Legacy of Fire: Upon Shifting Sand (Inactive)

Game Master Vanulf Wulfson

"A house built upon shifting sand must soon fall."
-Badawi saying


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Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Alem furrows his brow, the corners of his mouth tightening in an inquiring frown. "I agree that our friend Dashki has a certain...offputting demeanor, but what reasons might you have for believing that he is responsible for the death of the seer? From our investigation so far, we believe that the arsonist was motivated by jealousy that a foreigner such as our deceased friend had come into Almah's good graces in so short a time. Do you have reason to believe that Dashki might have had some grudge of that sort or any other?"


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Garavel looks at Alem and says "I never said that I thought that he was responsible for Eloais' death, only that it wouldn't surprise me if he was. Right now we do not know if it was murder or just an unfortunate accident. That is what you must find out."


M Human Cutpurse Rogue 1

Kallit turns as he sees the others begin to approach. "Looks like Goddess found something. Maybe we've caught a break, or at least perhaps an opportunity to sneak into the cripple's tent and do some poking around."
He leans against a barrel casually, and begins rolling a coin along his fingers back and forth, watching the others' approach.


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Kallit, if you're going to "sneak into the cripple's tent" please make me a Stealth check, please.


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Alem sighs, nodding resignedly. I hope the others are faring better than we...

Stepping outside the tent with Kallit, Alem's voice drops just above a whisper. "If you desire, I can attempt to keep our friend distracted if the others don't provide enough of a preoccupation."


Male Human (keleshite) Paladin 1

Once Ashad reaches the middle of the camp, he clears his throat and announces loudly, "We've found tracks leading from the camp! This way."

With that, the paladin motions back toward the direction he'd just left, trying to bring attention to the tracks Hurom had found.


"Thank you, Zastoran. I must help with these tracks. Come, Pateba."

Rashid and Pateba go to investigate the tracks Hurom found. Rashid pulls Pateba's head down to the tracks and gets him a whiff of the pugwampi's trail. "This, Pateba. Find me this. Probably you can eat it." Take 20 to Push Pateba to do an unknown trick.

Pateba sniffs the area around the tracks and immediately picks up on the direction the creature fled. He pauses, almost quivering with excitement, to wait for his master.

"We should go while the trail is fresh."

survival: 1d20 + 3 ⇒ (17) + 3 = 20

Tracking with Scent rules:
A creature with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. creatures tracking by scent ignore the effects of surface conditions and poor visibility.


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"Stop!" Garavel shouts in a voice used to command "Mistress Almah wants a report and a report is what she shall have!" then in a more normal tone of voice he continues "If you have finished your investigation then we will go present your finding to my lady. If not, then I suggest you continue to investigate. Once you are satisfied with your conclusions we will report to Lady Almah, then, you can take off on this wild hare chase of yours."


"We will report then, Garavel. But if we lose the scent because of this delay, it will be you who tells Mistress Almah why justice was not done here."


Male Human (keleshite) Paladin 1

Ashad is about to speak, when Rashid rebuffs Garavel. The paladin couldn't help but nod in agreeance. "Indeed. Let us report to the Mistress so that we may be on with this unfortunate business."


Half-elf Ranger (Guide) 1 HP 12/12 AC 18.14.14 F+4.R+6.W+2 - Init. +4 - Perc. +11

Hurom looks expectantly out at the direction the trail leads, but sighs and nods at Garavel.

"On with it, then..."


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Alem's eyebrow raises as he steps forward, interrupting the procession. "We cannot be sure that the tracks lead to our culprit. It is unreasonable to expect conclusions if we are not allowed to follow the possible leads. Does a gnoll sell a slave before he has taken one? We may give a report, but there is no way of ensuring that our investigation is concluded." Stepping out of the way, his voice takes a more diplomatic tone. "If Almah desires a preliminary report, by all means, report. All I ask is that we do not treat the mystery as though it is solved. Remember my friends, all things are yet possible."


M Human Cutpurse Rogue 1

Kallit tugs gently on Alem's sleeve and nods slightly in the direction of Dashki's tent. He lets the others argue abour whether they should follow the strange tracks and waits to see if Alem catches on to his intent.
Regardless of whether Alem does or not, he watches the crippled tracker out of the corner of his eye and waits for a moment when the man seems distracted before attempting to casually slip away.
Kallit will slip outside the ring of tents and cargo and make his away around the perimeter of the encampment towards Dashki's tent. Once inside he searches quickly for anything tying the man to the Fortune Teller or the fire, or anything that seems out of place or unusual.

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27


Male Human (keleshite) Paladin 1

With a knowing glance to Alem, Ashad turned to the others. "Perhaps it is simply best to inform the Lady of what we know, and that we intend to follow these tracks so as to eliminate them, or capture the culprit if they are his tracks. I would perfer to quickly absolve this conversation and get on the with hunt. A strong wind could easily remove Hurom's find."


Half-elf Ranger (Guide) 1 HP 12/12 AC 18.14.14 F+4.R+6.W+2 - Init. +4 - Perc. +11

Hurom nods in agreement with Ashad. "This course is sound..."


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Alem acknowledges Kallit with a barely perceptible inclination of the head before returning his attention to the discussion. "Yes, I agree. Am I correct in my thinking that our friend Dashki was party to this find? He should join us as well. Let us waste no more time. Come, my friends!" Turning, Alem makes to lead the party to Almah.

Kaspar, spotting the group from his perch, scampers down the tree to return to his master's shoulder holding a small branch with a few pitiful leaves attached. Chattering excitedly, he leaps from Alem's shoulder to Rashid, sticking the branch in the cleric's headdress.


"Ha! Thank you, little friend. Be sure all your gifts to me are nice or you will be a snack for Pateba, yes?"


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Kallit:

A quick search of Dashki's tent turns up nothing suspicious, except for a necklace made up of oversized canine teeth.

As you prepare to accompany Garavel to Lady Almah's tent, the major-domo looks around "Where is the boy?" As he begins to look around , Kallit comes strolling up from behind one of the wagons. Scowling at the young rogue Garavel leads you to the pavillion, where you are ushered in by one of her guards. She looks up at you from a table upon which is laid out a map of a small village. "Have you completed your inquiry already? What do you have to report?" she asks somewhat impatiently.


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

The monkey chatters irritatedly at the Rashid's playful threat, retreating to the safety of his master's shoulder. Laughing, Alem scratches Kaspar's head affectionately as the group filters into the tent.

At Almah's interrogative, Alem bows politely, and inclines his head in deference to those who witnessed the discovery.


"Hurom found tracks leading away from the wagon. I have seen them also and Pateba got a good scent to track. With your permission we will follow them to the culprit. We would like to proceed with haste before the scent is lost."


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"So you believe the fire was deliberately set and the perpetrator snuck off into the desert? Then take Dashki with you, he is an excellent tracker and knows this area quite well. Find this person and bring him back here to face judgement, if possible." With that she waves her hand, dismissing you before turning back to the map upon the table.


M Human Cutpurse Rogue 1

Strolling back to the others Kallit makes eye contact with Alem and shakes his head subtley, shruggling slightly as he does so. He steps up beside Dashki and slaps his hand on the man's shoulder.
"Well Hop-along, looks like you're the man of the hour now. Lead the way so we can find these Puggies you say likely started this whole mess.
He flashes his most winning smile at the tracker.


Can we use my last scent roll to track or should I roll up new ones?


Male Human (keleshite) Paladin 1

He bows deeply to the laday, showing great respect. "It shall be done immediately." Stepping back out into the sun, Ashad glanced off into the direction of the tracks. "I believe we have more to beware out there than we think, and this Dashki character will be of very little help."


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As you prepare to head out from the base camp into the gathering darkness, Dashki grabs a torch from a neaby pile of gear and thrusts it into the campfire until it catches fire.
Raising the torch high he says gruffly "Let's get this over with."
After travelling a couple hundred feet from camp you enter an area of scrubland, marked by several dry ravines. Dashki's torch throws grotesque shadows upon the looming walls of the ravine you're travelling through.
As you approach the exit of the ravine you hear the plaintive cry of a small child carried on the wind.

Knowledge (nature) DC:10:

You recognize the sound as that of a baby goat in obvious distress

As you emerge from the ravine you are confronted by a dense thicket of cacti. The thicket spans to your left and right as far as the torchlight spreads, although you can see ahead of you a small kid tethered to a nearby bush, struggling to escape the rope that binds it to the bush (Area A).

Cactus Patch


"Ashad, can you cut through these with your sword? I do not think my spear will help."


M Human Cutpurse Rogue 1

"I dunno Jungleman, something doesn't feel right about this to me. Maybe we could do some scouting around a little more stealth like before we start hacking our way through things. You know, and draw a lot of attention to ourselves." Kallit glances over at the torch that Dashki is holding and frowns slightly. "Then again, we're pretty much a shining beacon out here as it is. See if you can fell a few foul spikey plants Ashad, I'm going to keep my eyes peeled for trouble."

Kallit takes out his crossbow and loads it, scanning the surroudings for any signs of trouble


Male Human (keleshite) Paladin 1

Ashad raises a gauntleted hand. "Your logic is sound Kallit, but we may be pressed for time. Action is in order. Stand back, if attention is drawn, it shall be mine alone."

With that, the paladin drew his cresent blade and set about the task of hacking his way through the cacti, making as much haste as possible.

"Saerene perseve me."


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

The hacking agitates Kaspar, who begins chattering raucously. Ignoring Alem's attempts to calm him, the monkey bounds over and through the thicket toward the kid.

"Curse that addle-brained simian! He has the temperament of a marid and all the sense of a dung beetle!" Fuming quietly, the wizard incants a short spell and peers in the direction of his bygone familiar.

I'm casting detect magic to keep track of Kaspar and uncover any possible other magics in the area.


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As Ashad begins hacking his way through the cacti many thorns from the surrounding plants find their way trough the chinks in his armor and become lodged in his skin.
Take 2 points of damage as you make it 10' into the cactus patch

Kaspar dashes into the cacti coming to an abrupt stop as soon as the thorns prick his skin, turning around and rather sheepishly returning to his master.
Kaspar takes one point of damage as he enters the patch and immediately turns around and comes back, pulling the thorns from his fur. Alem you detect no other magic in the area.

Ashad, you feel as though you can chop your way through, the thorns from nearby cacti will continue to pierce through the opening in your armor causing continued discomfort.
Pausing to take stock of the situation you believe that by moving slowly and deliberately through the field that you can make it to the other side without further damage or you can continue to wade through taking further damage from the spines.

Moving at half speed through the patch requires a DC:15 Acrobatics check to avoid the thorns. Characters who move at full speed take a -5 penalty on this check. Anyone who attempts to rush through without making a check will take 1 point of damage for each 5' traveled. The patch though wide is not very deep, only 25' separate you from the missing goat. Any character attempting to pick their way through must make two Acrobatics check and take the worst result of those checks.


"This is worse than useless. New plan. Pick your way through as best you can. I will come last and heal any hurt taken from these thorns."


M Human Cutpurse Rogue 1

Kallit chuckles to himself as Ashad is showered in thorns and is in obvious discomfort.

"Looks like 'swing somethings heavy at it till it moves' isn't always the best plan eh? I like Jungleboy's idea, see if you can keep up O valiant slayer of cacti."

Kallit begins slipping slowly, but nimbly through the cactus patch, leading the way unless someone moves first or attempts to block his way.

Acrobatics 1: 1d20 + 7 ⇒ (16) + 7 = 23
Acrobatics 2: 1d20 + 7 ⇒ (12) + 7 = 19


Male Human (keleshite) Paladin 1

Grunting softly to himself, he shrugs off the stinging cacti and Kallit's words in a similar manner. "This will be a long journey..."

Drawing his shield, Ashad took a more careful approach, moving carefully through the cacti patch towards the noise, hampered by his heavy armoring.

Acrobatics Check 1d20 - 4 ⇒ (15) - 4 = 11


Maybe roll your other two checks, Ashad? Rashid won't go across until Ashad is done and Alem goes but I'll put my rolls below for convenience. I fully expect to fail them all.

Acrobatics 1: 1d20 - 2 ⇒ (1) - 2 = -1

Acrobatics 2: 1d20 - 2 ⇒ (13) - 2 = 11

Acrobatics 3: 1d20 - 2 ⇒ (2) - 2 = 0

And there's 5 damage for me. Stinking thorns. Pateba's rolls below.

Acrobatics 1: 1d20 + 2 ⇒ (5) + 2 = 7

Acrobatics 2: 1d20 + 2 ⇒ (14) + 2 = 16

And 3 damage for Pateba.


Male Human (keleshite) Paladin 1

The paladin winces for a moment, before glancing back, making sure he's being followed by companions. Then he presses on...

OOC: Bleh, thought I had!

Acrobatics #2 1d20 - 4 ⇒ (14) - 4 = 10

Acrobatics #3 1d20 - 4 ⇒ (1) - 4 = -3


Half-elf Ranger (Guide) 1 HP 12/12 AC 18.14.14 F+4.R+6.W+2 - Init. +4 - Perc. +11

Watching his companion drive into the thorns, Hurom briefly checks to the rear of the group and turns to follow...

1d20 + 1 ⇒ (8) + 1 = 9
1d20 + 1 ⇒ (3) + 1 = 4


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Alem laughs as Kaspar comes running back to the relative safety of his shoulder. "You see? That is what you get, Kaspar. Now behave yourself," he says, picking the thorns out of his familiar's fur.

As the others push themselves through the thorny hazard, Alem takes a deep breath, steeling himself for the unpleasantness to come.

Alem Acrobatics 1: 1d20 + 3 ⇒ (4) + 3 = 7
Alem Acrobatics 2: 1d20 + 3 ⇒ (5) + 3 = 8
Kaspar Acrobatics 1: 1d20 + 10 ⇒ (2) + 10 = 12
Kaspar Acrobatics 2: 1d20 + 10 ⇒ (14) + 10 = 24


With the whole party through the mess of thorns, Rashid reaches within himself again for the healing power of Shimye-Magalla.

Channel: 1d6 ⇒ 5

Good roll! That should clear off any damage anyone took on the trip. 3 channels left today.


M Human Cutpurse Rogue 1

Kallit sits back on his heels as the others dig at the thorns in between the folds of their clothing or armor. He smiles to himself and chuckles, "You porcupines ready to do some actual invesigation? This whole 'goat in the cacti' thing smells strange to me."

Kallit approaches the tethered goats cautiously, searching for signs of a trap or ambush as he does so.

Perception 1d20 + 5 ⇒ (18) + 5 = 23
Not sure whether we've been rolling our own perception checks or just stating intent to search, but I threw up a roll just in case, feel free not to take it, and promptly correct me!


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Dashki Acrobatics check:

Acrobatics 1: 1d20 + 2 ⇒ (3) + 2 = 5; 1d20 + 2 ⇒ (7) + 2 = 9
Acrobatics 2: 1d20 + 2 ⇒ (2) + 2 = 4; 1d20 + 2 ⇒ (8) + 2 = 10
Acrobatics 3: 1d20 + 2 ⇒ (7) + 2 = 9; 1d20 + 2 ⇒ (2) + 2 = 4

Moving through the cactus forest you can feel the hairs on the back of your neck stand up as you get closer to the trapped goat. After several missteps and an unforunate twisting rock cause you to accidentally brush up against several cacti you emerge into a small clearing where you can see the the goat, the missing Rhombard, is tethered to the tree by a frayed rope.

Perception check DC:12:

Although he walks with a pronounced limp and a cane, you notice that Dashki moves through the catci quite nimbly, despite several unfortunate accidents that cause him to keep brushing up the cactus thorns,

Unluck Aura: A creature in this area must roll 2d20 whenever a situation calls for a d20 roll (such as an attack roll, a skill check, or a saving throw) and must use the lowest of the two results generated. This is a mind-affecting effect that does not work on animals, other gremlins, and gnolls. Any character that gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the pugwampi unluck aura.

Intitiative checks:

Alem: 1d20 ⇒ 14; 1d20 ⇒ 7
Ashad: 1d20 + 1 ⇒ (8) + 1 = 9; 1d20 + 1 ⇒ (2) + 1 = 3
Dashki: 1d20 + 6 ⇒ (6) + 6 = 12; 1d20 + 6 ⇒ (1) + 6 = 7
Hurom: 1d20 + 4 ⇒ (13) + 4 = 17; 1d20 + 4 ⇒ (2) + 4 = 6
Kallit: 1d20 + 4 ⇒ (2) + 4 = 6; 1d20 + 4 ⇒ (8) + 4 = 12
Pugwampi: 1d20 + 5 ⇒ (14) + 5 = 19
Rashid: 1d20 + 2 ⇒ (10) + 2 = 12; 1d20 + 2 ⇒ (14) + 2 = 16
Hurom: 1d6 ⇒ 2; Kallit: 1d6 ⇒ 1

19: Pugwampi
12: Rashid
7: Dashki
7: Alem
6: Hurom
6: Kallit
3: Ashad

1d20 + 17 ⇒ (17) + 17 = 34

As Rhombard sees you he begins thrashing about the clearing coming perilously close to the cliff face behind him.

Due to the animal's wild thrashing a DC:15 Dex check will be required to untie the leash around his neck. Failure by 5 or more indicates that Rhombard's thrashing has entangled his would be rescuer
in his tether and will require a DC: 15 Acrobatics checks to avoid overbalancing and pitching over the ravine face into the waiting arms of the giant cactus 10' below and suffering 1d6 + 2 ⇒ (4) + 2 = 6 damage.
A DC:15 Handle Animal or Wild Empathy check can calm the frightened goat down enough for the rope to be untied without incident. Failing that an attack roll (AC:15) will sever the already damaged rope.


So are we in initiative now? What's the Pugwampi doing?


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It's just a precaution. Continue on as if nothing untoward is going to happen. Right now the Pug is just...waiting.


Understood

"Who wants to try to corral an upset goat? I have had my fill of animals running wild today. I think I would just let Pateba eat eat it."


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

Observing the thrashing goat, Alem strokes his bearded chin in consideration. "One could attempt to untie the creature, risking the pitiful wrath of the goat, or we could simply...cut the rope?"


Male Human (keleshite) Paladin 1

Picking a few thorns out from his armor, Ashad seemed slightly annoyed by the situation. "We've two trackers with us. Surely one of them will be skilled enough to calm the beast. I've the agility of a boulder in this armor..."

With that, Ashad drew his shield from his back and began scanning the cacti patch for any signs of movement. Taking a deep breath, he exhaled outward, his heart reaching out to his goddess.

Detect Evil around us


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Ashad, you do not detect any evil anywhere around you.
Dashki looks at the rest of you saying "Keep an eye out for the little bugger. I can feel that he's somewhere nearby. Those rocks that tossed you into the cactus didn't just turn under foot by accident." Approaching the frightened goat Dashki murmurs some calming words
Wild empathy check: 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21
Perhaps it's the tone of his voice or just the animal's familiarity with the strange man that causes rhombard to cease his struggles long enough for someone to untie him.


Male Wizard (Conjurer) 4 (HP 24/24) | AC: 10 | T: 10 | FF: 10 | CMB +2 | CMD: 12 | Fort: +2 | Ref: +1 | Wil: +5 | Init: +0 | Craft(alchemy) +10 | Diplomacy: +10 | Kn(Arcana/Planes): +12 | Kn(Dng/Geog/Hstry/Ntr/Rlgn): +9 | Kn(Local) +6 | Linguistics: +10 | Perception: +4 | Sense Motive: +3 | Spellcraft: +12 |

"I suppose that works just the same," says Alem, stepping forward to untie the goat. "Dashki, do these 'pugwampi' often tie goats to cacti in the desert? I have little knowledge of such things, but this seems...unnatural."


Male Human (keleshite) Paladin 1

Ashad turns a cautious eyes towards the desert behind them, "I sense nothing of evil intent near us... perhaps your feelings are wrong Dashki."


"It does seem strange that the goat would be tied here. But I suppose anything clever enough to set fire to wagons must also be able to tie a simple know, yes?

Rahid goes to the cliff edge to look below. Perception: 1d20 + 3 ⇒ (17) + 3 = 20


M Human Cutpurse Rogue 1

"What mighty heroes, we saved a goat," Kallit mumbles sarcasitically. "I'm sure the good mistress will lavish praise upon us.

After peering around intently, and watching the others do the same, Kallit turns his attention to the tree. "Maybe I can get a better look around from a higher vantage point."

Climb the tree 1d20 + 3 ⇒ (8) + 3 = 11

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