Conquest of Darkness (Inactive)

Game Master SinBlade06

An Evil campaign from the mind of the Nameless GM


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A Knowledge Local will tell what's so special with Salazar's passport


Female Elf Cleric 5/Rouge 1

"Its red because you're special. So lets go." Taldra says while driving the horse.

knowledge:local 1d20 + 8 ⇒ (3) + 8 = 11


Male Snake Assassin

I can't imagine why... He kinda waves the passport around knowing full well it is a passport but has no idea why it looks different from the others...he just puts it away and stays there. riding her horse. backwards. while she drives. 1d20 + 8 ⇒ (10) + 8 = 18 ride


Male Human Barbarian 3 Druid 2

"Stop abusing that poor animal! Its bad enough we have to use them this way!" Ybewyr says when he sees Salazar riding the horse backwards.


A Red Pass is like a regular passport, except that his has an exception to buying and selling goods in the region you're headed too. Taldra can't remember what the exception is, but it shouldn't hamper your mission.


Male Snake Assassin

I will do what I damned well please nature boy.


Male Half-elf Level 8 Bard(Sound Striker)

It is a beast of burden. Yes, its sad, but its true. If you let it out into the wild, it would be shunned, and then be sickened on sustenance it is not used to. I understand the insult you feel for the creature, but you just have to deal with it.


Male Human Barbarian 3 Druid 2

"When are we getting to the Golden Rule?"


Female Sylph Witch 9

We should be there in a matter of minutes.


Sure enough, the Amber Gates come into view over the treeline.

They aren't called the Amber Gates for nothing. They have a sheen on them that is the color of hardened tree sap. They used to be a golden color, but they eventually faded to the amber color they are now.

On top of the 40 foot wall you can see guards with crossbows on patrol. The lowest 10 feet of the wall is a large gate. On the ground is pair of tents on either side of the road, each with its own pair of guards.

As you approach the gate, a man in ceremonial armor exits one of the tents, standing in the middle of the road. "Halt."

When you stop, another man from the tent approaches you. He's older, not wearing as much armor, but still has a commanding stature about him.
He looks at Salazar sitting backwards on the horse. "Either a well trained horse or a well trained rider." He walks up to Taldra. "Please present your passports."


Male Snake Assassin

Salazar turns his head to face the man and nods his head, his hood and mask still on. Gentlemen. *says like TF2 spy* He reaches into his armor and pulls out his red passport and holds it out. while you are at it why the hell is this thing red...


The older man takes Salazar's passport and looks through it, flipping the pages slowly. At Salazar's question, he raises an eyebrow.

"A Red Pass is a trader's passport, letting them go through checkpoints faster without having their stock checked." He closes it, keeping a hold of it. "You should know. You bought it, Mr. Salazar Candrid."

He continues on, holding his hands out to each of you in turn, requesting your passport.


Male Snake Assassin

Very good sir. You pass the test. Congratulation, you know your s~*$.


Female Sylph Witch 9

Crystal steps out of the wagon and presents her passport to the man with a small smile.


Male Human Barbarian 3 Druid 2

"Here is my passport. Treat it kindly." Ybewyr says to the guard.


"Worry not, good sir. I've done this for years. I've never lost a passport yet."

When he takes Crystal's passport, he nods to her, a small smile on his face.

He turns to take Ian and Taldra's passports. "Passports please."


Male Half-elf Level 8 Bard(Sound Striker)

Shows passport, but seems to ignore him after, beginning to play his violin again.
Perform: 1d20 + 9 ⇒ (9) + 9 = 18
Ian begins to play Vivaldi's 'La Stravaganza'


After taking Ian and Taldra's passports, he heads into one of the tents, then returns after a moment, handing each passport back.

"Enjoy your time in the Golden Rule." He bows to the group, then nods to the man in armor.

The man in armor waves over at the gates. The gates then open by themselves, letting you pass into the Golden Rule.

Now to find the Court Entertainment...


Male Human Barbarian 3 Druid 2

"So... does anyone know where we are supposed to go?"


Female Elf Cleric 5/Rouge 1

Knowledge Local 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge Georaphy 1d20 + 4 ⇒ (19) + 4 = 23


Male Snake Assassin

hops off horse and hides inside waggon 1d20 + 20 ⇒ (13) + 20 = 33


Taldra's knowledge rolls let you know that the storm that is overhead is a natural phenomenon that occurs one every few months due to the ash clouds from the Badlands.

The Court Entertainment is a local performance guild that specializes in performing for royalty, high class, and anyone with lots of money. If you wanted to get in, you just had to talk to the leader, Salvator.

It's fairly simple to find the Court's practice hall. The nearby Arena, called the Silo, is next door to the Court's tent. You read that right, it's a large tent.

As you approach the 3 story tent, you can hear music inside. The door flap is open, letting anyone come and go as they please.

You've reached the Court's practice hall. You need to find Salvator and either convince him to let you join or find some way to replace them.


Male Snake Assassin

Uses sneak and sneaks inside the nearest entrance, and sneaks around to see if he cannot find Salvator. 1d20 + 12 ⇒ (1) + 12 = 13 perception


Male Half-elf Level 8 Bard(Sound Striker)

Hmmm... mutters Ian, and then a smile, more a smirk, I have an idea Ian draws his Violin and begins to Warm-up
Perform: 1d20 + 10 ⇒ (7) + 10 = 17
I found out yesterday that I was a bad kid at math, and redid totals for my skills, I had for some reason been adding my unaltered Cha mod, from before racial bonuses, 4th level increase, and my headband.
Having warmed up, he begins to loudly Perform as he enters the tent.
Perform: 1d20 + 10 ⇒ (19) + 10 = 29


Female Elf Cleric 5/Rouge 1

Taldra begins to ask around to find Salvator
Diplomacy 1d20 + 11 ⇒ (13) + 11 = 24

When Taldra finds Salvator she provides her resume of skills that would allow her to enter the troupe.
Diplomacy 1d20 + 11 ⇒ (9) + 11 = 20


When you enter the practice hall, the inside looks like a cross between a circus and a music hall. On the highwire is an Elf, playing the lute and flute are a pair of Humans, and approaching you is a beast of a man the same size as Ybewyr. “Welcome to the practice hall of the Court Entertainment. I’m Salvator, head musician, Strongman, and Head of the Court. What can I do for you today?” But any of you can answer, Moone's music breaks through.

Everyone stops moving as the haunting melody drifts through the tent. (You rolled high enough I'll describe how it sounded) The sounds of all parts seeming to join in even though there is only one instrument is mesmerizing. The Elf on the highwire holds his position for long enough that, when the last note is played, he has to fall into the net.

Everyone in the troupe starts clapping, walking up to Moone.
"That was amazing!"
"Incredible!"

Then Salvator enters the fray. "Young man, I've never heard anyone with your talents before. Please, will you grace this humble troupe with your skill in our next performance? We have a party to attend and we would be honored if you were there."


Male Half-elf Level 8 Bard(Sound Striker)

I would be more than glad to join you, what would your next performance be? He is smiling broadly, but to his comrades it seems more predatory than happy, but he hides that part of him well. He is also pretending not to know there next performance, of course.


"It just so happens that we will be performing for the Baron of Kandran's Son's Birthday Party. Music is a good thing for it."

After hearing Taldra's comments about her skills, he shakes his head. "Sorry, but we don't really need someone of -your- specific skills. Maybe next time."


Female Sylph Witch 9

Crystal looks to the leader of the troop with a smile before casting prestidigitation on Salvator's shirt causing it to change from its original color to a bright pink that shimmered with sequences before dismissing it and changing it back. Dear Sir why not let myself and my good friend into here both of us can dazzle a man with our magical aptitude and our beauty.

diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6


Salvator looks at his shirt, seeing it's a bright pink instead of the original gray. "What the!?" When it's dismissed, he laughs. "That was an amazing show, fair maiden."

He shakes his head as he hears Crystal's offer. "Sorry, but unless I see it with my own eyes, I can't let her join. You've got a spot, don't worry. She need to show off a little other than saying she's slept with X number of men."

Taldra, if you can show off some of your magical skills, you can perhaps enter the Court's Entertainment. Ybewyr needs to do the same or roll diplomacy. Salazar can do either of those, or continue on and be the mysterious assassin.


Female Sylph Witch 9

Ybewyr diplomacy? as if!


Male Human Barbarian 3 Druid 2

"I am Ybewyr, the body guard... I guess..."

1d20-1? I'm not doing Dipomacy.


Salvator looks at Ybewyr. "Body guard, ey? Let's prove it. Come with me."

Salvator leads the group over to one of the main rings. Inside the ring are two white lines. It's a wrestling ring. On the other side of the ring is a chalkboard with the words "win" and "loss" on top. There are three marks under "loss." If you take the time to count, there are 54 marks under "win."

"If you can best me in a wrestling match, I'll let all of you attend as guests of the Court. If I win, only the fiddler and the mage can come. Deal?"

To make his point, he stands at one of the lines.

To start the match, take your spot and give me initiative. If others want to help, they have to do it secretly. Cheering Ybewyr on is considered an Aid Another action, with the DC being a 10.


Male Snake Assassin

Salazar due to his amazing sneakage is now suddenly standing next to Salvator before the start of the match. He is standing next to him, with one leg crossed infront of the other and leaning against the man himself with his elbow. You know chief...you got a nissse ssshindig here. His hood and mask is down showing himself as what he is while in his free hand he has a jerky stick that he is eating. oy, big guy...we take you to a civilized place and the first thing you want to do is pick a fight?...honestly man....


"Cutpurse, I give you one chance to leave the ring of your own free will. After that, you leave on a gurney."

You can tell he's not kidding, and his clenched fist is backing up his statement.


Female Sylph Witch 9

Must you threaten him for no reason sir. That is how he is. If you threaten my ally, you threaten me as well. Crystal says with a grin her long claw like fingernails clicking together.

intimidate: 1d20 + 10 ⇒ (18) + 10 = 28


Salvator's eyes dart between Crystal and her claws. ".....fine." He looks at Salazar. "Please leave my ring."


Male Human Barbarian 3 Druid 2

Initiative: 1d20 + 6 ⇒ (16) + 6 = 22

"YYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!" Ybewyr screams at the top of his lungs. His rage has begun, none can stand his wrath.

Because I am raging, I have a Strength of 22, and a Con of 20.


Initiative: 1d20 + 5 ⇒ (9) + 5 = 14

"That's what I like to hear!!

Taking his place in the arena, he kneels down at his line.

The Elf rings a bell, and Salvator is quickly overtaken by the raging bear that is Ybewyr.

Rolls to assist will be used on the Ybewyr's next turn


Male Human Barbarian 3 Druid 2

Grapple: 1d20 + 10 ⇒ (17) + 10 = 27

With the sheer amount of strength that Ybewyr uses, he grabs on to the man with little to no problems.

"UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGG GGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!" screams Ybewyr, his primal shouts start to attract attention from some of the other people in the room.


Break Grapple: 1d20 + 10 ⇒ (8) + 10 = 18

In a vain attempt, Salvator attempts to break Ybewyr's grab, only managing to get himself in tighter.

The ring is starting to gather attention as the other members of the Court come out from their tents and stations, watching the match. Cheers start up, both for Salvator and Ybewyr, but since no one know his name, they start shouting "Bear! Bear! Bear!"


Male Snake Assassin

oooh dear...nature boys gone postal....*Tips imaginary hat* Tally ho then! *Darts out of the ring while he still had a chance and hides somewere* 1d20 + 4 ⇒ (10) + 4 = 14 acrobatics for the dive off stage....graceful or not... 1d20 + 20 ⇒ (20) + 20 = 40 HIDE!!!


Male Human Barbarian 3 Druid 2

Pin Him Down: 1d20 + 10 ⇒ (15) + 10 = 25

"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!" Ybewyr screams as he slams Salvator into the ground.


Female Sylph Witch 9

Crystal Chuckles tapping her nail against her arm watching the two brutes of men fighting. This room stinks of sweat and the over use of testosterone. She mutters softly.


Break Pin: 1d20 + 12 ⇒ (17) + 12 = 29

Salvator manages to break the Bear's pin, only to find himself locked arm in arm and at the Bear's mercy. One half of the crowd cheers for Salvator, the other cheers for the Bear to attack again.

Pin: 1d20 + 10 ⇒ (2) + 10 = 12

Salvator attempts to pin Ybewyr, only exposing himself to greater punishment from the Bear.


Male Half-elf Level 8 Bard(Sound Striker)

Hey Ybewyr, if you lose, I'm referring to you as 'B*tch-T*ts'for a month.
Begin to play a warrior's march
Perform: 1d20 + 10 ⇒ (8) + 10 = 18
Aid: 1d20 + 5 ⇒ (14) + 5 = 19


Female Sylph Witch 9

She sighs again before shouting to the man, If you lose to this man you are not the man you claim to be!

aid: 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Barbarian 3 Druid 2

"GGGGGGGGGGGGGGGGGRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!" Screams Ybewyr as he hears his allies throw insults at him, only making him more angry.

Push Him Out of the Ring: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31

Ybewyr's pushes on Salvator in such a way that they start moving to the outer edge of the ring.


Male Snake Assassin

Salazar stands up from his hiding spot to realize that he had dove into the cluster of dresses of about 6 woman who had gathered to watch the fight. he somewhat stands right in the middle of them as if he just randomly came out of nowere and screams for an assist. 1d20 ⇒ 5 AID NUT HIM! NUT HIM!!!


Female Sylph Witch 9

She shouts again after Salazar's bad comment I bet you sleep in girly clothing!

aid: 1d20 + 5 ⇒ (17) + 5 = 22

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