| Chitleen Shudra |
Round 3: AC 20, HP 15/19, 4/6 bombs left
Chitleen takes more time upon the second attempt and is able to slip through the portcullis with limited difficulty. Coming up to see an opportunity, Chitleen unleashes a crystal vial at the enemy...
Take 10 Acrobatics for 13 - move to -D,8
Alkahest: 1d20 + 6 ⇒ (11) + 6 = 17 for 2d4 + 4 ⇒ (2, 1) + 4 = 7 6 splash on -G,8
| Lockjaw Stoneshield |
Round 4
HP = 31/34
AC = 21/10/21
SR = 8
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 3/3 (1d6)
Smite Evil/day = 1/1 (+2 hit, +3 damage, +2 deflection AC)
Status Effects = None
Lockjaw continues to wriggle his stone clad form under the portcullis.
"Damn gates. We dwarves knew how ta build 'em."
| Hungry Voodoo |
Less hurried, Chitleen slips under wicked spikes and tosses a vial at the archer. It explodes spewing acid over the gnoll though the spear carrier next to him ducks the chemical. Lockjaw finally clears the portcullis and grunts as he stands back up next to Karrak.
Tararr skirts the wall and then in a leaping spin deals a deathblow to the archer as the dwarf suddenly doubles in size.
need Karrak and Mankato.
| Karrak Ironhand |
The elemental moves over the fallen gnoll (G7) and buffets the spear-gnoll.
I'm assuming the elemental is not smart enough to go for the flank.
Slam attack: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d4 + 1 ⇒ (3) + 1 = 4
Karrak follows up by closing (F7) and swinging his ball and chain overhead at the gnoll.
attack: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d10 + 2 ⇒ (7) + 2 = 9
| Mankato |
Ref: 1d20 + 5 ⇒ (1) + 5 = 6
No hits from ranged with Deflect Arrows feat
Mankato shifts forward again and releases another series of blows at the gnolls.
Flurry: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 3 ⇒ (2) + 3 = 51d20 + 4 ⇒ (6) + 4 = 101d6 + 3 ⇒ (4) + 3 = 7
| Tararr Trollspiltter |
"WHOOAOAAAAA!", Tararr bellows as a bit of vertigo overtakes him. Now doubled in size he shouts, "Damn ya, elf. I don't need ya foolin' with ma body like that! Now I looks like a damned giant." Dropping one of his axes to the ground, Tararr doubles his grip on the remaining oneand prepares to finish the final gnoll.
| Hungry Voodoo |
The wailing zephyr sweeps over to the last of the oddly pierced gnolls and receives a slash from the spear as it closes, but in the next instant the gnoll is crushed as air, stone, and steel converge on him.
Tararr looks up from the fallen gnoll as further down the passage comes a hissing crocodilian bass roar and a pair of arrows strike him just before a monstrous frilled lizard rushes down the passage at the giant dwarf.
Tararr-6 and 8 piercing, also DC 13 will or shaken
take an AoO vs the lizard
Chitleen
Lockjaw
Round 5
Karrak
Daeron
Tararr
Mankato
Gnolls
| Hungry Voodoo |
Lockjaw takes a bit longer than expected to stand under the bulky and somewhat impractical coat of stone. The less encumbered elf next to him shoots an arrow into the giant lizards frightfully colored neck frill.
OK, Tararr's save and AoO, Lizard bite, and we're off into round 5
Round 5
Karrak
Daeron
Tararr
Mankato
Gnolls
| Daeron Gwadestael |
Acrobatics: 1d20 + 3 ⇒ (17) + 3 = 20
With his comrades at the other side, Daeron weaves under the spiked gate to rejoin the party. He looks at the giant Tarrar going to toe off with the reptile and shouts.
At least you got the lizard all to your self Tarrar!
| Karrak Ironhand |
The elemental whirls toward the archers as Karrak calls for Torag's protection.
Deflection aura: 20', +2 AC/CMD for 3 rounds. Elemental: Whirlwind form, envelop one of the archers if possible and use the ability to stir up a cloud of dust.
AC now 19.
| Tararr Trollspiltter |
AoO and save rolls
Atk1d20 + 7 ⇒ (11) + 7 = 18 DMG 2d6 + 6 ⇒ (2, 6) + 6 = 14
Will 1d20 + 2 ⇒ (18) + 2 = 20
RD 5 HP 21/36, Rage 13/13
Arrows again sticking out of his body, Tararr brings his axe in sweeping arc at the massive lizard. Roaring,his eyes go wild and his muscles bulge. Again he attempts to bring his battle axe down upon the beast.
Rage and attack 1d20 + 9 ⇒ (13) + 9 = 22 DMG2d6 + 9 ⇒ (2, 5) + 9 = 16
| Hungry Voodoo |
Tararr stands his ground against the mammoth lizard's charge. His axe slashes through bone and thin skin leaving the frill flapping like a torn banner against its neck as it sinks serrated teeth into his thigh. Tararr- 13 bite.
Karrak calls up a ward to defend his allies as the air elemental scuds off to attack. Daeron ducks through the barrier to join the others inside the mine. Mankato advances to Tararr's side as he dodges a strike from the lizard's tail. Tararr returns the lizard's bite with a bite from his proportionally massive axe. Blood gouts from the savage reptile's wounds as it keeps fighting. It bites Tararr again, but a second tail swipe at Mankato is deflected by Torag's grace.
Tararr-12 bite/ Liz @ -42
Ahead, the elemental is sent back to his plane by gnoll arrows.
Chitleen
Lockjaw
Round 6
Karrak
Daeron
Tararr
Mankato
Gnolls
| Daeron Gwadestael |
Round 6
Daeron follows suit with another arrow as he maneuvers into closer range. Looking at Tarrar getting a beat down, he hoped the dwarf gave as good as he got.
ranged attack at lizard: 1d20 + 3 + 1 + 1 + 1 ⇒ (18) + 3 + 1 + 1 + 1 = 24
damage: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
| Lockjaw Stoneshield |
Round 5
HP = 31/34
AC = 23/10/23
SR = 8
Weapon Equipped = Mwk Cold Iron Dwarven Waraxe
Speed = 20'
Lay on Hands/day = 3/3 (1d6)
Smite Evil/day = 1/1 (+2 hit, +3 damage, +2 deflection AC)
Status Effects = Deflection Aura (3 rounds)
Seeing Tararr fall and having no clear path to the lizard Lockjaw hustles forward.
Can't charge through Karrak so I'll double move and eat the AoO. -J8.
| Tararr Trollspiltter |
Sorry fellas, but I am still standin' with 4 whole health points. I forgot to show my extra rage health.
RD 6 HP 4/42 Rage 12/13 AC 12
Taking a knee as the lizard's savage bites tear into his thick hide, Tararr struggles,surviving on only raw fury. Throwing himself completely into his attack, the dwarf lets loose with a massive swing.
Reckless Abandon +1hit/-1AC Rage
Atk 1d20 + 10 ⇒ (8) + 10 = 18 DMG2d6 + 9 ⇒ (3, 2) + 9 = 14
| Mankato |
Mankato focuses on the target in front of him and tries to strike hard and true.
Flurry: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 3 ⇒ (3) + 3 = 61d20 + 4 ⇒ (11) + 4 = 151d6 + 3 ⇒ (1) + 3 = 4
| Hungry Voodoo |
Chitleen's shot pins tattered neck frill to scaly hide as Lockjaw skirts the frenzied reptile. The heavily laden dwarf presents a tempting target and the lizard bites hard! Lockjaw- ouch, crit for 27
The giant lizard puts a claw upon the fallen paladin ready to rip him into bite-sized chunks when Daeron distracts it with a shot to the snout. The beast pulls back giving a bass roar and Tararr, now powered solely by rage cuts deep into its throat with his giant weapon.
Mankato is too late to the battle as the creature collapses tail whipping and smashing against the stout walls of the corridor before its life ebbs. Karrak moves up to render aid. I think Lockjaw is more needing at the moment.
From the dim light at the end of the chute, gnolls yip and yammer in disbelief as their champion beast has fallen. No more arrows fly as the craven scavengers flee their posts.
| Chitleen Shudra |
Chitleen stands ready as the sounds gradually fade away and the death throes of the lizard quell to a lower ebb. He looks from his kin with undamaged skin, his own self-inflicted scratch to Mankato who has only suffered acid burns from his own hand... to the dwarves. Lockjaw and Tararr bleeding like stuck pigs and knee deep in their own gore. He raises an eyebrow and asks "Is this customary for dwarvish warfare? I had thought the competition might end with the comparison of beards... but is it also usual for you to tally your spilt blood also?"
As an aside he presses hands and bows an apology to Mankato "I am sorry for striking you with the acid sahib... I shall endeavor to be less careless"
Finally he turns to the titanic corpse before them "How does lizard taste? We may have solved our food dilemma..."
| Lockjaw Stoneshield |
hp 4/34. Tararr actually needs it more since he'll drop as soon as rage ends.
"Dammit all, get back 'ere! Damned gate and ya all took the fun!"
Looking down at the blood gushing from beneath his armor.
"Aye, damn beast got me pretty good."
Lay on Hands: 1d6 ⇒ 1
| Daeron Gwadestael |
That may be, I have noted the duel of odors, beards and gore that our two warriors boast between them. But whomever their axes bite end lifeless to the floor.
Daeron readies his final mundane arrow and looks onto Chitleen.
I have run out of mundane ammunition, would you have any to spare brother?
| Hungry Voodoo |
A glance over the fallen gnolls reveals more arrows to be had. The archer again carries a composite bow and a score of well made arrows. Likewise his scimitar and chainshirt are masterwork dwarven construction. The spearmen look to be inferior fighters and are equipped in the typical gnoll fashion with the stolen pieces that gnoll usually bear as well as leather armor pierced with shrapnel.
archer- MW Comp (+4) longbow, 20 arrows, MW scimitar and shirt; grunts- studded leather and longspears
| Karrak Ironhand |
I will let the CMW on Tarrar stand (+11) since he was in dire need at that point.
After the battle, Karrak (somehow unscathed) gathers the others for some bursts of healing energy.
Channel: 2d6 ⇒ (1, 4) = 5 and 2d6 ⇒ (2, 3) = 5 and 2d6 ⇒ (6, 3) = 9
can do a little more with spells if we need it. saving a channel for later.
Karrak looks over the fallen beast. "Did anyone understand what they were saying?"
Current HP=21/21
Channel Energy 1/4 remaining
Deflection Aura 0/1
Touch of Good 6/6
Spells:
Level 0:
Create Water
Resistance
Light
Guidance
Level 1:
Prot. from Evil (Domain slot)
Know the Enemy
Sanctuary
Remove Sickness
Level 2:
Align Weapon(Domain slot)
Spiritual Weapon (USED)
Summon Monster II (USED)
| Lockjaw Stoneshield |
hp 19/34
Lay on Hands: 1d6 ⇒ 4
hp 23/34
"Ye, I think it were "Ar me head!" and then they dropped."
Lockjaw guffaws at his own humor while staring down the tunnel.
"Mighty fine gear that leader was wearin'."
| Daeron Gwadestael |
The bow's pull is too heavy for me, though the arrows I would make use of. I would hope any of you dwarves would consider using a bow before closing in melee but I expect it to be a minute chance.
Daeron rearranges the arrows in his quiver and scavenges the 3 arrows shot during the fight. Only the shaft lodged in the reptile's snout proved usable.
recovery?: 3d2 ⇒ (2, 1, 1) = 4
Poking at the fine chain shirt the gnoll leader was wearing, Daeron calls out to Lockjaw.
This piece of mail would serve well as your nightly garb, Lockjaw. I doubt the smell of dog would trouble you much after it has been through a quick rinsing.
Unstringing the bow, Daeron adds the hardwood shaft to his pack.
| Daeron Gwadestael |
"Did anyone understand what they were saying?"
Despite my wide linguistic prowess which includes the recently mastered Dwarven toungue, gnoll is not one of them.
Glancing at Chitleen,
I believed my elven kin has some nuance for the language, he might have an inkling of had been said.
| Karrak Ironhand |
"Alas, I am not strong enough for this bow, nor am I skilled in its use. I would not mind having a faster crossbow, though."
"Is anyone familiar with this type of lizard? I wonder if it is natural or perhaps bred by the gnolls?"
| Lockjaw Stoneshield |
Lockjaw, you were at 4 and healed 1 with Lay On Hands (yourself?) I healed everyone 19, then you did 4 more so I think you should be at 28/35, right? And what is Tarrar at?
Missed your second channel of 5.
hp 28/34
"Never seen it. Biggin'."
| Mankato |
No worries as our fighting styles clashed for a moment. I took no serious injury and we will become better at avoiding such things the longer we fight together. I did not even give it any thought as the fight was going on.
Mankato seems thoughtful for a moment before speaking again.
I do not know much about a dwarven mine or stronghold. Looks as if the gnolls have found an armory that is full of gear. Is there anything that might take us by surprise that normally is only in such places?
| Chitleen Shudra |
Waving a hand dismissively "They talked of releasing a Spine King? ... which hopefully was this beast." giving the lizard's corpse a kick. "and it is somewhat troubling that the gnolls are armored by weapons of dwarfish make and dwarfish vintage. One can only hope the items are plundered... and not made specific for purpose"
Knowledge (+7 for Dungeoneering, +8 for Nature): 1d20 ⇒ 15 On the lizard
Percpetion: 1d20 + 11 ⇒ (6) + 11 = 17 To see if he can figure if the archer's armor is made for a gnoll's physique, or for a more robust and stout frame.
| Hungry Voodoo |
| Tararr Trollspiltter |
HP 17/36 End Rage. Almost bit it if it hadn't been for those extra rage points, lol.
Tararr's body nearly gives on him as the dwarven cleric's powers wash over him. Resting on the pommel of his axe, Tararr takes a knee with a heavy breath. After a moment he regains his feet striding over to the beast. With on quick chop he removes a talon and places it in his belt pouch.
"Gotta take me trophy of that one,hahaha. Bastard almost got the best ah me."
| Chitleen Shudra |
"At least the skin of iron does not seem tailor made... that would be more troubling. Though here we stand barely a minute within the entrance and already stained dark red... Are you fit to continue? - or do we need withdraw to lick our wounds?" referring to the twin dwarves that seem to attract violence upon their person so readily.
| Karrak Ironhand |
to Mankato: "Who know what could be in here? This place was supposed to be abandoned."
Karrak is reluctant to channel divine energy, preferring to keep some in reserve. Seeing Tarrar still has significant wounds, he attends to the barbarian. "Now, shall we hunt them down before they can get support?"
CLW, burn Know the Enemy and Remove Sickness
1d6 + 3 ⇒ (3) + 3 = 6 and 1d6 + 3 ⇒ (3) + 3 = 6
Current HP=21/21
Channel Energy 1/4 remaining
Deflection Aura 0/1
Touch of Good 6/6
Spells:
Level 0:
Create Water
Resistance
Light
Guidance
Level 1:
Prot. from Evil (Domain slot)
Know the Enemy (USED)
Sanctuary
Remove Sickness (USED)
Level 2:
Align Weapon(Domain slot)
Spiritual Weapon (USED)
Summon Monster II (USED)