DM Zyren's Heart of Runes (Inactive)

Game Master Zyrenity

Adventure Path Rise of the Runelords - Strange incidents in Sandpoint: a goblin raid, shadows of the past, a serial killer...what other perils do the brave Sandpoint Saviours have to master?


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Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

If people could list their current hit points, it would help me, your faithful healer, with my job of keeping you all healthy! Would you eacher consider putting them after your class on your profile?


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Thanks, Harry was 11 off.

"Think I might grab that cloak for now, take what advantages we can eh?"

"Give me space to lead the way, I can see in here as though it were broad daylight, maybe we can catch anyone else in here a bit unawares..."

Like a shadow, Harry starts sliping up the stairs
Perception 1d20 + 10 ⇒ (20) + 10 = 30
Sneak 1d20 + 14 ⇒ (20) + 14 = 34


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

If Harry was only 11 off, then perhaps Celestra would only have needed two channel energies. I will restore three of them and the total healing would have been 17. Let me know if you need more, Karlan.


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Three would have been all that was needed from the start. Sides I thought we had a cure light wand floating around somewhere?


Male Gnome 5 Sorcerer AC15/19 Mage Armor, HP25/25

We do. I remember throwing in some cash for it a long time ago.

Perdition slides his potion brace pack in his pack and moves to follow Harry.

Stealth 1d20 + 11 ⇒ (3) + 11 = 14


Maybe Ailetha has it?

Harry leads the way up the old stairwell. Cracks, dents and fissures in the steps give testament of their old age and you have to advance carefully not to endanger yourself. After you have made it some metres higher Harry suddenly senses that something is wrong - a strange gust of wind coming from above - and as you all turn your heads up you feel the blood in your veins freeze: a massive bronze bell is falling down from the tower roof!

Acrobatics Check DC 18 not to be hit...


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

"Oh this is going to hurt a lot...."

1d20 + 0 ⇒ (12) + 0 = 12 Acrobatics


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Celestra has the wand and it has 34 charges remaining. However, I also have channeling as well as spontaneous cure spells. I was just using some of my channeling because it will be renewed again the following morning. If you prefer that I use the wand, that is fine, but I just don't want her to go to sleep tonight with channeling unused. Let me know if you think my reasoning is flawed.

Acrobatics 1d20 + 3 ⇒ (6) + 3 = 9

Dear Cayden, protect me from bells and other heavy objects!"


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Harry reflexively moves out of the way...then looks up from his concelament in the shadows to see what caused the fall.

Acrobatics 1d20 + 7 ⇒ (18) + 7 = 25


Waiting for Perdition and Ailetha


Male Gnome 5 Sorcerer AC15/19 Mage Armor, HP25/25

Acro 1d20 + 5 ⇒ (7) + 5 = 12

Distracted by a strange looking knot in the wood, Perdition fails to even pay attention to the falling bell.


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

Ailetha lets out a sigh as the mighty golem falls.

It was bad enough that they used human flesh to make that thing, but did they have to make it so ugly?

Acrobatics: 1d20 + 7 ⇒ (17) + 7 = 24

Suddenly hearing the crashing of the bell, she flattens herself against the wall while shouting.

Watch out, stuff's a falling.


Karlan, Celestra and Perdition are all hit by the falling bell. The massive iron body resounds as it hits the walls of the tower and takes large chunks of the stairwell down with it.

Bell damage Perdition6d6 ⇒ (4, 1, 3, 4, 6, 2) = 20

Bell damage Karlan6d6 ⇒ (2, 2, 6, 6, 6, 4) = 26

Bell damage Celestra6d6 ⇒ (1, 1, 6, 4, 5, 2) = 19

Harry, quick as thought looks up and notices two winged creatures about the size of a man circling under the roof.


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

Ailetha looks up and makes sure that Harry is ok, and then notices that several of her companions failed to avoid the falling bell.

You see what caused that Harry? The rest of you ok?


Male Gnome 5 Sorcerer AC15/19 Mage Armor, HP25/25

Looking quite a bit worse for the wear, Perdition manages a squeak and a thumbs up as he searches for a healing potion.


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Celestra gets up, brushes herself off and looks around to see who she can help.

Ailetha wrote:
" The rest of you ok?"

"I'm ok, but still a little startled. I think I hear a ringing sound inside my head!"

"What are you looking for, Perdy? Why would you want a healing potion for when you've got me? Are you doubting my ability, or are you afraid that if I heal you too much, you will feel obliged to stay up and drink with me tonight? Just stay still for a moment, Sparky!!"

Celestra channels the healing energy of Cayden Cailean, filling the party with the warm glow that comes from his divine light!

"Cayden, Cailean, I ask you to hear my words, heal our wounds and give us a shot of your divine strength!"

Channel Energy 3d6 ⇒ (2, 2, 2) = 6
Channel Energy 3d6 ⇒ (2, 2, 1) = 5
Channel Energy 3d6 ⇒ (5, 6, 3) = 14

Twenty Five points healed in a 30 foot radius.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Two winged bastards is who!" With that, Harry scoots up the stairs, itching for a fight.


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

"OW!" Karlan says rubbing his head. "This is going to be one of those days..."


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

I quickly follow Harry up the stairs beginning to once again hum a tune.

Move Action - climb stairs
Standard - start Inspire Courage --> +2 att/damage & saves vs. fear


Male Gnome 5 Sorcerer AC15/19 Mage Armor, HP25/25

What kind of distance is between Perdition and the winged miscreants?


About thrity feet airline

The winged creatures show their long black fangs and shake their fists, but cowardly retreat through a hatch at the end of the stairwell. You quickly follow them, but after some steps you realize that the large bell has caused more damage to the stairwell than you had thought in the first place. Single stairs give way here and there and the whole thing begins to sway!

To rush further up: Acrobatics Dc 15, to flee downwards: Acrobatics DC 12.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Before Harry charges headlong into carnage, is anyone else likely to be able to join him? Thinking he's bloodthirsty but not stupid...


Male Gnome 5 Sorcerer AC15/19 Mage Armor, HP25/25

Perdition is in-bound. Gnomes never retreat! Only old experiences and the Bleaching exist in the rear.

Acro 1d20 + 5 ⇒ (8) + 5 = 13 Oops.

Perdition rushes to follow Harry and again is distracted by a peculiar looking hole formed by the crashing bell instead of watching his step.


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

Realizing that the rickety stairway is slightly unstable and her companions may need some encouragement, Ailetha stops her song about disemboweling enemies and changes to a cheerful tune about overcoming the odds when all appears lost.

Stop - Inspire Courage --> continue to get benefit for 2 rounds

Standard Action - Start Inspire Competence --> +2 on Skills
Move - follow Harry

Acrobatics: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18


Wow, just enough to save Perdition!


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

I don't think I even saw Perdition's post. Was posting from my phone on the train. But if it keeps us from having to scrape splattered gnome off the floor, all the better.


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Hang on hang on! Before we all fall to our deaths what with our zero modifiers to acrobatics and all. How high is it and do I have time to throw harry a length of rope?


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)
Karlan Bladetwist wrote:
How high is it and do I have time to throw harry a length of rope?

Yeah didn't think we had too many acrobats... sort of what I was asking :P[/ooc]

Acrobatics 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23

Harry stops and looks about his location and the location of the others... he jumps past gap to move up, then uncoils his rope and throws one end down to Karlan.

"They are probably getting away" he sighs as his frown widens.


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

"I am good at running, and I have the agility, but I am not sure that I can catch them if they fly away! Perhaps bolts and arrow are the answer against these flying creeps!"

Celestra loads her crossbow and follows the others at the rear, ready to shoot if any of these flying monsters come into her view.


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

Don't forget, you all have +2 on most normal skill checks.


Male Gnome 5 Sorcerer AC15/19 Mage Armor, HP25/25

Whew, that was close!


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Sorry, I forgot my acrobatics check.

Acrobatics 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21

"Hey, stop rocking the boat! We don't want anyone falling overboard on these stairs!" Celestra exclaims as she follows the others up the swaying stairs.


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)
Perdition Banderflash wrote:
Whew, that was close!

You did not want to be known as Perdition Bandersplash.


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Throwing a rope to harry karthan trie to get down plainly seeing it would be nigh impossible for him to try and get up.

1d20 + 2 ⇒ (10) + 2 = 12 acrobatics

"Unless you can fly harry they will probably get away anyway."


Karlan's wise decision most probably saves his life - stabilized by the rope Harry has thrown him he manages to get to the tower floor again before the stairs collapse above him - s shower of splinters and debris hits the knight but he is able to defelct most of it with his shield

2 pts of damage.

The others however have rushed up and reached a solid wooden door at the end of the stairwell, behind them only about ten steps are left...


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

"Now lets get to the killing then!"

Harry renews the push forward.


Male Gnome 5 Sorcerer AC15/19 Mage Armor, HP25/25

"YIPEE!!"


The door isn't locked, behind it is another narrow stairwell leading past the bell construction, which now misses its centrepiece, to the roof of the tower. As you open the iron hatch at the end of the stairs, the wind tossles your hair and rain hits your face. Annoyed you realize that the Irespan is too far above to shield you from nature's wrath...

At first sight the tower roof (which consists of a square platform of about 15X15m) is empty, the only thing you notice at once is a rookery at one corner. There's also a small ledge running around the platform with about a dozen gargoyle figures sitting on it.

perception DC 15:

The two winged creatures you saw before could have also been small gargoyles...


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Karlan climbs the rope.

1d20 + 2 ⇒ (13) + 2 = 15 Climb


Good enough!


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

I stop the Inspire Competence after one round assuming that the extra two round of Lingering Performance should be enough.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9 --> Not sure whether the Lingering Performance would still be in effect, not that the +2 would have helped with that roll.


Male Gnome 5 Sorcerer AC15/19 Mage Armor, HP25/25

Perception 1d20 + 5 ⇒ (19) + 5 = 24

"You guys think that those things might have been gargoyles? Little bastards are always such a pain the rear. Had a debate with one in Abaslom with one once. Never wrong those ones."


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Perception 1d20 + 10 ⇒ (11) + 10 = 21

"Never met one, but their debate skills probably wont do so well against my axe"

Harry moves in on the rookery.


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

Perception 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32

"Well, Handsome, I would keep it handy, and maybe even try it out on each of those gargoyle statues. I have a feeling that they are not here for decoration."

With Celestra's keen perception can she discern any living gargoyles from statues of gargoyles?


Celestra has barely finished her sentence as all twelve gargoyles suddenly rise - half of them into the air above you, the others enter the platform and there they tranform into...MORE ALDERN FOXGLOVES!

Hah! I'm more than you!

the say in unison while drawing rapiers and daggers

Last wishes before the battle starts?


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

You would think they would give after a while.

I begin to sing of dopplegangers falling from buildings and gargoyles losing their wings.

Standard Action: Begin Inspire Courage +2 Att and damage and fear saves


Male Human Paladin 10| AC 28 T 14 FF 26 | HP 99/99 | F +15 R +10 W +13 | Init +2| REACH

Cracking his neck and rolling his shoulders Karlan readies his blade as he steps towards them.

"Good, that means I'll hit more of you."


Female Aasimar Cleric 10 hp 81/83; AC 22, FF 19, T 14; Channel Energy (5d6) [8/10]; Touch of Good [8/9];Agile Feet [9/9];Holy Lance [1/1] Fort: +12, Reflex +10, Will +17; Init +3, Diplomacy +19, Perception +17

"You folks don't happen to remember about your brothers that we let free do you? You really should not be associating with this evil cult, but you better speak now or I will not be able to promise you that your lives will be spared!"

Diplomacy 1d20 + 13 ⇒ (19) + 13 = 32


Female Changeling(Hulking) Bard/10 (HP: 82/82; AC27; FF23; T14; F+7, R+11, W+7; Perc: +11, Init +10)

You better listen to the good cleric, I hear the half-orc likes to eat doppleganger, he tells me it changes texture with each bite.


Male Half Orc Rog5 Cav 3: HP:84/84, - AC: 21/T:14/FF:18 - Perception: +12(Dark Vision) F: +6/R: +8/W: +4 - CMB: +11 - CMD: 25, Speed: 30ft, Init: +2 (+4)

Maybe you should have 'Diplomacised' Harry instead!

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