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LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel stares at the basket for a while longer, but she can't make heads or tails of its use. In fact, the entire area seems to be beyond her comprehension. Perhaps this is for metal-making? Everything else in these tunnels has been for making metal.

She shoulders her new pickaxe, turning to the others as they discuss leaving. "We cannot leave the ogres. The maker of the undead. The captives said it was behind the door near them. " Istiel says strongly, her speech becoming impassioned.

"It is our duty to ensure the safety of the Flight. This threat is aware of us. We took its stock. We must end it before it is aware of the Flight. These tunnels will remain until we return."


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios sighs. Then we go to where the ogres are. We will see what this 'Master' may be. But if this evil is too much for us we will retreat, end the Nargun threat outside with these new weapons, and try to collapse the entrance so this evil is contained, at least until the Flight moves past.

Sounds like a reasonable compromise I think


You move back into the barracks, but the Mountain Men hang back. The man who had his back to you when you first met, a large man with abstract scars across his scalp and a noticeable limp, puts his hand up, the universal sign for 'stop.'

Abyssal:
"Uh-uh nope. You want us to go down there, you gotta give us weapons."


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix is reluctant to leave "This is a place of power. Whoever is below, they will come here. Eventually they will need to make another offering."
"Collapsing this entrance is pointless. In a day or two we could use these axes to carve a path through a yard of solid stone." He argues, but accepts Oios' decision.

ooc:

Is the basket big enough to fit a person, perhaps?


OOC:
You could put half a person in the basket.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

ooc:
Disturbing way of describing it, but thanks :)
Uh, if we don't mine, do we have the word "pick"?

"They need to come with us" Imix growls through inhuman mouth when the Mountain Men spook.


OOC:
Ha, yep, that was for your enjoyment. No, you probably don't have the word 'pick,' as there is no analog tool in Takayan culture.


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LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Abyssal:
Either you come behind us with no weapons, or in front of us with the worst of our weapons. The only other choice is Drazan's guarantee. These are you options, choose wisely.
Oios says shortly to the Frozen.

OOC:
The new tools will be known henceforth as pointy shovel thing. So Oios decrees.


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CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

A generous choice. Drazan says in his native tongue, spinning the Axe head of Bane in the idle wait before a response. Because you lot are nameless and willing to earn repentance, you'll have weapons and you're up front until we return to this point. Should you have any thoughts on taking action against your sworn oaths or us... Just remember to not lose your heads.

Drazan kneels to unsling or unpack his spear, branch, and one of his kukris and distributes the three randomly. Spear. Branch. Kukri. Now up front with you.


The three Frozen look to each other, and then Limpy shrugs, grabbing the spear.

Abyssal:
"For all their posturing, they're no different than us."

The others follow suit, and take the front. Back through the barracks you go, then into another hallway, this one a mere thirty or forty feet. Istiel's torchlight bounces off the gray stone walls, casting the Darohm lair in a sickly yellow light as the first of the Frozen steps through the doorway. Immediately, he starts stumbling as if drunk. The next stumbles too, and looking down, pushes into the first in near panic. At the edge of your vision, you can just see that the floor of this room has been carved out, and the Frozen walk upon bones, compacted into a shifting mass over time. In the edges of the torchlight, corpses scramble from the bone pile; Frozen, likely the rest of the survey team, all the life sucked from their bodies.

Mechanics/OOC:

Drazan init: 1d20 + 8 ⇒ (9) + 8 = 17
Imix init: 1d20 + 2 ⇒ (18) + 2 = 20
Istiel init: 1d20 + 4 ⇒ (9) + 4 = 13
Oios init: 1d20 + 10 ⇒ (7) + 10 = 17
Nat init: 1d20 + 2 ⇒ (1) + 2 = 3
baddies init: 1d20 + 2 ⇒ (15) + 2 = 17

Imix, Drazan, and Oios are up. The entirety of the room with the bad guys is difficult terrain.

COMBAT MAP


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Move back! Oios orders in his native tongue as well as in Abyssal. If they are mindless make them chase us into the last room. Better them in the hallway than us!

Seeing that most of those in front of him are not moving Oios grunts with frustration and slips his way to the front. Standing beside the leading Frozen Oios brandishes Telowo's staff, blazing as it is in the presence of undead and readies an act to withdraw.

Mechanics:

Free action to activate Agile feet to get rid of movement penalties
One action to move to the front standing next to lead Frozen
Ready action to Warp back 5 feet if attacked to end with back to wall.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Better to prepare if they do not follow. Drazan says pulling the closest mountain man with him as he pulls follows Oios's plan.


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix sighs, but does as he is ordered, double moving back. "Come then. We need a few seconds to set ourselves."


GM Screen:

Bolt: 7, diseased, grappled

The dead men surge forward, scampering across the bonepit effortlessly, as if on solid ground, howling as they come for the two exposed Frozen. Before they can grab him, Oios winks out of existance and back into the hallway, but the Frozen are not so lucky.

The first two are overrun before they can even react, rended and bitten into the beyond. Two zombies stoop to each corpse, and savagely gnaw on the mens' faces, obliterating all traces of their features in a matter of seconds. Another dead scampers over the corpses and lunges at Lightning bolt, who squeals, high and trembling, as the dead man sinks his yellow teeth into Bolt's forearm, ripping away flesh even as it wrestles Bolt to the ground. Bolt swings his kukri at the dead man, swinging wildly before squirming free from the dead man's grip...

OOC:
PCs up! Bolt is not grappled.

Mechanics:
bite 1: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 3 ⇒ (3) + 3 = 6
slam 1: 1d20 + 6 ⇒ (14) + 6 = 20
damage: 1d6 + 3 ⇒ (3) + 3 = 6
bite 1: 1d20 + 6 ⇒ (19) + 6 = 25
damage: 1d6 + 3 ⇒ (5) + 3 = 8
slam 1: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 3 ⇒ (6) + 3 = 9
bite 1: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d6 + 3 ⇒ (1) + 3 = 4
slam 1: 1d20 + 6 ⇒ (1) + 6 = 7
damage: 1d6 + 3 ⇒ (4) + 3 = 7

bite 2: 1d20 + 6 ⇒ (4) + 6 = 10
damage: 1d6 + 3 ⇒ (2) + 3 = 5
slam 2: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 3 ⇒ (6) + 3 = 9
bite 2: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 3 ⇒ (6) + 3 = 9
slam 2: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 3 ⇒ (3) + 3 = 6
bite 2: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 3 ⇒ (4) + 3 = 7
slam 2: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 3 ⇒ (3) + 3 = 6
bite 2: 1d20 + 6 ⇒ (9) + 6 = 15
damage: 1d6 + 3 ⇒ (1) + 3 = 4
slam 2: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 3 ⇒ (1) + 3 = 4

bite 3: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 3 ⇒ (4) + 3 = 7

Bolt fort: 1d20 + 3 ⇒ (2) + 3 = 5
grab: 1d20 + 10 ⇒ (14) + 10 = 24

Bolt kukri: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4
damage: 1d4 + 1 ⇒ (4) + 1 = 5

escape grapple: 1d20 + 3 ⇒ (19) + 3 = 22


COMBAT MAP


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel watches the two Froen get torn apart with a grimace, the flickering torchlight only showing bits and pieces of their gruesome death. Disappointing. I thought they would be useful against the ogres. I was wrong.

She draws a javelin from over her shoulder, stepping to the side to let Drazen and the lightning-scarred Frozen through. "Go!"

Well, let's see if they can exit the room.

1st Action: Draw Javelin

2nd, 3rd action: Ready action: Throw javelin as soon as Drazen and Lightning Bolt move out of the way.

Javelin throw: 1d20 + 6 ⇒ (4) + 6 = 10

javelin damage: 1d6 + 4 ⇒ (6) + 4 = 10


OOC:
Forgot the bit about Oios Bamphing back 5 feet. Map updated. Oios is surrounded. The room below the room with the zombies on the map is the barracks. You can use the space between the bunks as partial cover.


Oios:
You get an AoO against the bad guy in H25.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

After pulling the surviving mountain man back into the room with Imix, he prepares with with a prayer for protection and strength. Just as his words finish, his body transforms into a mutable stones made up of the surrounding earth though it appears scales have been carved painstakingly into each rock.

Mechanics:

Shapechange, earth elemental + protean

Gain
DR 3/silver
+2 str
+25% precision resistance
+2 Natural armor


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechanics:

AOO
Staff: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Then total defense

Oios lashes out at the zombies as they close in around him, gnashing his teeth in frustration as his attempts to provide cover for their prisoners seems to fail.

Then he goes into total defense, trying to keep what happened to the Frozen from happening to him.

AOO:

If a space opens up in H25 Oios will want to take a 5 foot step into that space instead of the total defense


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Mechanics:

1 spell point to activate Arcane Empowerment: +2 to caster level

9 spell points used, 7 remaining

Standard action to use War totem at level 5: gives +3 damage for all allies with 60 feet.

Even in the urgency of battle, Nat doesn't hurry. She assesses the situation and prays; her whole body glows with sunlight and there is for a brief moment, just on the edge of hearing, the sound of marching feet - as if the ranks of Heaven were coming to give battle.

The glow expands out from her, diminishing before settling on the group's weapons: Oios' spear, Drazan's axe, Istiel; outlining them with a gentle haze.


GM Screen:

Bolt: -6, dying, diseased
Oios: 22 damage + 4 fort saves
Green zombie: 19

Two of the dead set upon the fallen Frozen. Distracted by the dead men, they pay the living no attention.

Oios is quickly surrounded, grasping hands bringing bruises, gnashing teeth sinking into the The Shadow's unprotected flesh. The remaining Frozen fares little better. His scream throttled by one of the zombies, the Lightning Bolt falls to the ground. The closest zombie reaches down and grabs Bolt's head, intent on finishing the man...

OOC/Mechanics:
Oios, 22 damage and four fort saves, please. The blue and red-outlined undead are distracted for this round and next. PCs are up!

attack Oios bite 1: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 3 ⇒ (2) + 3 = 5
attack Oios slam 1: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 3 ⇒ (2) + 3 = 5
attack Oios bite 2: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 3 ⇒ (3) + 3 = 6
attack Oios slam 2: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d6 + 3 ⇒ (1) + 3 = 4
attack Oios bite 3: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d6 + 3 ⇒ (6) + 3 = 9
attack Oios slam 3: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d6 + 3 ⇒ (4) + 3 = 7
attack Oios bite 4: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 3 ⇒ (1) + 3 = 4
attack Oios slam 5: 1d20 + 1 ⇒ (13) + 1 = 14
damage: 1d6 + 3 ⇒ (6) + 3 = 9

attack Bolt bite: 1d20 + 6 ⇒ (3) + 6 = 9
damage: 1d6 + 3 ⇒ (4) + 3 = 7
attack Bolt slam: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d6 + 3 ⇒ (1) + 3 = 4
attack Bolt bite, cover: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 + 3 ⇒ (4) + 3 = 7
attack Bolt slam, cover: 1d20 + 6 ⇒ (11) + 6 = 17
damage: 1d6 + 3 ⇒ (3) + 3 = 6

Bolt stabilize: 1d20 + 1 ⇒ (14) + 1 = 15

COMBAT MAP


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

The glowing totem shining around Nat flares briefly, as she sends healing light in a stream toward the gravely injured Shadow of Damballah, closing his wounds and lending him strength.

Mechanics:

Move action to keep the totem going via concentration, 0 spell points

Standard action to use the Cure talent, 1 spell point

Immediate action to use Revitalise(totem) talent, 1 spell point

10 11 spell points used, 6 5 remaining

Healing: 2d8 + 3 ⇒ (8, 7) + 3 = 18

Oios:

You regain 18 hit points AND you get the benefit of the Revitalise (War) talent, letting you re-roll the Fort save if you fail it.

Please let me know if you do this as I will need to spend another spell point

EDIT:
I see you did. 1 more spell point used...


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Mechanics Saves:

Double rolling four Fort Saves, taking the best in each case.

1

Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Fort: 1d20 + 7 ⇒ (11) + 7 = 18

2
Fort: 1d20 + 7 ⇒ (3) + 7 = 10
Fort: 1d20 + 7 ⇒ (10) + 7 = 17

3
Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Fort: 1d20 + 7 ⇒ (5) + 7 = 12

4
Fort: 1d20 + 7 ⇒ (16) + 7 = 23
Fort: 1d20 + 7 ⇒ (12) + 7 = 19


OOC:
Hey-o, nice use of the revitalise talent! Oios would have failed roll 3 otherwise.

Roll 1: 17
Roll 2: 18
Roll 3: 10
Roll 3, reroll: 17
Roll 4: 23


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel takes a step back towards Nat, still facing the room full of undead. "Go. We will follow." She remarks to the priestess, not wanting her to be left in the hallway alone.

mechanics:

Istiel would move back into the Barracks, but if Drazen and Oios also move to the barracks that would leave Nat exposed. So she'll stay here for now.

5' step west

[b]Still holding action on the javelin toss.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Shrugging at the panic and inevitable fall of the prisoners, Drazan shrugs at their deaths, they should have not asked for weapons. Stepping over the fallen Bolt, Drazan attacks with bane and his elemental body hoping to fell the death-born guardian and allow Oios room to slip out of the room.

mechanics:

Bane Ax: 1d20 + 10 ⇒ (19) + 10 = 29
Bane Ax dmg: 1d12 + 11 ⇒ (9) + 11 = 20

Bane Ax: 1d20 + 5 ⇒ (10) + 5 = 15
Bane Ax dmg: 1d12 + 11 ⇒ (2) + 11 = 13

Bane Ax: 1d20 + 0 ⇒ (7) + 0 = 7
Bane Ax dmg: 1d12 + 11 ⇒ (2) + 11 = 13

Status:
Str+2
+2 AC
+3 Dmg War banner
DR3/silver


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix, now alone, looks back and sees no-one coming.
'Once again no-one is following the plan.'
Sighing, he heads back.

mechanics:
and 60ft back the other way. Should be in his original spot.


GM Screen:
Bolt: -6, dying, diseased
Oios: 22 damage
zombie: 13

Drazan steps over Bolt, who still lies, breathing shallowly on the floor, and swings his axe forcefully into the dead man pulling on Bolt. The Man From Fire Peak's axe momentarily sticks in the dead man, and when Drazan pulls it free, the dead man explodes in a horrific miasma of putrid blood and offal, covering everything nearby.

Pivoting, the gore-slicked Drazan puts another solid axe-swing into the next dead man, who lurches towards the Man From Fire Peaks.

OOC:
Oios, Drazan, I'll need a fortitude save.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Fort Save: 1d20 + 7 ⇒ (3) + 7 = 10

Taking the opportunity afforded by Drazan Oios steps his way back to safety.


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CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Fodder, feh. Drazan spits.

Mechanics:

Fort: 1d20 + 10 ⇒ (3) + 10 = 13 +5 vs poison


GM Screen:

Bolt: -6, stable
Oios: 22 damage
zombie: 13

Two more of the living dead stumble forwards, clawing and biting at Drazan. Their attacks are largely ineffectual, bouncing off of Drazan's rocky scales, though one slips under the Man from Fire Peak's magical ward, drawing blood.

Bolt stops breathing, shudders, and starts breathing again, stable...

Mechanics:

bite 1, cover: 1d20 + 6 - 4 ⇒ (1) + 6 - 4 = 3
slam 1, cover: 1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12

bite 2: 1d20 + 6 ⇒ (1) + 6 = 7
slam 2: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15

bite 3, cover: 1d20 + 6 - 4 ⇒ (2) + 6 - 4 = 4
slam 3, cover: 1d20 + 6 - 4 - 5 ⇒ (7) + 6 - 4 - 5 = 4

damage: 1d6 + 3 ⇒ (2) + 3 = 5

Bolt: 1d20 + 1 ⇒ (18) + 1 = 19

==============
New Round
==============

OOC:
Drazan, 2 damage. PCs are up!


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

"If you give me a gap." growls Imix to Drazan. "I can hurt them all. Maybe kill them.

actions:

When there's a gap in front of Imix he's going to move forward 3 squares - which I think he can do - and channel energy. He'll use the Shield (ouch) and do 3d6.
Also okay for Oios to countermand this and re-order backing up for tactical reasons.
If that happens Imix'll drag Bolt.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Just do not get surrounded. Oios says to the Suriname as he pants. Damballah will your magic ends their foul existence


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Nat ceases to concentrate on maintaining the totem of light, which vanishes abruptly, but not before streaming towards the fallen Bolt, restoring him to health.

She then moves away, following the plan.

Mechanics:

drop Totem (free action): the +3 to damage no longer active. Apologies, but I can't maintain it and move at the same time.

Life sphere talent on Bolt: 12 spell points used, 4 remaining

Cure: 2d8 + 3 ⇒ (8, 4) + 3 = 15 - Bolt gets 15 hit points back.

Move away


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

Drazan tends off the dead born swarmers while grabbing Bolt by the wrist and dragging him back to perceived safety.

mechanics:

I'm not sure how the rules work, but I imagine Drazan provokes from picking up Bolt though partial defense might apply. If necessary, Drazan will use a agile feet use if necessary to mitigate difficult terrain.


GM Screen:
Bolt: 2, stable
Oios: 22 damage
zombie: 13

Bolt sputters and coughs blood, his eyes rolling wildly in his head, as Dregan drags him backwards towards the barracks, opening a spot in the front. The dead's attacks glance feebly off of Drazan's rocky skin.

Mechanics:
AoO: 1d20 + 6 ⇒ (6) + 6 = 12
AoO, cover: 1d20 + 6 - 4 ⇒ (12) + 6 - 4 = 14


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

Imix charged forward, shield held high. The eyes of the shield, and of the Suriname, glowed as he strode past Drazan and Bolt. The connection to the Well of Life was weaker here, underground, but there was something else. Something closer. Desperate he pulled at it, linking it to the Symbol of his Order as he thrust the shield forward past the gap Drazan had made and all but into the face of the oncoming Dead. "BACK!" he grunted in the language of Stones, as the energy burst from the shield.

mechanics:

spend a spell point to increase
channel: 3d6 ⇒ (3, 6, 1) = 10
Will DC 9 to halve.
In retrospect this may not have been such a good idea. Still - a chance to hit all of them while everyone else withdraws is worth trying.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

As Imix's energy flows down the hallway Istiel pulls back into the barracks, following behind Nat.

mechanics:

Istiel does a double move into the barracks. I can't seem to move the tokens on the spreadsheet at the moment, but will move them later. Also, Istiel has the light source,
so Imix and Oios may have a hard time seeing?


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios retreats as well. Drazan, help Imix retreat. Drag him back if need be.


GM Screen:

Bolt: 2
Oios: 22 damage
zombies: 5

Istiel:
I assume you want to be in front of the squishies so I only moved you 45'. Feel free to adjust.

The zombies smoke and burn as Imix's power washes over them, one even bursting into flames and collapsing. The other zombies rush towards the hallway, only to run, clawing and biting, into Imix's shield, turned aside by the Suriname's protections.

Bolt stumbles to his feet and runs down the hallway, stopping at the edge of the torchlight...

Mechanics:
will: 1d20 + 4 ⇒ (17) + 4 = 21
will: 1d20 + 4 ⇒ (17) + 4 = 21
will: 1d20 + 4 ⇒ (5) + 4 = 9
will: 1d20 + 4 ⇒ (10) + 4 = 14
will: 1d20 + 4 ⇒ (16) + 4 = 20
will: 1d20 + 4 ⇒ (6) + 4 = 10
will: 1d20 + 4 ⇒ (3) + 4 = 7
will: 1d20 + 4 ⇒ (17) + 4 = 21
will: 1d20 + 4 ⇒ (14) + 4 = 18
bite: 1d20 + 6 ⇒ (7) + 6 = 13
slam: 1d20 + 6 - 5 ⇒ (19) + 6 - 5 = 20

============
New Round
============

OOC:
PCs up!

COMBAT MAP


LE? Male Suriname Incanter 4 Warrior 1 stats AC = 20AC/12T/18FF CMB 11 CMD 22 | SpellPts = Nat 12/16 Eng 0/0 Comp = 63| Channel 5/7 | HP = 36 | Saves F: +8, R: +4, W: +4 | Speed 20ft. Status:

actions:

1: Withdraw
2: Move
2: Move.
Should move him back 45ft

Imix backed away from the onrushing dead. He'd had much experience with corridoors in the Suriname Labyrinth, and he knew it was important while walking backward not to trip. Silently he prayed the others knew enough to clear the way for him.
"Killed one. Others injured." he called.


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

GM:
The other two characters I play are dwarfs... I'd forgotten how fast Istiel moves literally double their speed, lol. Thanks.

Istiel moves into one of the spaces between the bunks, waiting to pound the inevitable flood of undead. "Drazen! Across from me." She points to the cubby opposite to her with the javelin still in her hand. "We will crush them between us."

mechanics:

First action:Istiel moves 10' into the nearest cubby.

Because Imix is still blocking LOS I don't think she'll get to make any attacks this round, even if she readies an action to attack, so she'll wait for next round for the zombies to move forward and (I assume) Imix to move further back. Hopefully the zombies will get vaporized by the Istiel-Drazen grinder.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Oios backs away as well and looks at the others, Is anyone injured?

Mechanics:
One move action back to be behind Isitel. Will use at least action to heal anyone who needs it.


CG Male Suli (human-outsider) War 1/Bldrgr1/Inq 3 Pic Theme | HP: 76/56 | AC: 16 (13Tch, 14Ff) | CMB: +9, CMD: 26 | F: +10, R: +4, W: +6 | Init: +10 | Perc: +10 (lowlight) 56 | Speed 50ft | RAGE!!! 8/9 | Spell Points: 7/7 | Agile Feet 3/3 | Judgement 1/1 | Active conditions: Rage

After letting go of the mountain man, Drazan shifts into the alcove across from Istiel, and readies himself against what will likely be a bath in zombie gore.


LG Male Human (Tkoyah) Expert/Inquisitor 4 | HP: 39/39 | AC: 15 (11 Tch, 14 Ff) | CMB: +5, CMD: 15 | F: +8, R: +2, W: +11 | Init: +11 | Perc: +12, SM: +14 | Speed 40ft | Agile Feet: 8/8 | Spells: 6/9 self 2/5 staff | Judgement 2/2 | Active Conditions None

Seeing that he himself is by the most damaged of all of them Oios grips Telowo's staff to him and mutters a prayer to Ayida-Wedu and Loco. But their blessing comes weakly to him.

Mechanics:

Using one point from staff and two actions to cure self.

Cure: 1d8 + 4 ⇒ (1) + 4 = 5


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Safely away from combat, Nat prays again, and the shining totem of Ayida-Wedu reappears, bolstering the group's weapons.

Mechanics:

Standard action to summon totem, move action to maintain it.

+2 damage for all allies


The zombies charge at Imix pushing against each other, teeth gnashing, claws slashing, but the small hallways constrain them. The first runs into the Suriname's shield, smashing into it like a veteran of the Palenque fields. One of the creature's ragged fingers finds its way under Imix's helmet, gouging the Suriname and drawing blood.

Mechanics:
attack, charge: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
damage: 1d6 + 3 ⇒ (4) + 3 = 7
attack: 1d20 + 6 - 5 ⇒ (8) + 6 - 5 = 9

==========
NEXT ROUND
==========

OOC:
PCs up! Imix, 7 damage and a fortitude save. The lead zombie has cover from Istiel and Drazan.

COMBAT MAP


LN Female Human Warrior 1/Monk (Unchained) 4 | HP: 50/50 | AC: 18 (17 Tch 15 Ff) | CMB: +11 CMD: 25 | F: +9 R: +7, W: +5 (+7 vs enchantment) | Init: +2 | Perc: +10, SM: +6 | Speed 40ft | Stunning fist: 4/4 | Ki: 4/4 |SP:5/5 | Dream (+2 stealth or swim): 1/1| Active conditions:

Istiel drops her javelin as the undead slams into Imix's shield. Her fist is thrown over Imix's shoulder and into the zombie's decaying face as many times as she can manage.

mechanics:

Swift action: Activate Dragon Style

Free action: Drop Javelin

Action 1,2,3: Attack nearest zombie.

unarmed strike attack 1, dragon style first attack: 1d20 + 8 ⇒ (11) + 8 = 19

damage 1, dragon style first attack, war totem: 1d6 + 13 + 3 ⇒ (3) + 13 + 3 = 19

------------------

unarmed strike attack 2, flurry of blows: 1d20 + 8 ⇒ (5) + 8 = 13

damage 2, war totem: 1d6 + 9 + 3 ⇒ (5) + 9 + 3 = 17

-------------------

unarmed strike attack 3, second attack action: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11

damage 3, war totem: 1d6 + 9 + 3 ⇒ (4) + 9 + 3 = 16

-------------------

unarmed strike attack 4, third attack action: 1d20 + 8 - 10 ⇒ (4) + 8 - 10 = 2

damage 4, war totem: 1d6 + 9 + 3 ⇒ (3) + 9 + 3 = 15


NG Female Human (Tooyah) Incanter 3/Expert 1 | HP 5/29 | AC 16 [T 12 FF 14] | CMB +0 | CMD 12 | F: +3 R: +4 W: +8 | Init: +2 | Perception +8, SM +8 | Spell Points 16/day | Active Conditions: none

Nat grits her teeth, maintaining the totem by force of will while she directs the healing light to flow towards the injured Suriname.

Beads of sweat start to appear across her brow and at the nape of her neck; she's never had to channel this much power before.

Mechanics:

Move action: concentrate to maintain Totem

Standard action: Cure Imix

Cure: 2d8 + 3 ⇒ (7, 8) + 3 = 18

13 spell points used, 3 remaining

Imix:

You get 18 hit points back. Also, if you need to, you can re-roll the Fort save. Let me know if you do though as it will cost me another spell point.

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