
Warden of Doors |

Luka pushes open the set of double doors at the northern side of the east wall. The hinges send a high-pitched squeal through the large chamber on the other side. He can see another set of double doors about fifteen feet opposite from where he is standing. On his left, the room opens up into a large auditorium. Several rows of wooden benches, all spotted with mold and sagging with neglect, face a stage walled off from the rest of the room by a wall of iron bars.
Luka is startled to find that the door is, quite on its own, beginning to shut! From the north, west and east doors badly-burnt faces shrieking in agony rush outward and each door rattles on its hinges. Luka manages to recoil just in time for the eastern door to slam shut, missing his face by a hair.

Trevor the Yellow |

Trevor starts forward in a flash: "What's going on!? Luka, are you okay?"

Arasmes |

"What are those things?" Arasmes asks. "Are they blocking our entrance?"
Skill checks
Knowledge (Arcana): 1d20 + 9 ⇒ (8) + 9 = 17
Knowledge (Religion): 1d20 + 11 ⇒ (18) + 11 = 29
"I suppose this manifestation is consistent with the history of Harrowstone. A deadly fire and now these ghastly burned visages."

Trevor the Yellow |

Trevor points to his axe: "Do you want me to open the door?"

Arasmes |

"I don't think it will be necessary, or wise, to use your sword on that door, Trevor," Arasmes notes. "The door is haunted. I may be able to disperse the haunt, but I have limited access to the power necessary to do so. Perhaps one of you has some holy water to sprinkle about the door?"

Trevor the Yellow |

Trevor, puzzled, looks at his axe, then at Arasmes: "You really can't see much, can you?"

Trevor the Yellow |

I'm leaving for two days. Probably back Tuesday night. Feel free to dmnpc my character.

Arasmes |

I was just teasing Trevor. Well, maybe Arasmes wasn't teasing; he just might be distracted. We picked up six bottles of holy water, of an excellent vintage, at the crypt. I don't know who has them, though. I wrote the funky items and the scrolls down on my sheet. Assuming we figure out who has the holy water . . .
"Axe, sword. Whats the difference? It was a metaphor, Trevor." Arasmes grabs the bottle of holy water and sprinkles it on the door, expecting that it will disperse the spirits.

Trevor the Yellow |

Trevor lets out a sigh of relief. Thank you Professor!
"Let's go further. Evelyn has it right."

Warden of Doors |

You push the now rotted door open with a creak. About fifteen feet ahead of you is another set of double doors. On your right is a wall of iron bars with a wooden podium holding a gavel behind it in a narrow room. The far wall in this adjoining chamber has a metal door (this is next to the wooden doors, separated by the wall of iron bars). To the left the room stretches out into a large auditorium with rows and rows of dilapidated benches spotted with mold.
Perception DC 10:

Trevor the Yellow |

Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Trevor suddenly worries as he feels his skin crawl from the coldness and the sweat on his forehead turns to a cool moisture.
"Is it me or it's much cooler in here?"

Warden of Doors |

Aldous: 1d20 + 9 ⇒ (2) + 9 = 11
Initiative
Trevor- 15
Arasmes- 13
Evelyn- 12
Luka and Aldous- 11
? - 10
The room remains empty and silent, only the occasional creak of the settling prison to keep you company. The temperature continues to plummet; in the first few rows of benches you can see bits of frost forming on the damp wood. The air is starting to sting your exposed flesh.
Everyone gets a move action or a standard action as the temperature drops.

Trevor the Yellow |

Trevor waits a bit as he's last in line, but when Evelyn pushes forth, he follows her: "Yes, forward! Everyone!"

Warden of Doors |

"I don't see this ending well...", Aldous says as he follows Evelyn and Trevor into the next room. Hoping to get a better vantage point, Luka walks up the isle between the first and central bank of seats while Arasmes stands firm, alien syllables slipping from his mouth and bolstering his natural resistances.
The air continues to grow colder and colder, sucking the warmth from Arasmes' body. The scholar shivers as the icy cold stings his flesh.
Arasmes takes 1d6 ⇒ 2 points of damage. Please make a fortitude save.
Luka can see no visible threat causing this disturbance.
In the next room...
Pushing the wooden doors aside, you can see that the northeastern wall of this large room has partially fallen, revealing the dark, murky waters of the pond outside. Moldering training dummies and other similar equipment hint that this room may have once been a training area for the guards. In the northeast part of the room, the floor around a dark, jagged hole is surrounded by black scorch marks.

Aldous Helmsley |

Status Update
We are between two houses right now as we finish renovations and lay the ground work for the move back home. By the end of the week we should be back in Athens and I'll be reliable again. I'm stretched thin right now, but there is an end in sight.
Thanks for npc-ing me. Thought I was going to get to it last night, but I didn't make it in the end.

Trevor the Yellow |

Trevor shifts the balance of his axe in the slightest, trying to loosen somewhat his tensed fingers. He focuses his gifted senses on the hole in the ground. Detect Evil.

Warden of Doors |

"Something is attacking me," Arasmes mutters, shivering from the cold.
Fort. save:1d20+1 That turned out poorly.Seeing the rest of the party exiting the room, Arasmes hastens to join them.
Arasmes feels unnaturally tired, as if part of him was drained away.
Take 1 point strength damage.
Trevor the Yellow |

"Th-This is where it's coming from... Evil... In the hole..."
Hesitantly, he moves towards the gaping mouth he fears.

Warden of Doors |

As Trevor approaches the jagged soot-caked hole in the floor an unearthly shriek echoes through the training room and out into the hills. Three charred, flaming skulls rise from the rubble near the pit and fix their dreadful gaze on the adventurers.
Flaming skull initiative: 1d20 + 1 ⇒ (15) + 1 = 16
They will act next round, so when Luka and Arasmes enter the room they'll be floating and noticable. Trevor's round is up, feel free to adjust posted actions to reflect the shrieking skulls.

Luka Katic |

Initiative 1d20 + 2 ⇒ (16) + 2 = 18
Luka comes into the room, and upon seeing the flaming skulls, quickly reacts and immediately moves to attack the nearest one.
Attack 1d20 + 2 ⇒ (19) + 2 = 21 Damage 1d8 + 2 ⇒ (1) + 2 = 3
Crit 1d20 + 2 ⇒ (14) + 2 = 16 Damage 1d8 + 2 ⇒ (6) + 2 = 8

Trevor the Yellow |

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Warden of Doors |

Initiative 1d20 + 2
Luka comes into the room, and upon seeing the flaming skulls, quickly reacts and immediately moves to attack the nearest one.
Attack 1d20 + 2 Damage 1d8+2
Crit 1d20 + 2 Damage 1d8+2
We're keeping the same initiative order as before, which I'll repost below. And Luka's coming in from the other room this round, so you won't be able to melee until next round- but I'll hold onto your crit!
Initiative
Flaming Skulls- 16 [x]
Trevor- 15 [x]
Arasmes- 13
Evelyn- 12
Luka and Aldous- 11 (L- Double move toward flaming skulls, Al- pending)

Trevor the Yellow |

I will be out and with difficult access to the internet until Friday night. Feel free to DMNPC my character as required.

Trevor the Yellow |

Found some time! Will post my action if my turn comes.
Trevor at the skull with unbelieving eyes: "By the Lady, what madness is this!?" He fires his javelin at the flying skull then closes bringing his axe to bear.
SAc: Javelin PBS 1d20 + 4 ⇒ (17) + 4 = 21; 1d6 + 5 ⇒ (4) + 5 = 9
If the skull has closed in, he'll power attack it with his axe, dropping his javelin: 1d20 + 4 ⇒ (17) + 4 = 21; 1d12 + 9 ⇒ (1) + 9 = 10

Warden of Doors |

Evelyn's arrow goes wide of the mark, but thankfully doesn't hit Trevor either. Luka runs up beside the young paladin, his blade at the ready, while Arasmes catches his breath in the rear and Aldous settles in to watch the proceedings.
The flaming skulls shriek and dive for Luka and Trevor.
Slam vs. Trevor: 1d20 ⇒ 11d2 - 1 + 1d6 ⇒ (1) - 1 + (2) = 2
Edit- I get the same results from the dice roller if I roll for all three at once, so the other two I'll roll up at home with real dice.
Slam vs. Luka: 1d20 = 12 (miss)
Slam vs. Trevor: Also 12, also a miss.
The shrieking skulls dive at the two adventurers but both Trevor and Luka are too quick and nimble and succumb so easily. The young Trevor hefts his heavy axe and brings it down easily into the skull attacking him on the left, shattering the flaming head with ease and sending burning bits of bone left and right. Meanwhile, Luka deftly skewers a second with his longsword, forever silencing the tormented spirit.
Only 1 left- Trevor and Luka's actions for round two are set.