Heresy beneath Kaer Maga (Inactive)

Game Master Zesdead

Paizo's 'The Godsmouth Heresy'

An adventure for 1st Level Characters


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male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

I think we should explore the west hall, even if only partially. We have no recon in that area, and I'd like to have more than one clear direction to fall back if needed. Any other ideas/sound logic to go by, anyone?


male Goblin Bard (Dawnflower Dervish) 1

I would have continued North but you'Re reasoning makes sense Kairen!


Moving to the west for a mere ten feet or so (following the definite flow of air), you arrive at a junction in the corridor that heads to the North and to the South. Whereas the corridor to the North disappears into the gloom, the corridor to the South stops at a blank wall after around ten feet. Whereas this wall may have, at some point been blank and featureless, it now contains the opening to a crude tunnel.

Examining the entrance to this tunnel and feeling the flow of air over your exposed skin, it is very clear that this is where the air is being drawn into. The tunnel itself is quite narrow and would probably only accommodate someone of Zazou's stature… With a second, more detailed, examination of the tunnel, you notice that there is a large amount of rubble on the floor in front of the tunnel (as if someone / something tunneled into the Ossuary rather than out).

Updated Map to Follow

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

Having been absent for an hour in the morning for privacy in prayer, having headed back to the corpse-filled room they had battled the zombies in, Balin seems both refreshed and relieved to be free of the stagnation of idleness. With his silent companion watching the junction of the hall, the dhampir creeps close to the tunnel opening, inspecting it with a gentle touch of the rough stone.

"We need to find our chickens," Balin surmises, rubbing a little bit of stone grit between forefinger and thumb. "If they haven't already fled through this tunnel, then we may need to discern why. This appears to be a means of egress into the Ossuary, which could also be a means of escape for us if we use up all of the power of the chime."

Narrowing his eyes at the opening, Balin stands up straight and dusts himself off. "However, I am loathe to send anyone in without at least attempting to discern what the bird-men knew." Looking down the other end of the hall, Balin motions with the head of his cane in that direction. "Let's check that side before we go looking for our feathered friends."


male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

Kairen nods at Balin's conjecture, uneasy about the undersized tunnel.

"My only worry is splitting up the group. That's the absolute fastest way to get someone killed. Exploring the gloom together sounds better than sending one into the tunnel alone."

Glancing about the hallway, Kairen scans the area for a lit torch to carry.


Updated Map: Here

There are no obvious light sources; sensing what you were looking for, the otherwise silent Olwyn smiles at you and, uttering a small incantation, casts magical light on a piece of wood that is within the rubble next to the tunnel.


Passing the magically illuminated 'torch' to Kairen, Olwyn enquires of the Paladin, "Where now?"


male Goblin Bard (Dawnflower Dervish) 1

Zazou fears not darkness and Zazou see in dark. Zazou will not die you see! with that the Goblin scuttles off into the tunnel on his own not making a noise.

Move into tunnel stealthily and with eyes an ears open
Stealth 1d20 + 13 ⇒ (12) + 13 = 25
Perception 1d20 + 10 ⇒ (10) + 10 = 20


Balin and Kairen:
Before you have a chance to stop him, Zazou squirms into the tunnel and quickly disappears out of sight

Zazou:
As you move along the tunnel, you notice that it is sloping gently upwards. The gentle incline continues for some fifty feet, with the whistling of wind increasing in volume as you crawl along…until rounding a sharp corner, you see daylight ahead. Cautiously approaching the end of the tunnel, you emerge at a windswept ledge…the jagged rocks at the base of the Storval Rise lie hundreds of feet below you…above you, plumes of smoke from the city waft in the evening sun…the route back up to the city though is not obvious…a sheer rock face and a wicked wind would surely discourage all but the most foolhardy of climbers.


male Goblin Bard (Dawnflower Dervish) 1

Zazou returns to his companions to report back on his findings.

Leads back up or better out. But dangerous climb wind and dangerous cliff! Zazou not so brave for that climb!


male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

"so it leads to a cliff face then? no real net gain or loss for that knowledge, I suppose. Let's check the other direction down this corridor now. Best to go as far as we can without opening any more doors and freeing any more undesirables for the moment. Once we have a more thorough layout, we can decide whether it's worth opening more doors, or if it's best to leave them be."


male Goblin Bard (Dawnflower Dervish) 1

What is a net gain? There be no net there... The small Goblin inquires of his big strong.

Just pulling you're leg...


Striding forth into the gloom, the group move northwards along a generally unremarkable corridor until you arrive at a junction…the corridor descends down steps (for around ten feet) before splitting to the East (descending down a further set of steps and finishing at a pair of ornate doors) or continuing to the North (reascending a short staircase and, after around thirty feet, bending to the East).

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

From near the rear of the group, Balin taps the end of his cane against the floor and motions ahead, sending his silent guarding in gliding pace past the others and to the ornate doors. The shield-bearing guardian swiftly draws his scimitar as he moves, turning his masked visage towards Kairen briefly, before coming to stand just a step away.

"This looks promising," Balin notes, stepping closer as he adjusts his glasses, squinting at the door to see if any meaning can be derived from the decorations on its surface.


The decoration on the doors is largely abstract although several runes are repeatedly represented on both doors...these are similar to runes you have seen in decoration in other rooms of the Ossuary.

Zazou: Perception 1d20 + 10 ⇒ (1) + 10 = 11

Listening at the doors, Zazou can hear nothing beyond them...


male Goblin Bard (Dawnflower Dervish) 1

Normally I'd be taking 10 btw

Nothing in there! the Goblin announces. We go in?


Taking a little longer to listen, Zazou is still convinced that there is nothing moving behind the double doors.

Updated Map of The Ossuary is Here (showing your position before you elected to explore the double doors)


male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

"We do."

Kairen moves to the opposite side of the doors, draws his sword, and nods to Balin's guardian, placing a hand on one door and pushing it open just enough to see inside the room.

perception: 1d20 ⇒ 12


Pushing the door open slightly reveals nought by silence and darkness...if this room was ever occupied, it was many ages ago. So, you step through....

As the doors swing open, your light sources struggle to illuminate a vast room...
The ceiling of the cavernous chamber looms some fifty feet above you, forming an architectural wonder unsupported by any visible columns or buttresses. Thirty feet above you, spanning from South to North and disappearing into the gloom, is a wide stone bridge.

You are stood at the Western Entrance to an amphitheatre comprised of a central area (some ten feet below you) surrounded by tiered steps rising from the floor of the chamber. The wide 'platform' at the top of the steps, that you are currently stood upon, encircles the room at this level. Directly opposite you, another pair of heavy wooden doors lead from this chamber (to the east).

The bridge above you has no obvious connection to the level of the chamber that you are stood in.

The only other significant feature of this room, upon first viewing, are the eight larger than life statues standing, evenly spaced around the room's circumference; seven carved from white stone, and the eighth from a granite like black material.


male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

"Well, this is...interesting," Kairen muses, scanning the high ceiling and the grandeur of the room.

"Didn't think the dead were fond of gatherings in such large halls..."

He then begins to follow the platform around the edge, examining statues as he passes by them.


Taking in the grandeur of the room, you are able to further notice that the seven statues carved from white stone would appear to be made of very fine marble. Each statue portrays a different figure, though they are all exquisitely detailed and all display an imperious manner. The various statues depict:

A tall man with gems set in his forehead, wielding a flaming glaive

A beautiful woman with wild hair, holding a ranseur

A voluptuous nude woman wielding a two-headed guisarme

A short, smiling man, holding a longspear

An obese man with rotting flesh, wielding a scythe

A handsome, bearded man in extravagant clothing, wielding a Lucerne hammer.

And, an imperious heavyset woman holding a mirror and a halberd.

It is a DC15 Knowledge (history) check to determine anything relevant about these statues - I don't think any of you are trained in the Knowledge (history) skill?

The eighth statue, in the south south-east corner of the room, is actually carved from dark diorite and is threefold in form, portraying a tall woman with three faces looking in three different directions. One side has a kind face and cradles a baby in its' arms, while a second side displays a more stern expression and holds an hourglass. The third face has a crazed look; it's hands are empty, but thornless roses twine up both arms.

It is a DC20 Knowledge (religion) check to determine anything relevant about this eighth statue - Balin can have a +2 bonus to his check

Current Map showing your position in the Grand Hall is Here


Perception: Balin 1d20 + 3 ⇒ (19) + 3 = 22
Perception: Kairen 1d20 + 5 ⇒ (8) + 5 = 13
Perception: Zazou 1d20 + 8 ⇒ (15) + 8 = 23 (only +8 as the check is not for something audible - also, taking 10 doesn't make DC)
Perception: Olwyn 1d20 + 1 ⇒ (8) + 1 = 9

Balin and Zazou:
Behind each of the statues, it is not terribly difficult to see poorly hidden doors - accessing the doors will however require the statues to be moved out of the way


male Goblin Bard (Dawnflower Dervish) 1

Well this here looks like fancy people. Maybe gods or so! the Goblin muses before scuffling onward to a door hidden behind the first staue.

Hmm looky! Can't move that staue in the way! I need a big strong!

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

Balin has ranks in History
Knowledge (history): 1d20 + 7 ⇒ (8) + 7 = 15
I'll wait for the result of the check before posting anything else.


The statues clearly represent the Runelords of Ancient Thasslion:

  • The tall man with the flaming glaive is Karzoug, Runelord of Greed
  • The wild haired woman with the ranseur is Alaznist, Runelord of Wrath
  • The nude woman with the two-headed guisarme is Sorshen, Runelord of Lust
  • The short man with the spear is Krune, Runelord of Sloth
  • The scythe wielding obese man is Zutha, Runelord of Gluttony
  • The man with the lucerne hammer is Xandergul, Runelord of Pride
  • The woman with the mirror and halberd is Belimarius, Runelord of Envy

The statues themselves are in a perfect state of repair, as if they had been carved and polished mere days ago.

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

Stepping into the cathedralesque chamber, Balin tilts his head upward to stare at the distant ceiling. As he walks, the head of his cane marks a steady rhythm between footfalls. Behind him, Balin's companion glides with fluid grace at his heels, chain armor ever so subtly clinking as he moves. Pausing near the middle of the chamber, Balin looks around from one statue to the next, a single brow raised. After a moment, he pushes his glasses up the bridge of his nose and looks back to the others.

"Fascinating," he remarks, though there's a long enough pause to make it uncertain just what it is he finds fascinating. "This structure is thousands of years old," Balin asserts with confidence, "and yet these statues look as new as the day they were fashioned." Walking back to Balin and the others, Balin motions to the black statue.

"This one, however..." his brows furrow subtly, and he says nothing. "We should do a thorough search of the room, but let's not touch anything just yet." Then, turning his back to the others, Balin speaks the same incantation as he had times before, causing his eyes to briefly illuminate as he scans the chamber.

____________
First up:
Knowledge (religion): 1d20 + 9 ⇒ (1) + 9 = 10 nnnnope.
 
Then, Balin is casting detect magic and scanning the room.


Footsteps from Balin and his companion echo around the chamber as he moves to the central amphitheatre position.

Balin:
Taking the time to examine for magical auras, you detect a moderate aura emanating from the dark statue but, even taking a good few minutes to assess the aura, you are unable to determine what school of magic it originates from.

You also detect Magical Auras emanating from each of the other statues...there are faint auras around the white statues...and with a few minutes of inspection (from distance), you are able to confirm that the magical effect is from the 'Evocation' school of magic.


male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

"Strange indeed," Kairen muses, stroking his chin.

"If memory serves, no one's been in here for some time since the disturbances. How can these statues be so immaculate, even free of dust, down here with no one to clean them? Magic? They don't look like any kind of special material for the most part--just good quality marble."


male Goblin Bard (Dawnflower Dervish) 1

Maybe? The goblin replies and scans the statues for magical auras.

Cast detect magic


Whilst Balin assesses the situation from his position centrally within the amphitheatre, the little goblin scurries around the room - carrying out his own investigations.

Zazou:
Taking the time to examine for magical auras, you detect a moderate aura emanating from the dark statue but, even taking a good few minutes to assess the aura, you are unable to determine what school of magic it originates from.

You also detect Magical Auras emanating from each of the other statues...there are faint auras around the white statues...and with a few minutes of inspection (from distance), you are able to confirm that the magical effect is from the 'Evocation' school of magic.

Taking a little more time to examine each of the statues, you also see little rails that, just maybe, might allow the statues to be moved


Where are you going? What are you doing next? Further investigation of Statues? Either of the doors? Try and get to the bridge above you?


male Goblin Bard (Dawnflower Dervish) 1

Zazou shouts over to Balin.

Ey Balin you find something. I found I thinks these statues can be moved. Little tracks here looky!

The keen eyed goblin points out.


male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

"Moved, you say?" Kairen looks more closely at his statue for a moment, then moves to regroup with Zazou, following the goblin's direction and examining the statue's base.

"Ha! by the light you're right! Perhaps they're meant to cover trap doors or the like. Let's find out, shall we?"

After checking to see which direction the statue might slide, Kairen finds the best spot to stand, and attempts to push it along the rails.

STR check, just in case it's needed: 1d20 + 3 ⇒ (1) + 3 = 4 Wow. Or just...nevermind then. Dice wanna make a fool of me tonight I guess...


male Goblin Bard (Dawnflower Dervish) 1

Yes big man push strong! Zazou cheers.


You didn't specify which statue you were attempting to move so I will determine randomly, (1 = north, east of the Bridge then ascending Clockwise: 1d8 ⇒ 6, statue directly south of the double doors through which you entered the room)

Perception check prior to moving statue.

Zazou Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Kairen, Perception: 1d20 + 5 ⇒ (12) + 5 = 17

As Kairen braces himself against the statue, streams of lightning snake around his hands and wrists delivering a vicious jolt of electricity, (2d6 ⇒ (5, 5) = 10, damage - DC12 Reflex for half damage).

As the statue slides easily out of the way, (fortunately not requiring a STR check after Kairen's display), it reveals a cobweb covered door.


male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

Holy crap, coulda just left a "do not touch" sign, man! ouch!

reflex: 1d20 + 2 ⇒ (7) + 2 = 9
"AAAUGH!"

The jolt of lightning scatters Kairen's senses and very nearly throws him backwards from the pain, leaving him shaking the blinding lights out of his head and grimacing as his nerves frantically attempt to calm themselves.

"That...was...painful..."

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

"That explains the auras," Balin notes studiously as he approaches Kairen's still-crackling form. "My apologies for not calling it out sooner, but I wasn't sure what effect they represented... entirely." Moving over to Kairen's side, Balin lays a hand on his shoulder and chants in a sibilant whisper, "मी या मनुष्याच्या जखमा बंद, अनेक गुप्त धनी आपले ज्ञान विनंती." A warm radiance spreads from Balin's hand and into Kairen, easing his pain and mending the blisters where lightning struck.

Lifting his hand away, Balin looks to the cobweb covered door. "When then, before we check the other statues, perhaps Zazou would like to investigate?" Balin motions to the door, while his bodyguard quietly approaches.

_______________

Shadowtongue:
"I call on your knowledge, lord of secrets, mend this knight's wounds."


Balin - Was that a Cure Light Wounds? How effective was your healing on Kairen?

All - Are you exploring / opening the door?

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

Wow I totally forgot to roll for that. Hurr.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

Hoping Zazou gives the door a search, but then we'll be opening it and giving it a little bit of exploration. Yeah.


male Goblin Bard (Dawnflower Dervish) 1

the nosy goblin scuffles around and searches the door for any traps before attempting to open it.

Perception 1d20 + 8 ⇒ (19) + 8 = 27


Opening the door cautiously, your light illuminates a corridor of approximately thirty feet, alcoves to the north and south are in shadow...stepping out of one of the farthest alcoves, a skeletal figure...equipped with dull tarnished armour and a polearm of some form....turning it's head towards you, piercing blue eyes from within the deathless eye sockets register your presence...your latest adversary starts to slowly march towards you...polearm outstreched.

Initiative for Party and Enemy

Zazou Initiative Roll: 1d20 + 7 ⇒ (14) + 7 = 21
Kairen Initiative Roll: 1d20 + 4 ⇒ (14) + 4 = 18
Balin Initiative Roll: 1d20 + 5 ⇒ (15) + 5 = 20
Balin's Companion Initiative Roll: 1d20 + 6 ⇒ (6) + 6 = 12
Olwyn (DMPC) Initiative Roll: 1d20 + 7 ⇒ (7) + 7 = 14

Skeleton Initiative Roll: 1d20 + 5 ⇒ (4) + 5 = 9

Initiative Order
Zazou, Balin, Kairen, Balin's Companion, Olwyn
then Skeleton

Don't worry about exact initiative order, those characters with a higher initiative (e.g. Everyone) than the Skeleton can post now, then I'll post for the Skeleton


Encounter Map, everyone can take their turn now...


male Goblin Bard (Dawnflower Dervish) 1

delay

Zazou is kind of scarred of skeletons after what happend recently so he waits for the walking dead to act.


male Human Paladin(oathbound against undeath, sword of valor, warrior of the holy light)1

Spotting the bony warrior walking towards them with weapon raised, Kairen answers in kind, drawing his longsword and stepping in front of the group, waiting to see if any hidden threats emerge from the alcoves.


Nothing else moves as Kairen enters the corridor...it appears that the skeleton is the sole occupant of this area. The armoured skeleton marches down the corridor towards Kairen, weapon outstretched; stopping five feet short of the paladin, it tentatively stabs at Kairen.

1d20 + 7 ⇒ (4) + 7 = 11, missing

Am treating Balin and Balin's companion as delaying...the confines of the corridor don't really allow multiple people to move into attack anyway

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

Seeing the approaching undead, Balin hesitates on watching it approach and take a stab at Kairen. Seeing that it may actually pose a threat, the dhampir reaches for the wooden mask symbol tucked at his throat and clutches it in one hand, raising it aloft slowly.

"Lost soul, hold yourself fast and submit to the end!" Kairen's voice finds strength in it as he channels his will outward in a chilling wave that washes over Kairen and Zazou.

__________

Balin:
Standard Action Command Undead (Will DC 12 to resist)
If successful Balin is commanding the skeleton to stand still while Kairen and Zazou smash it to pieces.
 
Balin's Companion
Standard Action: Ready Action (Melee Attack) on any enemy moving within reach.


The Skeletal Champion has 3HD, I'm not sure Balin can control him? Looking around, it appears that a cleric can only control a total HD up to his cleric level? Thoughts?

Shadow Lodge

Male Dhampir Cleric (Norgorber) [Undead Lord] 1

Champion! Ah. Thought it was a regular skeleton. He can't control that.


The skeleton seems distracted by Balin's intonations but does not fully cede to the cleric's will.

Rule of Cool dictates something should happen so the Skeletal Champion will be Confused for one round

Kairen and Zazou may take their turn now

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