ (11) + 8 = 19 If that lands, the worg only gets a move action this round since he'll be laughing too hard to bite us :)
Seeing the new worg is a little too far away to snap at him, Dourmahr gets to his feet. Ignoring the terrible wound to his arm, he slips around behind the worg and tries to touch it with his hand.
| Sir Simon Ravencourt |
For Round 4
"Dourmahr, pull back to Lyra. Don't let them separate us!" Leon barks, yanking hard on the netted wolf trying to drag it into the fire.
Reposition: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20
Then, with a whip of the lead rope to get it clear of the flames, he nimbly dodges around to where he had been, guarding Lyra again.
Standard: Reposition. Move action: Move to Lyra
| Lyra Kaldean |
Lyra will fire a bolt at the tripped worg.
If it is dead by her turn, she will pick another to fire at.
attack 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
damage 1d8 + 2 ⇒ (5) + 2 = 7
Lyra glances over at Simon, glad for his continued and guarding presence near her. She then returns her full attention back to the worgs and fire a bolt at the one he just tripped.
| Wexley |
Sneak Attack (if flanking): 2d6 ⇒ (6, 2) = 8
Sneak Attack (if flanking): 2d6 ⇒ (2, 3) = 5
Wexley makes a quick-handed thrust at the worg, hoping to rob it of its last breath.
Rapier: 1d20 + 11 ⇒ (11) + 11 = 22, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Dagger: 1d20 + 10 ⇒ (4) + 10 = 14, Damage: 1d4 + 4 ⇒ (2) + 4 = 6