| The Nameless GM |
Sure enough, the Amber Gates come into view over the treeline.
They aren't called the Amber Gates for nothing. They have a sheen on them that is the color of hardened tree sap. They used to be a golden color, but they eventually faded to the amber color they are now.
On top of the 40 foot wall you can see guards with crossbows on patrol. The lowest 10 feet of the wall is a large gate. On the ground is pair of tents on either side of the road, each with its own pair of guards.
As you approach the gate, a man in ceremonial armor exits one of the tents, standing in the middle of the road. "Halt."
When you stop, another man from the tent approaches you. He's older, not wearing as much armor, but still has a commanding stature about him.
He looks at Salazar sitting backwards on the horse. "Either a well trained horse or a well trained rider." He walks up to Taldra. "Please present your passports."
| The Nameless GM |
The older man takes Salazar's passport and looks through it, flipping the pages slowly. At Salazar's question, he raises an eyebrow.
"A Red Pass is a trader's passport, letting them go through checkpoints faster without having their stock checked." He closes it, keeping a hold of it. "You should know. You bought it, Mr. Salazar Candrid."
He continues on, holding his hands out to each of you in turn, requesting your passport.
| Summoner Moone |
Shows passport, but seems to ignore him after, beginning to play his violin again.
Perform: 1d20 + 9 ⇒ (9) + 9 = 18
Ian begins to play Vivaldi's 'La Stravaganza'
| The Nameless GM |
After taking Ian and Taldra's passports, he heads into one of the tents, then returns after a moment, handing each passport back.
"Enjoy your time in the Golden Rule." He bows to the group, then nods to the man in armor.
The man in armor waves over at the gates. The gates then open by themselves, letting you pass into the Golden Rule.
Now to find the Court Entertainment...
| The Nameless GM |
Taldra's knowledge rolls let you know that the storm that is overhead is a natural phenomenon that occurs one every few months due to the ash clouds from the Badlands.
The Court Entertainment is a local performance guild that specializes in performing for royalty, high class, and anyone with lots of money. If you wanted to get in, you just had to talk to the leader, Salvator.
It's fairly simple to find the Court's practice hall. The nearby Arena, called the Silo, is next door to the Court's tent. You read that right, it's a large tent.
As you approach the 3 story tent, you can hear music inside. The door flap is open, letting anyone come and go as they please.
You've reached the Court's practice hall. You need to find Salvator and either convince him to let you join or find some way to replace them.
| Summoner Moone |
Hmmm... mutters Ian, and then a smile, more a smirk, I have an idea Ian draws his Violin and begins to Warm-up
Perform: 1d20 + 10 ⇒ (7) + 10 = 17
I found out yesterday that I was a bad kid at math, and redid totals for my skills, I had for some reason been adding my unaltered Cha mod, from before racial bonuses, 4th level increase, and my headband.
Having warmed up, he begins to loudly Perform as he enters the tent.
Perform: 1d20 + 10 ⇒ (19) + 10 = 29
| The Nameless GM |
When you enter the practice hall, the inside looks like a cross between a circus and a music hall. On the highwire is an Elf, playing the lute and flute are a pair of Humans, and approaching you is a beast of a man the same size as Ybewyr. “Welcome to the practice hall of the Court Entertainment. I’m Salvator, head musician, Strongman, and Head of the Court. What can I do for you today?” But any of you can answer, Moone's music breaks through.
Everyone stops moving as the haunting melody drifts through the tent. (You rolled high enough I'll describe how it sounded) The sounds of all parts seeming to join in even though there is only one instrument is mesmerizing. The Elf on the highwire holds his position for long enough that, when the last note is played, he has to fall into the net.
Everyone in the troupe starts clapping, walking up to Moone.
"That was amazing!"
"Incredible!"
Then Salvator enters the fray. "Young man, I've never heard anyone with your talents before. Please, will you grace this humble troupe with your skill in our next performance? We have a party to attend and we would be honored if you were there."
| Summoner Moone |
I would be more than glad to join you, what would your next performance be? He is smiling broadly, but to his comrades it seems more predatory than happy, but he hides that part of him well. He is also pretending not to know there next performance, of course.
| Crystal Lehar |
Crystal looks to the leader of the troop with a smile before casting prestidigitation on Salvator's shirt causing it to change from its original color to a bright pink that shimmered with sequences before dismissing it and changing it back. Dear Sir why not let myself and my good friend into here both of us can dazzle a man with our magical aptitude and our beauty.
diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6
| The Nameless GM |
Salvator looks at his shirt, seeing it's a bright pink instead of the original gray. "What the!?" When it's dismissed, he laughs. "That was an amazing show, fair maiden."
He shakes his head as he hears Crystal's offer. "Sorry, but unless I see it with my own eyes, I can't let her join. You've got a spot, don't worry. She need to show off a little other than saying she's slept with X number of men."
Taldra, if you can show off some of your magical skills, you can perhaps enter the Court's Entertainment. Ybewyr needs to do the same or roll diplomacy. Salazar can do either of those, or continue on and be the mysterious assassin.
| The Nameless GM |
Salvator looks at Ybewyr. "Body guard, ey? Let's prove it. Come with me."
Salvator leads the group over to one of the main rings. Inside the ring are two white lines. It's a wrestling ring. On the other side of the ring is a chalkboard with the words "win" and "loss" on top. There are three marks under "loss." If you take the time to count, there are 54 marks under "win."
"If you can best me in a wrestling match, I'll let all of you attend as guests of the Court. If I win, only the fiddler and the mage can come. Deal?"
To make his point, he stands at one of the lines.
To start the match, take your spot and give me initiative. If others want to help, they have to do it secretly. Cheering Ybewyr on is considered an Aid Another action, with the DC being a 10.
| Salazar The Shadow |
Salazar due to his amazing sneakage is now suddenly standing next to Salvator before the start of the match. He is standing next to him, with one leg crossed infront of the other and leaning against the man himself with his elbow. You know chief...you got a nissse ssshindig here. His hood and mask is down showing himself as what he is while in his free hand he has a jerky stick that he is eating. oy, big guy...we take you to a civilized place and the first thing you want to do is pick a fight?...honestly man....
| Ybewyr |
Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
"YYYYYYYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!" Ybewyr screams at the top of his lungs. His rage has begun, none can stand his wrath.
Because I am raging, I have a Strength of 22, and a Con of 20.
| Ybewyr |
Grapple: 1d20 + 10 ⇒ (17) + 10 = 27
With the sheer amount of strength that Ybewyr uses, he grabs on to the man with little to no problems.
"UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUURRRRRRRRRRRRRRRRRRRRRRRRRRRRGGGGGGGGGGG GGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!!!!!!!!!!" screams Ybewyr, his primal shouts start to attract attention from some of the other people in the room.
| The Nameless GM |
Break Grapple: 1d20 + 10 ⇒ (8) + 10 = 18
In a vain attempt, Salvator attempts to break Ybewyr's grab, only managing to get himself in tighter.
The ring is starting to gather attention as the other members of the Court come out from their tents and stations, watching the match. Cheers start up, both for Salvator and Ybewyr, but since no one know his name, they start shouting "Bear! Bear! Bear!"
| Ybewyr |
Pin Him Down: 1d20 + 10 ⇒ (15) + 10 = 25
"EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!!!!!!!!!!!!!!" Ybewyr screams as he slams Salvator into the ground.
| The Nameless GM |
Break Pin: 1d20 + 12 ⇒ (17) + 12 = 29
Salvator manages to break the Bear's pin, only to find himself locked arm in arm and at the Bear's mercy. One half of the crowd cheers for Salvator, the other cheers for the Bear to attack again.
Pin: 1d20 + 10 ⇒ (2) + 10 = 12
Salvator attempts to pin Ybewyr, only exposing himself to greater punishment from the Bear.
| Ybewyr |
"GGGGGGGGGGGGGGGGGRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!" Screams Ybewyr as he hears his allies throw insults at him, only making him more angry.
Push Him Out of the Ring: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31
Ybewyr's pushes on Salvator in such a way that they start moving to the outer edge of the ring.
| Salazar The Shadow |
Salazar stands up from his hiding spot to realize that he had dove into the cluster of dresses of about 6 woman who had gathered to watch the fight. he somewhat stands right in the middle of them as if he just randomly came out of nowere and screams for an assist. 1d20 ⇒ 5 AID NUT HIM! NUT HIM!!!