Kingmaker- A New Start (Inactive)

Game Master Daniel Stewart

Kingmaker - Stolen Land

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Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

If Damen doesn't, Brigid will look around the underbrush for his arrow. Since it missed, there's hope it can be found and the magic still good.
Perception: 1d20 + 1 ⇒ (12) + 1 = 13


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Satisfied that all that needed to be resolved at the Erastil shrine has been, Svetlana gathered her horse as well and spoke with the group. Camping here does seem the best idea; it has a...peaceful feeling and the healing effects that it provides speak to its transformation. But perhaps we should continue exploring a bit before heading back to Oleg's. At present we would need to cross much of the same terrain as we have already seen to return to the post, and none of us are so burdened as to not be able to travel on. We could head northwest from here to unexplored land, then back to the area the fey said was trapped in some way, and then back northeast again to explored areas en route to Oleg's. The priestess pointed on the hand-drawn map while making her recommendations. This makes sense, yes?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Agreed Let'us go back to Oleg's, but take the long way round exploring as we go"

By way of the traps


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

With Zelter found so easily, Brigid could not help herself. She began scanning the ground for evidence of tracks, envisioning the game that could be found in this lush and verdant wood.

Survival: 1d20 + 6 ⇒ (12) + 6 = 18


Male Human (Brevoyic) Fighter (Polearm Master) / 4

"I for one would like to avoid the section of forest that the faeries said was trapped. While I am quite content to push further West and then circle North and East again, I do not want to go wandering into an area trapped by some mad hunter. I've seen hunter traps back home... steel jaws to capture an animals leg at the ankle, camoflauged pits with wooden spikes, deaddrops and other nasty surprises." Ulryk said with a shake of his head.

He peeled off his helmet and ran his hand through his hair.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

With a shrug and a smile Svetlana responded, avoiding the traps may work as well. Truly planning was never so much my way. Perhaps we camp tonight and push northwest tomorrow. Afterward we can decide our future steps, yes?

@DM: by charter do we have an obligation to explore each hex on the map?

Liberty's Edge

Male Historian/Curator

You signed on to explore 36 miles East and West and 60 miles South of Oleg's.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Is that a yes? If so, we may need to figure out a way to disarm traps. Summon monster spells? Speak with animals?

Liberty's Edge

Male Historian/Curator

Having looked at the map and comparing this to what was requested, I see an error. Each hex is 12 miles and as it stands it is more like 48 miles West and 24 miles East..but still 60 miles South. This will cover all the event areas...otherwise you miss everything along the western edge and search empty hexes on the eastern side.

Liberty's Edge

Male Historian/Curator

@Brigid - You notice that there were NO animal tracks anywhere near to this glade before your visit. Now you can see numerous small animal spoor in the undergrowth, but still nothing larger than a rabbit...yet! Also you were not able to find the missing arrow. The one that hit the bear seems to have disappeared along with its remains.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

@Daniel: If you are waiting on us, I think everyone is good with at least camping here tonight and then moving one square to the northwest and explore that hex. We'll stick with the usual watch schedule.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Brigid returns from her brief foray. Ve vill have to go further avay for larger game. Animals must have avoided the temple vhile it vas cursed. She unstrings her bow and rubs down Zelter, preparing for camp.

Liberty's Edge

Male Historian/Curator

{ooc]Ahhh...my post is gone!! I put a post up Yesterday and now it is gone....what the heck!! Ok..lets try again[/ooc]

5th of Gozran, 4707 (Starday)

You wake refreshed and ready to meet the day. Even the horses seem energized; wickering and tossing their heads like colts! The morning starts out cool and cloudy, and while the clouds never completely break, it does warm up to a very comfortable temperature. A warm south wind blows in the smell of wildflowers and pine. You travel to the northwest and begin exploring the area of forest found here.

It will take 2 days to completely search this hex. Please roll a survival and perception roll each


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

perception: 1d20 + 2 ⇒ (6) + 2 = 8
survival: 1d20 ⇒ 11


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

survival: 1d20 + 6 ⇒ (7) + 6 = 13
Perception: 1d20 + 1 ⇒ (7) + 1 = 8


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Perception 1d20 + 3 ⇒ (6) + 3 = 9

Survival 1d20 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Male Historian/Curator

Damen
Survival: 1d20 + 7 ⇒ (8) + 7 = 15
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Liberty's Edge

Male Historian/Curator

The day grows old and you have started to look for a place to camp for the night when Damen calls for a halt. He climbs down from his horse and slowly moves off the path you have been following to a small creek bed. A jumble of logs catches your attention, but it is not until Damen says the word deadfall that you recognize the tap for what it is.
He motions the rest of the group over, and one by one you dismount and carefully make your way to the shallow creek. Once there a grisly sight awaits you.
The remains of a middle aged man can be found partly buried under this trap. You are not sure, but it looks like this person might have been setting the deadfall when it went off and pinned him. Just out of reach, a well crafted hand axe is embedded in a stump, probably used by this person to make the faulty trap. You also locate nearby a number of iron-jaw hunting traps and a backpack. The pack has been torn asunder and whatever it held is long gone.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Kent uses a stick to trigger the iron-jaw traps and puts them in his bag. They might come in handy later.

Liberty's Edge

Male Historian/Curator

you gain 3 traps kent


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Brigid turns her nose up with distaste at the trapper who succumbed to his own device. She pulls the axe from the stump and looks at it with an appraising eye.

I remember Kessler used hand axes. Does there seem to be any similarity to hers?

Liberty's Edge

Male Historian/Curator

Not similar, but of good craftsmanship (Masterwork).


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Damen stroked his rough beard that had grown up in their days of travel and exploration. "Poor fool," he muttered as he looked at the decayed corpse.

He crouched and let his eyes wander the body's clothes for any identifying marks. "Ulryk," he said, "if you have your shovel I think we should properly bury this person. Whoever he was, he certainly placed a lot of traps... I doubt a fur trader would use a dead drop, and there are too many traps just to feed himself."


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Svetlana frowned as she looked down upon the trapper's body. Fool is right, though I'm not sure I share much sympathy for him. I find it more than coincidence that a swath of land is dangerous for the presence of traps while we find a man holding more traps than he can possibly need to feed himself. Perhaps Calistria saw fit for vengeance to meet this man in a most ironic fashion.

The priestess otherwise stood back as Damen did his work. She nodded to Brigid as the woman assessed the ax. Might as well keep it, I doubt he'll have use for it any more.

Liberty's Edge

Male Historian/Curator

You find a small glade but a short way from the unfortunate trappers resting place. It is a good camping site, and you set up camp just as the light begins to fade. Again the evening is quite and restful.

06 GOZRAN, 4707 (Sunday)

The night was chilly but the warmth of the blankets and campfire kept most of the cold away. The sun rose to a slightly cloudy sky and soon the temperature has risen to a very comfortable level.

You continue your exploration of the surrounding forest, finally marking its western and north-western edges. A rolling grassy plain greets you to the west of the woods, with still more woodland to the north and south.

Finished exploring this hex (see new map), now where to?

Greenbelt Map


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Northwest one more hex?


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

I was thinking NW, then due east back to Oleg's. That'll net us two more hexes total.

Daniel, did the trapper have any identifying marks on his clothing, or anything else of interest on his body? I'll take the time to dig him out of his trap and bury him either way, but I'm hoping for some clues as to who he was.

Liberty's Edge

Male Historian/Curator

Make a perception roll Damen to discover anything more about the body


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

I'm actually in favor of heading due west first, then swinging up and around. It's not the most elegant route, but otherwise we'll have to make a special trip just to hit the topmost corner of our charter.


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

Either way is good by me. IC, Svetlana is whimsical and would be fine however it was decided. OOC, we need to eventually explore every hex anyway. If we still all are OK with delaying our return to Oleg's, Brigid's plan might make the most sense efficiency-wise.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

I agree we are in no desperate need to get to Oleg's we have not collected much loot this time.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Perception: 1d20 + 9 ⇒ (3) + 9 = 12

As long as we've got the supplies for it, then I don't have any problems with going the long way around. The only concern I have, and this is one that will always be a factor, is that the longer we're out the more likely we are to get in over our heads as our resources run lower. Still, no reason we can't just take a straight line back if things get out of hand.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Ulryk would assist Damen in examining the body of the dead hunter and providing him a proper burial. Though he knew no words for it, he would call on Kent to once more offer a sparse blessing to Ol' Deadeye to watch over the misguided soul.

Ulryk was mostly silent, still dealing with the recent relevations. That a god had chosen them with the task of cleansing a curse from a temple was no small matter. It made this journey into something more, though he still felt bringing civilization to these wild lands was an important mission in of itself.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Liberty's Edge

Male Historian/Curator

@Damen: His clothing was rough homespun and tanned leathers. The ax, because of its high quality, might offer a clue as to who he was or where it cam from, but for the rest it is fairly nondescript.

Liberty's Edge

Male Historian/Curator

07 Gozran, 4707 A.R. (Moonday)

After a good nights rest at the edge of the forest, you pack up and head out onto the grasslands northwest of the forest. The partly cloudy sky threatens rain, and the light wind from the southwest seems heavy and damp. Travel is much easier and quicker, taking only a single day to search the entire area.
Perception and Survival rolls please


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

Perception: 1d20 + 2 ⇒ (19) + 2 = 21
Survival: 1d20 ⇒ 16

You know you really should just make these rolls yourself. We are all using the same random generator anyways

Liberty's Edge

Male Historian/Curator

I suppose I could, if no one disagrees??


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

It depends on if we're doing aggregate scores or individual rolls. Or, it could be assumed we're taking 10. I suppose it's all a matter of what the rolls are for.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4
Survival: 1d20 + 6 ⇒ (4) + 6 = 10


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

To keep the game going I'm adding these, but see my post in OOC Thread

Percep 1d20 + 3 ⇒ (19) + 3 = 22

Survival 1d20 + 3 ⇒ (10) + 3 = 13


Male Human (Brevoyic) Fighter (Polearm Master) / 4

I am fine with you making the roles for things like this.
Survival: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 ⇒ 16


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Like the others, I've no problems with you rolling these things for us, Daniel. The one minor concern is that this does shift a potentially annoying duty to the dice slave, er, DM. I'd be fine continuing to do my own rolling too.

Survival: 1d20 + 7 ⇒ (3) + 7 = 10
Perception: 1d20 + 7 ⇒ (14) + 7 = 21

As always, additional +2 if the target of these checks is human.


Male Human Ranger 5
vitals:
Init +3 // HP 31/45 // AC:20/T:14/FF:16 // Percep: +10(+4vHuman, +2vMag.Beast/Forest) // F +4/R +7/W +3(+1vFey,+2vFear) // CMB +7 - CMD 20 // Speed 30

Oh, and a perception check to examine the trapper's axe for any identifying information.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Liberty's Edge

Male Historian/Curator

@Damen-The ax comes from a fairly well known foundry in New Stetven called Belfic, Durin & Bombin; a trio of dwarves who setup shop in the capital many years ago and began producing high quality weapons and armor. The BDB stamp is known for quality and fine craftsmanship.

Other than getting wet, you find nothing in this area.

08 Gozran, 4707 A.R. (Toilday)

You waken to a light rain and cooler temperatures. The clouds scuttled by on a brisk southwestern wind, giving you short glimpses of blue sky.

Brigid-Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Survival: 1d20 + 6 ⇒ (4) + 6 = 10

Svetlana-Perception: 1d20 + 3 ⇒ (14) + 3 = 17
Survival: 1d20 + 3 ⇒ (11) + 3 = 14

Kent-Perception: 1d20 + 2 ⇒ (18) + 2 = 20
Survival: 1d20 ⇒ 19

Ulryk-Perception: 1d20 ⇒ 6
Survival: 1d20 + 4 ⇒ (15) + 4 = 19

Damen-Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Survival: 1d20 + 7 ⇒ (14) + 7 = 21

While not the nicest of spring days, you still enjoy being out of the confines of the forest and in the rolling hills of the plains. Kent notices, in the distance, a strange looking formation. As you close with the unknown formation, you begin to see it is an ancient cairn, thickly overgrown with blackberries. How Kent managed to see this feature from so far away is anyone's guess.


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"It's simply. I'm a wizard I used MAGIC"


Bluff +10 (+11), Diplomacy +11 (+12), Disguise +20, Intimidate+10, Perception+11, Prof: Courtesean+8, Sense Motive +11 Stealth +9 AC 13, Hp: 32/32, Init+1, Fort+4, Ref+2, Will+8 Copy Cats Left 7/7, Dazing Touches Left 7/7, Channels Left 8/8

I'm going to assume that Kent tells the rest of the group about his discovery

Svetlana proves pleasant but distractable during the group's overland explorations. Always upbeat and cheerful no matter the weather or conditions, she does nothing to damage morale. Yet she tends to banter playfully with Damen and Ulryk, and excitedly announce the presence of animals (Look at the deer! Isn't it cute??) more than offer any serious assistance in exploring the land.

As Kent announce the location of the cairn, the priestess closed in with the rest to investigate the formation.


Male Human (Brevoyic) Fighter (Polearm Master) / 4

Despite the cooler weather and the pitter patter of drizzle on his helmet, Ulryk seemed to be in a good mood. A smile occassionally crossed his face as he he rode the sorrel stallion Rynel at a walk, tugging on the rope lead with which he guided his mule and cart behind him.

The rolling hills of the plains struck him as an ideal place for settlement and he imagined familes thriving and growing wine or hardier crops in this area once he and his companions had cleansed it of bandits and established the law of Restov over the region. Maybe he would even try to build a home here, though in his heart Ulryk expected he wouldn't settle down for at least five or six years when he was in his early twenties.

He participates in the playful banter with Svetlana, ranging from such topics as 'wouldn't it be wiser to wear the winter furs and use the goddesses blessings in a more constructive manner?' and 'That deer would probably be a good supper this night, let me get my bow'.

When Kent pointed out an ancient cairn site (I am assuming he pointed it out?) Ulryk rode forward with care. As his white cape hung limply over his back, he tightened up his grip on the reins and soon dismounted. Securing his steed and his trusty mule, Ulryk went around to his cart and pulled forth his halberd, his stance wary.

At the start of this journey Ulryk had been ignorant of the other faiths, save three - The Gold, the Red, and the Black. Pharasma represented the black and though he had only heard her name spoken during harvests, births, and deaths he had a tutored uneasiness with disturbing the buried dead.

"Our Lady of Gentle Repose, forgive us our trespass."He intoned under his breath as he came nearer to the blackberry bushes.


Female Human Fighter 5
Spoiler:
HP 52/52; AC 20, T: 14, FF: 16; Fort +5, Ref +5, Will +2 (+3 vs fear, mind affecting) CMB+7, CMD 21, Perception +4

Brigid calmly surveys the cairn as she circles it, alert for possible danger. This early in the year, the berries are likely still green and intensely sour, so she avoids them.

Any sign this cairn has been disturbed?

Liberty's Edge

Male Historian/Curator

It does not look like it has been touched for many years. And you are correct, the berries are not in season.

Liberty's Edge

Male Historian/Curator

So do you want to do anything else here, or just move on?


male Humen wizard(foresight)
:
Init +7 // HP 23/23 // AC:11/T:11/FF:10 // Percep: +4 // F +2/R +3/W +5 // CMB +2 - CMD 13 // Speed 30

"Let's move on"

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