Psilacetin's Solo Spectacle

Game Master Psilacetin

Provision Points: 28
Survivors:
Special - Aubrin the Green, Jett, Oreld (unconscious)
Commoners - 7
Warriors - 0
Experts - 0
Aristocrats - 1
Adepts - 2


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CN Female dhampir magus 2 [CURRENTLY 1 WIS DAMAGE] | hp 10/15 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +2 | Necro pool 4/5 | Init +1 | Percep +1

Ulmah will grab the notes on the stump remover, and will make a mental note for now of the possible crafting materials.

Then she'll check the trapdoor for traps Perception: 1d20 + 5 ⇒ (13) + 5 = 18
and if she sees nothing, will open the trapdoor and go down.


The basement door doesn't seem to be trapped, but it is blocked. After a knock and a few words, the survivors underneath unblock it. "What's happened? Oreld locked us down here to protect us, is he alright?" All in all, six people make it out of the basement, along with a decent amount of provisions from Oreld's stores. 2 adepts, 4 commoners, 10 provision points


CN Female dhampir magus 2 [CURRENTLY 1 WIS DAMAGE] | hp 10/15 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +2 | Necro pool 4/5 | Init +1 | Percep +1

"He's alive, but he's hurt. If any of you have healing available, use it on him, otherwise I'll call Aubrin in from outside to deal with him. Grab any provisions you can carry, we're getting out of town and will need to survive in the wilderness. Let's go, right now."

After the new survivors, plus Aubrin, heal up Oreld, Ulmah starts directing the group towards the Trading Company.

I was considering pausing to make a skeletal orc "pet" to aid me, but I will wait until we're out of town 1) because I'd rather not scare off any of the villagers and 2) I might find something better to raise once we're out there.


Aubrin manages to bring Oreld back to consciousness, "Hah! Who'd have thought I'd be doctoring the town's doctor?" Oreld responds to this comment with a steely glare, "For the last time, I am NOT a damned doctor." Of course, you know that Oreld is not only the closest thing Phaendar has to a doctor, but far too much of a perfectionist to let anyone else fill the role.

---

Once the heart of Phaendar, the Trading Company is now a scene of disarray. A handful of bodies, merchant and townsfolk alike, litter the yard, while two slaughtered goats and a dead horse fill the adjacent animal pen. Many fresh scratches and dents mar the trading post’s heavy wooden door, and a chair leg juts through one broken window. The double doors to the smithy stand open, revealing a large, still-glowing forge within.

During your approach, three hobgoblins, wounded and disoriented, stumble out of the smithy. One of them immediately throws a hot iron onto the roof of the trading post, where small flames begin to lick at the thatch rooftop.

Map on Roll20


CN Female dhampir magus 2 [CURRENTLY 1 WIS DAMAGE] | hp 10/15 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +2 | Necro pool 4/5 | Init +1 | Percep +1

"Stay back from them, and try to put that fire out if you can." Ulmah says to her allies. She enhances her scimitar using her innate magical power, then steps forward and swings at the front hobbie.
Using an arcane point to add +1
+1 Scimitar: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
damage: 1d6 + 4 + 2 ⇒ (4) + 4 + 2 = 10 plus hidden strike: 1d4 ⇒ 2


CN Female dhampir magus 2 [CURRENTLY 1 WIS DAMAGE] | hp 10/15 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +2 | Necro pool 4/5 | Init +1 | Percep +1

Bumpity-bump


CN Female dhampir magus 2 [CURRENTLY 1 WIS DAMAGE] | hp 10/15 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +2 | Necro pool 4/5 | Init +1 | Percep +1

Poke, poke, triple poke. Where'd ya go??


CN Female dhampir magus 2 [CURRENTLY 1 WIS DAMAGE] | hp 10/15 | AC 14, T 11, FF 13 | Fort +4, Ref +1, Will +2 | Necro pool 4/5 | Init +1 | Percep +1

Well, it's officially been a month since the GM last responded, so I guess I'm out of luck on this one. Very disappointing.

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