Night of the Werewolf (Inactive)

Game Master Kinetic_cards


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HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

He's right in front of you!


DM

It's Quinn's turn.


Female Aasimar Urban Druid 9

"Then get him off me! I am not fleeing from a mindless slave!"

Anger, mild panic, whatever that was back at the entrance to the tower... what's happening to me?


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Quinn's bow begins to vibrate at the presence of the undead Ludo. The monk feels the bow's hatred towards the creature.

Quinn sees Ludo's attack on Lady La Sireene which angers the monk. He takes a 5 foot step to the right and responds in kind.

Using Improved Precise Shot.
Bow Undead Bane giving extra bonus +2 and 2d6 damage.

Flurry of Arrows #1: 1d20 + 16 + 2 ⇒ (6) + 16 + 2 = 24
Flurry of Arrows #2: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26
Flurry of Arrows #3: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Flurry of Arrows #4: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18

Arrow Damage #1: 1d8 + 7 + 1d6 + 2d6 ⇒ (2) + 7 + (4) + (3, 1) = 17
Arrow Damage #2: 1d8 + 7 + 1d6 + 2d6 ⇒ (8) + 7 + (5) + (4, 5) = 29
Arrow Damage #3: 1d8 + 7 + 1d6 + 2d6 ⇒ (2) + 7 + (3) + (2, 6) = 20
Arrow Damage #4: 1d8 + 7 + 1d6 + 2d6 ⇒ (1) + 7 + (5) + (3, 5) = 21


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

knowledge(religion) re mohrg: 1d20 + 12 ⇒ (19) + 12 = 31


Female Aasimar Urban Druid 9

Knowledge(Nature) re Derhii: 1d20 + 14 ⇒ (8) + 14 = 22

Thanks for reminding me, mad man. :)


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Glad to do it. And thanks for reminding me about...
Knowledge(nature re: Derhii): 1d20 + 6 ⇒ (8) + 6 = 14


DM

The first two arrows splotch! into the mohrg's exposed intestines. The third arrow, with a krunch!, embeds in its empty right eye socket. The fourth arrow hits one of the ribs and clatters away.

Ludo (mohrg) takes 66 damage.

@Blackacre:
Ludo defeated his opponents, but was killed by the apes. He rose as a mohrg due to all his crimes and murders in life. He likely retains some of his old memories. You know that mohrgs are powerful undead. They can melee and have a paralyzing tongue attack. If it kills anyone, they'll rise immediately as a fast zombie under its control!

As for the apes, they're pretty straightforward. Big sword, big fists, big wings... You don't want them landing on you. Look out beloowww!

@La Siréene:
Your keen observations of nature pay off. This is a troop of flying gorillas (1 male, 2 females)...because in this future these exist...which have created a roost, perhaps some sort of sanctuary, in an abandoned hall of a castle. You look around. In addition to swords, the apes carry javelins too, and probably deliver a mean attack from the air.

@Caromarc:
You saw the mohrg attempt to paralyze La Siréene, so you know about that ability. And its appearance makes it reasonable to conclude it is undead. Apart from that, there isn't much more aside from what Ianez said about victims rising as undead thralls.

As for the apes, they're pretty straightforward. Big sword, big fist, big wings... You don't want them landing on you. Look out beloowww!

It's Blackacre's turn.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

What did they say?:
If you have any poo... fling it now!


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre 5' steps to the other side of La Sireene (J8), focuses Ragathiel's vengeance on the foul creature that was once (will once have been?) Ludo (bane(undead) swift action), and fires each barrel of his pistol.

attack 1 vs touch (cartridge: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
damage 1: 1d8 + 2d6 ⇒ (8) + (4, 5) = 17

attack 2 vs touch(silver): 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
damage 2: 1d8 + 2d6 - 1 ⇒ (7) + (1, 5) - 1 = 12


DM

The first shot blows out the mohrg's elbow, sending the radius and ulna and hand wheeling through the air, landing on the ground several yards away. The second shot shatters a hip bone.

Ludo (mohrg) takes 29 damage (and is looking in bad shape).

It's Phoebe's turn.


NPC

Phoebe leans around Ianez and watches the fight. "Here, this might help." She taps Ianez lightly on the arm and casts guidance.

It is Derhii #2's turn.


DM

One of the gorillas beats its vulture-like wings and takes to the air (to M-5/M-6/N-5/N-6). It hovers (at 20 ft), big finger-like toes hanging over your heads, and hurls a javelin! The spear strikes the ground between Blackacre and Sandru, but misses both of them.

It's Sandru's turn.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Not one for loose end-trails, I bear down on what used to Ludo with sword and shield. Cutting the fiend down, I roar in defiance... Challenging the beast's above!

Attack 1: 1d20 + 12 ⇒ (14) + 12 = 26
Damage: 1d6 + 2d6 + 4 + 1 ⇒ (5) + (2, 2) + 4 + 1 = 14
Vicious to Sandru: 1d6 ⇒ 5

Attack 2: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 2d6 + 4 + 1 ⇒ (1) + (5, 4) + 4 + 1 = 15
Vicious to Sandru: 1d6 ⇒ 6

Was second attack needed?


DM

@Sandru - Nope, the first attack did the job. But also, did you move and do a full round attack?

It is Derhii #1's turn.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

Was only a 5-ft Step away.


DM

Another gorilla raises its sword, hammers its fist on its broad chest, and bellows. It flaps its wings and descends to the floor, next to the members of your party at the front of the room (to H-6/H-7/I-6/I-7). The large primate scoops up the druid in its free arm. Her blonde hair goes flying as the beast flings her over its shoulder!

Derhii #1 and La Siréene both gain the grappled condition.

It is Caromarc's turn.


Per +11

With a shouted "Unhand that lady, Sir!" the Manservant blurs forward, racing around the hulking gorilla-thing that has grabbed La Siréene

mechanics:

to G7 (mutagen, expeditious retreat)
Melee +1 scythe+mutagen+flanking: 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23 target is grappled, so -4 dex damage+sneak attack: 2d4 + 19 + 2d6 ⇒ (3, 4) + 19 + (4, 1) = 31
knowledge:nature: 1d20 + 11 ⇒ (18) + 11 = 29


STATUE:?? BODY: 16/20 HP HP Per +11

Elspeth readies a counter-charge on the remaining gorilla-bat.
charge gorilla when it comes within 40ft range


Male Human Wizard 9 (Teleport) Perception +8

Caromarc steps to F15 and starts to breach the barriers between this world and the next Summon Monster IV


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

As the gorilla-bird reaches for the Druidess, I lash out with my blade.

AoO, Attack: 1d20 + 12 ⇒ (11) + 12 = 23
AoO, Damage, vicious: 1d6 + 2d6 + 4 + 1 ⇒ (4) + (2, 5) + 4 + 1 = 16
Sandru Damage, vicious: 1d6 ⇒ 4


DM

The winged ape screeches as it is smashed between the two powerhouses!

Derhii #1 takes 31 damage, and additional 16 damage.

It is Ianez's turn.

(ETA: meant to also include that Ludo (mohrg) is dead.)


DM

@MM:
Attack monstrous humanoid...inflict damage...input new data...processing...readout...

This is a troop of flying gorillas (1 male, 2 females)...because in this future these exist...which have created a roost, perhaps some sort of sanctuary, in an abandoned hall of a castle. You look around. In addition to swords, the apes carry javelins too, and probably deliver a mean attack from the air.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

The archaeologist calmly unloads a fusillade of arrows at the third of the gorilla creatures.

Arrow #1: 1d20 + 8 ⇒ (12) + 8 = 20
Arrow #2: 1d20 + 8 ⇒ (13) + 8 = 21
Arrow #3: 1d20 + 3 ⇒ (17) + 3 = 20

Arrow #1 damage: 1d6 + 7 ⇒ (3) + 7 = 10
Arrow #2 damage: 1d6 + 7 ⇒ (2) + 7 = 9
Arrow #3 damage: 1d6 + 7 ⇒ (5) + 7 = 12


DM

The third gorilla, still up on its roost, roars in outrage and its eyes go bloodshot with rage.

Derhii #3 takes 31 damage.

It's Derhii #3's turn.


NPC

FIRST WAVE OF SKELETON MINIONS DEFEATED. BATTERY NEEDS NEW CHARGE.

The Eternity Bracer flares blue and starts sparking. A current of black-violet electricity zaps the length of Quinn's body!

"Excellent!" enunciates Volst's mouth triumphantly.

Quinn, make a Fortitude save.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre had taken a 5' step to J8 to get a clear shot at Ludo, so I should get an AoO against Derhii #1 as well, no?

pistol whip AoO if my logic above is correct: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
possible AoO damage: 1d4 + 4 ⇒ (1) + 4 = 5

Looks like it's pretty much academic.

At the sight of the bracer zapping Quinn, Gaston grits his teeth and slaps his right hand against his forehead.


DM

The third gorilla advances on Ianez (to K-11/K-12/L-11/L-12), to retaliate against his attack. It throws a javelin, which whizzes by his head, but lands astray.

Round 2:

It's La Siréene's turn.


NPC

"Ouch!" cries Volst. "Stop that!"


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Fortitude Save: 1d20 + 11 ⇒ (7) + 11 = 18
Quin qrits his teeth as he feels the sting of the new bracer on his forearm. The monk digs deep inside, using his many years of training, to push the shadowy pain aside. Then, the monk looks over to Gaston and says, "Don't worry about me. I will endure. Pay attention to the battle at hand."


Female Aasimar Urban Druid 9

It's trying to hold me? Speaking of mindless...

"Alright, this silliness ends here."

La Siréene reaches over and touches the ape’s neck, throwing a figurative wrench into its nervous system.

Concentration Check, DC 15+CMB: 1d20 + 17 ⇒ (15) + 17 = 32
Dazing Touch: 1d20 + 5 ⇒ (9) + 5 = 14 Remember, the Derhii has -4 Dex from the Grappled condition.

La Siréene extricates herself from her wannabe capturer, and calmly walks into cover at G-9.

That was satisfying. Too bad about the lost- the spell is left. I can feel it. It didn't dissipate and ebb away, unfinished, it’s still in me, bidding its time, wanting to be cast. Interesting...


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

Guess it's Quinn's turn

The Zen Archer monk takes a 5 foot step north and fires two arrow at D3 then fires his last two at D1.

Using Deadly Aim - -2 to hit for +4 damage

Flurry of Arrows #1: 1d20 + 16 - 2 ⇒ (8) + 16 - 2 = 22
Flurry of Arrows #2: 1d20 + 16 - 2 ⇒ (16) + 16 - 2 = 30
Flurry of Arrows #3: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Flurry of Arrows #4: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22

Arrow Damage #1: 1d8 + 5 + 1d6 + 4 ⇒ (6) + 5 + (6) + 4 = 21
Arrow Damage #2: 1d8 + 5 + 1d6 + 4 ⇒ (2) + 5 + (2) + 4 = 13
Arrow Damage #3: 1d8 + 5 + 1d6 + 4 ⇒ (2) + 5 + (4) + 4 = 15
Arrow Damage #4: 1d8 + 5 + 1d6 + 4 ⇒ (8) + 5 + (5) + 4 = 22


DM

Quinn's survival instinct spares him...barely. His nerves act on their own accord, shut out pain, and resist the life drain. The violet-black current is repelled away from him.

It redirects towards 1d6 ⇒ 6 Phoebe Strange!

Phoebe takes 1d6 ⇒ 6 damage.


NPC

"AAAACK!" Phoebe yelps, her hair standing on end, and her fingers momentarily spasming.


DM

The first gorilla sees the pinwheel of light from La Siréene's touch. The half-elf fells it with some well-timed arrows. The monster rocks back and forth, and with a groan slumps to the ground.

Quinn wheels like a turret, and fires two more arrows at the gorilla nearby still in the air. The beast is too large and clumsy to evade. With three of Ianez's arrows and two of Quinn's sticking out of its bulk, its eyes roll back in the head, and it crashes to the ground, causing the floor to shudder!

Derhii #1 and Derhii #3 are dead.

It is Blackacre's turn.


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre turns, stuffs a paper cartridge into each barrel of his pistol, and takes aim at the remaining derhii...

attack 1 vs touch AC, 35' away: 1d20 + 10 - 2 ⇒ (18) + 10 - 2 = 26
damage 1: 1d8 ⇒ 8

attack 2 vs touch AC, 35' away: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24
damage 2: 1d8 ⇒ 8


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DM

The ape flinches twice, stoically taking each bullet. It curls its lip at Blackacre and growls.

Derhii #2 takes 16 damage.

It's Phoebe's turn.


NPC

Phoebe reels from the necromantic shock. She crouches, puts her fists up, and takes a defensive position.

It's Derhii #2's turn.


DM

The ape bellows a war cry! It pulls in its wings, and swoops down in an aerial charge, sword held aloft (charge to K-5/K-6/L-5/L-6). The beast slams into Sandru like an avalanche, bringing its blade down in a chop!

Sandru takes 15 damage.

It is Sandru's turn.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I turn in time to raise my shield and see the beast's great blade put a chink in it, pass within a hair's width from my nose and scrape down my chest...

I need to end this.

Dropping my shield, I raise my own blade and rage !GRROOOOOAR!!!

Attack 1, cutlass, 2-h, pa, rage: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
Damage 1, cutlass, 2-h, pa, rage: 1d6 + 9 + 1 + 2d6 + 6 ⇒ (2) + 9 + 1 + (1, 5) + 6 = 24
Attack 2, cutlass, 2-h, pa, rage: 1d20 + 7 - 2 + 2 ⇒ (11) + 7 - 2 + 2 = 18
Damage 2, cutlass, 2-h, pa, rage: 1d6 + 9 + 1 + 2d6 + 6 ⇒ (5) + 9 + 1 + (1, 5) + 6 = 27

Crit Confirm 1, cutlass, 2-h, pa, rage: 1d20 + 12 - 2 + 2 ⇒ (2) + 12 - 2 + 2 = 14
Crit Damage 1, cutlass, 2-h, pa, rage: 1d6 + 9 + 1 + 2d6 + 6 ⇒ (4) + 9 + 1 + (2, 6) + 6 = 28

vicious 1 vs Sandru: 1d6 ⇒ 3
vicious 2 vs Sandru. if Crit doesn't end it: 1d6 ⇒ 6


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DM

The winged gorilla raises its arm to grab Sandru's cutlass...a fatal mistake. This leaves its tender underbelly exposed. The fighter cleaves into the muscular gut! His second attack is almost merciful. The primate twists to the side. Its eyes go blank as it drops to the floor.

Crit unconfirmed. Derhii #2 takes 51 damage, and is dead.

Sandru takes 9 damage (vicious).


DM

A search through your defeated opponents' possessions reveals the following -

Ludo:

1 pinch of Void Dust
1 Word bottle

The derhii:

1 set of Dragonbone divination sticks
1 Bottled Yeti fur
1 War Paint of the Terrible Visage

2,700 gold and jewels

* items listed in Ultimate Equipment (in Pathfinder Reference Document *link*)


Male Human Wizard 9 (Teleport) Perception +8

"Gather quickly and let's move before the Baron draws upon Quinn again."
Caromarc speaks quickly as glowing lights manifest around him
Summon 1d3 + 1 ⇒ (1) + 1 = 2 lantern archons. Can I assume the way to the next level is not visible?


DM

Right, not quite yet.


HP 56/88 Male Half-Orc Barbarian 1/Unbreakable 2/Rogue 6

I move from the dead heap of flesh to check on Phoebe, picking her up. I pass what life energy I can, knowing my ability is feeble. Perhaps warmth or a bit of comfort, if not healing.

Copper, next time you take it like a man... Some can't afford the burden. A deal was struck, live by it... Law-man.


NPC

"You don't know what you speak about" says Volst's mouth. "I built that feature into the bracers. Quinn can't help it, he adheres to the deal in that he's our default option. However, any wearer's body automatically resists the life drain each time it occurs (although this becomes harder to do each successive time).* If successfully so, I added a failsafe. It finds a random target.

"Genius, really, if I do say so myself." The mouth smiles.

* The Fort save DC increases by 1 each time.


DM

Now that the battle has ended, you all notice a stately-carved, stone, spiral staircase at one side of the room. Tabards, thick with dust, but once the deep red color of wine, hang decoratively from the side of the stairs. They don't bear a crest or any identifying symbols. The stairs lead up to a whimsically carved door, high up on the wall, near the ceiling.


Male Half-Elf Zen Archer Monk 8 / Mage 1
Info:
HP:49/80, AC:26, Saves F+11, R+11, W:+18, Speed:50, Perc:+20

"Looks like I made a deal with a devil itself."

Quinn moves over to Pheobe and kneels before her. "I had no idea that this dark magic would consume someone else. Sandru is right. This is my curse to bare and from here on forward, no one else will feel the burden."

To the others, "Does anyone know what these items do?"


Human Inquisitor 9 | HP 51/64 (fast heal 5) | add'l +3 att +8 dmg | AC 24 [16t 21f] | Saves F+10 R+9 W+13 -- Left: 4/6xLv1, 5/5xLv2, 2/3xLvl3, 5/9r bane, 1/3 Judgments (0/1 surge), 9/9r detect lies -- Init +5 Perc +14 Sensemotive +15

Blackacre grumbles, Genius? Hardly, and raises his right hand to his forehead again, but stops short of smacking it. Just focus on your duty, Volst. He edges toward the staircase.


Human Archaeologist Bard/4; Init: +3; Perc: +10; HP 27/27, F: +2/R: +7/W: +4 ***INACTIVE***

"Quinn or Sandru, can either of you see if there are any other ways into this room? I am thinking that perhaps the gorillas' ropeways may allow us to reach the upper levels of this place. Besides, there is the last hand still to find."

How close to the ground are the ropes?

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