| Lothar Narda |
Time we continue our sweep, then.
Lothar had made his way back and mounted up on his mule. The Wardens had urgent work that needed to be done, which included checking up on the Sootscale tribe of kobolds.
| Barnabus |
"What do you think about this as a plan for our next trip?"I'm thinking we explore F7, G7, G8, F8, E8, D8, C8, C7, C6, D6. We could then head over to talk to the Sootscales and check out G6 while we are there. Or would everyone like to venture further South?
Consults his map and remembers what Cal had suggested
| Lothar Narda |
Staring at the carefree Barnabus caught up in his flight of fancy, Lothar could only shake his head, amazed as always at his fellow Warden's exuberance.
At Golden Arm's words, his attention was diverted back to the task at hand. Sounds like a plan. I just wish I had exercised the proper foresight and placed a spell on him for communication, in case he runs into trouble.
| Rhasadilara Goldenbough |
Rhasadilara stops Sunset and peers at the witch's find, waiting for Lothar to complete the larger circuit of the mound.
Frowning, "I hesitate to dishonor those that buried the dead here by delving into their work. But can we afford to pass by an open barrow not knowing if it's open because something within is restless?"
Looking at Lothar as he rides up, she asks, "I suggest that if those within rest easily, we leave them alone and fill in the crack. If they do not, they need to be dealt with before they are a danger to our settlers. However, I'm not terribly well prepared to deal with restless dead, are you?"
| Lothar Narda |
Lothar shook his head in response to his partner's query. We're going to have be especially careful in our investigation. Though I would recommend checking to see if anything has either entered or left this barrow recently, as we could be dealing with something more mundane than the restless dead.
| Rhasadilara Goldenbough |
"True - when you hear hoofbeats, think horses, not Garundi zebras. Let's see what sort of horses might be within."
She dismounts, leaving the traces for both of the horses over their heads and on the ground to let them know to basically stay, then goes toward the barrow with an eye to the ground.
Survival: 1d20 + 14 + 2 + 2 ⇒ (9) + 14 + 2 + 2 = 27 +2 Plains terrain bonus, +2 Tracking bonus
Megan Robertson
|
The horses are well-trained enough to recognise being ground-tied, and the grass hereabouts is green and juicy so they start to graze almost at once.
As Rhasadilara approaches the entrance there's a strong acrid smell, which she recognises as bat guano.
| Lothar Narda |
Then let us enter with caution. Golden Arm, you should take the lead. I'll cover the rear, leaving Barnabus in the center. Lothar then turned to the witch. If you have any light-producing magic, I suggest using it before we enter. This way both, Rhasa and myself may benefit. If not, then I'll activate my sunrod and pass it off to you.
Megan Robertson
|
Leading with her blade, Rhasadilara enters the crack in the hillside, which quickly opens out into what is clearly a man-made structure.
The walls of this octagonal chamber are decorated with crude mosaics of simple village life: hunting, fishing, and farming. A thick carpet of guano covers the floor — it's crawling with insects, and the sharp tang of ammonia hangs in the air. A cobweb-filled tunnel to the east leads deeper underground.
Of course, the ceiling is covered with bats, hanging upside down asleep. A few are disturbed and begin to flap about...
| Rhasadilara Goldenbough |
Rhasadilara signals a stop, then a retreat. Once outside again, she shares, "I see no signs of recent disturbance. If there is anything other than bats in there, it doesn't leave tracks. Do we need to explore it further?"
She adds, "I didn't want to wake up more of the flying mice by speaking within."
| Lothar Narda |
I'm reluctant to go further as well, but we should be as thorough as possible, Golden Arm. It may be a waste of time, but better to be safe than sorry.
Casting detect magic to see if there are signs other our own.
| Rhasadilara Goldenbough |
She nods, "Very well. We will want to be as silent as possible. Those creatures are small, but as a colony, they can be a problem if we disturb them."
Rhasadilara will re-enter, trying to be as stealthy as possible and trying to move through the chamber toward the webbed tunnel, intending to use her blade to move the webs aside.
Stealth: 1d20 + 12 ⇒ (10) + 12 = 22 Did not include terrain bonus
Perception: 1d20 + 12 ⇒ (2) + 12 = 14 Did not include terrain bonus
Megan Robertson
|
The passageway continues some 20 feet then opens out again. Four tunnels exit this circular chamber in the cardinal directions (you came down one of them, of course). Four large monstrous faces, carved from stone, leer and grimace from each of the walls between the tunnel entrances. A skeleton sprawls facedown in the middle of the room.
| Rhasadilara Goldenbough |
The elf points to the skeleton. "Keep an eye on that one, please. Make sure it doesn't move."
She moves around the chamber to the next passage to the left and listens. She continues around until she's listened at each of the three untraveled tunnels and returns to her friends.
Perception (to the left): 1d20 + 12 ⇒ (8) + 12 = 20
Perception (across the chamber): 1d20 + 12 ⇒ (13) + 12 = 25
Perception (to the right): 1d20 + 12 ⇒ (4) + 12 = 16