Granta's Evergreen Arc #2 (core) (Inactive)

Game Master Granta

maps


[dice=Initiative (Anastasia)]1d20+6[/dice]
[dice=Initiative (Eurkar)]1d20+4[/dice]
[dice=Initiative (Gardol)]1d20+6[/dice]
[dice=Initiative (Jack)]1d20+6[/dice]
[dice=Initiative (Jakwin)]1d20+6[/dice]
[dice=Initiative (GM)]1d20+[/dice]

[dice=Perception (Anastasia)]1d20+2[/dice]
[dice=Perception (Eurkar)]1d20+6[/dice]
[dice=Perception (Gardol)]1d20+5[/dice]
[dice=Perception (Jack)]1d20+7[/dice]
[dice=Perception (Jakwin)]1d20+3[/dice]

LOOT:
For later reference, here's how the backpack is currently divided up:
  • potion of barkskin - Norgy
  • potion of cure light wounds (2) - Norgy
  • potion of feather step - Norgy
  • potion of vanish - Norgy
  • scroll of entangle - Norgy
  • scroll of gust of wind - Anastasia
  • scroll of identify - Anastasia
  • scroll of mage armor (CL 6) - cast on Eurkar
  • scroll of obscuring mist - Anastasia
  • wand of burning hands (CL 3, 4 charges) - Anastasia
  • wand of cure light wounds (CL 3, 6 charges) - Gardol
  • acid flask - Norgy
  • alchemist’s fire - Gardol
  • alchemist’s fire - Norgy
  • holy water - Norgy
  • smokestick - Norgy
  • tanglefoot bag - Norgy
  • thunderstone - Norgy
  • antitoxin - Norgy
  • sunrod (2)- Norgy
  • wand of shield of faith (CL 6th, 10 charges)
  • unidentified - Anastasia
  • +1 longsword - Jakwin

RITUALS:
  • +1 competence bonus on Perception checks to notice creatures
  • +2 insight bonus on a single combat maneuver check made over the next 24 hours
  • +1 competence bonus on Knowledge checks made to identify the abilities and weaknesses of creatures

GM Rolls:

Status:
  • Anastasia - 19 damage, dying
  • Eurkar - 11 damage

Maps

Round 1
Effects none

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