
| -Wynn- | 
 
	
 
                
                
              
            
            you gotta go back to the grid...all the distance relationships are magical changing each round...
Crying out in pain, Wynn finishes the charge into her target, slashing sideways with a two-handed blow.
1d20 + 8 ⇒ (16) + 8 = 24 Damage 1d8 + 6 ⇒ (2) + 6 = 8
Included a +2 to hit for charge, Wynn has -2 AC till her next at bat.

| Markus Vangazi | 
 
	
 
                
                
              
            
             Stabilization roll DC 10 
Stabilization roll: 1d20 + 1 - 6 ⇒ (20) + 1 - 6 = 15
Argentus' once white coat is now stained with the blood of his fallen rider. As the bandits sword plunges into the horse he returns in kind biting and tramplling with all his might.
Full attack on bandit #3
Hoof #1 attack:: 1d20 - 1 ⇒ (16) - 1 = 15
Hoof #1 damage:: 1d6 + 1 ⇒ (4) + 1 = 5
Hoof #2 attack:: 1d20 - 1 ⇒ (10) - 1 = 9 
Hoof #2 damage:: 1d6 + 1 ⇒ (6) + 1 = 7
Bite attack:: 1d20 + 4 ⇒ (10) + 4 = 14
Bite damage:: 1d4 + 3 ⇒ (1) + 3 = 4
Markus
Unconscious (stable)
HP: -6/11
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus: 
HP: 9/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9

| Wise Owl | 
 
	
 
                
                
              
            
            Wynn's blade cuts deep into the Bandit she attacks, his blood spurting forth, though he remains standing. Likewise the horse takes another chunk out of one of his attackers, and this bandit looks like he is barely up on his feet.
The last bandit begins to stumble backwards, his hand clutching at the gaping wound left by the ferocious beast. Wynn's opponent's morale seems broken by her deadly charge and his own damage and he begins to withdraw, stumbling backwards in a defensive posture.
One of the Attacks on Slandra presses his attack, trying to circle around her. His compatriot turns his attention to the Killer horse, driving a sword toward the beast in a furious yell as it savages his compatriot. The bandit on Kristaps continues his attack as well, blades flying. The opponent in the tree takes his time to drop to the ground, before taking a quick survey of the situation and sends an arrow flying towards Wynn.
"Stand your ground you cowards!" He calls, his face obviously distorted by anger.
Bandit 3 takes a five-foot step to avoid attacks of opportunity from the horse. Bandit 1 and 5 attack Slandra, Bandit Four Withdraws, Bandit 6 Attacks Kristaps and the Bandit Leader Fires at Wynn
Sword on Slandra: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (2) + 1 = 3
Sword on Horse: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (6) + 1 = 7
Bow on Wynn: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 2
Sword on Kristaps: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 1 ⇒ (6) + 1 = 7
Apparently the words of their commander have their intended effect as the Bandits press their attacks, blood splattering across the ground. Kristaps lets out a cry of pain as he drops to the ground, cluthing a wound to the shoulder. While the rest remain standing, all look haggard.
With Kristaps down for the count, it's back to Wynn's turn. Map posted

| Markus Vangazi | 
 
	
 
                
                
              
            
            Unnerved by the bandit lingering at his rear Argentus strikes up at him with his both rear hooves. Then with ears pull back his strikes at him like a snake with vicious purpose.
Full attack on bandit #1
Hoof #1 attack:: 1d20 - 1 ⇒ (5) - 1 = 4
Hoof #1 damage:: 1d6 + 1 ⇒ (2) + 1 = 3
Hoof #2 attack:: 1d20 - 1 ⇒ (17) - 1 = 16
Hoof #2 damage:: 1d6 + 1 ⇒ (1) + 1 = 2
Bite attack:: 1d20 + 4 ⇒ (20) + 4 = 24
Critical Confirmation: 1d20 + 4 ⇒ (13) + 4 = 17
Bite damage:: 1d4 + 3 ⇒ (1) + 3 = 4 +1d4 + 3 ⇒ (1) + 3 = 4 Total damage: 4 + 4 = 8
Markus:
Unconscious (stable)
HP: -6/11
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus:
HP: 2/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9 

| Wise Owl | 
 
	
 
                
                
              
            
            The Horse savages his opponent, while Slandra's blade sinks deep into her opponent, his body slumping to the ground.
As two more of their brethren fall to the ground, the remaining bandits seem less inclined to listen to their erstwhile leader. While the one who has downed Kristaps picks up his bow and moves cross-wise to the action, appraising what has been going on, the others attempt to escape the fray. Only the leader appears committed to the action, swearing under his breath. He reaches down to grab a bag on the ground, hoisting it over his shoulder and beginning his own slow retreat as he re-readies his bow.
So Bandits 1 and 5 are out for the count. Bandit 3 is limping away, obviously disabled, takes a single move action. Bandit 4 Withdraws(and actually does it on the map this time...), while the Bandit leader uses a standard action to pick up a backpack on the ground, and a move action to move away from the group.
I will definitely revert to the marked grid next combat. Wynn is up.

| Markus Vangazi | 
 
	
 
                
                
              
            
            Argentus frothing at the bit, circles in place in furious panic. His fallen rider slumped lifeless over the saddle. Calming when he turns to Slandra, the horse pauses breathing heavily in place.
Markus:
Unconscious (stable)
HP: -6/11
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus:
HP: 2/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9 

| Wise Owl | 
 
	
 
                
                
              
            
            As the Horse mulls about and Wynn leans on her sword, the Bandits make ready their escape, apparently deciding to embrace the better part of valour. The one injured by the Horse limps away, while his fellow seems to cover him. The one injured by Wynn merely retreats, reaching the edge of the tree-line as he does so. More cautiously, the leader see's the moving Slandra and takes a quick shot with his bow.
Bandit 3 moves away from your group, Bandit 6 readies an action, Bandit 4 takes a double-move, and the Bandit Leaders takes a Shot at Slandra and than moves away 30 feet.
Bandit Arrow at Slandra: 1d20 + 4 ⇒ (8) + 4 = 121d6 ⇒ 5
The Arrow goes wide, and the leader of the bandits swears as he tries to get further away.
Wynn is up

| -Wynn- | 
 
	
 
                
                
              
            
            With movements affected by pain, Wynn casts her hooded gaze about wearily. Standing with effort she sheathes her sword and moves slowly to Argentus murmuring soothingly in her native toungue.
1d1d20 + 4 ⇒ (10) + 4 = 14
In her raised broken voice she adds Lady Slandra....he can not...escape us now....let us see...to ourselves...first.
Then reaching up with a low grunt of pain she will untangle Markus from his perch and lay him out. providing Argentus agrees!!

| Markus Vangazi | 
 
	
 
                
                
              
            
            As Slandra's out stretched hand channels the power of Menuo though Markus his mount begins to calm further. Argentus slowly canters after her while she struggles to give pursuit.
Ambushed by the shambling hooded figure Argentus snaps into a defensive position baring his chest to Wynn. Eerily calmed by Wynns elven words Argentus falls into a primal trance lowering his guard.
I assume you are using wild empathy
Markus stoically remains unconscious.

| Slandra | 
 
	
 
                
                
              
            
            Slandra looks back confused. "But if we don't chase, how will we catch him?" Realising that she probably can't catch up to the bandit anyway, she reluctantly turns away and returns to the others' sides.
She bends down beside Markus and lays her hands on his chest. "May Menuo let you fight again."
Switch out command for cure light wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Seeing that the healing is only minimal, she scowls and mutters, "Menuo obviously wanted us to chase the bandit."

| Wise Owl | 
 
	
 
                
                
              
            
            Midday of the 29th Day of the 3rd Month, 1532 Imperial Calender
With no immediate persuit seeming likely, the Bandits, including their leader, slip into the forest, though granted, the two by the path from which you appeared do so much more slowly, on account of the ones wounds. No more arrows rain down upon you, nor do they seem likely to immediately return.
Almost at the same instant, Kārlis bursts from the Forest, sword in hands, a vicious gash across his shoulder and signs of a smaller wound on one of his legs. His blades are bloodied and he moves swiftly towards the party, looking from face to face as the others flee.
"Where is my Brother?" he asks, even as he draws deep breaths. "I was accosted by two of them and a Dog. The men fell easily enough but the blasted Beast was more tenacious than a Greyhound with a rabit."
The fallen around you bleed or not as their wounds may indicate, and the scattered remains of the hastily drawn camp remain, as do the majority of the bags the Bandits had been packing.
I'm going to assume combat is over here, given the Bandits desire to just get out of here and the lack of pursuit. 650 Experience points

| Markus Vangazi | 
 
	
 
                
                
              
            
            Argentus stares at Slandra as she attempts to heal his fallen rider. Sniffing Markus deeply after, Argentus lets out a heavy snort of disappointment when he fails to rise. The horse stands vigil over his wounded companion as the others rush off.
Markus:
Unconscious (stable)
HP: -4/11
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus:
HP: 2/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9 

| Wise Owl | 
 
	
 
                
                
              
            
            The group moves frantically to where Kristaps lays, and be it by spell, or his own constitution, it is rapidly discovered that he lives.
"Well we got a bunch of them... and most of their loot it looks like. Kārlis volunteers as he helps to move his brother to a more central location.
"Will they recover? And how long till they are up and about?" He enquires, before turning to Wynn "You think you can keep that horse settled. We're going to need him to get any of this stuff away from here...
After waiting to here what Slandra has to say on the state of the various companions, Kārlis nods and moves to gather things together. "Should we check to see if the bandits are alive at all? Do we want them to be? He seems unsure where to proceed, even as he picks up backpacks, bodies, fallen weapons and moves them to a central pile.
For Reference, and because I figure you'd get to it eventually, here is what is to be had from the Bandits;
* 8 Shortswords
* 9 Shortbows
* Roughly 200 Arrows
* 16 Daggers
* 8 Suits of Leather Armour
* 12 Backpacks
* 6 Large Sacks
* 8 Medium Tents
* A Collection of 'Camping' Gear, including several Pots and Pans, numerous wooden spoons and bowls, as well as cups.  All relatively crudely made.
* 6 Coils of 100ft' of Hemp Rope
* Assorted Foodstuffs for about 150 Man-Days; mostly a combination of smoked Rabbit and Deer Meat with overly hard bread, and several baskets of dried Apples and old cabbages.
* A small(4 Gallon) Cask of Local Beer.
* Six Fishing Poles, some cheaply made line, and a dozen or so fish-hooks.
* Two small Green Gems
* A Silver Cloak-Clasp
* 80 Royal Crowns, and an additional 300 Silver Wolves.

| Slandra | 
 
	
 
                
                
              
            
            "Maybe keep one alive to tell use where the others ran," Slandra says. She starts checking the fallen bandits. The first one she finds alive, she'll cast stabilize on. After that, she'll slit the throats of any remainder still alive.
"Gather everyone close together, she says when she's done with the bandits. "Except, not bandits. They're dead. Most of them. Except that one." She indicates the one she left alive (assuming there was one still alive to leave alive). "He's alive, but don't bring him close."
Once everyone's close together, she'll channel energy twice to heal people.
Channel energy: 1d6 ⇒ 1
Channel energy: 1d6 ⇒ 2
That's 3 hp total back to everyone. Sigh. What wonderful rolls!
Although it's enough to heal herself fully, she sees that it's hardly done any good to anyone else at all. "Menuo is angry at us for not chasing the others down," she grumbles. "That is all I can do for today." She's out of channel energy for the day now.

| -Wynn- | 
 
	
 
                
                
              
            
            With a thanking nod to Slandra, Wynn moves to the pile of spoils, retrieving her claimed bow and another quiver of arrows.
Turning from the spoils speaking in the harsh rasp
"Lady Slandra....how long until the ...others....will be on their...feet...I wish to finish...this hunt."
Then motioning at the pile with one hand
"We should take...the coin and valuables....the rest we can gather....on the return...journey."  I do not think....Argentus...would suffer...becoming a pack mule...and I would not...attempt to persuade him to such a....low task for the...noble beast."

| Markus Vangazi | 
 
	
 
                
                
              
            
            Markus lays motionless in the mud while his mount stands vigilantly over him, nudging at him every so often.
Markus:
Unconscious (stable)
HP: -1/11
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus:
HP: 5/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9 

| Wise Owl | 
 
	
 
                
                
              
            
            Both Kristaps and Markus remain unconscious despite Slandra's healing. After throats are slit and but one Bandit remains alive, with all the goods one could find gathered together, the party seems at a cross-roads.
"They both seem like they'll live. But they don't look in good shape. Should we try and get them and... well evidence of the bandits back to the town. Maybee back to the cart where we left the other bandits bound at least?" Kārlis asks.
I'm not going to have Slandra make any checks for this, but in the rules, both Markus and Kristaps may wake up in about an hour or so, though they will both be limited to a single standard action a turn, and anything other than moving will start them bleeding again. Kārlis has sort of voiced his opinion but will go with whatever the group decides. With Markus down, who ends up making decisions? Who knows?

| -Wynn- | 
 
	
 
                
                
              
            
            Taking some short steps outside of the group, Wynn thinks for a few moments. Obviously distracted by some thought she speaks in a clear voice.
"I cannot guarantee that I could pick up the trail after our comrades have recovered. I will trail the Leader to their next Hidey hole, then meet you at the Inn. Get whatever information you can from the prisoners. When I return we can decide the next course of action."
Nodding to herself she settles her pack on her shoulders and heads off to pick up the trail.

| Slandra | 
 
	
 
                
                
              
            
            "But you are still hurt!" Slandra calls after the departing Wynn. With a frown, she watches her go. "But very brave," she adds softly.
She begins to examine the items carried by the bandits and the things in the bandit camp. "There are many weapons here if anyone needs new ones," she says to no one in particular. She picks up a pot, looks at it with a frown, and tosses it aside. "And useless stuff." She finds a few coins. "Oh, but there's money!" She holds up a crown and a silver wolf. "Two kinds!"

| Wise Owl | 
 
	
 
                
                
              
            
            Kārlis stands, watching Wynn move towards the woods and it seems for a moment as if he might follow her. He nods in seeming agreement with Slandra's position and turns back to the group, now one less.
"I guess we gather what we can and hope for them to wake soon? Than we can move back to where we left the cart. You'll be able to..." here he pauses as if not sure he knows exactly what he is saying. "... you'll be able to use the blessings of Menuo to heal them further?"
He is already setting aside things he obvious things are useful or not, trying to judge what the two fo you, plus the two injured party and the horse can carry.
Wynn, meanwhile, moves through the forest, tracking the bandits, whose leader is soon joined by some of his fellows.
Wynn Tracking: 1d20 + 8 ⇒ (13) + 8 = 21
Wynn Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Wynn Perception: 1d20 + 9 ⇒ (12) + 9 = 21
The Elf tracks her quarry for some time, having to slow down to not over-take them, but eventually finding their camp. Only the Leader and four additional bandits seem to have survived, several of them is rather rough shape. Though you dare not approach closer, you can hear them cursing you, and the leader suggesting they need to recover from their wounds and rebuilt their strength, as well as find out who the hell you were.
Having learned all your likely to as they settle in, still rather wary, you seek to Return to the Inn.
Meanwhile, after some time, both Kristaps and Markus, thanks to the Blessings of Menuo, regain consciousness. Still wounded, neither one seems lible to be able to do much strenuous, wounds threatening to re-open and pour out their lives blood.
Kristaps groans before awakening, but laughs to see that they are alive. [b]"We survived? And they have all died and fled? A good outcome than... and supplies and riches besides? Enough for many nights of food and ale and warm beds at least. Perhaps a suit of clothes that don't smell of blood and sweat and soil."[b]
He looks around and nods to Markus [b]"Seems I'm not the only one holding his guts in. Where is Wynn? assuming an explanation of shortly coming he nods. [b]"Wise... I do think he is more than he appears... actually I'm not entirely sure he is a he.."[b] He than slips into uncharacteristic silence, or more like groans as he tries to help with the gathering of supplies.
Feel free to do some RPing as we go here. I'm going to presume without further braod comment the party will be gathering what it can and heading back to the cart. You'll reach the cart in an hour or so, and more than likely the town within another couple. Depending on what you do with the remaining bandits. Also recall that Granny Vanags is on the way and she did suggest she could offer you some healing, at reasonable rates.
Wynn, with that perception check you can get quite a bit about the Bandits remaining, so if you want specific information, just ask for it.

| -Wynn- | 
 
	
 
                
                
              
            
            Wynn will detour to Granny Vanags to buy some healing, presuming a cost within her means and mostly hassle free. Afterwards returning wearily to the town and inn.
Wynn will enter the area the group is in quietly with a wheezy cough, amber eyes checking the state of those assembled.

| Markus Vangazi | 
 
	
 
                
                
              
            
            Waking in a furious panic Markus blindly grasps for his sword, he draws it haphazardly pausing to grasp his wounds. He wearily rises using his sword as a cane to steady himself realizing the foes has fled.
After surveying the situation and being brought up to speed Markus proclaims. "We must forward our pursuit in all haste... he lets out a groan as he clutches his side. "...we must drive this menace from this land once and for all."
Turning to his mount he beings to prepare him for travel. "We should seek the services of the healer Vanags before we return to town... we would look as cowards in this state."
Markus:
HP: 0/11 (Disabled, staggered)
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus:
HP: 5/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9 

| Slandra | 
 
	
 
                
                
              
            
            Turning to his mount he beings to prepare him for travel. "We should seek the services of the healer Vanags before we return to town... we would look as cowards in this state."
Slandra goes over to him and slaps his hand away from his gear. "You must rest or you will get worse," she says. "I will prepare your horse."
She turns to the horse and stares at it for a few moments. She reaches out a couple of times, then stops and pulls her hand back. Finally, she sighs and says, "Kārlis, you look after the horse. I will handle the other supplies."

| Markus Vangazi | 
 
	
 
                
                
              
            
            "Fear not my lady for what are mere wounds to the body of a true knight, each one suffered a lesson learned ... each lesson bringing him closer to his...gah!" Nearly succumbing to his wounds after his boisterous speech Markus stumbles bracing himself on his mount. "..Although perhaps there is wisdom in your words." he says in a muddled tone. Wandering off cautiously to retrieve his lance, Markus uses it to support himself as he begins to supervise packing up the camp.
Markus:
HP: 0/11 (Disabled, staggered)
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus:
HP: 5/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9 

| Wise Owl | 
 
	
 
                
                
              
            
            Early Evening of the 29th Day of the 3rd Month, 1532 Imperial Calender
It takes some time to pack the camp, or rather what you can take with you. The Gold and valuables divide up evenly enough, but the remaining gear seems to be a 'take what you can carry' affair. The Bodies are left where they are, with perhaps a cursory prayer on them afterword. Without proper buriel, of course, there is the danger of the bodies animating, or the ghosts of the dead men returning as angry spirits of one kind or another, and yet there is little the party can do at the present moment.
The treck back through the woods is slow. Even with markus on Horse-back, Kristaps slows the party down, and it takes over an hour to reach the main road. The other bandits, bound to the cart, and right where you left them, to be joined by the single fellow left alive whose unconscious body lays across the horses flank.
Working to rehitch the Horse to the cart itself, there is only the matter of the living bandits to contend with. Though he says little it's obvious Kārlis thinks they should follow their brethren to early graves, but he's willing to bear with them to town if others wish for them to receive 'proper' justice.
Their is some time to debate the matter however, as you move back along the road towards the small off-shoot that leads to the Granny Vanag's place.
[spoiler=For Wynn]You get only the barest of information. A couple of names. The Leader is 'Rego' and from the sound of his voice, and the way he gives commands, you think he probably has military training of some sort. You get that they at least will stay the night in the present camp, but don't plan on staying around too long. Though there seems to be some disagreement, Rego says they will send a single man into town the next day to see what has happened to their fellows and than either try to rescue them, or flee with the gold and papers Rego was able to flee with from the battle.[/ooc]
Given the time-frame involved I just need to know what your doing abotu the living Bandits and such before you'll reach Granny Vanags. Presumably Wynn will likely show up well after the rest of you have returned to town.

| Markus Vangazi | 
 
	
 
                
                
              
            
            As Karlis hints at the captured bandits fate Markus remarks. "Aye we could just be done with them right here and now" he peers menacingly at his captives. "But their deaths in open public will serve as example for those who would seek to follow their ways and where it ends. " Markus grasps his side as he struggles to find his words. "... isn't it worse enough that Argentus is lowered to pull this cart... to add the weight of their sodden bodies would add unneeded burden..." he pauses out of breath and in pain while he strokes Argentus mane. " let them drag their corpses into the gallows themselves." It is clear that Markus has more to add but his wounds hinder his passions.
Markus:
HP: 0/11 (Disabled, staggered)
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus:
HP: 5/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9 

| Wise Owl | 
 
	
 
                
                
              
            
            Early Evening of the 29th Day of the 3rd Month, 1532 Imperial Calender
The Matter of the Bandits settled you continue your over-land trek, now at least on a road, and with a wagon that Kristaps can sit on. Still the going is tough, and shepherding the captive bandits no easy task. The Sun has already begun to dip lower and lower in the sky by the time you find yourself down the curving side-road that leads to Grandmother Vanags.
As you approach the little hut you see the light of a warm hearth emanating from within, and the small tendril of smoke that emits from the chimney is readily caught against the day's dying light.
The door to the cottage flies open and you can see the silhouette of the old woman, who hobbles forth on her cane well before you have approached the dwelling. She stops once and waves her stick back towards it with a cantankerous yell to "Stay in the house!"
Through the open door though, as the old lady ambles up to you, all can see her Grand-daughter peering out, her subtly lost as she see's what must be a bloody and gruesome, yet perhaps somewhat heroic sight.
"My-My, you work fast don't you Sir Knight? I hadn't expected such so soon. You look quite... well like you decided to wrestle the wrong end of a bear, but than from the looks of things you gave as good as you got." Here she cackles for a second, eyeing the party all the more. "These are part of those bandits you were looking for eh? Well and good than. Nice to see there is SOME-ONE around who can look after order and civility in these parts. I suspect you hear about your wounds eh?
Granny Vanags can provide a great deal of assistant in terms of healing, as well as herbal remedies, lures, and concoctions. How-ever she is relatively tight-lipped, she wont' be giving lists of what's on offer, rather she answers to need. For the present purposes she will readily provide first aid, and will, for 15 silver, Treat Deadly wounds, Healing 1 hit-point of damage. She has a 'Special Herbal Tea' which is basically a cure-light wounds potions for a cost of 15 Gold Crowns. She will voice the opinion that Markus and Kristaps need a good while to heal, lots of bed-rest and that they would heal better if under the attentions of a skilled healer.

| Markus Vangazi | 
 
	
 
                
                
              
            
            Markus attempts to maintain a stoic posture as he addresses the old woman. " Yes dear Madam they swarmed over us like rats while their loathsome leader fled like a coward to the woods..." he states as he painful dismounts
"There will be time for tales later, right now we are in desperate need of your services ... and in all due haste, lest their leader slink away to bring his blight upon the next town" The knight blurts out as he grasps his side. Markus hands granny Vanags fifteen gold crowns from the captured coins a awaits his drink. Downing his drink faster than he should Markus face strains with pain as the tea does its work. "Come we must hasten to the Inn... these ones burden our pace" He suggests as he motions towards the captured bandits, remounting his steed with renewed vigor.
Markus will purchase a drink of herbal tea -15 gold crowns. I guess we will figure out treasure distribution after we get the leader.
Herbal Tea: 1d8 + 1 ⇒ (7) + 1 = 8
Markus:
HP: 8/11
AC: AC 17 (+4 armour, +2 shield, +1 Dex), 11 touch , 16 flat-footed
Challenge 1/day
Argentus:
HP: 5/13
AC: 14 (+1 dex, -1 size, +4 natural) touch:10 flatfooted:9 

| Wise Owl | 
 
	
 
                
                
              
            
            Early Evening of the 29th Day of the 3rd Month, 1532 Imperial Calender
Granny Vanags listens attentively to what Markus has to say, seeming to keep a half wary eye on the door to her cottage where her grand-daughter obviously conspires to hear as much as possible. The herbal infusion is more than bitter and goes down harshly, tasting of roots and something else, but it's effect are undeniable. Wounds knitting together, blood-flow staunching, and so forth. Kristaps avails himself of a batch and lets out a low curse as he drinks the foul stuff.
"Demons Blood this stuff is strong.... though mother did say the best medicine should be almost as bad as what it cures..."
Having purchased some small measure of supplies, Grandmother Vanags is quick to make sure you'll be able to make it back to town with no effort and congratulates you on your victory, while mentioning, offhandedly, that this gives her lots of hope that her ring might be recovered.
The remainder of the trip back to the town is still slow, but not as torturous. The sun is almost set by the time you reach the outer gates, and you are halted by the guards there, who recognize you and seem startled both at your appearance and the half-dozen men you take with you.
A short explanation has one of them rushing into town for other guards, a half-dozen of whom soon appear and take the prisoners off your hands with assurances they will let the Mayor and the Guard-Captain know regarding your assistance so you may collect your bounties.
The party, sans Wynn, returns to the Inn, where they are soon swamped by the evenings regulars, all eager for tales of their battle against the Bandits. Tales that Kristaps is more than happy to supply, carefully omitting that he was unconscious. You are each bought at least two rounds of the houses Ale by those who wish to reward your heroism, and the thick stew and bread that forms dinner seems welcome in your stomach.
It is into the evening, the sun fully set and the second round already half drunk before Wynn enters the Bar, having been stopped at the gates by guards who readily let her in, as they had been forewarned of her appearance. A rousing cheer goes up as she enters and one of the more elderly gentlemen is quick to seat a drink in her hand as she is marshaled over towards the others as Kristaps describes; "The Arrows rained down from the bandits like deadly crows, biting at our flesh, and we surged forward. Wynn there was as quick as a cat, and with a slash, opened one bandit from his guts to his gorgles.

| -Wynn- | 
 
	
 
                
                
              
            
            Entering the bar, Wynn seems wary of the attention focused upon her, allowing herself to be marshalled forward only with a defensive set to her shoulders.
Putting the mug down distastefully as she reaches the table, she leans forward so that her voice will reach all the companions
"I have... tidings...best told in...confidence"
Sweeping the hooded gaze across the collection of mugs on the table she adds
"and until....our course is set....restraint is advised..."
Then the scarecrow shifts her pack to a more comfortable set, rises and pushes towards the stairs upwards

| Slandra | 
 
	
 
                
                
              
            
            Slandra only accepts one mug of ale and passes on any additional purchased for her to other patrons in the bar. She listens intently to Kristaps tell the story of what happened. "But that's not quite how it happened," she says on a couple of occasions, but doesn't press the situation.
After Wynn enters and proceeds up the stairs, Slandra leans over to Kārlis. "I don't understand her words. What are we supposed to restrain? Did she capture another bandit and we need to tie it up? Where is this bandit?"

| Markus Vangazi | 
 
	
 
                
                
              
            
            Markus graciously accepts his ale, muttering a small blessing to Usin before downing it. He listens to the gloating of his fellows peering at the door often before setting into his stew.
Markus bounds out of his seat at Wynns arrival placing his hand on the pommel of his sword we eager intent. " speak plainly! we have ill time for your vague musings ... point us in the way of our quarry and let us finish this." He blurts abruptly out in response to Wynns words.
As Wynn shambles upstairs Markus peers at her impatiently. Throwing back the last of his drink as he slams it down on the bar. "this better be good" He mutters to himself as he begrudgingly follows the mysterious scarecrow upstairs.

| -Wynn- | 
 
	
 
                
                
              
            
            Pushing into a room and checking the corners Wynn waits by the door to usher the rest in. Casting a critical eye over them, especially the young knight.
"I can take...us to their new camp....but...they will be gone...in a day or two. They may...send a man...into town....in the morning"
Pausing to hear from the others, she stoops and listens at the door.

| Markus Vangazi | 
 
	
 
                
                
              
            
            Markus listens impatiently to his ragged companions labored words. Immediately he bolsters forth his opinion in spite of Wynn's precautions. "We'll lets us be off and done with it... they wont be sending anyone if they are walking with the silent lady ."
He pauses for a moment clearly frustrated with the situation. " why would they send a man into town ... they are all but vanquished. I wouldn't expect their lot to be blessed with an abundance of loyalty." He takes a moment to to reflect while he paces through out the room while he awaits the others input, his thoughts on the matter are clear.

| -Wynn- | 
 
	
 
                
                
              
            
            "Easy Markus...it is obvious...to me...Rego has had....military...training..he is not...stupid...he must have...a contact in town....maybe more men somewhere....but now...there are only four with him...in...bad shape. Do we go after Rego...or do we risk....losing him...and try finding his man...and maybe contact...in ...town?"
Wynn ends with an aggravated coughresettling the shouldered pack a few times uneasily.

| Markus Vangazi | 
 
	
 
                
                
              
            
            Markus recoils at Wynn's violent cough, backing off as she sputters out the words. "You have done your job well tracker, now we must finish the task set before us." He turns to the brothers for support gesturing as if appealing to a larger crowd. "They will not suspect an attack so soon especially in state they left us in"
" The nature of their contacts in town would be easier plied from their tongues with fire and lash ... It does not sit well with me to lay idle by while their captain is with in our grasps." He states with emboldened furor while attempting to strike a noble pose despite his passions.

| Wise Owl | 
 
	
 
                
                
              
            
            Kristaps shrugs and grabs a mug as he follows Wynn away from the crowd, Kārlis following along. The crowd seems a bit disappointed that more stories are not forth-coming, but generally disperses with some help from the boisterous matronly Inn-keeper.
In private quarters, with only Oskar on-looking as he pricks his fingers trying to thread a needle to patch up some of Markus' clothes, they listen to the on-going exchange.
Kārlis remains silent, with only the occasional nod one way or the other as the discussion carries on, one getting the impression he see's both sides of the issue and is content to let others decide the course of action.
Kristaps however, does speak up "I know your eager to get this finished, and I confess that I don't want those Bastards to escape any more than you do. But even after that... Medicine from Old Lady Vanags, I'm still not at my best. If he has more men and we run in there weakened as we are? I mean at worst if we take the night to rest up he flee's and we've got our bounties already right? I think I'd be much better after a full nights rest, and with Menuo's blessings from Slandra more fully backing us." He turns to the mentioned Cleric "When will you be able to use your magic again?" He inquires.
I don't recall if we had figured out when Slandra gets her spells and such back, and do Channels returns at the same time? I would assume so to keep everything part and parcel. Given that Menuo is a Moon God, I would say almost any time save Noon would probably be appropriate.
Keep in mind that Kristaps is presently at -1 Hit point even after the Healing draught.

| Slandra | 
 
	
 
                
                
              
            
            I don't recall if we had figured out when Slandra gets her spells and such back, and do Channels returns at the same time? I would assume so to keep everything part and parcel. Given that Menuo is a Moon God, I would say almost any time save Noon would probably be appropriate.
I was thinking midnight would make a good time (actually moonrise would be really awesome, but as that time changes every day, it would be a massive headache to keep track of; besides, the rules specify that clerics choose a specific time that's the same every day). It means she has to interrupt her sleep, but I like the flavour of it. It also makes her a good choice for middle watches during the night.
Slandra does listens carefully to everything that is said, but is clearly confused at points. However, Kristaps's direct question to her is easy to understand and she brightens up considerably as she answers. "Midnight. We should rest at least until then. My teachers always said that running into battle wounded and tired was very bad. You might as well just kill yourself."

| -Wynn- | 
 
	
 
                
                
              
            
            Turning from the door to Markus Wynn straightens drawing in a sharp angry breath. Pausing the Amber eyes sweep the others assembled, before retorting in a lowered harsh voice
"Very well....I will get some food...if we leave tonight or tomorrow....You will find me in the stables"
Turning and pushing the door open Wynn strides out.
Assume unless she is interrupted, wynn weill get some food downstairs and then retire to a corner of the stables to sleep

| Slandra | 
 
	
 
                
                
              
            
            During her prayers at midnight, Slandra also apologizes for not chasing after the fleeing bandits. "I know I probably would not have caught them, but I should have tried." She also adds a general request to all the gods to make Markus speak with fewer and simpler words, and to treat his servant better.
 
	
 
     
    