DM Puppet Master's Humble Bundle Welcome Campaign (Inactive)

Game Master Anon A Mouse

Cult of the Ebon Destroyer


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Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Mmmm, I always suspected that these cults only wanted to empty people's pockets but I never thought they would do it just literally. This could be useful during the recruitment.

Jaed nods at Etam. "Yes, let's go before those guys come any closer."


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"He is speaking of Aroden, Iomedae, and Cayden Cailen, who all ascended after passing the Test of the Starstone,"Finnrick whispers to Etam.

After the meeting Finnrick tells the others all that he can remember about the religion.

"However I don't recall anything in Olmiras texts about what exactly the Test of the Starstone is."


INACTIVE - GAME DIED

"If everyone knew, I expect we'd see a lot more ascended gods," says Lily.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Oh sorry, common knowledge of the Test of the Starstone: There's a cathedral in the center of Absalom and in the center of the cathedral is the Starstone. Inside the cathedral is a maze of deadly obstacles, the exact nature of which changes over time.

You all manage to regroup as the cult seems to pay no mind to you. Soon the sermon appears to be over and the group heads back inside the temple.

Did you still want to check out the Ranger's Lament/do something else? Or should I fast forward to the recruitment meeting?


Spells:
(CL 3rd; +8 Concentration) CANTRIP:daze(20), detect magic, prestidigitation, ray of frost, read magic; FIRST (6/7):burning disarm(16), charm person(19), entangle(16), sow thought(21);
Init +3; Senses low-light vision; Perception +2; HP:20/20; AC 16;T 14;FF 13; Fort +3, Ref +4, Will +3

"That was... enlightening?" Sato observes. "I'm not sure what else we need before going in. Seems pretty cut and dry. They definitely are squeezing every copper they can from their parishioners."


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

I think that we have seen enough, I would think taking in our arms is a good thing, however it might be better to stash some of our more valuable things and some of our coin before going in so we dont get lifted either. Thoughts?


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"Agree. This was enough foolishness for a day. Let's prepare for tomorrow. Something tells me it's going to be an interesting interview."

I suppose we have done enough scouting of the surroundings in case we need to escape from a trap.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"Enlightening indeed…gold-crazed scoundrels." Etam grins and says to Jaed: "No offence meant. Anyhow, master Artair is right. It is probably best to leave most of our gold somewhere safe and only bring a few pieces each."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Done scouting, the group retreats from the area. Finding Reginar once again, he agrees to hold on to the majority of their gold and gems while the group goes undercover. The group lounges about for most of the next day, Sato talking Lily into inscribing his scroll belt for him. Finally evening arrives and the group heads to the Ranger's Lament.

Once inside, you can see that the wooden building is comprised primarily of a large common room, with a bar and through a slightly cracked door you can see a kitchen area. In the front is a small stage where any local entertainment might perform. Although open for business, the only person inside appears to be the barkeep, despite the fact that many of the other local establishments seem quite full. He introduces himself as Rolen and invites you all come in and take any seat you wish. "If yer waiting fer the meetin' it should be startin' purty soon."

Not long after you arrive, a half-elf man enters, a dark expression on his face. He silently takes a seat off to the side, as far from everyone as he can and slouches in his seat.

If you wish to interact with either the barkeep or the half-elf, you have about 20 minutes until the meeting is supposed to start. If not, you can go ahead and read the spoiler.

Meeting:
Six masked cultists enter the building, three in white robes, two in gray robes, and one in black robes. They look about the room before moving to the stage. The cultist in black confidently steps up on the raised platform, face hidden behind an iron mask. With a strong, clearly male voice, he calls out, "You have come here to seek the power and glory of Razmir, and I am here to tell you that he has found you worthy!" At that, all of the other priests chant in one voice, "All praise the Living God!"

"He is proud of you," the black-robed figure continues, "for taking this, the first of 31 steps to enlightenment, the path of righteousness, the stairs to power and glory. Razmir is the one true god. What other god so richly rewards those who follow him? What other god lives among his people, guiding them with his wisdom and his might? What other god can lead you to true salvation? None of them! Only Razmir can offer you the power, the fortune, and the glory that you desire. Will you join him?" He folds his arms and waits for an answer.


Spells:
(CL 3rd; +8 Concentration) CANTRIP:daze(20), detect magic, prestidigitation, ray of frost, read magic; FIRST (6/7):burning disarm(16), charm person(19), entangle(16), sow thought(21);
Init +3; Senses low-light vision; Perception +2; HP:20/20; AC 16;T 14;FF 13; Fort +3, Ref +4, Will +3

Sato will thank Rolen profusely, hamming up his foreign accent. "Thank you! Thank you!" he says, shaking his hands vigorously. "I couldn't help but come when I heard about Razmir!"

Sato takes a seat and waits. When the half-elf man enters, Sato considers ensorceling the guy to join them...
Sense Motive: 1d20 ⇒ 1 Oh, my god.
but thinks better of it. The guy was just an actually interested person. He'd be boring.

When the meeting happens, Sato will jump to his feet. "I need it!" he exclaims. "My homeland... my gods gave me nothing! I need the power and the fortunes and the glories! I will join you!"

Bluffin' my butt off: 1d20 + 9 ⇒ (13) + 9 = 22


INACTIVE - GAME DIED

Lily seems a bit shy and uncomfortable. She taps on her fingernails nervously for about a minute before realizing what she's doing and stopping, then folds her hands together, sits down to wait, and puts her hands in her lap.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam sits down close to Sato and whispers: "I will be here in case you need. Feel free to take the lead, master Shisui." He initially sits very upright, as if waiting for his trainer, but after Asar's reprimands inside his head the young warrior tries to tone it down.

Once the priests enter the stage and start speaking, he clenches his hands, irritated with the preacher. Asar starts laughing profusely.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Jaed doesn't sit with the others but he stands next to the door, his back against the wall and his arms casually crossed.

He gazes at the half-elf as he passes next to him but he does not say anything.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

After what feels like an eternity that he spends immerse in his own thoughts, the cultists arrive and Jaed takes a good look at them as they pass by. Would these be the same lunatics we saw yesterday? Hard to tell with those masks. Most importantly, are they carrying weapons or anything worthy?

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

After listening to the priest speech and Sato's effusive reply, Jaed speaks in an interested tone:

"Which kind of rewards and fortune are we talking about?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
6d20 ⇒ (6, 3, 19, 15, 13, 8) = 64

The black-robed man nods in approval at Sato's response. "A wise choice brother. And to answer your friend's question, those who ascend the steps to enlightenment live lives of plenty, each to his or her own desire while non-believers are force to toil, to seek out dangerous tombs and unexplored lands, to risk their very lives for what meager resources they can. But come now, the rest of you haven't answered my question yet. Will you join us?"

The half-elf in the back slams his fist upon the table before standing up. "I'll join you. I'm done with this hellhole of a life."

Once again, the man nods his head in approval before turning to the remaining people in the room, awaiting a response from each and every person.

Jaed:
The half-elf does not seem to be armed. Judging by the way the cultists move, favoring one side slightly over the other, they likely all carry some sort of weapon, but you have no idea what kind.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam looks to the half-elf and nods before addressing the recruiters: "I'm in the same boat as the half-elven brother over there. What does the one true god ask of us in return for the blessed salvation of our souls?"

'Is there anyone in this room desperate enough to fall for this 31 steps rubbish?' is there anyone else in the room besides us 6, the cultists, bartender and the half elf?'


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"I have a big desire of a plenty life so I am open to give Razmir a try. But as my friend asks, what's the catch?"

How do they know we are friends? Have they been watching us?


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Oh oops, I forgot you weren't sitting with them. Pretend he didn't say that.

@Etam: Nope, it's just you 14 (6 PCs, 6 cultists, half-elf, bartender)

The black-robed man chuckles, "What does any religion ask of it's followers? Razmir simply asks you the place him before all other gods and that you help spread his faith to those that have not yet seen the light."

Just a heads up, anybody who doesn't give an actual response by tomorrow, I'll just assume they agree to join.


INACTIVE - GAME DIED

Lily seems to be wavering back and forth, then says, "Well, I suppose there is no harm in seeing what it's all about."


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

"Sarenrae forgive me for my blasphemy"

"I think that joining sounds like a delightful idea. Risking my life in a dangerous tomb is something that I hope never to have to do," Finnrick proclaims enthusiastically.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam thinks for a moment and replies: "That seems like a reasonable request. I'll join you."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 ⇒ 12

The man nods as one by one people agree to join, albeit with varying degrees of enthusiasm. "Good, good. My friends, I must congratulate you all on your wise decision." He then snaps his fingers to draw the attention of the barkeep. Most likely a completely needless gesture given the lack of other patrons. "Rolen, my friend bring out food and drink for our newest friends. On the temple, of course."

The cultists in the gray and white robes begin ushering the lot of you to sit at the long table near the front of the stage, interspersing themselves amongst you to engage in idle chit-chat and more propaganda about Razmir while the black-robed one remains standing on the stage, silently observing. Once you're all sitting, the smiling barkeep quickly hurries around getting all your orders. Which I'm going to skip, but you can assume that as long as you don't ask for anything too exotic, he can make it.

As you wait for your meals, hot bread rolls, vegetable soup, and mugs of ale, wine, and water are placed on the table to occupy you. Though even so, it's not long before your entrées are ready. The half-elf wastes absolutely no time digging in to his roast beef and mashed potatoes. His table-manners are somewhat lacking in favor of trying to get as much food down his throat in as little time as possible.

One of the gray robed individuals chuckles, "Careful there brother, you don't want to choke. The food isn't going anywhere. Take your time and enjoy the meal." Another one of the cultists seems intent on goading the half-elf into eating even more while the man in question simply glares at the two.

Perception DC 12:
Now that he's closer, you can see that the half-elf's clothes are kind of dirty. And he could probably use a bath. You can also seem him attempting to stealthily put rolls in to his pockets when he thinks no one's looking. Between this and his obvious hunger, there's a good chance he's spent that last couple of weeks living on the street.

A white-robed cultist shakes their head at the antics of the three, instead choosing to turn to speak with the rest of you. In a feminine voice, she asks "So what has brought you all to the side of the Living God?"

If you don't wish to answer this question, there are also plenty of other cultists plus the half-elf you could try to engage in conversation.


Spells:
(CL 3rd; +8 Concentration) CANTRIP:daze(20), detect magic, prestidigitation, ray of frost, read magic; FIRST (6/7):burning disarm(16), charm person(19), entangle(16), sow thought(21);
Init +3; Senses low-light vision; Perception +2; HP:20/20; AC 16;T 14;FF 13; Fort +3, Ref +4, Will +3

"There is nothing like this in my homeland! Which is a shame to me!" Sato exclaims, slurping down his soup with a boisterous attitude different from his normally reserved but amicable attitude.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Perception: 1d20 + 4 ⇒ (9) + 4 = 13
'Oi, lad, look at that stinky one over there! Brings me memories of this time Kassen and I were sleeping on a stable for a week, the good ol' times!' Asar's voice booms on Etam's head whilst he tries to focus on the white-robed cultist.

Bluff: 1d20 + 1 ⇒ (20) + 1 = 21
The young warrior tries to speak in a less stuck up way: "Had a bad lot in life so far, ma'am, not being too smart and all and I like a commander who stays behind with his soldiers if you know what I mean…" he says and then, as his last word slurs a bit, he completes "…ma'am."


INACTIVE - GAME DIED

"I'm... a bit out of my element," admits Lily. "I heard about this event and decided to see it for myself."


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Looking for a growth opportunity. New in town, never been much into religion. Sitting down with the half-elf So what brings you here?

Perception: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Perception: 1d20 + 8 ⇒ (18) + 8 = 26

"If it was not clear before, I'm here to earn some gold and leave the streets. And I heard your god is a generous one," Jaed answers. Well, technically it's not a lie.

After listening to the cultist answer, Jaed takes his plate with whatever food is left in it and seats next to the half-elf. "Going through a rough patch? I've been there too." He then whispers: "Do you really think this lot will keep their promises of wealth and good life?"


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
1d20 ⇒ 4

The female cultist nods. "So many of you are new to the area then. Have you done much traveling then? That is what I hope to do: see the world. ...And spread the light to those in far off places. But I'm pretty new to the cult, so I'm still learning my way around. I've been assured that once I've ascended far enough, I can form a group of missionaries to spread the word of Razmir to all corners of the globe."

Meanwhile the half-elf scowls at Artair until one of the cultists near him elbows him slightly. "Come now, is that any way to treat your fellow initiates?"

Relenting very slightly, though still with a dark expression, he finally responds. "Better life. If such a thing exists." He snorts at Jaed's question. "Ha! That'd be a first; someone actually following through on what they say. But I suppose this meal's already more than my fool of a father ever gave me." As if to make his point, he refills his bowl of soup and begins unceremoniously dunking bread in it.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam continues speaking to the cultist whilst loudly eating a roll: "You be from these parts, ma'am? I thought only we meat shields be havin' it rough."


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

"Yeah, that's what I thought. But they actually seem to be doing very well; that huge church, that legion of acolytes, all those donations... including the non voluntary ones," he adds in a softer tone.

Jaed takes another bite at his food and continues in confidence. "What do you know about them, by the way? What's the word on the street?"


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

Artair decides to try to get more out of the half-elf while the others are talking with the cult members.

So are you from around here? Life can be tough. We are looking for much the same thing. You dont have much do you? You looking for something to latch on to? I may be a bit older than you, but I have seen some rough times myself.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks
Etam Rethgifner wrote:
Etam continues speaking to the cultist whilst loudly eating a roll: "You be from these parts, ma'am? I thought only we meat shields be havin' it rough."

She nods. "Yes, I'm a local. I didn't have it rough per se. Just dull without much of a chance to see other places. My family wanted me to take over the family bakery, but that just wasn't for me. The world's too big to spend all my time in this city, y'know?"

Jaed wrote:

"Yeah, that's what I thought. But they actually seem to be doing very well; that huge church, that legion of acolytes, all those donations... including the non voluntary ones," he adds in a softer tone.

Jaed takes another bite at his food and continues in confidence. "What do you know about them, by the way? What's the word on the street?"

One of the cultists in gray robes butts in, sounding like he was quoting from something. "'Gold is the tool of those who would oppose the Living God. Denying them their coin leads to the glory of Razmir.' The money is better spent with us, helping the poor and needy."

The half-elf shrugs, uninterested. "If it puts food in my belly, I would agree with that. And what I've heard is that if you join them, you get 3 squares a day, which is good enough for me."

Artair wrote:

Artair decides to try to get more out of the half-elf while the others are talking with the cult members.

So are you from around here? Life can be tough. We are looking for much the same thing. You dont have much do you? You looking for something to latch on to? I may be a bit older than you, but I have seen some rough times myself.

"Eh, round abouts I guess. I have dinner, which is more than some can say. Don't really care 'bout 'latching on' so much as being fed." He then mutters under his breath, "Plus, heh, if my pa could see me now he'd drop dead just so he could roll in his grave."


Spells:
(CL 3rd; +8 Concentration) CANTRIP:daze(20), detect magic, prestidigitation, ray of frost, read magic; FIRST (6/7):burning disarm(16), charm person(19), entangle(16), sow thought(21);
Init +3; Senses low-light vision; Perception +2; HP:20/20; AC 16;T 14;FF 13; Fort +3, Ref +4, Will +3

"Eating regular meals is a good motivator!" he adds with a smile, keeping to his boisterous act. "When one is unconcerned with the needs of their stomach, they could focus their minds on the higher powers!"


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

"I be seeing too many places, yes I do, ma'am. People be cruel, I tell you, pushing others to do things they don't be wantin'. But I guess Razmir is not like them.". Etam pushes the bread down with a gulp of ale.

'I knew I could trust you to look dumb, lad!' Asar tells Etam in a backhanded encouragement.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

I can think of a hundred ways I would spend that money better than in some delirious guy who thinks that he is a god. But this conversation is no going anywhere.

Jaed speaks loud to make sure that the black-robed cultist can hear the question. "So, what would the almighty Razmir want from us now?"


INACTIVE - GAME DIED

"Yes, how does this um... work?" says Lily.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

DM:
Artair: 1d20 + 6 ⇒ (3) + 6 = 9
Etam: 1d20 + 5 ⇒ (17) + 5 = 22
Finnrick: 1d20 + 3 ⇒ (13) + 3 = 16
Lily: 1d20 + 2 ⇒ (14) + 2 = 16
Jaed: 1d20 + 3 ⇒ (8) + 3 = 11
Sato: 1d20 + 3 ⇒ (7) + 3 = 10

As if on cue, the half-elf slumps over and begins snoring loudly. Anybody who consumed food or drink soon feels an overwhelming tiredness creeping up on you as things begin to go hazy. Any who chose not to partake is quickly set upon by the 6 cultists as well as another 6 who come out from the backroom, quickly knocking the stragglers out. Anybody who ate failed their fort save, and for the more ambiguous people, I decided I didn't want to slow things down with a combat that only some people could participate in.

You awake some unknown time later. Those who ate or drank feel a little groggy but seem otherwise no worse for wear. Those who didn't have clear heads, but sore bodies from being knocked unconscious. All your gear has been stripped from you, though Sato appears to still have his belt. You all appear to be in your own small, individual cell. Not long after awakening two masked, black-robed priests pace down the narrow stone hallway, looking in each of the cells. One of them addresses you as the other hands you all white robes to change in to and bowls of water.

"I must apologize for the way that you were brought here," he begins with a calm, even tone. "We must be sure that you are pure and properly prepared to join the faith. Today you shall fast and meditate on the glory of Razmir. On the morrow you shall be sworn in and given your masks, made one with the body of Razmir; one piece of the greater whole. You shall become acolytes, and be allowed upon the first step of enlightenment. Rejoice! The path of glory and fortune shall be open to you." He then takes his leave. The other black robed cultist follows shortly after.

Let me know if you'd like to do something or if you just want me to fast-forward to the next day.


Spells:
(CL 3rd; +8 Concentration) CANTRIP:daze(20), detect magic, prestidigitation, ray of frost, read magic; FIRST (6/7):burning disarm(16), charm person(19), entangle(16), sow thought(21);
Init +3; Senses low-light vision; Perception +2; HP:20/20; AC 16;T 14;FF 13; Fort +3, Ref +4, Will +3

Sato waits for the man to leave, and then stretches and lets out a belch. "Not the first time I've been drugged." Sato admits. "Still can't get the taste out of my mouth. Ugh."

Sato looks around. "Well, we've managed to get in, now we just have to wait, I suppose. Did that other person manage to make it in?"

Since infiltration was my plan, I would say yes, let's fast forward.


INACTIVE - GAME DIED

Lily looks about groggily, then starts to flail. Her breathing quickens and her body language says that she is starting to panic.


Spells:
(CL 3rd; +8 Concentration) CANTRIP:daze(20), detect magic, prestidigitation, ray of frost, read magic; FIRST (6/7):burning disarm(16), charm person(19), entangle(16), sow thought(21);
Init +3; Senses low-light vision; Perception +2; HP:20/20; AC 16;T 14;FF 13; Fort +3, Ref +4, Will +3

"Indileth. Indileth!" Sato calls to her cell. "We are here! Be calm..." Sato tries his best to soothe her before she hurts herself.

diplomacy: 1d20 + 5 ⇒ (19) + 5 = 24


INACTIVE - GAME DIED

"My spellbook! They took my spellbook! That's decades of work - my whole life! It's everything I have!" she says, tears brimming at the edges of her eyes.


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

Etam wakes up with Sato and Lilly shouting. He gets up, still rather dizzy and listens for a moment. "Master Shisui, mistress Lilly. Are you wounded? Where are the others?" And then, after a moment, in a somewhat higher-pitched, indignant voice: "The bastards took my spear!"


Male Dwarf Barbarian 3 | HP 41/41(+6R) | AC19(-2RAGE) T11 FF19 | BAB+3 | CMB +7 | CMD 18 | F+6 R+3 W+3 | Init +3 | Per +8

AND MY AXE! And my HAMMER! And my Dagger! And my longsword! And my crossbow!

maybe I was carrying too much...


Spells:
(CL 3rd; +8 Concentration) CANTRIP:daze(20), detect magic, prestidigitation, ray of frost, read magic; FIRST (6/7):burning disarm(16), charm person(19), entangle(16), sow thought(21);
Init +3; Senses low-light vision; Perception +2; HP:20/20; AC 16;T 14;FF 13; Fort +3, Ref +4, Will +3

"Everyone calm down!" Sato hisses. "We can recover our things, but we're going to have a much harder time if we cause a ruckus now!"

He checks himself, finding his belt still intact and he smiles. "We're not entirely out of luck. I have my talents and Indileth should still have a few spells left if she hadn't used them before."


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

That was some strong wine, Jaed thinks as he wakes up. It takes him some time until he realizes what happened and another extra seconds until he identifies the voices. Instinctively he reaches for his swords... "Bastards! They took my swords!"

I suppose we knew this was going to happen, but it doesn't make it any easier. So when the two black robbed priests come, he tries to convince them to give him the swords back, first politely, then begging and finally cursing all what he can.

I assume he's not getting his weapons back, and this was our plan, so we can fast forward if you'd like.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

The person passing out robes and water shakes his head at Jaed's begging, handing him the robes but dumping the water out in front of him. The rest of the day passes uneventfully. Every once in a while a black-robed person comes in to pass around bowls of water, dumping the water out if anyone attempts to talk to them. From one of the corner cells you can hear the half-elf occasionally muttering curses to himself, but if possible, he seems even less chatty than the night before.

The next morning a black robed person comes to collect you all, flanked by two gray-robed individuals. He announces that it's time to swear you all in as members of the faith. After donning your robes, you're led up some stairs to an area where many cultists sit patiently on pews. After a moment, another man in black opens the doors to the main temple, asking you to enter.

A large crowd of masked priests waits here. While white robes shroud most of them, some wear gray, and a few wear black. In the center of the chamber rises a gigantic staircase, atop of which glitters a porcelain and gold mask, the holy symbol of Razmir. On the eighth step of the stairs stands a black-robed priest, who says gravely, "Come forward.

As you move forward, the priest on the eighth step asks you one at a time to step up to the first stair but no higher. As each of you does this, some other priests approach and gravely hand you an iron mask, informing you that it and your robe are required attire whenever you are on the first floor or outside the temple. Once this is done, the rest of the congregation chants as one. "All hail Razmir!"

Once all the masks are handed out, the man on the eighth step speaks once again. "Congratulations, brothers and sister. You are now part of the great faith of the Living God." He waves another black-robed figure forward. "Brother Krant will make sure to teach you the ways of Razmir. Once you have proven yourselves worthy and capable members, you will become free members, able to do as you please and, of course, at that time we will return all of your possessions. Until that time, as a precaution, we will keep them safe for you. In the meantime, you are to follow Brother Krant's teachings to the letter."

With that, the ceremony is over and the other cultists file out of the room. Krant waits for everybody else to leave before addressing you all in his deep voice. "Yer all now ah-co-lites of the great Living God. These here are His tenets, so listen up.

* Razmir is yer god above all other gods. Those'll say otherwise are just jealous of His glory and spread lies to tarnish His mask.
* Those who follow the steps of the Living God'll be rewarded with glory 'n riches. Those who turn from His path'll have neither.
* Razmiran is ho-ly ground. The realm of the Living God on this world. It is the duty of every believer to protect 'n enrich this here sacred place. Every temple to Razmir is an ex-ten-shin of this sacred realm.
* Those've ascended the steps speak with the authority of the Living God. Failing to obey them is akin to disobeying the will of Razmir Himself.
* Tithing to the faith is a ho-ly responsibility. The faith of Razmir must have the re-sourc-es to fight against His enemies, who use their ill-gotten gains to spread lies and deceit.
* Those who do not believe must be converted to the faith by showing the glory and the wealth that waits in His service. Those who refuse are co-rupt-ted by the unfaithful and should be de-nied such luxuries.
* Only those who believe in the Living God deserve a life of plenty 'n pleasure. Others must suffer 'n toil until they see the light of Razmir.
* The mask of the Living God is a dee-vine vessel. Behind its pro-tech-tive embrace, His follows can speak the will of Razmir without fear of rebuke. His followers must wear the mask whenever they deal with nonbelievers, so that they might come to fear His image.
* The followers of Razmir act as one. Through a-non-mity comes sole-lee-darity, with each part working together to further His glory."

He sounds surprisingly un-bored as he recites each tenet even though he's doubtless done it countless times by now. "Do ya have any question before ya start yer first day as members of the faith?"


M human Fighter 3 | HP 32/35 | AC21 FF18 T13 | CMB: +7 CMD: 20 | F +5 R +2 W +1 | Init +2 | Per +4

It takes Etam all his willpower not to start laughing as Asar yells in apparent pain, each scream reaching a more and more strident sound inside his head as the commandments are recited: 'Ah! No! Stop! It hurtssssss! Lad, just move away, go take a wee, I don't care, just go!'

Making a point of ignoring the spirit of the old villain, he breathes in and out calmly: 'These thugs will get what they deserve. Until then, pretend it's like early training days with Mother.'

He keeps his face straight on, but whenever he has the chance he tries to check on his companions, particularly worried about Finnrick and Lilly.

It just hit me now that I wrote about Finnrick: what about Millsy?


Spells:
1st 6/6 2nd 5/5 3rd 5/5 4th 4/4
prepared spells:
1st- Speak with Animals, Bristle , Longstrider 2nd-Barkskin Bulls Strength Scamper Pox Pus,
Half-Elf Druid 8 HP: 50/50 M: 56/56 AC: 20 TAC: 13 FF:17 Saves: 7:6:15 Init: +5 Per: +24

Finnrick wakes up groggily and begins to panic, "Where is she, what has happened to Millsy?!" He beggins sobbing.

What has happened to my Millsy?

He tries to pull himself together, and manages to stop blubbering but the sense of dread is still with him.

"Saranrae please forgive me, is this punishment for forsaking you?" We whispers

sorry I wasn't around for this interaction but i feel like I have to at least say a little about my initial reaction to being drugged and hauled off into a cell.


Male Human Rogue 8 | HP 85/88 | AC 22 FF 22 T 18 | BAB +6/+1 | CMB +7/+2 | CMD 25 | F +6 R +12 W +5 | Init +11 | Per +13 (Trapfinding +21)

Blah blah blah. All these sanctimonious hypocrites are the same. Jaed nods as the cultist recites the rules. In the middle of the speech, when he starts to get bored, Jaed starts looking around, paying special attention to the golden mask, wondering how well it is guarded and how difficult it could be to "acquire".

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

"I could prove myself way more worthy and capable if I had my swords. Anyways, who gets to wear the cool looking mask?," he says pointing at the top of the stairs.


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Millsy was in a different cell. Her claws were clipped (more for symbolism than any mechanical difference), but she is unharmed.

This is more or less what the mask looks like. It's not a "gold mask" but a "porcelain and gold" mask. Mostly porcelain with added gold decoration on it.

Krant turns his head towards Jaed, scoffing slightly. "Have you never been in a temple before? That is the ho-ly mask of Razmir. No one wears it. It sim-bowl-lizes His presence amongst us." Basically, similar to a crucifix in a Christian church. "As to yer swords, that may be the case, but first we've got to make sure yer of like mind. Can't let ya just go around armed, doing Razmir knows what in this ho-ly place without seeing a bit of ya character."


MotW NPCs Definitely not a vampire Slides | Knowledge Checks

Since you're not given much free time during the rest of the day, I'm going to go ahead and post it all at once. If there's anything in particular you want to do in any of the sections, feel free to say so and we can go back to it to act it out.

Seeing that you don't have any more questions, Krant leads the group of you to a dining area where you have a quick breakfast. It's unfortunately not nearly as good as any of your previous meals, consisting of simply bread, water, and old fruit.

Once this is done, he leads you all out into the yard. Crenellated walls surround this area on three sides, with a stout barbican set in the south wall, its doors and gate closed to the outside world. On the east side lies the imposing face of the temple itself, with a grand staircase leading into the structure, ending in a pair of gigantic gilded doors, each one emblazoned with the mask of Razmir. A pair of statues flanks the stairs, each carved in the likeness of the Living God. Here you are split into two groups, one to split wood and the other to unload a delivery of food for the kitchen as Krant supervises.

This goes on for about 3 hours until 11am, when Krant halts you, escorting you back to the main temple. You join a large number of other white-robed figures sitting in the pews as another man in black robes descends down the stairs. He spends the next hour lecturing you all on the glory of Razmir, telling about his mighty deeds, his generous gifts, and his incredible power.

Once the lecture is done, you have half an hour to eat lunch. Once again, you're disappointed at the meager affair: half a loaf of bread, some fatty meat, a thin slice of cheese, and potato stew.

This is followed by another 3 hours of chores, this time indoors. You're all handed small brushes, harsh soap, and water as Krant explains that you'll be cleaning the first floor of the temple. It's quite tiring work. DC 10 Fort save or you're fatigued

Once this is done, you're wearily trudged once again back to the temple for afternoon prayer. As before, you're joined by many of your fellow white-robed acolytes as well as a few members in the gray or black robes. This time a woman in a gray robe leads you in a number of rather pompous litanies and psalms to the Living God. It's quite dull.

Rolling your Cha checks to not fall asleep
Artair: 1d20 - 1 ⇒ (15) - 1 = 14
Etam: 1d20 + 1 ⇒ (7) + 1 = 8
Finnrick: 1d20 + 2 ⇒ (9) + 2 = 11
Lily: 1d20 + 1 ⇒ (5) + 1 = 6
Jaed: 1d20 + 0 ⇒ (11) + 0 = 11
Sato: 1d20 + 5 ⇒ (4) + 5 = 9

Somehow, even the most bored of you manage to catch yourself before actually falling asleep.

Sense Motive DC15:
Even some of the more senior members of the cult seem to find these proceedings dull. You also notice several of the other acolytes nodding off. One pair of black robed priests seem to have found a way to entertain themselves by looking for the people who have nodded of and pointing them out to Krant.

The sermon ends, and you're once again led into the yard with a few of the other acolytes. Here Krant instructs you for a couple of hours on how to walk together as a group, keep composure, and not reveal your identity while in public. Practice ends at 7pm when you're all served dinner: a simple vegetable stew with some inexpensive meat tossed in, coarse bread, and ale or wine, followed by yet another sermon. This sermon is much the same as the last but lead by a black-robed man and more interactive.

Finally, you're directed to your last task of the day: transcribing holy texts by candlelight as a black robed man, not Krant, oversees you all. This requires either a DC 10 Linguistics check (if you're trained in it) or a DC 15 Int check. You can take 10 on it if you wish. Keep rolling until you succeed. For every failed roll, it takes you an extra hour of work. If you fail more than one check, you're unable to get 8 hours of sleep to remove the fatigued condition. Once you're done, you're lead to your sleeping quarters where you can collapse.

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