Pirate Tasks
Ship Locations
Wurmwood
Crew List
Nighttime Activities
Sandara
Mr. Plugg
Master Scourge
Captain Harrigan
Can take 1 daytime action (outside of working) and 1 nighttime action. PC can
make up to 2 additional night time actions but the PC must make a successful
Constitution check (DC 10, +4 per extra
ship action taken) or be fatigued for the next day. If you are already fatigued you
cannot take additional actions.
Daytime Ship Actions
Work Diligently: Gain a +4 bonus on any one check for a
job’s daily task
Influence: Make normal checks for a job’s daily task and
attempt to influence a single NPC
Sneak: Make normal checks for a job’s daily task and
briefly explore one area of the ship (the PC can make a
single Perception check or other skill check with no chance
of detection)
Shop: Take a –2 penalty on all checks for a job’s daily taskand visit the quartermaster’s store (area A9)
Shirk: Take a –2 penalty on all checks for a job’s daily task
and take time exploring one area of the ship. The PC can
take 10 on a single Perception check or other skill check, but
must make a check to avoid being discovered (see below).
Nighttime Ship Actions
Sleep: Go to bed early and sleep through the night
(automatically recover from fatigue)
Gamble: Play or gamble on a game of chance or pirate
entertainment (see page 67)
Entertain: Make one Perform check to entertain the crew
Influence*: Attempt to influence a single NPC
Sneak*: Take time exploring one area of the ship. The PC
can take 20 on a single Perception check or other skill
check, but must make a check to avoid being discovered.
Steal*: Attempt to open a locked door or locker. The PC
must make a check to avoid being discovered (see below).
Some actions may require various skills checks. Any interaction with NPCs please post who you would like to talk to and make your rolls and I will do the same.