Legend of the Path of War (Inactive)

Game Master Crayfish Hora

The Idea:
Adventures within the Japan-like Rokugan, with various characters of different clans working to keep Rokugan safe from within and without. Includes Legend of the Five Rings setting and Path of War for Pathfinder.


In the recruitment stage right now. Here's the current character creation rulings:

Here's a brief on the Legends of the Five Rings; the setting. More on clans can be found within.

Here's a brief on the different clans available for characters to be a part of. The important fluff.

Here's the Path of War stuff that characters pick classes from. There are archtypes for normal martial classes such as the paladin, ranger, fighter, etc. The mechanics.

Divine Weaboo Fightin' Sorcerer Shugenja Optional class.

Spells

For a good idea of the Rokugan Feudal System

Other Character Creation info:

25 point buy.
Max Hitpoints per die.
Starting Level 3.
Starting Wealth: 3000 gp.
Traits: 3, with drawback. Campaign traits are allowed.
Background Skills are available.
Nezumi, Vanara, Korobukuru, Hengeyokai also available. Nezumi replace Ratfolk, Vanara replace Vanara, Korobukuru replace dwarves.
Hengeyokai can be played without the Level Adjustment.
Oni-Spawn Tieflings can be found in the Crab and Spider clans and are available.
Nagakin are not available, as all Nagas are sleeping.
Tengu and Strix aren't available, as they removed themselves from Rokugan.
Other Core and Uncommon races are available.
Any Alignment is welcome.
Eastern Weapons and armor only, unless you're a foreigner.
Exotic proficiencies depending on what clan the character is from will be given.
Scythes are acceptable weapons.
Languages: Kami, Written Language, Common Rokugan, and High Rokugan. There's Nezumi, Oni, Mekkem, Moto, Mujina, Senpet, Ogre, Ningyo, Rushmal, Troll, Zokujin, Jackal Code. Jackal Code is probably a secret language, like Druidic.
All languages.

Nezumi Clan Options:

Stat bonuses are in addition to Nezumi racial bonuses.

Crippled Bone Tribe: +2 St, +2 Con, -2 Wis, -4 Int; they tend to be massively built and not the brightest.
Immune to Fear
+1 Natural AC
+4 racial bonus on saves vs. poison and disease (replacing their normal +2)
Cold and Fire Resistance 5
Claws and Teeth; Gains bite and claw attacks for Medium sized critter.

Grasping Paw Tribe: +2 Dex, -2 Cha, they tend to annoy others with their untrusty behavior, they have a reputation as thieves.

Tattered Ear Tribe: +4 Cha, -2 Wis, they tend to be more friendly than other tribes, but suffer a trusting nature.

Additional Clan Related Proficiencies:

Crab Clan= Meteor Hammer and Tetsubo
Crane Clan= Fighting Fan, Bladed Scarf, Temple Sword
Dragon Clan= Seven Branched Sword, Double Chain Kama, Double Walking Stick Katana, Nine-Section-Whip
Lion Clan= Katana and Wakizashi
Mantis Clan= Kama, Sling, Kumade, Thorn Bow, Bo Staff, Nunchaku, Whip
Phoenix Clan= Flask Pike, "Elven" Branched Spear
Scorpion Clan= Sai, Tekko-Kagi, Shotel, Garrote, Kusarigama, Crystal chakram, Grappling Hook, Rope Dart, Shuriken, Net, Scorpion Whip, Bich'Hwa
Spider Clan= Chain Spear, Barbed Spear, Spiked Chain, Man Catcher, Snag Net
Unicorn Clan= Lances, Khopesh, Falcata