[PBP Gameday VII] Hmm’s Skitter Shot! (Inactive)

Game Master Hmm

Skitter Shot Maps


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"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: 1 Con damage.

"So close to victory! Just a little more of our ol' Get 'Em and Go!" Gazgiaz twirls in the half-light, mimicking the dance routine he once saw on the sidelines of a particularly violent Veskball match. Inspiring Word (8hp) to Quonx, Get 'Em on grey


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Gazigaz puts a Get 'Em on Grey, and heals Quonx!

★ --- ★ --- ★ --- ★

Round 2 / 3
Active conditions: Darkness (light from your suits extends only 10 feet.), 2 onyxes down!

Blue (DEAD)
Green (DEAD)
Purple (DEAD)

================================

Nako + AoO on Grey
Nechkin (-5)
Quonx

================================

Grey (Get 'Em!)
Pink (DEAD)
Red (DEAD)
Orange (DEAD)

================================

Gazigaz
Dakoyo (-4)
Xnouq


I am the tool of the GM

Click. Whirr.

BOTTING NAKO

Ember Flame Doshko AoO: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 4 ⇒ (2) + 4 = 6

"Nope, you don't get away from me!"


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COMBAT OVER!

The Vortex generates a new shadow creeper each round, but with both Nako and Nechkin in the mix, you cut the new creepers down as soon as they pop into existence.

Without the threat of constantly being bitten, Dakoyo is able to disable the remaining onyxes, and the shadow vortex dissipates as suddenly the room is flooded with starlight, with soft lighting along the floor to help people find benches. The observation deck is quite lovely!

★ --- ★ --- ★ --- ★

Perception:

Dakoyo: 1d20 + 9 ⇒ (20) + 9 = 29
Gazigaz: 1d20 + 5 ⇒ (14) + 5 = 19
Nako: 1d20 + 0 ⇒ (7) + 0 = 7
Nechkin: 1d20 + 0 ⇒ (19) + 0 = 19
Xnuoq: 1d20 + 5 ⇒ (7) + 5 = 12

Although it might be tempting to stay here a bit and admire the stars, everyone but Nako hears a familiar voice as you progress into the hallway. It's Nakonechkin! You guys have found him!

"Aaaaagh! You stup--" Smack! Whuff! Fssst! "--id MACHINES! You're worse than--" Smack! Splurrtt! Whirrr! "--skittermanders!"

The screaming appears to be coming from behind the door of the room marked, Spa.

It's right across from the stairs on the map.


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"Nechkin" Female NG skittermander spacefarer soldier 2 | HP 13/16 SP 15/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: none

"NAKONECHKIN!" Nechkin yells, relieved, "We heard you say skittermanders! Don't worry, we're allsix coming to help you! We're more relentless than this stupid AI!" Nechkin runs the short distance to the door as fast as she can, her six arms flailing wildly in an effort to generate more speed. In so doing, she hits the door with a resounding *thunk*, disorienting herself for a moment. As she regains her balance, she looks for a way to open the door. If it isn't barred, locked, or otherwise obstructed, she opens it. "And we'll take you to a better Spa! All of us are going to Silky's, and you're coming with us!"


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The door opens easily.

The tiled walls of this room are colored a soothing sea-foam green. Three cushioned tables occupy the center of the room, each with a plethora of mechanical arms ending in various nozzles, manipulator digits, and other implements. A series of chairs runs along the starboard side of the room, with apertures in the wall behind them. The air is humid and smells of sandalwood.

Gentle music and moisturizing steam pumps in through vents in the ceiling. Nakonechkin, the skittermanders' boss, is currently trapped on the central massage table, being kneaded and pummeled to a ridiculous degree. RELAX. The automated voice from the massage table states as it goops more massage oil on Nakonechkin's scales. BREATHE. Whomp! Splurttt! Thwack!

AH. NEW CLIENTS. YOU LOOK TENSE. COME IN.

"AAAAAaaaagh! Get me out of here, fuzzballs!" the vesk pleads as the machine starts painting his toe nails with glittery nail polish.

Perception:

Dakoyo: 1d20 + 9 ⇒ (19) + 9 = 28
Gazigaz: 1d20 + 5 ⇒ (5) + 5 = 10
Nako: 1d20 + 0 ⇒ (19) + 0 = 19
Nechkin: 1d20 + 0 ⇒ (1) + 0 = 1
Quonx: 1d20 + 5 ⇒ (17) + 5 = 22
Xnuoq: 1d20 + 5 ⇒ (16) + 5 = 21

Dakoyo, Quonx and Xnouq:
The tables' appendages look like they'll grapple anyone who comes into the room! You think you might be able to disable those robotic arms with engineering, though!


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"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Oh no! Nanonechkin!" Nako shouts in a panic. "Can I smash this table to save you? Only one way to find out!"

Str?: 1d20 + 4 ⇒ (10) + 4 = 14


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"Nechkin" Female NG skittermander spacefarer soldier 2 | HP 13/16 SP 15/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: none

"Super Nako-Nechkin-Nakonechkin-saving-table-SMASH!" Nechkin rushes up to help Nako smash the table.
Str? aid: 1d20 + 4 ⇒ (13) + 4 = 17


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Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

As Nako and Nechkin walk up to the table to smash it, Dakoyo yells out (probably too little too late) "No wait, don't get too close, the table will grab you!!! Someone good with mechanical things should shut it down!!"

Would be amusing if more of us got grappled, methinks!!!


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Massage Table Grapple vs Nako: 1d20 + 15 ⇒ (2) + 15 = 17

Massage Table Grapple vs Nechkin: 1d20 + 15 ⇒ (7) + 15 = 22

The massage tables to the left and right of Nakonechkin each attempt to grab a skittermander, but their mechanical arms are coated in perfumed massage oil and you slip right out this time!

NEW CLIENTS, WHY DON'T YOU CLIMB ON A TABLE AND RELAX? LET US MASSAGE YOUR CARES AWAY.

"Don't listen to 'em, Fuzzballs!" Nechkin shouts. "This is NOT a nice MASSAGE! No! Not the glitter!"

Your strength attacks would each have allowed you to connect with an arm. Are you using your doshkos to try to 'disable' the mechanical arms? If so, feel free to roll me damage, because I am amused.


"Nechkin" Female NG skittermander spacefarer soldier 2 | HP 13/16 SP 15/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: none

Doshkos do seem to be Nechkin's go-to problem solving tool :) She'll do whatever Nako does. If that's doshko damage then...
fire damage: 1d8 + 4 ⇒ (7) + 4 = 11


"Nechkin" Female NG skittermander spacefarer soldier 2 | HP 13/16 SP 15/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: none

"Don't worry, Nakonechkin, you make the glitter look great! You can still be a fierce warrior with glitter-nails. They can sparkle and catch the starlight to distract your foes before you smash them, all bigchop smashity crush!"


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Yeah! Glitter is so drift!" Nako grins, dodging the mech-arm. "Free Nakonechkin! Let's give 'em the doshko treatment!"

Fire damage: 1d8 + 4 ⇒ (5) + 4 = 9


"We're not clients, and we're not pets! Why can't this ship get anything right? Boss Nakonechkin says he wants out!" Quonx frets a little and then dashes into the room behind Nako and Nechkin. She stares at the nearest arm, trying to quickly understand the mechanism before it grabs her too.

Engineering: 1d20 + 12 ⇒ (3) + 12 = 15

We get points for effort, right?


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CLA-A-ANGGGGG!

Nako and Nechkin each hit the arm, and though it's made of pretty durable material, they do manage to damage it. The arm is not broken yet, but it does appear to be partially crumped in places. Unfortunately, all their doshko swinging distracts poor Quonx as she attempts to disable the table the first time.

Grapple Quonx?: 1d20 + 15 ⇒ (4) + 15 = 19

The swinging doshkos also clang against the arm attempting to grapple Quonx, and send it off-course!


"Xnouq" Male CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Alright little sister. Let me show you how we Allsix this." ever pompous as usual Xnouq walks up without a care in the world to the massage table holding Nakonechkin and begins to fiddle with the controls.

Engineering disable device: 1d20 + 12 ⇒ (5) + 12 = 17


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Massage Table Grapple: 1d20 + 15 ⇒ (3) + 15 = 18

Wow, those massage table arms must have been discombobulated by all the slashing of doshkos going around! They completely miss Quonx!

CLIENTS. PLEASE PUT DOWN THE TOOLS. HOW CAN YOU RELAX WITH THE SOUND OF ELECTRIC DRILLS?

LET'S ENJOY SOME GENTLE ZITHER MUSIC.

Unfortunately, Quonx is also slightly distracted to the slashing doshkos and grappling arms! He just barely fails to disable the arms! The sound of the zither music is completely drowned out by the yelling Vesk, slashing doshkos and raucous noise of power tools.

★ --- ★ --- ★ --- ★

The whole team can make their disabling attempts again!


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"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: 1 Con damage.

From just outside the door, Gazigaz dances from one foot to another anxiously. His eyes dart around through all the chaos hoping to find something, anything he can do to help. After a moment, he breaks out into a hopeful grin. Maybe if the computers can talk, they can listen too?

"Hey, super friendly computer! My friends and our boss would love to relax with you! But your arms are moving all fast and scary, and it's making us nervous. Would you mind calming down, please?"

Diplomacy: 1d20 + 9 ⇒ (7) + 9 = 16
Expertise die: 1d6 ⇒ 2


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Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

"Don't feel so bad, genetically-disadvantaged boss! You don't normally look very good but the glitter actually makes you look passable!" Dakoyo yells out to Nanonechkin.

Talking to his fellow skittermanders, he asks, "Any luck shutting down the table yet?

"Y'know, I once studied a civilization that worshiped massage tables as their gods. In the end, they were never able to call upon divine help from their gods because, I mean c'mon! Massage tables?!? However, their entire society was remarkably less tense than most other civilizations, so there's that....

But this massage table isn't really helping out with boss' propensity for tenseness, now is it? As the doctor, I prescribe getting him off that massage table and spending more time with US!!!"

Not sure what Dakoyo can do to help the situation but I'm certainly laughing at this encounter with the invincible massage table. I'm on the verge of rooting for the massage table to win!!


"Xnouq" Male CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Hmm, that didn't work. Wow, ok sister sorry I doubted you like that. Mayhaps we should try again. Say together?" Xnouq begins working away again notably making louder electrical feeling noises and sounds... with his mouth.
Engineering disable device: 1d20 + 12 ⇒ (9) + 12 = 21


Quonx ducks nimbly under the arm that’s trying to grab hold and then her face lights up at Xnouq’s suggestion. “Yes! Together! That always works better!” She proceeds to stand by his side and hand him tools as needed.

Engineering aid: 1d20 + 12 ⇒ (5) + 12 = 17


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Gazigaz, although there's no way to reason with these tables, I'm happy to have you serve as a distraction -- thus aiding your teammates!

NEW CLIENTS, OUR ARMS ARE PROGRAMMED IN 158 RELAXATION TECHNIQUES. IT IS ILLOGICAL TO FIND THEM ANYTHING OTHER THAN SOOTHING.

Meanwhile, Xnouq manages to disable the arm on the central table, releasing Nakonechkin! The fatigued and glittered Nakonechkin crumples to the floor and crawls into the hallway, where he collapses at Dakoyo's feet. He looks bruised, battered and just plain exhausted. "Never getting a massage again," he mumbles.

However the arms on the other two tables are still available!

Targets in Room:
1 - Nako
2 - Nechkin
3 - Quonx
4 - Xnouq

Targets?: 2d4 ⇒ (4, 4) = 8

Grapple+Gazigaz Distraction: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
Grapple+Gazigaz Distraction: 1d20 + 15 - 2 ⇒ (18) + 15 - 2 = 31

Xnouq gets missed by one arm, and grappled by another! Xnouq, you can make an escape attempt with acrobatics, or you can attempt your engineering while grappled. Everyone is up! Remember, Nako and Nechkin that you have your own special disabling tools as well!


Quonx lets out a cheer when Nakonechkin drops free. "Boss! It's good to see you. If you wanted a massage, you could have just told us! I'm sure we could do a better job than this old machine."

She watches the arm grab hold of Xnouq and gulps, certain that she'll be targeted next. She hurries to disable the arm on the nearest side.

Engineering: 1d20 + 12 ⇒ (19) + 12 = 31

Having seen one successfully taken out already, Quonx is able to figure this one out much faster.


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Quonx disables the arm on Xnouq, freeing her comrade!


I am the tool of the GM

Click. Whirr.

BOTTING TEAM DOSHKO's DISABLING ATTEMPTS

Nako and Nechkin enthusiastically slash at the remaining arm, but get in each other's way!

Ember Flame Dosko: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Ember Flame Dosko: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d8 + 4 ⇒ (1) + 4 = 5


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Now you have a choice: do you keep disabling the final machine, or do you all evacuate to the hallway and move on?

Nakonechkin groans near Dakoyo's feet. “Quasar's light, that machine nearly massaged me to death! Thanks fuzzballs, you saved my tail.” Nakonechkin snorts. “We aren't done here, though! If you're up to it, you should head to the bridge and see if we still can't bring this hunk of junk home. Trendsetter will probably fork over a sizeable chunk of credits to keep this quiet.”


"Nechkin" Female NG skittermander spacefarer soldier 2 | HP 13/16 SP 15/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: none

Nechkin would like to go to the bridge, unless Nako attacks the machine again, in which case she will do so too. She's really enjoying this twin thing ;)


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"What do you mean head to the bridge? I was just getting warmed up!" Nako puts all six hands on the doshko and leaps up to deliver a piledriver doshko attack.

Ember Flame Doshko SMAAASHHH: 1d8 + 4 ⇒ (3) + 4 = 7


"Xnouq" Male CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Wouldn't be surprised if all of us were from the same brood ;)

Xnouq starts looking about the room seeing that Nakonechkin is free and nothing else needs fixing in the room he will start to head out of the room. Looking over his shoulder he wonders if anyone else is following then sees Nako go at the Table with mad abandon.

"There are better ways to do that. Nako." Xnouq stands back knowing that Nechkin will be following right behind with her Dashko.


"Nechkin" Female NG skittermander spacefarer soldier 2 | HP 13/16 SP 15/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: none

"Yeah, let's get this machine that made Nakonechkin mad! Double piledriver twin meteorsmash!"

Ember Flame Doshko: 1d20 + 7 ⇒ (11) + 7 = 18
Ember Flame Doshko: 1d8 + 4 ⇒ (4) + 4 = 8

"Do you want to help more too, Quonx?"


"Xnouq" Male CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"When orbiting Absalom." the little Purple Skittermander rushes forward and attempts to disable to wacky, wailing, mechanical arms.

Engineering: 1d20 + 12 ⇒ (2) + 12 = 14


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Grapple!: 1d20 + 15 ⇒ (1) + 15 = 16

The machine arm swings so wildly it's not certain whom it was trying to grapple!

BUT I COULD HAVE MADE YOU ALL SO RELAXED...

SMASSSHHH! Spro-oi-oinggggg!

The machine makes one last protest as Nako and Nechkin pile on more damage to it, and the last massage table falls apart in a pile of bits.

★ --- ★ --- ★ --- ★

Nakonechkin looks too exhausted to continue, so you escort him back to the other passengers. "You should have seen me fighting that massage table! And these fuzzballs here helped, getting me away from that nasty machinery!"

Then he turns back to all of you. "Fuzzballs, I'll be here on the comm unit, available for advice if you need me! Stay safe out there, that AI is nuts."

★ --- ★ --- ★ --- ★

THE BRIDGE

The door to the bridge is locked! Does anyone have engineering to open it?


"Xnouq" Male CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Having survived the horrible onslaught the message tables brought on Xnouq is happy for a more mundane task involving his engineering expertise.

He looks over the door thinking Yup, it's a door. Yup, it's locked.

He pulls out his engineering kit and goes about dismantling the lock.

Engineering: 1d20 + 12 ⇒ (12) + 12 = 24


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When the door is unlocked, it automatically hisses open. Consoles and monitors line the walls and the ceiling of this small bridge. Viewscreens show various angles of space just outside the exterior of the ship, and displays note the ship's oxygen levels, internal temperatures, power output, hull strength, and the status of other systems.

But more problematic is the person sitting in the pilot's seat. He's wearing a crew uniform, but looks at you with vacant eyes as it raises an integrated static arc pistol. "BRAAAIIIIINNSS!!"

There's a picture of him on the map.

Mysticism 18 'Why is it saying BRAAIIINNSS?':
This is a cybernetic zombie! It's a combination of an undead and a cyborg. Good thing they're vulnerable to electricity, but flaming doshkos work well too.

Mysticism 23 'Even More BRAAIIINNSS!':
Watch out! When they die, they self-destruct and EXPLODE!

Who Goes First?:

Dakoyo: 1d20 + 1 ⇒ (4) + 1 = 5
Gazigaz: 1d20 + 2 ⇒ (13) + 2 = 15
Nako: 1d20 + 5 ⇒ (19) + 5 = 24
Nechkin: 1d20 + 5 ⇒ (17) + 5 = 22
Quonx: 1d20 + 2 ⇒ (3) + 2 = 5
Xnuoq: 1d20 + 2 ⇒ (10) + 2 = 12

BRAAIIINNSS: 1d20 + 4 ⇒ (1) + 4 = 5

★ --- ★ --- ★ --- ★

Round 1
Active conditions: None

Nako
Nechkin
Gazigaz
Xnouq

================================

BRAAIIINNSS

================================

Quonx
Dakoyo

================================


"Nechkin" Female NG skittermander spacefarer soldier 2 | HP 13/16 SP 15/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: none

Nechkin beams, overjoyed by the praise she has received from Nakoneckin. She decides to take advantage of the situation, "Does this mean we can do a mock battle when we get back to the ship? A realtrue one, where you don't pull your punches? C'mon, you won't hurt me! We beat the bad AI that defeated you, and I think that's plenty to prove myself!"

But when the door opens, revealing the vacant-eyed pilot who is trying to shoot her friends, Nechkin rushes into battle. "You can answer me later, Nakonechkin. I need to help! HYAAAAA! Rolling Fuzzball SuperCharge!"

Time for (what else?) another of her trademark doshko attacks :)
dosko: 1d20 + 7 ⇒ (8) + 7 = 15
damage: 1d8 + 4 ⇒ (3) + 4 = 7


Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

Previously...

"How ya doing there boss? Here, this oughta make you feel better!" Dakoyo casts mystic cure on Nakonechkin.

And currently...

Mysticism: 1d20 + 12 ⇒ (14) + 12 = 26

"Everyone, That's a cybernetic zombie and weak to electric attacks! But watch out, it explodes when it goes down!"

Do I know if it has any intelligence and is therefore susceptible to mind thrust?


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 5/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: 1 Con damage.

"Weak to electric, huh? Sounds like my cue! Super Skitter Rescue Squad, Go!" Get 'Em active

Static arc pistol: 1d20 + 5 ⇒ (9) + 5 = 14
Electric damage: 1d6 ⇒ 2


"Xnouq" Male CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"What is that thing... oh a cybernetic Zombie." Xnouq starts jumping in place clapping all six like and then starts to rattle off."Does this mean I can work on it!?! CAN I TRY AND DISABLE HIM!?!?!?! What parts does he have!?!"

Xnouq ever new ways to use his Mechanical know how rushes forward through the group pulling his Mechanics tools from his belt and sees what he can do.

Engineering, Disable Cybernetic Zombie: 1d20 + 12 ⇒ (9) + 12 = 21


I am the tool of the GM

BOTTING NAKO

"Yeah, that zombie might hurt our friends! Let's help!"

All Twelve Ember Doshko time: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


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Dakoyo knows that the cybernetic zombie is both mindless and unliving... Alas, mind thrust cannot be used on it!

Nechkin rushes forward to attack the cyberzombie, only hitting because of the Get 'Em! Gazigaz follows up with an electrical attack!

Bzzzzzzt!

The cybernetic zombie twitches as he's hit.

Then Nako follows up with another flaming doshko!

Xnouq, it's moving too fast for you to disable --- it's not helpless -- and engineering takes too long in combat. But you do see some weak areas! You know that it's already about halfway down. Do you want to take a shot with your laser? I'm giving you back your action!

★ --- ★ --- ★ --- ★

BRAAIIINNSS gets to attack!

Target?: 1d3 ⇒ 3

He slams Nechkin!

Slam!: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

★ --- ★ --- ★ --- ★

Round 1
Active conditions: None

Nako
Nechkin (-9)
Gazigaz
Xnouq (2 actions)

================================

BRAAIIINNSS (-20, Get' Em!)

================================

Quonx
Dakoyo

================================

The whole party is up!


"Nechkin" Female NG skittermander spacefarer soldier 2 | HP 13/16 SP 15/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: none

The force of the electric attack makes Nechkin's fur stand on end. "Whoa, nice shock!" I don't have an electric weapon, but I've yet to meet someone who can stand up to my doshko. Drum roll please..." She taps the fingers of two of her hands on her arm-mounted drums, then brings her dosko up for another swing!

doshko: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
fire damage: 1d8 + 4 ⇒ (7) + 4 = 11


Aramesh Maageri agender CG medium monstrous humanoid envoy 6 grifter | SP 12/36 HP 39/39 | RP 7/7 | EAC 16; KAC 17 | Fort +2; Ref +7; Will +6 | Init: +6 | Perc: +9, SM: +10 | Speed 30 ft, fly 20 ft (Ex) | Active conditions: none

"Good job with the smash smash!!" cheers Dakoyo!!

Dakoyo does what he can to contribute, attempting to telekinetically throw little bits of cybernetic augments that fell off the zombie flying back at it!!

Telekinetic projectile vs KAC: 1d20 + 2 ⇒ (5) + 2 = 7
Bludgeoning Damage: 1d6 ⇒ 3


"Xnouq" Male CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Nah its fine I was playing to characters Nature I will take the loss of action.

"Will you... Hey I am tryi... Stop Moving! Gah fine then."

Xnouq now frustrated he cannot tinker with the Cybernetic Zombie looks around takes a step back draws his rifle and fires at the uncooperative thing.

azimuth laser rifle: 1d20 + 4 ⇒ (5) + 4 = 9
Fire Damage: 1d8 ⇒ 5


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 18/18 | RP 5/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Smash smash? Did you say smash smash?! Okay!" Nako winds up another slam of her doshko.

Doshko smash: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 91d8 + 4 ⇒ (5) + 4 = 9


Quonx calls out to her twin with wide eyes, "Remember, it explodes!"

Seeing that the group is trying to bring down the zombie, she draws her own laser rifle and fires a shot.

Attack: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Fire damage: 1d8 ⇒ 3


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Nechkin smashes the cyberzombie! Dakoyo, Xnouq, Nako and Quonx all miss!

I'll bot Gazigaz on the break of my real-life game, later tonight.


"Xnouq" Male CG skittermander scholar mechanic 2 | HP 14/14 SP 12/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Wait!! It expLODES!!!" Xnouq begins smiling wildly. "I have to see this! Right sister! Imagine what we can learn from it!


I am the tool of the GM

BOTTING GAZIGAZ

"Get 'em!"

Static Arc Pistol+Get 'em: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d6 ⇒ 6

Bzzzzzzzzzt!

Gazigaz takes aim at the Cybernetic monstrosity and destroys it!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

KA-BOOOOOM!!!

Xnouq, Nako and Nechkin are in the midst of cybernetic zombie explosion!

KA-BOOM!: 1d6 + 3 ⇒ (6) + 3 = 9

Halve this with a DC 12 Reflex Save!


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

Exploding bits of zombie keep falling all around you. In addition to ick and computer parts, an intact name badge lands at your feet. It reads, 'Kenjaro Chidi -- Chief Engineer.'

Examining the computer consoles and controls here on the bridge reveals that all these terminals have been locked out. You suspect that the only place where you can override these controls will be on the engineering deck on the lower level. While you are making your examinations, all of a sudden all of the computer consoles switch to show a revolving Trendsetter Enterprises Logo. The serene female voice from earlier speaks to you.

“Perhaps you aren't really someone's escaped pets after all. Then you are new passengers? You must be aboard the Emerald Empyrean to relax! That's the only reason for anyone to be here! I know, because I am M2, and I know EVERYTHING."

Then she pauses and remarks in a conversational tone, "Unless… if you aren't here to relax, then you are an impediment to the relaxation of my true passengers, and you must be eliminated!”

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