The king is dead! In the Varisian port city of Korvosa, the death of a monarch leads to chaos, and only the PCs can hope to save the city from its own darkest tendencies. As the rule of the young queen grows more and more draconian, it's up to a band of bold adventurers to stop the spread of tyranny before all of Korvosa is crushed beneath her iron fist.
In the Curse of the Crimson Throne Adventure Path, the heroes delve into the depth of urban adventure in order to stop riots, combat a plague, root out organized crime, and rescue political prisoners before escaping to the harsh badlands of the Storval Plateau, where only the friendship of the barbaric Shoanti and a weapon drawn from the heart of a gothic castle can give them the strength to return and depose the evil queen once and for all.
EDGE OF ANARCHY
Part One: Haunted Fortunes
The PCs are gather together in the home of a Varisian fortune teller called Zellara, whose son was murdered by a lowlife thug called Gaedren Lamm. Each of the PCs has their own reason to want Lamm dead or behind bars. They track Lamm down to an abandoned fishery on Westpier 17.
Breaking inside, the heroes disable most of Lamm's goons and persuade the rest to seek employment in a less hazardous environment. Caedric triggers a trap set by Lamm's pet alchemist and ends up with a face full of acid and broken glass. Pursuing the alchemist into the sub-level below the fishery, the PCs find and confront Lamm in his lair. Elegad punches the alchemist out cold while Mirian and Kimiko deal with Lamm once and for all.