Guaril Karela's Six (Inactive)

Game Master Thrawn007

Maps and Handouts


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Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

As he is stepping into the chamber, the shaman once again pulls out a small piece of clay, working it into a rough shape of the scorpion. He holds the image up toward the creature and with his thumb, slowly deforms each leg, the pincers and tail.

Using the Misfortune Hex on the 'south' one. DC 15 Will save. For one round, when rolling a d20, roll twice and take the worse of the two results.

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will: 1d20 + 1 ⇒ (10) + 1 = 11

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Urah moves 15' forward and pokes at the scorpion in range of his long spear.

Attack 1d20 + 3 ⇒ (6) + 3 = 9

Damage 1d8 + 3 ⇒ (7) + 3 = 10

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Initiative (bold may go)
Fate
Gillii
Urah
Scorpion1
Lunevi
Scorpion2
Ella

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Going to delay Gillii for the moment, feel free to jump back in.

Fate curses one of the scorpions, hoping that luck will be on the side of the pathfinders. Urah moves up with his spear, missing the scorpion as it scrambles closer attacking back at the ifrit.

claw: 1d20 + 2 ⇒ (8) + 2 = 10
claw: 1d20 + 2 ⇒ (10) + 2 = 12
stinge: 1d20 + 2 ⇒ (13) + 2 = 15 for 1d4 ⇒ 4 damage.
(Urah needs a DC12 fort save or also takes 1d2 ⇒ 2 strength damage from the poison.)

The creature attacks with two claws, which Urah manages to knock away with his spear, but it leaves and opening as it's tail reaches over the top and catches him in the shoulder.

Initiative (bold may go)
------------------------
Fate
Urah (4 dmg, dc12 poison save pending or 2 str dmg)
Scorpion1
Gillii
Lunevi

Scorpion2 (Misfortune)
Ella

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

sorry for my absence... I've been sick and trying to catch up on my games

Gillii immediately begins singing to inspire his companions. +1 to hit and dmg and fear saves

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No problem. Just wanted to make sure we didn't stall, and I felt that delaying you wouldn't have a huge impact.

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

nope, no problem, delay was fine

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Fort 1d20 + 3 ⇒ (2) + 3 = 5

All of a sudden the ifrit became quite a bit less self assured.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Very much unhappy with the scorpions that had appeared, Lunevi stepped back, out of the way and then carefully moved closer to the ifrit. Seeing as his confidence had been struck - the man looked absolutely pained - she settled a hand on him.

"կարող ալիքները մաքրում է եւ բուժել ձեզ, she said, channeling some positive energy into Urah's body. She, uh, hoped she didn't put him out too much, seeing as she was water-skinned and all.

Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7

Aquan:
"May the waves cleanse and cure you."[/b]

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As Gillii tries to raise party morale, and Lunevi heals the stinger wound on Urah, the second scorpion moves in to attack, missing as it tries to catch the Ifrit by surprise with it's tail. Although Lunevi's magic has sealed the wound and staunched any bleeding, Urah can still feel the venom coursing through his veins.

stinger: 1d20 + 2 ⇒ (7) + 2 = 9 <-- Misfortune picks this
stinger: 1d20 + 2 ⇒ (13) + 2 = 15

Initiative (bold may go)
------------------------
Fate
Urah (poisoned, 2nd save pending, 2 str dmg)

Scorpion1
Gillii
Lunevi
Scorpion2 (Misfortune)
Ella

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ella, briefly considers some sort of acrobatic maneuver to avoid the scorpions, then barrels on through trusting to her bladework to keep her safe while she lunges for the southern scorpion.

Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7 Yikes!
Rapier: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing: 1d6 + 4 ⇒ (5) + 4 = 9

Parries:
Parry vs. AoO # 1: 1d20 + 7 ⇒ (2) + 7 = 9
Riposte: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Parry vs. AoO # 2: 1d20 + 7 ⇒ (13) + 7 = 20
Riposte if the 1st one didn't happen: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Urah takes a 5' step north and slices at the southern most scorpion with the longspear.

Fort 1d20 + 3 ⇒ (14) + 3 = 17

Attack 1d20 + 3 - 1 ⇒ (3) + 3 - 1 = 5

Damage 1d8 + 3 - 1 ⇒ (4) + 3 - 1 = 6

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Ella makes her move past the scorpions. Although she has a slight stumble, making her far less graceful that she had planned, she manages to parry away the tail of the first scorpion, and counter attacking with a solid hit penetrating it's exoskeleton. She quickly adjusts and parries the stinger of the second scorpion before delivering another solid blow.

Urah tries to take advantage of the distraction Ella created, but his spear is unable to penetrate the bone-like shell of the creature.

sting AoO: 1d20 + 2 ⇒ (4) + 2 = 6

sting AoO: 1d20 + 2 ⇒ (6) + 2 = 8 OR sting AoO: 1d20 + 2 ⇒ (17) + 2 = 19

I added the +1 damage for inspiration to both of Ella's damage rolls

Initiative (bold may go)
------------------------
Fate
Urah (poisoned, 2nd save pending, 2 str dmg)
Scorpion1 (9 dmg)
Gillii
Lunevi
Scorpion2 (10 dmg, Misfortune)
Ella

Effects: Inspiration (+1 hit/dmg/saves vs fear)

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Fate takes the same clay figure and turns his attention to the other scorpion.

Misfortune Hex on the 'north' scorpion DC15 Will. As I do not have 'chant' yet, the hex only lasts a single round, so 'south' scorp is no longer hexed.

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will: 1d20 + 1 ⇒ (14) + 1 = 15
claw: 1d20 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 2 ⇒ (8) + 2 = 10
sting: 1d20 + 2 ⇒ (5) + 2 = 7

The arachnid seems unaffected by the curse, as it makes it renews it's attack on Urah. However, the Ifrit is able to fend off the attacks in spite of his weakened state from the poison.

Initiative (bold may go)
------------------------
Fate
Urah (2 str dmg)
Scorpion1 (9 dmg)
Gillii
Lunevi

Scorpion2 (10 dmg)
Ella

Effects: Inspiration (+1 hit/dmg/saves vs fear)

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii moves forward a bit but is unable to advance further without provoking so just continues to sing.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Satisfied that he was more healthy than not, she took a moment to regret not having brought a healer's kit. Still, she could at least help a little - "ալիքները ցույց տալ ձեզ ճանապարհ." She spoke easily, letting her power pass through her to fill him.

Then, she gripped her light underwater crossbow, slipping a bolt into place.

Lunevi casts guidance on Urah. He can get a +1 on a saving throw, attack roll, or skill check, but he's gotta pick it before rolling.

Aquan:
"The waves show you the way"

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The second scorpion trys to follow up on it's companions attacks, concentrating on Urah, but missing with two claws and a stinger.

claw: 1d20 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 2 ⇒ (8) + 2 = 10
stinger: 1d20 + 2 ⇒ (6) + 2 = 8

Initiative (bold may go)
------------------------
Fate
Urah (2 str dmg)

Scorpion1 (9 dmg)
Gillii
Lunevi
Scorpion2 (10 dmg)
Ella
Effects: Inspiration (+1 hit/dmg/saves vs fear)

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

Fate touches the magical luminescence from the skull shaped flail and taps it to the clay scorpion in his hand. He then blows a soft glowing cloud that settles around the giant insect to the north.

Stardust (Sp): As a standard action, the shaman causes stardust to materialize around one creature within 30 feet. This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –1 penalty on attack rolls and sight-based Perception checks.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Still slightly embarrassed by her fumbling entrance to the fight, Ella keeps her footwork simple, and her blade as fast a whip!

Rapier: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Piercing: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Urah throws down his longspear and pulls his cold iron kukri, swinging it at the closest beast.

Attack with IC and Guidance 1d20 + 3 + 1 + 1 - 1 ⇒ (13) + 3 + 1 + 1 - 1 = 17

Damage with IC 1d4 + 3 + 1 - 1 ⇒ (3) + 3 + 1 - 1 = 6

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Ella takes advantage of the scorpion's attention on Urah, giving it a quick stab penetrating it's armor. It drops to the floor as its tail curls up stinging itself as it reacts to the blades penetration. Meanwhile, Urah also manages to successfully strike the other scorpion, slashing his kukri and finding a gap in it's exoskeleton. It tries in a fury to defend itself, missing with both claws on Urah, but landing another vicious sting.

claw: 1d20 + 2 - 1 ⇒ (9) + 2 - 1 = 10
claw: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12
sting: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19 for 1d4 ⇒ 3 damage and injecting more poison. Fort DC12 or 1d2 ⇒ 2 more strength damage

Initiative (bold may go)
------------------------
Fate
Urah (3 dmg, 2 str dmg, fort DC12 pending)

Scorpion1 (15 dmg)
Gillii
Lunevi
Ella

Scorpion2 (Dead)
Effects: Inspiration (+1 hit/dmg/saves vs fear)

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii continues to sing, inspiring his companions.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Ha! These bugs die easy enough!

Rapier: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Piercing: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7

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The last scorpion falls dead, crumpling into a heap on the floor. Combat is over, pending poison saves

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

Fort 1d20 + 3 ⇒ (17) + 3 = 20

The ifrit plopped down, taking an unplanned break. "Stupid scorpions. I hate scorpions."

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Now that combat had, for the moment, ceased, Lunevi breathed a sigh of relief, the release of stress letting her slip back into the common tongue.

"Scorpions? Where did they even come from?" she shuddered. Well, she supposed the answer to that was easy enough, but well. "Why are they here?"

She shook her head, remembering what they were there for. "So, if the bottle was just a lever to some secret passageway... What does he actually want?"

As she thought the question aloud, she moved to the desk once more, wanting to look at the papers there.

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

"Does anyone see anything useful here?"

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With the scorpions dead, you are able to properly examine the files on the desk. The papers chronicle the personal exploits of Selmius Foster, a famous Pathfinder whose name you recognize from their training as Pathfinder agents. Among the papers, a couple of letters seem to be of note.

Handouts

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

"Interesting notes... perhaps we could investigate for the departed... though I'm not sure it's our place to. Still might be fun and interesting... if there's anything beyond our abilities, we could stop the investigation and report what we've learned including the information in the notes... This Fimbrik sounds like a good place to begin... or the mausoleum."

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

"I'm sure the higher ups knew exactly about these notes and are testing us. I say we follow up on them. Fimbrik is a fine place to begin, sounds like."

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Sure, easiest to talk to the one that's still alive. Hey, when were Selmius and Adolphus running around anyways?

Knowledge (Local): 1d20 + 7 ⇒ (18) + 7 = 25

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Ella: Selmius Foster died in 4330 (about 400 years ago). His assistant Adolphus is the one who recorded and wrote about Selmius' death in volume 3 of the Pathfinder chronicles just after that. He would also be dead at least a few hundred years at this point.

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4
Ella Quickblade wrote:
Sure, easiest to talk to the one that's still alive. Hey, when were Selmius and Adolphus running around anyways?

Wasn't it an awfully long time ago? Well, at least Gnomes can last a while, maybe the Arcanimirium has a forwarding address.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

I agree we should seek this one out and see what he knows.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

Lunevi cringed at the handwriting, but nodded in agreement with her party's thoughts. "We ought to track this person down, if we can. The Pathfinder Society exists to help advance civilization and ignoring that isn't fair to either the Society or those who believe in it." Her expression was perhaps a bit mulish, as though she was daring someone to argue with her - the naivete of someone newly out on an adventure that has yet to stumble into the gray areas the more experienced agents have.

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Heading to the Arcanimirium, officials are able to quickly confirm that Fimbrik is still alive and is still a member of the organization. He still owns a house on campus, although none of the other remembers recall seeing him in the past couple of years...

Heading to the house...
A brick step leads to Fimbrik’s front entrance, which is locked. Numerous stacks of newspapers—roughly 2 years’ worth of monthly copies—are piled around the door and crammed into a thin slot at its base. Each rounded corner of the building has a large window, allowing creatures to look into the structure without difficulty.

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii walks around the building, looking in each window to see whatever can be seen.

perc: 1d20 + 6 ⇒ (9) + 6 = 15

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Doesn't look like he's here from the mail pile, but hey, you never know with gnomes.

Ella knocks loudly on the door.

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Gillii begins to look in windows as Ella steps around a pile of newspapers to knock on the door. Surprisingly, it looks like the gnome is home afterall, as she sees him in the window of his study, perusing the books on his bookshelves.

Grand Lodge

Female NG Undine Oracle (Waves) 3 | HP: 20/20 | AC: 15 (12 Tch, 13 Fl) | CMB: +2, CMD: 14 | F: +1, R: +3, W: +4 | Init: +2 | Perc: +2, SM: +5 | Speed 30ft, Swim 30 ft | Ice Armor +4: 0/3 | Nereid Fascination: 0/1 | Spells: 1st 2/6 | Active conditions: None.

"Think he'll answer?" Lunevi asked, eyeballing the newspaper piles. "There's, um. A lot of these here. He must not be keeping up with the world."

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No answer seems to come at the door. Gilli watches as he doesn't seem to hear the knock, busy looking through the books on the shelf, with the door shut to the study.

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Totally botched/skippped a transition when I posted earlier... I had the transition written with my post for another location that I thought you'd go to first. :)

Earlier...
As you ascend from the basement and head out of the back room of the Wounded Wisp, you see the bartender glance over to you as she listens to the gnome berating her for taking so long. It looks like her relief has just arrived, and she's preparing to take the other group of pathfinders below to find the bottle requested by Drandle Dreng. You hurry off to your next location.

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

Gillii raps on the window... if he gets no response, he walks back around to the others to report... if he gets a response, hi mimics opening the window to the gnome.

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The gnome continues to browse his books, ignoring Gillii completely.

Sorry I said she earlier. Caught it after it locked.

Dark Archive

Human Shaman~5 | HP: 34/34 | AC:17 (T:17/ff:10) | {F:+2|R:+1|W:+9} | Perception: +12 | Initiative: +10

"Please, allow me to use my spirit sight. Perhaps there are arcane protections to prevent him from being bothered." With that, the shaman takes a lump of clay from his pouch and spits into it. He then smears it like wet paste across his eyes.

Cast Detect Magic.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

The Exchange

Male Ifrit Slayer 2 | AC 15/12/13 | HP 20/20 | F+4,R+5,W+1 | CMD 15 | Init.+2, Perc.+6 | Darkvision 60'

"I say we just kick in the door and find out why he is ignoring us. We are new with the Society, but we deserve respect."

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There is no magic visible outside the house at the door.

The Concordance

hp: 16/16; AC 16, 14, 12 (14 ff 12 t 12); fort 2, ref 6, will 6; bab 1, melee +1, ranged +3; CMB 1, CMD 13; init +2; wclw 31; bp 14/15 | undine watersinger bard / 2 | -15 *
skills:
acro 6, bluff 7, diplo 7, escape 2, intim 8, know engrg 6, know hist 6, know local 6, know nobil 6, know religion 6, perc 7, perf oratory 8, perform sing 9, perform wind 8, sm 2, swim 4, bard knowledge +3

"Do we have a locksmith with us?"

Sovereign Court

Female Human Empiricist Investigator / Swashbuckler (Inspired Blade) 2/1 | HP 28/28 | AC 18 (22), T 14, FF 14 CMD 17 | Fort +3, Ref +10, Will +2 | Init +4 | Perc +9(10) | Sense Motive +10 | Panache 3/4 | Inspiration 2/4

Since I don't see Disable Device on anyone's character sheet...

Ella walks over to the window to Fimbrik's library and raps on the glass.

If he doesn't reply:
Muttering, Well, needs must when demons drive. Ella smashes the basket hilt of her sword into the window.

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