"Fate" {Mkono wa Hatima} |
As he is stepping into the chamber, the shaman once again pulls out a small piece of clay, working it into a rough shape of the scorpion. He holds the image up toward the creature and with his thumb, slowly deforms each leg, the pincers and tail.
Using the Misfortune Hex on the 'south' one. DC 15 Will save. For one round, when rolling a d20, roll twice and take the worse of the two results.
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Thrawn007 RPG Superstar Season 9 Top 16 |
Going to delay Gillii for the moment, feel free to jump back in.
Fate curses one of the scorpions, hoping that luck will be on the side of the pathfinders. Urah moves up with his spear, missing the scorpion as it scrambles closer attacking back at the ifrit.
claw: 1d20 + 2 ⇒ (8) + 2 = 10
claw: 1d20 + 2 ⇒ (10) + 2 = 12
stinge: 1d20 + 2 ⇒ (13) + 2 = 15 for 1d4 ⇒ 4 damage.
(Urah needs a DC12 fort save or also takes 1d2 ⇒ 2 strength damage from the poison.)
The creature attacks with two claws, which Urah manages to knock away with his spear, but it leaves and opening as it's tail reaches over the top and catches him in the shoulder.
Initiative (bold may go)
------------------------
Fate
Urah (4 dmg, dc12 poison save pending or 2 str dmg)
Scorpion1
Gillii
Lunevi
Scorpion2 (Misfortune)
Ella
Gillii |
sorry for my absence... I've been sick and trying to catch up on my games
Gillii immediately begins singing to inspire his companions. +1 to hit and dmg and fear saves
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Gillii |
nope, no problem, delay was fine
Lunevi Ghivasha |
Very much unhappy with the scorpions that had appeared, Lunevi stepped back, out of the way and then carefully moved closer to the ifrit. Seeing as his confidence had been struck - the man looked absolutely pained - she settled a hand on him.
"կարող ալիքները մաքրում է եւ բուժել ձեզ, she said, channeling some positive energy into Urah's body. She, uh, hoped she didn't put him out too much, seeing as she was water-skinned and all.
Cure Light Wounds: 1d8 + 1 ⇒ (6) + 1 = 7
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As Gillii tries to raise party morale, and Lunevi heals the stinger wound on Urah, the second scorpion moves in to attack, missing as it tries to catch the Ifrit by surprise with it's tail. Although Lunevi's magic has sealed the wound and staunched any bleeding, Urah can still feel the venom coursing through his veins.
stinger: 1d20 + 2 ⇒ (7) + 2 = 9 <-- Misfortune picks this
stinger: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative (bold may go)
------------------------
Fate
Urah (poisoned, 2nd save pending, 2 str dmg)
Scorpion1
Gillii
Lunevi
Scorpion2 (Misfortune)
Ella
Ella Quickblade |
Ella, briefly considers some sort of acrobatic maneuver to avoid the scorpions, then barrels on through trusting to her bladework to keep her safe while she lunges for the southern scorpion.
Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7 Yikes!
Rapier: 1d20 + 7 ⇒ (16) + 7 = 23
Piercing: 1d6 + 4 ⇒ (5) + 4 = 9
Riposte: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Parry vs. AoO # 2: 1d20 + 7 ⇒ (13) + 7 = 20
Riposte if the 1st one didn't happen: 1d20 + 7 ⇒ (1) + 7 = 8
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
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Ella makes her move past the scorpions. Although she has a slight stumble, making her far less graceful that she had planned, she manages to parry away the tail of the first scorpion, and counter attacking with a solid hit penetrating it's exoskeleton. She quickly adjusts and parries the stinger of the second scorpion before delivering another solid blow.
Urah tries to take advantage of the distraction Ella created, but his spear is unable to penetrate the bone-like shell of the creature.
sting AoO: 1d20 + 2 ⇒ (4) + 2 = 6
sting AoO: 1d20 + 2 ⇒ (6) + 2 = 8 OR sting AoO: 1d20 + 2 ⇒ (17) + 2 = 19
I added the +1 damage for inspiration to both of Ella's damage rolls
Initiative (bold may go)
------------------------
Fate
Urah (poisoned, 2nd save pending, 2 str dmg)
Scorpion1 (9 dmg)
Gillii
Lunevi
Scorpion2 (10 dmg, Misfortune)
Ella
Effects: Inspiration (+1 hit/dmg/saves vs fear)
"Fate" {Mkono wa Hatima} |
Fate takes the same clay figure and turns his attention to the other scorpion.
Misfortune Hex on the 'north' scorpion DC15 Will. As I do not have 'chant' yet, the hex only lasts a single round, so 'south' scorp is no longer hexed.
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will: 1d20 + 1 ⇒ (14) + 1 = 15
claw: 1d20 + 2 ⇒ (6) + 2 = 8
claw: 1d20 + 2 ⇒ (8) + 2 = 10
sting: 1d20 + 2 ⇒ (5) + 2 = 7
The arachnid seems unaffected by the curse, as it makes it renews it's attack on Urah. However, the Ifrit is able to fend off the attacks in spite of his weakened state from the poison.
Initiative (bold may go)
------------------------
Fate
Urah (2 str dmg)
Scorpion1 (9 dmg)
Gillii
Lunevi
Scorpion2 (10 dmg)
Ella
Effects: Inspiration (+1 hit/dmg/saves vs fear)
Gillii |
Gillii moves forward a bit but is unable to advance further without provoking so just continues to sing.
Lunevi Ghivasha |
Satisfied that he was more healthy than not, she took a moment to regret not having brought a healer's kit. Still, she could at least help a little - "ալիքները ցույց տալ ձեզ ճանապարհ." She spoke easily, letting her power pass through her to fill him.
Then, she gripped her light underwater crossbow, slipping a bolt into place.
Lunevi casts guidance on Urah. He can get a +1 on a saving throw, attack roll, or skill check, but he's gotta pick it before rolling.
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The second scorpion trys to follow up on it's companions attacks, concentrating on Urah, but missing with two claws and a stinger.
claw: 1d20 + 2 ⇒ (4) + 2 = 6
claw: 1d20 + 2 ⇒ (8) + 2 = 10
stinger: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative (bold may go)
------------------------
Fate
Urah (2 str dmg)
Scorpion1 (9 dmg)
Gillii
Lunevi
Scorpion2 (10 dmg)
Ella
Effects: Inspiration (+1 hit/dmg/saves vs fear)
"Fate" {Mkono wa Hatima} |
Fate touches the magical luminescence from the skull shaped flail and taps it to the clay scorpion in his hand. He then blows a soft glowing cloud that settles around the giant insect to the north.
Stardust (Sp): As a standard action, the shaman causes stardust to materialize around one creature within 30 feet. This stardust causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects. The creature takes a –1 penalty on attack rolls and sight-based Perception checks.
Ella Quickblade |
Still slightly embarrassed by her fumbling entrance to the fight, Ella keeps her footwork simple, and her blade as fast a whip!
Rapier: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Piercing: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Urah Maqan |
Urah throws down his longspear and pulls his cold iron kukri, swinging it at the closest beast.
Attack with IC and Guidance 1d20 + 3 + 1 + 1 - 1 ⇒ (13) + 3 + 1 + 1 - 1 = 17
Damage with IC 1d4 + 3 + 1 - 1 ⇒ (3) + 3 + 1 - 1 = 6
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Ella takes advantage of the scorpion's attention on Urah, giving it a quick stab penetrating it's armor. It drops to the floor as its tail curls up stinging itself as it reacts to the blades penetration. Meanwhile, Urah also manages to successfully strike the other scorpion, slashing his kukri and finding a gap in it's exoskeleton. It tries in a fury to defend itself, missing with both claws on Urah, but landing another vicious sting.
claw: 1d20 + 2 - 1 ⇒ (9) + 2 - 1 = 10
claw: 1d20 + 2 - 1 ⇒ (11) + 2 - 1 = 12
sting: 1d20 + 2 - 1 ⇒ (18) + 2 - 1 = 19 for 1d4 ⇒ 3 damage and injecting more poison. Fort DC12 or 1d2 ⇒ 2 more strength damage
Initiative (bold may go)
------------------------
Fate
Urah (3 dmg, 2 str dmg, fort DC12 pending)
Scorpion1 (15 dmg)
Gillii
Lunevi
Ella
Scorpion2 (Dead)
Effects: Inspiration (+1 hit/dmg/saves vs fear)
Gillii |
Gillii continues to sing, inspiring his companions.
Ella Quickblade |
Ha! These bugs die easy enough!
Rapier: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Piercing: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7
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Lunevi Ghivasha |
Now that combat had, for the moment, ceased, Lunevi breathed a sigh of relief, the release of stress letting her slip back into the common tongue.
"Scorpions? Where did they even come from?" she shuddered. Well, she supposed the answer to that was easy enough, but well. "Why are they here?"
She shook her head, remembering what they were there for. "So, if the bottle was just a lever to some secret passageway... What does he actually want?"
As she thought the question aloud, she moved to the desk once more, wanting to look at the papers there.
Perception: 1d20 + 1 ⇒ (5) + 1 = 6
"Does anyone see anything useful here?"
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Gillii |
"Interesting notes... perhaps we could investigate for the departed... though I'm not sure it's our place to. Still might be fun and interesting... if there's anything beyond our abilities, we could stop the investigation and report what we've learned including the information in the notes... This Fimbrik sounds like a good place to begin... or the mausoleum."
Ella Quickblade |
Sure, easiest to talk to the one that's still alive. Hey, when were Selmius and Adolphus running around anyways?
Knowledge (Local): 1d20 + 7 ⇒ (18) + 7 = 25
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Ella Quickblade |
Sure, easiest to talk to the one that's still alive. Hey, when were Selmius and Adolphus running around anyways?
Wasn't it an awfully long time ago? Well, at least Gnomes can last a while, maybe the Arcanimirium has a forwarding address.
Lunevi Ghivasha |
Lunevi cringed at the handwriting, but nodded in agreement with her party's thoughts. "We ought to track this person down, if we can. The Pathfinder Society exists to help advance civilization and ignoring that isn't fair to either the Society or those who believe in it." Her expression was perhaps a bit mulish, as though she was daring someone to argue with her - the naivete of someone newly out on an adventure that has yet to stumble into the gray areas the more experienced agents have.
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Heading to the Arcanimirium, officials are able to quickly confirm that Fimbrik is still alive and is still a member of the organization. He still owns a house on campus, although none of the other remembers recall seeing him in the past couple of years...
Heading to the house...
A brick step leads to Fimbrik’s front entrance, which is locked. Numerous stacks of newspapers—roughly 2 years’ worth of monthly copies—are piled around the door and crammed into a thin slot at its base. Each rounded corner of the building has a large window, allowing creatures to look into the structure without difficulty.
Gillii |
Gillii walks around the building, looking in each window to see whatever can be seen.
perc: 1d20 + 6 ⇒ (9) + 6 = 15
Ella Quickblade |
Doesn't look like he's here from the mail pile, but hey, you never know with gnomes.
Ella knocks loudly on the door.
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Lunevi Ghivasha |
"Think he'll answer?" Lunevi asked, eyeballing the newspaper piles. "There's, um. A lot of these here. He must not be keeping up with the world."
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Thrawn007 RPG Superstar Season 9 Top 16 |
Totally botched/skippped a transition when I posted earlier... I had the transition written with my post for another location that I thought you'd go to first. :)
Earlier...
As you ascend from the basement and head out of the back room of the Wounded Wisp, you see the bartender glance over to you as she listens to the gnome berating her for taking so long. It looks like her relief has just arrived, and she's preparing to take the other group of pathfinders below to find the bottle requested by Drandle Dreng. You hurry off to your next location.
Gillii |
Gillii raps on the window... if he gets no response, he walks back around to the others to report... if he gets a response, hi mimics opening the window to the gnome.
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"Fate" {Mkono wa Hatima} |
"Please, allow me to use my spirit sight. Perhaps there are arcane protections to prevent him from being bothered." With that, the shaman takes a lump of clay from his pouch and spits into it. He then smears it like wet paste across his eyes.
Cast Detect Magic.
Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Gillii |
"Do we have a locksmith with us?"
Ella Quickblade |
Since I don't see Disable Device on anyone's character sheet...
Ella walks over to the window to Fimbrik's library and raps on the glass.