DitheringDMs Savage Tide

Game Master DitheringFool


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This campaign begins in the exotic port city of Sasserine, and it is here that the foundations of your character will be laid. The City of Sasserine is perched on the edge of the known world, the last stop before the endless expanse of the Amedio Jungle. It is a hub of trade, and home to more than fifteen thousand souls, a bastion of civilization in a realm haunted by piracy, disease, violent weather, and monsters.

Lam-ang

Spoiler:
On the day of the new moon you head to Sasserine to attend services as you have done over the past few months. Although you have heard Lady Silvermane orate at length, tonight will be the first time you will meet her directly. Tonight you officially become a church member! Getting to town early, you aimless wander through the markets of the Cudgel District, but soon find yourself restless. It's not even the lunch hour yet! To keep from going mad, you decide to explorer the far side of the city.

You meander down roads and paths and across tall arching bridges. At the crest of one such span you notice the magnificent Castle Teraknian perched on its own weathered island. Supposedly, there are portions of the keep open to the public so you decide to make that your destination. Winding around the harbor, you hug the cliffs and make your way up through a richer part of town. The splendor of the Temple to Wee Jas takes your breath away. The red tile roofs that crown all the building in town seem to be a deeper red here. The aged marble columns shine with polish. Everything is imaculate. It's hard to believe so much beauty masks a sinster deat cult. Oh well, on you go. The road curves and becomes more crowded and people begin to scurry about.

All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

Lance:

Spoiler:
After spending a few months working in a second-rate alchemist shop in the merchant's district you finally got the chance to meet Blisker Tittertop, master of the Alchemist Guild. Although he laughed at your notion of actually building a gun, he suggested you speak to a local sage specializing in Sasserine and its history in exchange for getting to "watch you shoot your foot off.". Sage Venton's hubble sat on the the cliff overlooking Cudgel District. The elderly man was warm and somewhat prone to endless prattle. After several visits, the old man finally mentioned that the ancient Sea Princes sometime had such weapons. Moreover, there was a particularly splendid journal detailing the coastline out by Kraken's Cove that included a detailed description of a "dragon pistol" at the Cartographer's Guildhall.

The next morning you head through the Noble District toward the guildhall. The green between the instrument maker's guild and cartography building is as busy as any day. People leaving from the surrounding inns and taverns make their way back to work while other linger to see and be seen. All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

Luenevyn:

Spoiler:
One day, while minding your own business in the noonday shade of the corner house on Brine Street, a very peculiar man wanders by. He is obviously not from Sasserine, meaning he must be fresh off a boat or from the merchant's district. Either way, he probably has a fair amount of money on him. Although you have not stolen anything from anyone, you wouldn't mind being around if this stranger were to loose his purse or need a guide. You rouse yourself as the dark, tall man turns up Eel Street and follow from a considerable distance.

The man wanders aimlessly up the coast (he can't be from around here) and only pauses in front of the excessive temple of Wee Jas. After admiring the grandeur of indulgence the Ruby Lady likes to exhibit, the man continues around Warlock's Way. There is a larger gathering of people in the roadway as people begin to head back to work or home after having a nice lunch.

All of a sudden a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection being followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

Prat:

Spoiler:
Part of your middle of the month chores is to take the props out back and give them a good cleaning. Rugs and tapestries must be shaken out and beat. Chairs and tables need to be oiled. Best of all the arms and armor need to be polished. You spend a bit more time toying with them than is probably needed, but as long as you're done before dusk Nylaria tends to leave you be. After putting away the equipment, you decide to play the part of a daring adventurer. You take your rapier and wander across the street along the Lidu's wall.

All of a sudden a huge commotion breaks out in the common area in front of the cartographer's guildhall. People begin to scream and shout and run about in total chaos. A lady runs past you followed by three rather hardy looking adventurers. As quickly as it started the excitement up ahead begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

Summer:

Spoiler:
Elaine's little herbal shop is the building right next to the sage Venton's (found at #40 - on the bottom left corner of the merchant's district). Since hiring you on, she has taken residence in an apartment across from the garrison directly over the bay in the cudgel district. She lets you sleep on a rather worn but comfortable cot in the back in exchange for running various errands for her. On this day, Elaine needs you to deliever a strong smelling packet to the Lidu Family estate over in the Noble District. Foregoing a gondola, you decide to walk. You cross town rather quickly and make your way to the estate. As you approach a somewhat crowded intersection you recognize a rather dashing looking young man who has been frequenting the sage who runs a little shop next to Elaine's. As you contemplate whether you should approach the man a huge commotion breaks out. People begin to scream and shout and run about in total chaos. A lady can be seen running across the far end of the intersection, followed by three rather hardy looking adventurers. As quickly as it started the excitement begins to die down. As the road clears a group of shady looking men grab a bedraggled looking woman and drag her between two buildings (about a full round's movement away).

What do you do?


For DitheringDM:

Spoiler:
A distraction created to cover the abduction of that woman but why? She appears to be poor. Let see what we can find out. Lam-ang follows after the group of shady looking men though he takes care not to seem too interested. Lam-ang also looks around to see if there are others who have taken an interest. To be better able to deal with sudden attacks, he holds his quarterstaff two-handed.

To DitheringDM: How are the shady looking men armed? And how many are they? Spot and Listen Checks?


Male Fire Elf Rogue 1

Spoiler:
Cursing himself for his curiosity, but unable to resist, Luenevyn heads over to the alley where the men dragged the woman. Not completely foolhardy, however, he decides to get a better idea of the situation before sticking his nose where it doesn't belong.

Luenevyn pauses out of sight at the corner of the alley.
Move Silently (1d20+4=12) and Listen (1d20+7=13)

To DitheringDM: Should we put our actions in spoilers (I notice Lam-ang did) or just post them in the open?


For DitheringDM:


Male Human Commoner 1 / Gunslinger 1

Curious. Lance looks around to see if there are any guards around to be signaled as he moves over to the alley. He also tries to determine wehter those three adventurers were following that other lady or chasing her. After a brief thought he also looks around to see if other people are interested in this event (looking for allies and if ruffians have back up).

Spot: d20+4=22 & Wis Check: 1d20+1=7


Summer looks surprised but decides that it is none of her concern and continues on her errand.


Lam-Ang:

Spoiler:
You take an angled path toward the alley (which is really just a dark and narrow space between two buildings). As you reach the entrance you see three men pummaling and kicking the defensless woman while a fourth man watches with a sick grin upon his face. He is armed with a long punching dagger affixed to black buckler. Just then you notice an oddly tatooed elf and another gentleman also coming to investigate. Feel free to extend a free action and communicate with Luenevyn and Lance...or not. Your next post should include any combat or social actions you would like to take.

Luenevyn:

Spoiler:
You sneak toward the alley (which is really just a dark and narrow space between two buildings). As you reach the entrance you see three men pummaling and kicking the defensless woman (obviously a spellcaster of some sort by the look of her robes) while a fourth man watches with a sick grin upon his face. He is armed with a long punching dagger affixed to black buckler. He is obviously from that low-life Black Shield Gang that typically operates over in Shadowshore. Just then you notice your mark and another gentleman also coming to investigate. Feel free to extend a free action and communicate with Lam-Ang and Lance...or not. Your next post should include any combat or social actions you would like to take.

Lance:

Spoiler:
You take a direct path toward the alley (which is really just a dark and narrow space between the cartographer's guildhall and another building). As you reach the entrance you see three men pummaling and kicking the defensless woman while a fourth man watches with a sick grin upon his face. He is armed with a long punching dagger affixed to black buckler. Just then you notice an oddly tatooed elf and another gentleman also coming to investigate. Feel free to extend a free action and communicate with Luenevyn and Lam-Ang...or not. Your next post should include any combat or social actions you would like to take.

Summer:

Spoiler:
As you continue down the street toward the Lidu estate you notice a few people heading in the direction the men carried off the woman. Interestingly, one of them is the guy you recall seeing lately visiting the sage next to Elaine's shop. An older boy wielding a rapier races past you toward the scene. You may attempt a free action to speak to the boy or continue on your way.

Prat:

Spoiler:
With all the commotion down the street you take up your rapier and race toward the scene. I hope you don't mind sticking you in the action :)


Initiative Order:
Lance: (1d20+6=22)
Bad Guys: (1d20=12)
Lam-Ang: (1d20+6=11)
Luenevyn: (1d20+3=11)
Summer: (1d20+1=11)
Prat: (1d20+2=3)

I will try to post a combat map tonight :)


Male Human Commoner 1 / Gunslinger 1

Lance quickly nods to his temporary allies. Casting a light spell on the wall beside the thugs he says very loudly "Stop! Guards! You criminals will not get away with this. Stop and surrender or face my lightning!"
He also draws a dagger from his belt.

Dagger drawing = move; light spell= standard; talk = free (bluff: 1d20 = Natural 20 )


Lancet 'Lance' Trevoir wrote:

Lance quickly nods to his temporary allies. Casting a light spell on the wall beside the thugs he says very loudly "Stop! Guards! You criminals will not get away with this. Stop and surrender or face my lightning!"

He also draws a dagger from his belt.

Dagger drawing = move; light spell= standard; talk = free (bluff: 1d20 = Natural 20 )

Sorry, I did not answer your original questions. Lance does not see any guards about. The three adventures appeared to be chasing the original woman (not to be confused with the abducted woman), but she did not seem in a panic.


Male Human Commoner 1 / Gunslinger 1
DitheringDM wrote:
Sorry, I did not answer your original questions. Lance does not see any guards about. The three adventures appeared to be chasing the original woman (not to be confused with the abducted woman), but she did not seem in a panic.

That is what I figured. He says "guards" just to startle the men into thinking that they are in deep trouble. With "guards" coming and him being a "dangerous spell caster" and all. Well that is is hope. He knows he can't take these men alone.


Male Fire Elf Rogue 1

Luenevyn ducks out of sight to run around the building and come out behind the men.

I figure that will be at least a full-round action, but if not, I'll spend a move action to draw my club, just in case.


Upon seeing the thugs, Lam-ang quickly ducks out of sight. He signals to the other man that he is with him.

Lam-ang prepares to strike at the first thug to rush out. If they didn't see me then these thugs would be more than confident to attack. I'll catch them flat-footed then.

If necessary
Attack Roll1d20+2=14, Damage Roll 1d6+3=8


Summer is interested but just dosen't care enough about other human beings to interfere. She is however glad that she has her walking stick/quarterstaff with her in these dangerous times. As the boy runs past she turns to him and says "Hey you, with the toy sword, what's going on over there?"


Summer Grey wrote:
Summer is interested but just dosen't care enough about other human beings to interfere. She is however glad that she has her walking stick/quarterstaff with her in these dangerous times. As the boy runs past she turns to him and says "Hey you, with the toy sword, what's going on over there?"

"Those men they... grabed her, and that guy is yelling for the watch..a fight... come see for your self," Prat exclaims not waiting for her answer as he charges after trying to see every exciting moment.


To the right is low wooden building with no obvious windows or doors in the alley. To the left is a large, stone and wood, two-story building, also with no access. The second floor over hangs the first with carved and painted wooden supports. The effect is to produce a tunnel with very little sunlight. The alley is about 60 feet long and the hoodlums are near the center, facing you in the brilliant light spell. The men stop harassing the woman and look fearfully at the armed man. His grimace never waves so the two closest men stand up and begin to move toward you. They slam their fists into their open hands menacingly. The third man slips on his bladed buckler with a snarl while the leader holds his ground.

If you look at the Sasserine map, I am describing the area just east of the Lidu estate in the Noble District, at area 20 (also labeled W7), between the larger red building and the smaller wooden one just below it.

As the two men approach Lance, Lam-Ang swings his quarterstaff from the side, catching one man squarely across his gut, doubling him over as he crashes to the ground, blood visible in his mouth. The remaining man looks terrified and enraged all at once and raises his fists to strike at Lance.

Luenevyn: at top speed, with adrenaline fueling your pace, you circumnavigate the building to arrive at the far end of the alley for the beginning of round two. You may act.

Prat: by the beginning of round two you arrive on scene with Summer in tow (if she chooses to follow). There is space to step between Lam-Ang and Lance...but watch the Olman's swing!. You both may act.

post your actions for round two!


Lam-ang lunges for the remaining thug attacking the man holding up the light. He roars his indignation as he hammers down his quarterstaff.

"Raaaaaaaaaah! I come for you!" Hopefully this will distract this thug long enough to give my ally a chance.

Attack Roll 1d20+2=17, Damage Roll 1d6+3=6

DitheringDM: There is no flanking bonus applied to the attack roll, if you see that the situation calls for it, please add accordingly. Thanks :D


Male Fire Elf Rogue 1

Luenevyn steps into the alley behind the men. Drawing a club, he creeps up stealthily behind them.

Move action to draw weapon, second move action to sneak closer.
Move Silently (1d20+4=8)

I haven't actually played 3.5 in a while, so it'll take me a few combats to get used to what actions I can take, etc. I can't draw my weapon, move up to them, and attack this round, right?


Male Human Commoner 1 / Gunslinger 1

Lance eyes widen as he was hoping his bluff would save him. He throws his knife at the approaching thug. He then draws his second knife and steps back 5'. Looking over he says "Thanks friend, I'll happily buy you a ale or five after this!"

1d20+2=18, 1d4=2

RPG Superstar 2008 Top 16

Wide eyed Prat watches on as the Hero's of the hour leap into battle against the thugs.

Prat is staying back out of the fray and gawking like an excited teenager would, any chance he can recognize either the woman of the thugs. Spot roll 9+5=14


Summer decides that it is worth a small delay to at least watch the commotion. She follows the boy with the rapier and looks at the woman. Summer is trying to assess the upside of helping defeat the thugs. She looks to see if the woman is dressed in expensive looking clothes.
Spot 15 (11+4)


The remaining man raises his fists to strike at Lance, who steps back and flings a dagger at the thug. It sticks in his shoulder but not too deep. The assailant swings wide and misses as the dagger bites deeper into his arm. Lam-ang brings his quarterstaff down, yelling "Raaaaaaaaaah! I come for you!". The wood connects with the thug's skull, making a sharp cracking sound. The man slumps to his knees and topples over on to the first fallen man. The two remaining men in the alley turn to flee and are surprised to find Luenevyn creeping up from behind them. They charge and swing with their blades. The third thug misses while the gang leader slashes more proficiently (Luenevyn takes 2 points of damage.).

Prat and Summer both get a good look at the woman lying in the alley (thanks to the light spell's illumination). She is very banged up but obviously not in any threat of dying. She seems to half smile and gives Prat a wink.

The lady sits up, begins to speak a very raspy incantation, and pushes her arms toward the criminals. Two blindingly brilliant points of light rush from her finger tips towards to the men. One hits each man with a surprising amount of force. Staggered, both men keep their footing (they are currently about 45 feet away from Lance and Lam-Ang).

post your round three actions!


Male Human Commoner 1 / Gunslinger 1

Lance yells to some of the on lookers around them "Take care of these men! Make sure they don't die!"
He then quickly grabs his dagger out of the downed thug and moves 30' into the alley.


Lam-ang moves through alley and hangs protectively the woman that was just assaulted and check on her. "You alright?"


Male Fire Elf Rogue 1

Luenevyn gasps in shock as the leader's blade cuts into him. He twirls his club in an attempt to parry more blows, and swings at the leader.
Fighting defensively (+2 AC) while attacking the leader
Attack roll: (1d20-4=15)
Damage roll: (1d6=3)


Seeing that this is no simple housewife, Summer decides to run towards the woman and see if shecan offer her skills as a healer.
I asume that they are to far away for me to get to in this round? Also which one of the people in the alley has been frequenting the shop next to Elaine's?


Luenevyn gasps in shock as the leader's blade cuts into him. However, the gang leaders cocky grin quickly turns to shock as he and his cohort are struck with enough arcane force to stagger them. Luenevyn twirls his club in an attempt to parry more blows, and swings at the leader. He connects solidly and the thug falls to the ground with the same shocked expression on his face. The final gang member steps past the elf and tries to flee out of the alley (Luenevyn, you may make an attack of opportunity if you so choose.).

Summer, Lance is the guy you have seen before.

Lance yells "Take care of these men! Make sure they don't die!", pulls his dagger from the fallen thug and charges down the alley with Lam-Ang. Summer and Prat follow close behind. The mysterious lady slumps back against the building, exhausted but still conscious. Lam-Ang asks "You alright?"

Summer, make a Heal check, please.

post your forth round actions please!


Seeing as the woman is being taken cared of by a healer, Lam-ang doesn't wait for an answer and charges after the remaining thug.

"You shall not escape my justice!" Lam-ang shouts as he drives his quarterstaff into the fleeing thug.

Charge Attack Roll 1d20+4=18, Damage Roll 1d6+3=9


Male Human Commoner 1 / Gunslinger 1

Noticing that woman is concious he moves down to the fallen "leader". He pins the bladed buckler to ground with his foot and checks on the mans condition.

Heal check (1d20+1=14)


Summer bends down and examines the woman's injuries she also says; "So what idiotic action did you engage in to get kidnapped?"

Heal 11 (9+2)


Male Fire Elf Rogue 1

Luenevyn pivots as the thug brushes past him and swings his club.
Attack of Opportunity: Attack roll: (1d20-4=12), Damage roll: (1d6=3)

Fourth round action:
If anyone is left standing, Luenevyn attacks. Attack roll: (1d20=18), Damage: (1d6=4)
If the thug gets past him and runs, Luenevyn throws his club at the thug instead. Attack roll (same as above +3 = 21), Damage roll: same as above
If both thugs are down before my initiative, Luenevyn searches the bodies for anything useful. Search: (1d20+5=23)

Dithering DM:

Spoiler:
By the way, which of these guys is my "mark"?


Luenevyn:

Spoiler:
Lam-Ang, the tall dark man who just took out two of the thugs with a staff, and is barreling towards you.

RPG Superstar 2008 Top 16

Prat races down the ally and kneel's down beside the women and asks, "Are you alright? How'd you do that?"


Lam-Ang starts to chase down the last thug but stops. Luenevyn pivots as the thug brushes past him and swings his club. The attack is true and slams the remaining man against the wall. He slides quickly to the ground.

Noticing that woman is concious Lance moves down the alley to the fallen "leader". He pins the bladed buckler to ground with his foot and checks on the man's condition. There is no pulse...

Luenevyn:

Spoiler:
Quickly searching the dead man (thug#3 you took out with the AOO) you notice the dead man has nothing on him but the Black Shield gang's signature buckler.

Summer quickly ascertains that the woman has only suffered nonleathal damage and will recover in due time. "So what idiotic action did you engage in to get kidnapped?" The woman appears not to notice the question and askes, "Please help me up."

Prat races down the ally and kneel's down beside the women and asks, "Are you alright? How'd you do that?"

"I think you'll know soon enough..." she says mysteriously and then turns her attention to the group. "I am Liamae." She tries to smooth her robes as three armed men cautiously appear at the west end of the alley. "What is the meaning of this?" one of the men yells.

"Quickly," the lady continues, "I am in the service of Lady Vanderboren and I fear she may have been lead into a life threatening situation." She curses in a most unlady-like maner under her breath. "I am in no shape to alert my comrades so I implore you to please answer my plea for assistance.

"My Lady has just left to intercept more of these thieves from stealing supplies for the upcoming Wormfall Festival. The ship was said to arrive this afternoon on the Murdock pier across from the Musician's Guildhall in the High Market. Take my insignia (a lovely jade raven) and seek out my companions: a human, a half-elf, and a dwarf with the same tokens. Tell them what has transpired here and you will surely be rewarded."

The guards begin to approach.

"There is no time for this. Take these (she gives a handfull of berries to Summer) and make haste," Liamae says anxiously and points to the east exit of the alley, away from the approaching guards. "I will take care of them."

That is the end of combat - what will you do next?!? Role play a little...

Summer:

Spoiler:
You recognize the 5 berries as Goodberries

Prat:

Spoiler:
You recognize the pier Liamae was talking about and know were it is - see area W2 on the Sasserine map, directly across from building #10.


MythrilDragon wrote:
Prat races down the ally and kneel's down beside the women and asks, "Are you alright? How'd you do that?"

remember to post as your character by selecting his name from the dropdown list on the new post screen :)


Lam-ang compliments the tattooed, flame-haired elf, "You're quite handy with your club there, friend."

Extending a hand in a gesture of peace and flashing a roguish grin, "I am Lam-ang and frankly I don't wannna be on the business end of that weapon of yours."

"Let's see how the lady's doing."


Male Human Commoner 1 / Gunslinger 1

Over-hearing what the lady had said, Lance jogs over to her all the while cursing under his breath. He then holds out his hand (for the symbol) and says "I will help, but it had better not be a fools errand here."

Once she hands over the symbol to him or someone else:
Lance then heads to the east end of the alley away from the guards intending to head towards the docks. He gestures to the others in the alleyway that they should follow.

Spoiler:

Lance is a bit angry right now as he has just helped get someone killed, even if it was a criminal. After all they were beating someone nonlethally and then these fellows and himself pulled weapons and attacked in a manner that lead to death.


Interested in getting on the good side of a powerful magician, Summer follows Lancet down the alley. She will only stay on the errand if it doesn't delay her to long in delivering the packet. She strides silently beside Lancet.


Male Fire Elf Rogue 1

"More lucky than anything, really. You're no slouch with that staff yourself. I'm Luenevyn. You're not from around here, are you?"

Luenenevyn moves forward to return the greeting and winces, putting his hand to his side where the thug stabbed him.

"The lady? I'm more concerned about myself."

As he watches the blood soak into shirt, he curses and adds, "This is my only shirt."


Prat beems with excitement, "Ooo..ooo, I know that pier, I've done some pole fishing off it with my friend Johan. He once caught a ten pounder, I saw him. It took him a whole hour to drag it up. If you let me come help I can show you the quicket way there." Prat dances around Lance eagerly.


Lance, Prat, and Summer head towards the east exit of the alley...

I will interject details but for the most part I'm going to stay out of it for a few more "rounds" of role playing posts - Lam-ang and Luenenevyn, ball is in your court.


Summer seems somewhat put off by Prat's enthusiasm and youthful energy but only ignores him.


Male Human Commoner 1 / Gunslinger 1

Lance looks at Prat. "I would appreciate if you could show me the way then."

As he heads to the end of the alley he says to the two men "Are you all right?"
"I hope so. Unfortunately its not over just yet. I think we should help that ladies employer,"
He indicates the woman who was attacked "If we want to avoid major trouble with the guards." His pace quickens as he remembers the guards and what he has heard about what happens to you in jail.


Luenevyn wrote:

"More lucky than anything, really. You're no slouch with that staff yourself. I'm Luenevyn. You're not from around here, are you?"

Luenenevyn moves forward to return the greeting and winces, putting his hand to his side where the thug stabbed him.

"The lady? I'm more concerned about myself."

As he watches the blood soak into shirt, he curses and adds, "This is my only shirt."

"I live outside of the city in one of the plantations but when I do come here, I usually stay at the Knowlern estate."

Then Lam-ang catches a look at the blood pouring from the elf, "Let's have a healer get a look at your wound. That looks nasty."

"Friends! May we request your assistance!" Lam-ang shouts after the other people who helped the woman.


Summer turns around and sees the elf with blood. She walks back to him and tries to examine and tend to his shoulder. As she does so she says "I thought your folk were agile and quick to dodge. I quess that mop on your head isn't the only thing that is not elf like."

Heal 14+2=16
Dithering Dm, how bad is the wound?


Summer Grey wrote:

Summer turns around and sees the elf with blood. She walks back to him and tries to examine and tend to his shoulder. As she does so she says "I thought your folk were agile and quick to dodge. I quess that mop on your head isn't the only thing that is not elf like."

Heal 14+2=16
Dithering Dm, how bad is the wound?

Summer:

Spoiler:
you see that, while cut pretty bad (lost 50% of hp), he'll heal with a couple of days of rest. Any more combat may finish him off though...he really should be in top shape for something like that.

Male Fire Elf Rogue 1

To Lam-ang: "I'm curious, but I don't want another shiv in the gut. But shall we follow anyways? Might be a reward of some kind..."

Luenevyn follows the other three, leaning on Lam-ang for support.

I didn't see Summer's original post. Am I getting some healing?


Prat rushes to the end of alley, "Come on, this way it's not far."


Male Human Commoner 1 / Gunslinger 1

Lance follows Prat to the docks district. He will be keeping his eyes and ears open for trouble though.

Spot and Listen Checks (1d20+4=11, 1d20 +4=11)

Spoiler:
Lance is feeling excited but under that an acid layer of worry is eating at his gut. He tries to keep his mind on the task at hand and then realizes he doesn't know much about whats happening. He just hopes that no one else gets killed.


Male Fire Elf Rogue 1
Summer Grey wrote:

"I thought your folk were agile and quick to dodge. I quess that mop on your head isn't the only thing that is not elf like."

"Yeah lady, well it was two against one." He looks at the fallen bodies at his feet. "I don't think I did half bad, all things considered."

Luenevyn gasps in pain again as Summer probes his wound. "Ow! Watch it!"

Now I can see more posts. But they weren't there before...

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