Hu5tru Runs Jade Regent

Game Master Hu5tru

Inspired by visions of John Carpenter's the Thing, Akira Kurosawa's Dreams and his masterpiece Ran. And maybe a little of Throne of Blood and some good ol' fashioned Toshiro Mifune neck scratchin'. Now with Ninjas and Vikings and Bears, oh my!


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Female Human Housewife/1

Assuming everyone agrees to move forward...

Folk interested in Tracking:

You can continue tracking if you want to take 10, or roll if you want to take a -5 to your check to track at normal speed. You're moving slowly in armor and reduced speed for being on the trail...

If you would like to continue following the strange track, let me know when you post next.

The "T" formation suggested by Valcrim gives you a greater sense of security as you move forward towards what might be described as a shack. The dilapidated domicile before you is not simply in poor repair, it appears to be one strong gust of humanoid GI wind from collapsing entirely. The amount of moss and vegetation adorning the edifice of the warden's home makes it nearly indistinguishable from the surrounding marsh, and it appears as though the warden has little care for trimming back the surround.

As you approach you cannot fail to recognize that the house is quite still. There is no evidence of smoke from the chimney, but as warm as you are having traveled all the way here in your armor, it does not strike you as particularly strange.


Ack! Gotta catch up!

As the dwarf offers his request about musings and Torag's purpose Joyabraund merely nods in earnest. No disrespect intended Mr. Flinthammer just this halfling's way of thinking things through. I'll give true an proper respect to the Great Protector, you'll see. Joyabraund leaves unspoken his observation that his own Mah and Dah are well into their 70s and that Joyabraund is the 15th of 15. He feels the timing is wrong to correct the dwarf's conception of halfling life spans.

As the group snuffles and prods about the tracks and paths Joyabraund takes keen interest in the marshy landscape and tries to do his best to conceptualize the best ways to describe the land for his obvious victory celebration to come. Wowing Ameiko was an important goal for the halfling at this point.

Too captivated by the terrain and the bridge when conversation turns to small creatures then formations, Joyabrauns jumps at the mention of his name. I love tea! I mean I would be honored to have tea! I mean yessir Mr. Flinthammer I am ready to enact Torag's vision and take to the rear guard! The halfling jostles his shield and sword for emphasis.

Coming upon the house Joyabruand squishes his face up in a sign of disgust. I don't think a repentant bandit king or dragon would live in that. Just a regular loon I guess. Should we knock?


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

"Knocking does seem appropriate. Although we certainly don't want to see openly hostile. I recommend stowing weapons, and I'll go knock while the rest stay a courteous distance back."


Male Human (Tian-Min) Alchemist 2

Seiji stares at the strange tracks, trying to make sense of them.

Knowledge (Arcana) - 1d20 + 7 ⇒ (12) + 7 = 19
Knowledge (Nature) - 1d20 + 8 ⇒ (3) + 8 = 11

He continues to track, from the back of the "T" formation.

Survival - 1d20 + 7 ⇒ (15) + 7 = 22

"A wise course, Treygan, but keep your hands near your weapons, everyone." Seiji hangs his crossbow on his belt, still inspecting the area for tracks. "There is something menacing about the trail that has been left."


Male Dwarf Cleric of Torag 2

"Bah. I'd find it suspect if someone showed up at my door without weapons if I be livin' in gobbo country. I'll be keepin' me shield readied, thank ye, an' if tha warden be slighted by me choosin' precaution before courtesy in a dangerous area, then he be no friend o' Torag." Valcrim grumbles, none too pleased with the notion of lowering ones guard in the face of potential danger. "Don't forget we saw tha weird tracks earlier. Somethin' be off, I tell ye..."


Female Human Housewife/1

Yamamoto Seiji:

You follow the track near to the house, where it becomes more difficult, but still you see that it goes into the brush encroaching the side where there is a narrow channel by which the warden accesses his backyard.

As you are all standing around debating the best course of action with how to introduce yourselves to the warden, the man himself appears at the filthy window near the door. His hair is mussed and there are heavy lines underneath his eyes, and he appears to be breathing hard, as though winded.

"What's this about knocking?" he inquires, his voice strained and the quality reflecting oddly from the confines of his shack. "Arguin' loud enough to be heard o'er fathoms. Ain't like the dwarf can't be heard none either, clankin' as he is. Who are ye, and what ye be wantin'?"


Male Dwarf Cleric of Torag 2

"Me armor may be noisy, but I prefer ta live ta give tha last blow, rather than sneak up on someone ta make tha first." Valcrim retorts as he studies the man, finding the notion of a self-appointed warden being so out of breath while inside his own house somewhat strange, almost suspicious "Seems we interrupted ye in somethin'. An' by tha looks of ye it was nae makin' yerself presentable. Be ye Walthus Pridestump?"


Male Human (Tian-Min) Alchemist 2

Strange, those, who would choose such a place for a home.

Seiji silently awaits the Warden's answer, keeping his eyes on Valcrim.


Female Human Housewife/1

GM Screen:

Bluff 1d20 + 10 ⇒ (1) + 10 = 11

"Who else might I be?" the warden answers. "That damnable witch, Megus, she charmed the snakes, turn't 'em against me."

Sense Motive DC 11:

Warden Proudstump seems to be fibbing, and poorly.


Male Human Ranger 2 (Guide)

Sense Motive 1d20 ⇒ 9

Bluff 1d20 ⇒ 18

His weapons put away, Broderus calls out through the window, "What's going on here hermit!? As a nature-minded fellow myself, I was hoping to see your snakes and maybe learn a thing or two about them to take back to my homeland. How about you let us in and we can talk some more about that and other things?"

Broderus' face is expressionless, but his companions can clearly tell by the inflection in his voice that he has no actual interest in the warden's snakes. Hopefully, Pridestump won't notice this as well since Broderus is clearly no actor!


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Sense Motive 1d20 ⇒ 15

Treygan's eyes narrow at the Warden's words, but before he can call him on his words, Broderus speaks up. I am not too fond of this attempt at deception, though I will tolerate it if it will spare a fight with this man. Though I am not sure how that would happen. Treygan feels his hand unconsciouly rest on his sword, then pulls it away when he realizes.


Male Dwarf Cleric of Torag 2

Sense Motive1d20 + 6 ⇒ (10) + 6 = 16

Valcrim's eyes narrow "I be nae expert on witches, but how did a DEAD witch do that?" he muses as his hand goes closer to his weapons "Got anything ta drink? I heard ye make something here, right?"


Male Human (Tian-Min) Alchemist 2

Sense Motive - 1d20 + 1 ⇒ (10) + 1 = 11

Seiji looks at Proudstump with suspicion. His voice wavers. He does not tell the whole truth. But perhaps the hermit simply wishes to protect his privacy, as is his right.

"We do not mean to intrude, Warden Proudstump." Seiji calls out. "We seeks the goblins that make their home in Brinestump, and we were told you would be worth consulting." Looking down at the muddy ground, he continues. "But perhaps that conversation can wait. There is a strange track that leads to your house; it is one that we cannot identify. I do hope that my concern is unnecessary, but perhaps there is some danger to you."


Female Human Housewife/1

GM Screen:

Bluff 1d20 + 10 ⇒ (2) + 10 = 12

"They're snakes," Proudstump responds to Broderus's inquiry, "they slither, strike and bite. Some gots venom," he dismisses, panting.

"There's no goblins here!" he almost shrieks, voice breaking. "To the south!" he calls, and pants again. "You'll find them there, off the trail! Seems they're plannin' some sort of assault against the humans!"

Sense Motive DC 12:

It seems as though Warden Proudstump is trying to convince you that the goblins are going to attack Sandpoint.

Edit, to reduce ambiguity in the above statement, trying to convince you means that the Warden is lying, again.


Male Human (Tian-Min) Alchemist 2

Sense Motive - 1d20 + 1 ⇒ (15) + 1 = 16

Seiji turns to his companions. "This is disconcerting, but not unexpected. We should make haste."

He turns his attention back to Proudstump. "Yet there still may be some threat to you, Proudstump. Do you know what the strange track is? We are not as familiar with the creatures of the swamp as you are, but whatever made this trail, it is no snake, and it has gone to your house and not departed from it."


Male Dwarf Cleric of Torag 2

Sense Motive1d20 + 6 ⇒ (19) + 6 = 25

Valcrim growls in anger "ENOUGH! I've had it up ta me helmet with yer lyin'! Clearly there be somethin' goin' on, and ye're goin' ta answer some questions, but nae before we search yer shack fer tha monster, an' make sure ye nae be hidin' damn gobbos in there, what with yer eagernes ta send us off!" he demands "Lads!" he calls and levels his shield, moving towards the shack with the finality of a bulldozer.


Male Human (Tian-Min) Alchemist 2

If he simply wishes to be left in peace, we do him great wrong.

Seiji, unwilling to contradict Valcrim, does not voice his concern.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

sense motive 1d20 ⇒ 12

Treygan focuses his attention on the warden, looking into his heart. Treygan uses his detect evil ability.


Male Human Ranger 2 (Guide)

Sense Motive 1d20 ⇒ 10

Broderus stands confused and a bit unsure of his actions. Why is Valcrim getting so angry!? Surely, this man is entitled to the privacy of his own home, and who are we to burst in uninvited? And yet why do I have the feeling that we're going about this all wrong? This hermit is extremely nervous and out of breath, perhaps he is the one in danger... I must find out before Valcrim foolishly barrels through that door!

Broderus' reflexes kick in, and he moves effortlessly to the wall of the shack. He presses his face against the filthy glass and peers into the darkened room as best he can.

Perception 1d20 + 4 ⇒ (18) + 4 = 22


Female Human Housewife/1

GM Screen:

Disguise 1d20 + 24 ⇒ (17) + 24 = 41

Broderus:

You see a halfling creature with large eyes and dark hair who has what appears to be several snake bites on his body. He is tired, and sweating profusely, likely passing venom, as he said.

Treygan:

You detect evil from the Warden.

I am throwing this up so the players mentioned have the information, but want to wait on continuing until your bard has a chance to react to everything. Being a halfling himself, and... well, because tripping back from the holidays to find combat has started without your input seems pretty lame.


SenseMotive 1d20 + 1 ⇒ (10) + 1 = 11

Joyabraund starts to wave to Proudstump when the questions start flying. The halfling warden, seeming personable enough if a little odd seems quite distressed about snakes and goblin attacks seems to be the subjecct of some gret amout of suspicioun by Joybraund's new companions...

Well come now gents if the man says that goblins are in the woods maybe we should check that first...

As the dwarf pitches forward yelling about goblins and monsters Joyabrauns can only act in shock, dropping his sword and shield nd running towards the door of the shack. Hey now what is all this why are we suddenly treating this guy like a criminal!!!

Gee aren't you glad you guys waitied :) Sorry for the delay, holidays with inlaws and a baby is busy stuff! Hope the holiday season is treating you all well!


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

"Warden Proudstump, you have spoken falsehoods at every opportunity. And I can see the darkness in your heart. I recommend you start explaining." As Treygan speaks, he slowly walks up behind Valcrim.

Intimidate 1d20 + 6 ⇒ (14) + 6 = 20 I added 4 for the size difference


Male Human (Tian-Min) Alchemist 2

Darkness in his heart? Where does such an assumption come from?

Seiji steps forward. "Joyabraund is right in his defense of the warden, and brave to raise protest amidst such fervor. Proudstump has not welcomed us, but neither has he wronged us. Do we anger so at the refusal of hospitality and counsel never promised?"


Male Dwarf Cleric of Torag 2

Treygan's confirmation of his suspicions puts the dwarf on the defensive "JOYABRAUND! RUN! QUICK!" he warns, distress clear in his otherwise deep and monotonous voice, rushing forward in a clanking racket to get the halfling out of the way.

CMB: Reposition maneuver 1d20 + 3 ⇒ (10) + 3 = 13. If that beats Joyabraund's CMD, Valcrim takes his square, and move him back behind him, covering him. If not, he just franticly tries to get between him and the door. If Joyabraund wishes to resist the seemingly crazy dwarf, initiative is 1d20 + 1 ⇒ (7) + 1 = 8.


Male Human Ranger 2 (Guide)

Broderus attempts to defuse this escalating disagreement. "Valcrim! Treygan!I believe this man is telling the truth. Let me tell you what I just saw! He is covered in snake bites from head to toe and appears to be in the throes of passing venom! We need to get in that shack to help him not harass him further!"

"Let me double around this shack and see if there's another way in." Unless someone stops him, Broderus redraws his two melee weapons and moves around the shack's walls looking for an open window or other alternative way inside...

Perception 1d20 + 4 ⇒ (19) + 4 = 23


I have "Boxing Day" events witg the fam, wont be on much today. CMD is10. That represents me resisting right? Eithet way I dont put much fight up

Ack you scruffy anvil with legs. Put me down!


Female Human Housewife/1

Apologies, folk, had to sleep off the latest rounds of jetfuel and beer on top of fatty foods for an iconic Norwegian Christmas dinner.

Warden's Shack Okay, how this works, you give me a color and your coordinates, I identify your token. Warden is the red O. Currently assume that Valcrim and Joyabraund are in front of the door, the rest of ya'll can tell me which way you'd be. Don't be afraid to move "off map", because the tokens are about 5' square. Thanks!

The warden gives a pitiful shriek, and his shape moves behind the glass, although he is unable to hide from you. "Now just a minute, the house isn't proper, ya see," he says. "Just... wait."


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Considering I started up after Valcrim, I'd say about A11ish. How about white for a color?


Male Human (Tian-Min) Alchemist 2

Let's put Seiji at A10.

Seemingly unable to act, Seiji stares in disbelief as Valcrim tosses Joyabraund aside. This is madness! His head turns quickly after Broderus, and he watches helplessly as the ranger rushes past him. What, assist the warden with weapons drawn?


Male Human Ranger 2 (Guide)

Definitely green for a color. :) As Broderus is searching for another way inside , he's probably at A7 moving leftwards.


Male Dwarf Cleric of Torag 2

Gold for color, and I believe I am covering the door at E9?

Valcrim lets go of Joyabraund as soon as he is out of harm's way, and looks at the sliver between the door and the frame to see if it is obviously locked before trying anything else.

Perception:1d20 + 7 ⇒ (1) + 7 = 8


Joyabraund is purple I think.


Female Human Housewife/1

As we're doing a Three Little Piggies routine here, I am going to throw up Initiative!

The Heroes
Treygan Gorski 1d20 ⇒ 15
Valcrim Flinthammer 1d20 + 1 ⇒ (10) + 1 = 11
Joyabraund Northropple 1d20 + 2 ⇒ (2) + 2 = 4
Yamamoto Seiji 1d20 + 2 ⇒ (4) + 2 = 6
Broderus 1d20 + 2 ⇒ (11) + 2 = 13

and...
Warden Walthus Proudstump 1d20 + 1 ⇒ (17) + 1 = 18

Valcrim:

You do not believe that the door is locked.

"Why don't we talk this over like men, eh?" the warden suggests, and begins moving for the door.

GM Screen:

Stealth 1d20 + 9 ⇒ (11) + 9 = 20

The Warden moves away from the window, towards the door, but it does not open.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan rushes up next to the doorway besides Valcrim, readying his own shield on the move. "Seiji, Joyabraund, please listen. Something's wrong here. Please trust our judgement on this."

Diplomacy 1d20 + 8 ⇒ (1) + 8 = 9

Treygan moves to D9 and readies his shield. His sword is not drawn at present. Also I know I can't diplo PCs, but just throwing it out there.


Male Human Ranger 2 (Guide)

As I'm beginning my circuit around the building, any luck in finding an alternative entrance, i.e. a door or window? My earlier Perception roll was 23. If I take two move actions during my turn, that should take me to coordinate G2, assuming I haven't found anything earlier.


Male Dwarf Cleric of Torag 2

Perception vs stealth (hearing where he steps etc)1d20 + 7 ⇒ (8) + 7 = 15

"Enough o' this!" Valcrim huffs and tries to open the door, which he believes to be unlocked.

Standard action depends on the door being open or not:
- Open: Total Defense in case Walthus is about to jump him
- Locked: Cast Guidance so he will have an easier time kicking in the door


Male Dwarf Cleric of Torag 2

Perception vs stealth (hearing where he steps etc)1d20 + 7 ⇒ (15) + 7 = 22

"Enough o' this!" Valcrim huffs and tries to open the door, which he believes to be unlocked.

Standard action depends on the door being open or not:
- Open: Total Defense in case Walthus is about to jump him
- Locked: Cast Guidance so he will have an easier time kicking in the door


Male Human (Tian-Min) Alchemist 2

I didn't specify a color, I guess. How about a light blue for Seiji?

Seiji nods and pulls his crossbow from his belt. Move action
He then loads his crossbow. Move action

He maintains his current position, attempting to watch both the front door and Broderus.


Female Human Housewife/1

Woops, sorry Broderus. Threw up initiative with too little sleep.

It is not difficult to see that there are windows on the side of the house. There is one at A6, as the one in the front, covered with a film of mildew and grit. Broderus can easily smash it and gain entrance to the house.

Valcrim finds that the door is not locked, or even barred. Apparently the warden did not find the need protect his mildewed, broken down shack in the middle of no where too highly. Or, if there is a bar, you do not see where it has gone.

Will update further when Joyabraund has posted, writing a summary of your actions and posting your opponents for the next round.


Male Human Ranger 2 (Guide)

In that case, Broderus smashes the window to pieces with a mighty swing of mace and awaits entry into the house.

I believe I used up all my actions by moving to A6 and then smashing the window. Current position is A6 with the plan to enter next round.


Torn between the excitement and the seemingly sudden hostile turn towards a fellow halfling, Joyabraund will keep his mouth shut and trust that the men who have talked of honor and protecting the town know something he doesn't. Just in case though Joyabraund dashes back a few feet to pick up his weapon and shield. Move and move probably end the round in E or F 12 or so.


Female Human Housewife/1

Round One Summary

Seeing that Valcrim of the mighty hammer was poised to kick in his door, Warden Proudstump presumably went to answer it, disappearing from sight. Treygan moved to support his ally, wary of the sense of evil emanating from the warden, while Broderus is looking to make a flashy entrance. Yamamoto Seiji and Joyabraund are at the sidelines, hopefully aiming to support their party members.

Round Two - Fight

Current Map.


Male Human Ranger 2 (Guide)

Don't mean to post out of turn, but I may be out of the house later and didn't want to hold up the action for our first potential combat!

Broderus enters the home through the window he smashed earlier and quickly scans the small room for threats. If this room is clear, he continues through the door at D7 and assesses the situation there. The warden and Treygan have initiative before me, so I'll wait for their actions before I post further. I believe I should have a standard action left after this movement.


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Treygan moves into the building, shield up and at the ready. "Warden Proudstump. You are only further supporting your guilt. Broderus says you are indeed injured and we do not want a fight with an injured man. Please surrender." Treygan still has not pulled his sword.

Assuming the door is open now, Treygan will move into the building. Location depends on whether or not the Warden can be seen. If so he moves as close as he can to him. If not, he'll head to H7 and begin with that doorway, doing a quick visual search for the warden.


Female Human Housewife/1

It's okay to post out of sequence, I'll throw up a summary of the round at the end.

Treygan, can you throw up a perception roll?


{HP36/36 | AC16 T10 FF16 CMD17 | F/R/W 9/4/7 | Inish +0, Per +0}

Perception 1d20 ⇒ 2


Male Dwarf Cleric of Torag 2

Valcrim steps into the house (5-foot step to E8), spotting the halfling hidden under the stairs, giving a dark frown as he chants "Torag, father and creator, grant us thy blessin'" (Casts bless, standard action) and draws his hammer (Move action). "He be hidin' under tha stairs!"


Being slow is rough in combat...

Joyabraund closes the distance back to the door and sees the dwarf cast a spell of enhancement. Still unsure about the current course, the halfling gives voice to his concern, At the very least let us take him prisoner and not kill the poor man! As though a thought suddenly comes to him Joyarbaund recalls the gifts usually given to the noblest of a god's servants, Unless Treygan you know him to be truly well and evil?

If Treygan confirms his evil nature Joybraund will realize the game is afoot and inspire courage


Male Human Ranger 2 (Guide)

Continuing my actions from above by using my remaining time on attempting conversation with the warden

Seeing Treygan in the room now, Broderus emerges from the door in the adjacent wall. Not spotting the warden initially, he calls out into the darkness, "Proudstump, come out so we can talk like men. I assure you we will not strike you down like a common criminal. You're obviously hurt, and maybe we can help. I believe you're telling the truth about the snakes turning on you, and I'm here to stop them from hurting you anymore."

I'm assuming Proudstump's attitude is unfriendly or hostile, so my patient optimist traits kicks in (+2 bonus on Diplomacy check and may retry once if first attempt fails)

Diplomacy 1d20 + 2 ⇒ (7) + 2 = 9
Diplomacy 1d20 + 2 ⇒ (5) + 2 = 7


Male Human (Tian-Min) Alchemist 2

Seiji hesitates, unsure of how Proudstump could have so offended his companions.

Seiji is delaying until there is a clear threat or clear direction for him specifically.

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