Gamemaster Kobolum's - Reign of Winter (Inactive)

Game Master Kobolum

High Sentinel Lodge

On Frozen Pond

Map of Taldor

Village of Heldren

Images

Initiative:
Freyr [dice]1d20+2[/dice]
Frjya [dice]1d20+6[/dice]
Lanyssa [dice]1d20+2[/dice]
Nox [dice]1d20+7[/dice]
Satu [dice]1d20+2[/dice]
Zeylud [dice]1d20+3[/dice]

Perception:
Freyr [dice]1d20+5[/dice]
Frjya [dice]1d20+0[/dice]
Lanyssa [dice]1d20+7[/dice]
Nox [dice]1d20+5[/dice]
Satu [dice]1d20+4[/dice]
Zeylud [dice]1d20+2[/dice]

Sense Motive:
Freyr [dice]1d20+5[/dice]
Frjya [dice]1d20-1[/dice]
Lanyssa [dice]1d20+8[/dice]
Nox [dice]1d20+2[/dice] (+2 w/familiar)
Satu [dice]1d20+0[/dice]
Zeylud [dice]1d20+0[/dice]


401 to 450 of 834 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

male half-orc shaman (witch doctor) 1 | HP 11/11, battle spirit 3/4 | AC 18, T 11, FF 17 | F +4, R +3, W +6 (+4 endurance) | CMB +3, CMD 14 | Spd 20' | Perc +4 (+7 in shadow/darkness) | Init +1

"All snowmen speak, but most horses can't understand them," grins Lurruk. He cautiously approaches the bizarre snowman, unlike anything he has yet seen.

perception: 1d20 + 4 ⇒ (3) + 4 = 7

He sends Beauty off to scout across the stream from high above.

Beauty perception: 1d20 + 10 ⇒ (6) + 10 = 16


Shadow's Status

Into the Border Wood - A Frosty Sentry

The horse whinnies in amusement at Lurruk's joke.

As he approaches the Snowman does indeed speak!

“Can’t you read? The sign says turn back! Now get lost!”

Beauty and Lurruk see nothing else of note in the surrounding area.


10234 XP

"Could it just be a spell?" Fryja wondered. Then she shrugged, closed her eyes and spoke a few arcane works. Once done she opened her eyes and looked around.

detect magic


Female Elf Magus (Hexcrafter) 1 | HP 12/12 | Init +3 | Per +4 | AC 21, T 13, ff 18 | Fort +3 Ref +3 Will +3 (+2 vs Enchantments)

"Well this is certainly one of the more interesting days in my life so far," Faethara says quietly. She too crosses the stream beside Lurruk. Hardly able to believe she's doing it but also determined to find out what's going on here, she says to the snowman, "And by whose authority is that sign posted?"


Female Drow Slayer (Witch Killer) 1 | AC 18 T 13 F 15 | HP 10/10 | F +2 R +5 W +2 (All +2 higher vs enchantment spells and effects) | Init +3 | Perc +8

"Too much talking."

Dropping her study of the horse for a moment, she studies the snowman intently. (Snowman is now my studied target.)

"Speak, snow. Where is source of snow? Where is lady? Where are bandits?" Pulling her scythe back, she makes it clear from her posture that a lie will be met with swift decapitation.


Female Hobgoblin Witch(ley-line guardian) 1
Vitals:
HP:10/10 AC:14=10+(3 Dex, 1 Natural,) Fort:2 Refl:3 Will:2 BAB:0 CMD:15 CMB:2 Init:+4 Perc:+0

Greivous looks at the snowman, now thoroughly confused. Tell me... Have you ever experienced the feeling of melting? Or the sweet warmth of a campfire? she asks the snow, smiling, a feindish glint in her eye.


Shadow's Status

Into the Border Wood - A Frosty Sentry

Frjya:
You sense magic upon the snowman sentinel. A mix of divination and evoca....

As Faethara approaches the snowman with Lurruk and Handra, a small bell begins to ring. That is all the warning they get before the snowman bursts into a soundwave piercing their ears!

Faethara, Lurruk and Handra - make Fortitude saving throws DC 18 or take 1d8 ⇒ 1 Sonic Damage and be Stunned for 1 Round.


Female Drow Slayer (Witch Killer) 1 | AC 18 T 13 F 15 | HP 10/10 | F +2 R +5 W +2 (All +2 higher vs enchantment spells and effects) | Init +3 | Perc +8

Fort: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 8 Bonus +1 given I think this counts as an arcane creature/affect... not that it matters with that roll.

Hendra is completely unprepared for the explosion and stands stunned for a moment, making sounds like a turkey trying to clear the ringing from her ears.

"Moap. Moap moap. Moap."


10234 XP

"NO WAI- Fryja began to shot just before the snowman burst into a soundwave. "It was a trap..." She sighed. "Thankfully it wasn't too powerful."


Female Elf Magus (Hexcrafter) 1 | HP 12/12 | Init +3 | Per +4 | AC 21, T 13, ff 18 | Fort +3 Ref +3 Will +3 (+2 vs Enchantments)

Fort: 1d20 + 3 ⇒ (4) + 3 = 7

Faethara hears the bell but it doesn't help much when the trap goes off. It only hurts so much, but it's disorienting all the same, and her head goes funny for a few seconds as she collects herself.


LG Human Sorcerer 4 / Warlock 2 | Status: Ok
Stats:
AC 12 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+5 Int+0 Wis+1 Cha+7 | Perc 14, Insight 14
HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4

"Ah, damn. Not the sweetest voice when they speak, no."

Lanyssa looks around to check if there's some sign of movement, anything that denotes something has noticed the sonic explosion.


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

"That kind of debilitating effect wouldn't be useful if they didn't have someone nearby to deal with it. On guard everyone." He reaches back and draws his blade.


Female Hobgoblin Witch(ley-line guardian) 1
Vitals:
HP:10/10 AC:14=10+(3 Dex, 1 Natural,) Fort:2 Refl:3 Will:2 BAB:0 CMD:15 CMB:2 Init:+4 Perc:+0

Greivous sighs, Hmm... Sounds like an alarm spell! she says, lifting her crossbow to bare. She scans the area around her for enemies
Perception: 1d20 ⇒ 1

However she accidentally blows her hair into her face, blinding her for a moment...


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


10234 XP

Perception: 1d20 ⇒ 8

Fryja kept her back to Freyr's back, keeping her eyes open.


HP 14/14 | AC12 T12 FF10 | F3R2W5 | Perc 5 Init +2 hexed:Freyr, Grevious, Hendra

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Grey peers around the woods looking to see if the loud noise has drawn the attention of the denizens.


male half-orc shaman (witch doctor) 1 | HP 11/11, battle spirit 3/4 | AC 18, T 11, FF 17 | F +4, R +3, W +6 (+4 endurance) | CMB +3, CMD 14 | Spd 20' | Perc +4 (+7 in shadow/darkness) | Init +1

fortitude: 1d20 + 4 ⇒ (13) + 4 = 17

The stunning shriek is more than Lurruk can handle.


Shadow's Status

Into the Border Wood - A Frosty Sentry

Though a few of your comrades are stunned momentarily, no further threat immediately materializes.

Looming before you is a solid sheet of ice extends across this frozen stream. Snow-covered rocks line its banks. It is approximately 25' across.

Grey:
For a moment you think you spotted something rising off of the frozen river but it was gone just as quickly...


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

"Now I'm even more nervous," Freyr mutters, not daring to sheath his sword. "Alright then. I guess the only way forward is across the water then." He sighs. "Well, let's get moving then."


HP 14/14 | AC12 T12 FF10 | F3R2W5 | Perc 5 Init +2 hexed:Freyr, Grevious, Hendra

Take care in crossing the stream, I thought I saw something but I am not sure what it was.


Female Drow Slayer (Witch Killer) 1 | AC 18 T 13 F 15 | HP 10/10 | F +2 R +5 W +2 (All +2 higher vs enchantment spells and effects) | Init +3 | Perc +8

Finally shaking off the tinnitus, Hendra looks upon the river.

"Wonderful. Break out spear, catch fish. Pyro Norn can cook, all fighting taking toll."

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Despite looking into the river, nothing really jumps out at her as being unique motion.


Female Elf Magus (Hexcrafter) 1 | HP 12/12 | Init +3 | Per +4 | AC 21, T 13, ff 18 | Fort +3 Ref +3 Will +3 (+2 vs Enchantments)

Faethara rubs at her eyes, trying to get her thoughts in order.
"Gggh. Annoying, but not debilitating. Either these bandits know they are being pursued or they are very paranoid. Nevertheless, let us see what comes next." She scans the river for whatever Grey saw.

Perception: 1d20 + 4 ⇒ (15) + 4 = 19


10234 XP

Fryja looked to Freyr. "Shall we try to find a way across the stream? Or just walk across? Like skating back home!" She asked with a smile.


Female Hobgoblin Witch(ley-line guardian) 1
Vitals:
HP:10/10 AC:14=10+(3 Dex, 1 Natural,) Fort:2 Refl:3 Will:2 BAB:0 CMD:15 CMB:2 Init:+4 Perc:+0

Greivous ponders the snowman... Thinking of what she knew about magic that possibly could have made such a construction. Spellcraft: 1d20 + 7 ⇒ (19) + 7 = 26 I'm thinking it was a Magic Mouth spell, but I'm rolling to make sure I'm right

She then follows her company, staying in the middle of the group.


male half-orc shaman (witch doctor) 1 | HP 11/11, battle spirit 3/4 | AC 18, T 11, FF 17 | F +4, R +3, W +6 (+4 endurance) | CMB +3, CMD 14 | Spd 20' | Perc +4 (+7 in shadow/darkness) | Init +1

Lurruk hasn't seen anything actually dangerous, so he leads the party carefully across the frozen stream bed, giving the snowman a wide berth.

Need an Acrobatics check or anything? Or just move half speed?


LG Human Sorcerer 4 / Warlock 2 | Status: Ok
Stats:
AC 12 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+5 Int+0 Wis+1 Cha+7 | Perc 14, Insight 14
HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4

Lanyssa has been acting carefully till now, but when the handsome half-orc (to her standards, and given it's the first time she sees one) crosses, she follows.


Shadow's Status

Into the Border Wood - A Frosty Sentry

Grievous:
Correct!

Lurruk gingerly steps onto the ice as the others observe the surface. Nothing moves and the only thing anyone can see is their own breath.

As the horse approaches it begins to whinny and whine but does not speak, clearly the animal has trepidations about crossing...

After the first 5' you will need Acrobatic checks DC 10 at half speed and DC 13 at full speed. What is the marching order?


Female Drow Slayer (Witch Killer) 1 | AC 18 T 13 F 15 | HP 10/10 | F +2 R +5 W +2 (All +2 higher vs enchantment spells and effects) | Init +3 | Perc +8

For once the drow woman exercises some amount of caution, opting to let the others cross before her. She does, however, stand near the bank ready to attack anything that attempts to come from behind them or the river near that bank.

Hendra will cross last.


HP 14/14 | AC12 T12 FF10 | F3R2W5 | Perc 5 Init +2 hexed:Freyr, Grevious, Hendra

Grey will cross slowly after Grevious.

acrobatics: 1d20 + 2 ⇒ (9) + 2 = 11
acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18
acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20
acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
acrobatics: 1d20 + 2 ⇒ (3) + 2 = 5

Safely getting most of the way across before losing her balance.

acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17
acrobatics: 1d20 + 2 ⇒ (16) + 2 = 18


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

Freyr has most of his health, so he'll go first. Moving at half speed.

Freyr keeps his sword drawn and his eyes wary as he works his way across the icy sheet slowly.

Acrobatics: 1d20 + 3 ⇒ (15) + 3 = 18


LG Human Sorcerer 4 / Warlock 2 | Status: Ok
Stats:
AC 12 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+5 Int+0 Wis+1 Cha+7 | Perc 14, Insight 14
HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4

Lanyssa quickly understands there's no way to cross the river and keep an honorable status. She looks for a place where she could tie the rope - a tree, a rock, anything. "If we could tie the ends of the rope to something, one end on each side of the river, we could use it as a handrail."

It could be, of course, that nothing's there to be used for that, in which case, Laryssa thinks, the last person to cross would stand there holding the rope while the rest use it. When that person crosses in the end, the rest would pull the rope and the slippery ice would help dragg him through the river.

With these thoughts in mind, Lanyssa gives an end of the rope to the first one brave enough to cross.


Female Elf Magus (Hexcrafter) 1 | HP 12/12 | Init +3 | Per +4 | AC 21, T 13, ff 18 | Fort +3 Ref +3 Will +3 (+2 vs Enchantments)

Faethara moves slowly across the ice, after Freyr and Lurruk.

Acrobatics: 1d20 + 3 ⇒ (8) + 3 = 11
Acrobatics: 1d20 + 3 ⇒ (20) + 3 = 23
Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7
Acrobatics: 1d20 + 3 ⇒ (13) + 3 = 16

Across without much difficulty, just a little stumbling at worst.


male half-orc shaman (witch doctor) 1 | HP 11/11, battle spirit 3/4 | AC 18, T 11, FF 17 | F +4, R +3, W +6 (+4 endurance) | CMB +3, CMD 14 | Spd 20' | Perc +4 (+7 in shadow/darkness) | Init +1

Lurruk moves slowly across the slippery ice. "Careful everyone! This frozen ground seems suspiciously weak."

acrobatics half speed: 1d20 - 2 ⇒ (16) - 2 = 14
acrobatics half speed: 1d20 - 2 ⇒ (19) - 2 = 17


Female Drow Slayer (Witch Killer) 1 | AC 18 T 13 F 15 | HP 10/10 | F +2 R +5 W +2 (All +2 higher vs enchantment spells and effects) | Init +3 | Perc +8

Acrobatics, Full Speed: 1d20 + 7 ⇒ (18) + 7 = 25

Finally determining it is safe to cross (after everyone else does) Hendra charges the river at full speed. Despite her earlier trepidation, she manages the feat with ease.

"Easier than at home. Have light here. Wonder if creature seen surface now."


10234 XP

Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10

Fryja tried to follow after her brother though she moved much slower. "Should have brought skates..." She muttered as she moved.


Female Hobgoblin Witch(ley-line guardian) 1
Vitals:
HP:10/10 AC:14=10+(3 Dex, 1 Natural,) Fort:2 Refl:3 Will:2 BAB:0 CMD:15 CMB:2 Init:+4 Perc:+0

Greivous steps onto the ice, nervously.
Acro: 1d20 + 3 ⇒ (13) + 3 = 16
Acro: 1d20 + 3 ⇒ (8) + 3 = 11
Acro: 1d20 + 3 ⇒ (1) + 3 = 4
Acro: 1d20 + 3 ⇒ (18) + 3 = 21
Acro: 1d20 + 3 ⇒ (14) + 3 = 17

She makes it about half way before sliding a little and nearly falling. blasted COLD! she shouts.


LG Human Sorcerer 4 / Warlock 2 | Status: Ok
Stats:
AC 12 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+5 Int+0 Wis+1 Cha+7 | Perc 14, Insight 14
HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4

Noticing that no one considers her offer, she discards it as a bad idea. Putting the rope back to her pack, she braces herself and goes for the 'skating'.

Acrobatics: 1d20 - 2 ⇒ (16) - 2 = 14

And surprisingly makes it without a problem, though she knows luck won't be on her side all the time.


Shadow's Status

Into the Border Wood - On Frozen Pond

Moving cautiously, the group makes their way across the ice, the horse meanwhile stays on the far shore still seemingly nervous about the crossing.

As Lurruk is close to the other side creatures made of pure ice rise from the frozen surface!

GM ZY ONLY:
Grapple Freyr 1d20 + 2 ⇒ (7) + 2 = 9 - Attempt to pull her through ice.

Slam vs. Lanyssa 1d20 + 4 ⇒ (9) + 4 = 13

Slam vs. Grey 1d20 + 4 ⇒ (6) + 4 = 10

Initiative

Faethara 1d20 + 3 ⇒ (17) + 3 = 20
Lanyssa 1d20 + 2 ⇒ (7) + 2 = 9
Grievous 1d20 + 4 ⇒ (1) + 4 = 5
Grey 1d20 + 2 ⇒ (1) + 2 = 3
Hendra 1d20 + 3 ⇒ (10) + 3 = 13
Freyr 1d20 + 3 ⇒ (14) + 3 = 17
Fryja 1d20 + 3 ⇒ (4) + 3 = 7
Lurruk 1d20 + 1 ⇒ (18) + 1 = 19

Ice Elementals 1d20 - 1 ⇒ (3) - 1 = 2

Surprise Round

One of the elementals attempts to grasp Fryja but is unable to do so as the Winter Witch is quite familiar with these tactics by such summoned creatures.

The other elementals attempt to strike Lanyssa and Grey, despite the element of surprise, they are unable to connect with this icy cold fists.

Round 1 - Initiative
The Group - GO!
The Elementals


Female Hobgoblin Witch(ley-line guardian) 1
Vitals:
HP:10/10 AC:14=10+(3 Dex, 1 Natural,) Fort:2 Refl:3 Will:2 BAB:0 CMD:15 CMB:2 Init:+4 Perc:+0

Greivous frowns and unleashed a blast of fire at the enemies, pulling energy up into her, flowing from the lay lines
CL increase: 1d4 - 1 ⇒ (4) - 1 = 3 energy once again flows from the ground and blasts from her with full vigor!Fire damage: 4d4 ⇒ (3, 1, 3, 3) = 10 the flames fanning over the elemental snow(Likely doing an extra 5 damage from vulnerability)

fort: 1d20 + 2 ⇒ (6) + 2 = 8

However the look on her face shows strain, as if the energy is lashing back against her, taking a great toll. Greivous is now staggered for 3 minutes


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

"Don't you dare!" Freyr snarls as the icy creature lunges at his sister. He shifts forward, still remarkably stable on the ice, and brings his blade down hard at the creature. However, he overextends in his haste and his blade hacks at the ice rather than the creature itself.

Acrobatics: 1d20 + 3 ⇒ (18) + 3 = 21
Attack: 1d20 + 5 ⇒ (4) + 5 = 9


Female Elf Magus (Hexcrafter) 1 | HP 12/12 | Init +3 | Per +4 | AC 21, T 13, ff 18 | Fort +3 Ref +3 Will +3 (+2 vs Enchantments)

know planes: 1d20 + 6 ⇒ (13) + 6 = 19

Anything special about them?

attack: 1d20 + 3 ⇒ (11) + 3 = 14

damage: 1d8 + 4 ⇒ (4) + 4 = 8

Faethara twohands her sword and takes a swing at the nearest elemental.


LG Human Sorcerer 4 / Warlock 2 | Status: Ok
Stats:
AC 12 | Init +2 | Speed 30ft | Str-1 Dex+2 Con+5 Int+0 Wis+1 Cha+7 | Perc 14, Insight 14
HP 40/40 | Pact 2/2 | Spells 1st 4/4 | Spells 2nd 3/3 | Sorcery 4/4

"What the...!

Lanyssa gets caught by surprise by the snowmen, though her armour deflects the blow... this time. Not wanting to give the creatures the chance to try a second time, she grabs her falchion and tries to end things quickly.

Falchion Attack 1d20 + 4 ⇒ (17) + 4 = 21
Damage 2d4 + 6 ⇒ (4, 3) + 6 = 13


Female Drow Slayer (Witch Killer) 1 | AC 18 T 13 F 15 | HP 10/10 | F +2 R +5 W +2 (All +2 higher vs enchantment spells and effects) | Init +3 | Perc +8

"Great. More ice creature. Must ask, how take non melting trophy, later."

Taking quick step to the closest creature (blue) Hendra takes a swing at it with her scythe.

Melee: 1d20 + 3 ⇒ (12) + 3 = 15 Not sure if that hits or not, rolling damage just in case.
Damage: 2d4 + 3 ⇒ (1, 1) + 3 = 5 Heh, If I hit it it's barely a graze...


HP 14/14 | AC12 T12 FF10 | F3R2W5 | Perc 5 Init +2 hexed:Freyr, Grevious, Hendra

Grey waves her staff around in a vaguely defensive manner. Full defensive


male half-orc shaman (witch doctor) 1 | HP 11/11, battle spirit 3/4 | AC 18, T 11, FF 17 | F +4, R +3, W +6 (+4 endurance) | CMB +3, CMD 14 | Spd 20' | Perc +4 (+7 in shadow/darkness) | Init +1

Lurruk hears Lanyssa's cry behind him and turns just in time to see the attackers. He is about to cry out to her until he sees her prowess with the falchion. Grinning, he draws his sword and swings at the nearest elemental.

5' step and attack. At yellow to help Lanyssa if it's still up. At red otherwise.

longsword: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d8 + 4 ⇒ (1) + 4 = 5


10234 XP

Fryja screamed when the creature tried to pick her up. When it failed and her brother came to her aid she did her best to make herself as small as possible.

Totally defense action making her AC 20. Because this is difficult terrain right?


Shadow's Status

Into the Border Wood - On Frozen Pond

Round 1

Grievous' flames injure the ice creature and it appears to be partially melted by her attack, she seems dazed thereafter, despite the agony on the foe's face it still stands.

Freyr's strike at the creature attacking his sister leaves his backside vulnerable to the creature that appeared next to him!

GM ZV ONLY:
AoO Slam vs. Freyr 1d20 + 4 ⇒ (15) + 4 = 19 - Damage 1d6 + 4 + 1d4 ⇒ (5) + 4 + (2) = 11

Freyr takes 11 damage! 2 is from cold in case you have any resistance. If you have resistance you will be up, else you will be down. In addition, make a Fortitude save DC 14 or be staggered for 1 round.

Faethera, yes they are vulnerable to Fire damage.

Faethera's attack is wide of the mark as she swings wildly at the icy foe that struck Freyr. Make another Acrobatics check as you would have had to have moved to attack.

Lanyssa's Falchion practically sings as it is pulled from its sheath, her stroke catches the creature across the chest, appearing to injure it as a great chunk of ice falls away but still, it threatens her.

Hendra holds her feet and swings her scythe, with the proximity of Grey she has to shorten the stroke and just misses the creature.

Lurruk shifts forward striking and flanking the one threatening his fellow half-orc. His hit also breaks off chunks of ice but the damn thing still stands! Make another Acrobatics check as you would have had to have moved to attack.

Grey and Frjya cover themselves as so closein combat, spellcasting can be a bigger liability than aid!

When cold elementals attack, they mean icy business. Lanyssa and Grey are both attacked once more and once more both of the creatures fail to land a blow.

Grievous in her state is vulnerable and the ice elemental's cold eyes reflect the heat that just injured it so terribly. Grievous - take 10 damage and fall prone as you are at 0.

Flying up and off of the horse is a small fey creature becoming visible against the green patches of wood! This miniscule, blue-skinned humanoid wields a needle-thin rapier. A pair of dragonfly wings holds the wee creature aloft. It flies into the air striking Hendra from behind, "The Children of Elvanna and your allies shall not leave these frozen woods again!"

The strike pierces a vulnerable spot above Hendra's armor. Handra, take 6 damage & make a Fortitude save DC 14 or be staggered for 1 round.

GM ZV ONLY:

Ice Elemental Yellow - 12/30 HP - Slam vs. Lanyssa 1d20 + 4 ⇒ (10) + 4 = 14 - Damage 1d6 + 4 + 1d4 ⇒ (2) + 4 + (4) = 10
Ice Elemental Red - 15/30 HP - Slam vs. Grievous 1d20 + 4 ⇒ (8) + 4 = 12 - Damage 1d6 + 4 + 1d4 ⇒ (2) + 4 + (1) = 7
Ice Elemental Blue - 30/30 - Slam vs. Grey 1d20 + 4 ⇒ (5) + 4 = 9 - Damage 1d6 + 4 + 1d4 ⇒ (5) + 4 + (1) = 10
Fawfein - HP = 12/12 - Attack 1d20 + 8 ⇒ (12) + 8 = 20 - Damage 1d2 + 1d6 ⇒ (1) + (5) = 6

Round 2
The Group - GO!
The Elementals


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

I do in fact have exactly 2 points of cold resistance, so I don't go down. That's nice.

Freyr raises his sword and slams it down at the elemental again. "Go back to wherever you came from and leave us be," Freyr snarls.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Confirm?: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 2d6 + 6 ⇒ (6, 4) + 6 = 16


Female Drow Slayer (Witch Killer) 1 | AC 18 T 13 F 15 | HP 10/10 | F +2 R +5 W +2 (All +2 higher vs enchantment spells and effects) | Init +3 | Perc +8

Fort: 1d20 + 2 ⇒ (5) + 2 = 7 +2 more if it is an enchantment, but still fails so staggered it is... also -6 puts me at 0, so...

Glaring back at the pixie, Hendra silently curses as she collapses to the bank.


Male Human (Jadwiga) Ranger (Witchguard) 4 | HP: 22/38 NL: 17 | AC: 17, FF: 15, T: 12 | CMD: 20 | Fort: +7, Reflex: +6, Will: +3 | Init: +2, Perc: +9

Shoot, forgot the fort save

Fort: 1d20 + 5 ⇒ (14) + 5 = 19

That'll work.

401 to 450 of 834 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gamemaster Zimovat Vyetyer's - Reign of Winter All Messageboards

Want to post a reply? Sign in.