The cleric moves to CC12 and channels a burst of healing energy, excluding the bandit in Y9 or whatever bandit is standing up or alive in the area. Royston activates his Agile Feet ability again to avoid difficult terrain.
Healing 1d6
50/50 Chance Bandit at EE10 gets healed and back up.
Have we any idea where the hidden bandit is shooting from? (I presume it's an archer?) Even if it's just something like "west of the party on the line from FF7 to A21"? Did bandit at EE10 put himself back in the fight?
Silstaren steps back to get a better angle on the archer in the tree. Move to DD9
If EE10 is back in the fight, then Silstaren will spin to cut him down again. Curve blade v. bandit in EE108 1d20 + 3 ⇒ (1) + 3 = 4... damage 1d10 + 3 ⇒ (3) + 3 = 6
Or If EE10 stays down, Silstaren pulls a hammer from his belt and throws at the bandit in the tree. Hammer 1d20 + 3 - 2 ⇒ (17) + 3 - 2 = 18... damage 1d4 + 2 ⇒ (3) + 2 = 5
Since Halloran is currently at 0 hps and can't move without putting himself at negative hps, again. He'll probably just stay where he is, he will however try to make a Perception check to see if he can locate the hidden bandit.
Better late than never, I guess :)
Rory moves out into the open to get a clear shot at the tree bandit.
Move DD10->BB7 Attack:1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 Damage:1d6 ⇒ 2
What's our status? with Bandit 1 and the bandit in the tree down, I think the only bandit who's still standing is the hidden bandit who we haven't been able to spot yet.
I think we're going to need a new map. Either that or another Perception check, maybe both. We can't move against a threat if we don't know where it is.
Silstaren trots back to his bow, scoops it up, and slides into the brush.
How has the hidden bandit been attacking? Presumably with a ranged weapon of some sort? Have we seen arrows or whatnot whizzing by or sticking in trees or the ground?
Royston pulls everyone back from the woods, so his healing doesn't accidentally help one of the bandits. Should one of the unconscious forms be within his area of healing, he'll exclude them.
"Everyone else might have run away. If I was the only one left, I'm not so sure I'd fight all of us alone. I'd either go for help or wait until we fall asleep."
Royston looks around the area for any sign of bandits.
Well, either we go look for him or let him go, but we might want to check to see if any of these are left alive. Halloran says gesturing at the downed bandits.
We might also, want to search the camp. Halloran also looks around.
I'll get in on Royston's channel if that's OK. HP ==> 9/10
After waiting tensely for the hidden bandit to reply and hearing nothing Silstaren checks the fallen bandits to see if any have survived. He lays aside any weapons they still have, then after asking the party whether they care about survivors, attempts to staunch their wounds.
Pretty sure that Eamon will vote for patching them up. Heal checks if needed (no healing kit) :
Eamons' face is grim. "This is not Oleg's. We have no facilities for prisoners. If they live and will not immediately forswear banditry, they must be put to the sword. Yet if they will forswear, we should let them go. Few will return to their old ways after this defeat. Any who do will be killed on sight."
A little surprised by Eamon's pragmatic attitude, Silstaren nods. "I took you for a starry-eyed idealist. Out here prisoners will indeed put us a great risk. Good."
The elf returns to his task of checking the fallen.
One can be the good guy only to a certain extent before the class becomes unplayable or unbearable to others. Eamon is going to remain firmly committed to good and law, but as has often been said, good is not stupid. Another way to look at it is that he is as dedicated to law as he is to goodness. Both our charter and the laws of the River Kingdoms make banditry a crime punishable by death. Giving them a chance to forswear their past is pretty darned lenient as it is, I think.
Halloran will raise an eyebrow at Eamon's grim statement, but say nothing.
Assuming that any bandits still capable of moving have fled the area, Halloran will start searching the downed bandits. Separating them from any weapons, armor or valuables, that Silstaren might have missed.
The cleric of Desna nods at the paladin's statement.
"Freedom from harm and foul intent is the basic need of all travelers. Those who would take that away harm civilization itself. We should strive to make this a place where an old woman with a sack of gold can walk from one end of the land to the other without fear of theft or worse."
"Well, that means you're halfway to a sensible man.", Rory adds.
"I don't like that one of them feigned dead and ran away, but I hope he wasn't the leader. Let's see if we can find something about this Stag Lord the bandits mentioned." Perception:1d20 + 7 ⇒ (10) + 7 = 17
Turning back to his companions, Halloran asks Are we going after the ones who got away or letting them go? If we're letting them go, I suggest we get our horses and make camp here for the night.
Pointing at the dead bandit, Halloran says We can bury that one and he says gesturing at the wounded bandits load the rest of them up in the cart and take them back to the fort in the morning.
Dropping his hand, Halloran looks around the clearing, We should probably keep a double watch up tonight in case any of their friends come back.
you find and follow his tracks,
but he's a smart one, he went into a nearby river with a stone bed to cross.
Leaving no way to know where he got out of the river.
Silstaren tells the others that he's found the trail, but it quickly runs out in the river. His shoulders slump in defeat and annoyance.
"This river will cover his traces. Few could follow him beyond here, but my craft is not sufficient to the task. Halloran's plan is wise. Double watches tonight and carry the bandits back in the cart in the morning."