[ACG] Redelia's Season of the Goblins (CAG) (Inactive)

Game Master Redelia

Turn Order:

Ak, Chuffy, Poog, Ranzak, Reepazo, Seoni


1 to 50 of 355 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Hi, everyone, please dot in.


This adventure path:

Everyone knows the tales of those stupid longshanks adventurers from the town of Sandpoint. But have you heard the exploits of the heroic goblins Reta, Poog, Mogmurch, and Chuffy? These names will go down in history (or until we forget them). These brave Licktoad goblins ventured far and wide… well, not too far… and actually kind of close by. They have fought giant creatures and evil longshanks. Their adventures are stuff of legend and awe. Before we tell you of these undertakings, let us pray to Lamashtu and see if she’ll bless us with some mutations or other exciting things.

Nah, let’s just sing.

Goblins chew and goblins bite.
Goblins cut and goblins fight.
Stab the dog and cut the horse,
Goblins eat and take by force!
Goblins race and goblins jump.
Goblins slash and goblins bump.
Burn the skin and mash the head,
Goblins here and you be dead!
Chase the baby, catch the pup.
Bonk the head to shut it up.
Bones be cracked, flesh be stewed,
We be goblins! You be food!


This adventure:

You are goblins of the Licktoad tribe, living deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result.

Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.

That’s where things got interesting, because before you all burned down his hut, Chief Gutwad found a weird box within the building. Inside was a map and a lot of fireworks—fireworks that immediately came to use in burning the hut down. Then, this morning, Gutwad announced that tonight there would be a feast in order to drive out any lingering bad luck from
Scribbleface’s poor decisions. But perhaps even more exciting, all of you have been secretly invited to meet at Chief Gutwad’s Moot House. Why would the chief want to speak to you? It can only mean that he’s got an important mission for you all... one that the other goblins of the tribe couldn’t pull off. This could be your chance to go down in Licktoad history!

By tradition, His Mighty Girthness Chief Rendwattle Gutwad does not speak directly to his subjects, so you are shocked when he addresses you directly in a deep, booming voice. "You all be heroes. Each of you. You are best Licktoads but for me. And maybe but for Slorb. That you aren’t fleeing in terror from mighty sound of my voice is all the proof you should need. Yet soon, all Licktoad goblins will know your might, for I have picked you for a dangerous mission. You know about fireworks and map we found in Scribbleface’s hut. Fireworks were fun. But map is more fun. It shows a route to a place near the coast where Scribbleface found fireworks. And it says there are more fireworks there! I want them for Licktoads. You all go get them tomorrow. Tonight we have big bonfire to burn bad luck away from you, and we play many games. Much fun. Tomorrow you fetch me fireworks. If you meet men, you make them dead. If you meet dogs, you make them dead. If you meet horses, you make them dead. If you meet Lotslegs Eat Goblin Babies Many, you maybe should run. And if you not find fireworks, you not come back or we feed you to Squealy Nord!"


This scenario:
You and the other goblins toil all afternoon to build a bonfire out of branches, twigs, and unburnt timbers taken from the ruins of Scribbleface’s hut. As night falls, a group of four goblins struggles to carry out the 6-foot high Teeter Chair, with Chief Gutwad sitting atop, allowing Chief Gutwad to properly look down on his subjects. The chief lights the fire with a Desnan candle, signalling the start of an all-night celebration that features lots of good things to eat (snails, fish, and snakes) and gives you a chance to enjoy being a goblin. As the evening continues with feasting and dares, the chief brings out a barrel of fermenting cider apples and most goblins get drunk very quickly. As the evening progresses, word that you are going on a special quest spreads, and the other goblins begin daring you to show off your heroics.

What harm could happen?


No need to pick starting locations, because this scenario only has one giant location. Can everyone please pick starting hands, so we can get started?


Poog wrote:

Skills and Powers:
Skills

STRENGTH d8
Melee +1
DEXTERITY d4
CONSTITUTION d8
INTELLIGENCE d6
WISDOM d10
Divine +2
Survival +1
CHARISMA d6

Powers
Hand Size: 5 ☐ 6
Proficient with: Light Armors Weapons
When another character plays a blessing on your check, after the check she may shuffle 1 random card (☐ or 2 random cards) from her discard pile into her deck.
Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

Favored Card Type: Blessing
Weapon 2 ☐ 3 ☐ 4
Spell 3 ☐ 4 ☐ 5
Armor 1 ☐ 2
Item 2 ☐ 3
Ally 2 ☐ 3 ☐ 4
Blessing 5 ☐ 6 ☐ 7

Hand: Blessing of the Spellbound, Cure, Flame Staff, Torch, Vulture
Displayed: 0
Deck: 10 Discard: 0 Buried: 0
Notes: Shirt reroll not used in 2B-1A.


Chuffy Big Chief wrote:

Hand: Sai, Rochin, Compass, Doghide Armor, BotGobs, Stankrush,

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes:
Mythic Charges: 0 Sideboard cards:

Skills and Powers:
SKILLS

Strength d4 [ ]+1
Dexterity d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Acrobatics: Dex+1
Disable: Dex+3
Stealth: Dex+3
Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
Intelligence d6 [ ]+1 [ ]+2 [ ]+3
Wisdom d8 [ ]+1 [ ]+2 [ ]+3
Charisma d4 (difficulty increased by power feat)

Favored Card: Weapon
Hand Size 6 [ ]7
Proficient with: Light Armor, [ ] Weapons
Powers:
While you encounter an ally or a bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter.
When you would fail a non-combat ( [ ] or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result.
On your check that invokes the Finesse trait, you gain the skill Melee: Dex+2 ( [ ]and if you are the only character at your location, you may recharge a card to add 1d6).

"Chuffy's face might make you sick,
But Chuffy's knife is awful quick.
And if you are his stabby pick--
Then knife goes in you, stick stick stick!

Lickwound clanmates always knowed
That Chuffy's pals sometimes explode
But not that Chuffy! He's bestowed
With lucky luck from lucky toad!
"


Ak Deck Handler Spreadsheet

"Stupid Slorb...he think he so cool----ooooo. FIRE!!!"

Ak wrote:

Hand: Blessing of the Gobs 5, Stalking Armor, Blessing of the Gobs 4, Blessing of the Gobs 3, Beehive, Character Name: Ak

Displayed: None
Deck: 10 Discard: 0 Buried: 0 Hand Size: 5
Notes:
Sideboard cards: None

Skills and Powers:
SKILLS

Strength d8 [ ]+1 [ ]+2
Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Stealth: Dexterity +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
Fortitude: Constitution +2
Intelligence d8 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Survival: Wisdom +1
Charisma d4 [ ] +1

Favored Card: None
Hand Size 5
Proficient with: Light Armors Weapons
Powers:

  • When you reset your hand, you may treat your hand size as 3, 4, or 5 until the end of the turn.
  • When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 to the result.

  • <Character Name> wrote:

    Hand: Blessing of Pharasma, Blessing of the Spellbound 1, Codex, Phantom Shield, Frostbite, Caltrops,

    Displayed:
    Deck: 9 Discard: 0 Buried: 0
    Notes: If needed for Good Loot or henchmen, please feel free to grab blessings
    Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d4 [ ]+1 [ ]+2
    Dexterity d6 [ ] +1 [ ] +2
    Constitution d6 [ ] +1 [ ] +2
    Intelligence d8 [ ] +1 [ ] +2 [ ] +3
    Knowledge: Intelligence +2
    Wisdom d6 [ ] +1 [ ] +2
    Charisma d12 [ ] +1 [ ] +2 [ ] +3 [ ] +4
    Arcane: Charisma +2
    Diplomacy: Charisma +1

    Favored Card: Spell
    Hand Size 6
    Proficient with: None
    Powers:
    For your combat check, you may discard a card to use your Arcane skill +1d6 ([ ] +1) ([ ] +2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
    Add 2 ([ ] 4) to your check to acquire a boon that has the Magic trait


    Ranzak (# 6919-1002)
    Ranzak wrote:

    Hand: Dart, Dagger, Stalking Armor, Blessing of the Gobs B, Blessing of the Gobs C, Blood Periapt, Beehive,

    Displayed:
    Deck: 8 Discard: 0 Buried: 0
    Notes:
    Sideboard cards:

    Skills and Powers:

    Strength d4 [ ]+1 [ ]+2 [ ]+3
    Dexterity d10 [ ] +1 [ ]+2 [ ]+3
    --Disable: Dexterity +1
    --Stealth: Dexterity +1
    Constitution d12 [ ] +1 [ ] +2 [ ]+3 [ ]+4
    --Fortitude: Constitution +1
    Intelligence d4
    Wisdom d4 [ ]+1 [ ]+2 [ ]+3
    --Survival: Wisdom +3
    Charisma d6 [ ] +1 [ ] +2

    Favored Card: None
    Hand Size: 7
    Proficient with: Light Armors, Weapons
    Powers:
    --If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
    --Add 1d4 ([ ]+1) to your check to acquire a boon.
    --When you acquire a boon on your turn, roll 1d6; on a ([ ]3,) 4, 5, or 6, explore your location.


    Reepazo wrote:

    Hand: Blessing of the Gobs 2, Burning Snot, Frilled Lizard, Fireblade,

    Displayed:
    Deck: 11 Discard: 0 Buried: 0
    Notes: blessing available
    Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d8 [ ]+1
    "Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    "
    Melee: Dexterity +1
    Constitution d6 [ ] +1 [ ] +2
    Intelligence d6 [ ] +1 [ ] +2
    Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Divine: Wisdom +2
    Charisma d6 [ ] +1 [ ] +2 [ ]
    Survival: Charisma +3

    Favored Card: Spell
    Hand Size 4 [ ]5
    Proficient with: Light Armors, Weapons
    Powers:
    When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([ ] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
    When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).


    During This Adventure: DURING THIS ADVENTURE PATH
    You gain the Goblin trait.

    DURING THIS ADVENTURE
    You may evade banes you encounter that have the Goblin trait.
    When you defeat a bane that has the Goblin trait, you may
    recharge a weapon, an item, or an ally from your discard pile.

    During This Scenario: When building the location deck, deal twice the listed number of
    each card type into the location deck, then shuffle in a number of
    random barriers equal to twice the number of characters.
    When you encounter a barrier from a location deck, roll 1d6. On
    1-4, summon and encounter the following barrier instead. If you
    defeat it, display the original barrier next to your character deck;
    otherwise, shuffle the original barrier into the location deck it
    came from.
    1. Eat the Fermented Apples
    2. Eat a Bag of Slugs Real Quick
    3. Hide or Get Clubbed
    4. The Rusty Earbiter
    When you defeat a barrier and would banish it, display it next to
    your character deck instead.
    To win this scenario, close the location Licktoad Camp.
    Additional Rules:

    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.

    Eat a Bag of Slugs Real Quick:

    Barrier 1
    Traits: Task Vermin Dare
    To Defeat: Constitution~Fortitude 5 THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Hide or Get Clubbed:

    Barrier 1
    Traits: Skirmish Task Dare
    To Defeat: Dexterity~Stealth 8
    If undefeated, you are dealt 1d4-1 Combat damage.~If defeated, you may explore your location.

    The Rusty Earbiter:

    Barrier 1
    Traits: Obstacle Task Dare
    To Defeat: Dexterity~Stealth 7 OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Turn: 1, Chuffy/Redeux

    Top of Blessing Discard Pile:

    Blessing of the Gods:
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Blessings Remaining: 29

    Blessings Deck

    Blessings Deck Cards/Turn Order:
    Spoiler:
    Blessings Deck Card -53
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -52
    Blessing of Desna
    Blessing C
    Traits:
    Desna
    Divine To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a check to recharge a card.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -51
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -50
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -49
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -48
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -47
    Blessing of Gorum
    Blessing B
    Traits:
    Divine
    Gorum To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a Strength-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -46
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -45
    Blessing of Iomedae
    Blessing C
    Traits:
    Divine
    Iomedae To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Charisma check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -44
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -43
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -42
    Blessing of Irori
    Blessing C
    Traits:
    Divine
    Irori To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Intelligence check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -41
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -40
    Blessing of Torag
    Blessing B
    Traits:
    Divine
    Torag To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Strength check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -39
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -38
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -37
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -36
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -35
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -34
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -33
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -32
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -31
    Blessing of Desna
    Blessing B
    Traits:
    Desna
    Divine To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a check to recharge a card.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -30
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -29
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -28
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -27
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -26
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -25
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Licktoad Camp
    At This Location: You may bury an ally to add 1d6 to your check to defeat a bane.
    When Closing: Either succeed at a Charisma or Diplomacy 6 check or banish an item.
    When Permanently Closed: Add 1d8 to checks to defeat banes that have the Human, Half-Elf, or Elf trait by characters at all locations.
    M: 2 Ba: 14 W: 2 Sp: 2 Ar: 2 I: 2 Al: 2 Bl: 2 ?: 0
    Located/Displayed Here: Ak/dinketry, Chuffy/Redeux, Poog/MorkXII, Ranzak/DeaneBeman, Reepazo/Redelia, Seoni/Redgar, None

    Licktoad Camp Card 1:
    Siren
    Monster B
    Traits:
    Elite
    Siren To Acquire:
    Wisdom 8
    All damage dealt by the Siren is Mental damage that may not be reduced.~If undefeated, examine the top 3 cards of your deck and discard any allies. Shuffle any remaining cards into your deck.

    Licktoad Camp Card 2:
    Sling Staff
    Weapon B
    Traits:
    2-Handed
    Bludgeoning
    Elite
    Ranged
    Sling
    Staff To Acquire:
    Dexterity~Ranged 8
    For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally discard this card to add your Strength die.~If proficient with weapons, you may discard this card and banish an item that has the Alchemical trait to add 2d6 and that item's traits to a combat check by a character at another location.

    Licktoad Camp Card 3:
    Burglar
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Dexterity~Stealth 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Stealth or Disable check, or your check to defeat a barrier.~If you do not acquire this card, discard 1 weapon or item.

    Licktoad Camp Card 4:
    Large Chest
    Barrier C
    Traits:
    Cache
    Lock
    Veteran To Acquire:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 5:
    Treasure Map
    Barrier B
    Traits:
    Basic
    Cache To Acquire:
    Intelligence~Knowledge~Wisdom~Survival 6
    If defeated, examine the top card of the location deck. If it is a boon, you may add it to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 6:
    Ambush
    Barrier B
    Traits:
    Skirmish
    Veteran To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck.

    Licktoad Camp Card 7:
    Elven Breastplate
    Armor 1
    Traits:
    Elite
    Heavy Armor
    Magic To Acquire:
    Constitution~Fortitude 7
    Reveal this card to reduce Combat damage dealt to you by 2.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.~If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 8:
    Short Sword +1
    Weapon 1
    Traits:
    Finesse
    Magic
    Melee
    Piercing
    Sword To Acquire:
    Strength~Melee 7
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Licktoad Camp Card 9:
    Trapped Passageway
    Barrier B
    Traits:
    Basic
    Trap To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    If defeated, you may immediately explore again.~If undefeated, you are dealt 2d4 Combat damage.

    Licktoad Camp Card 10:
    Scout
    Monster B
    Traits:
    Human
    Ranger
    Veteran To Acquire:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.~Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Licktoad Camp Card 11:
    Skeleton Horde
    Barrier B
    Traits:
    Elite
    Skirmish
    Undead To Acquire:
    None
    Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

    Licktoad Camp Card 12:
    Goblin Raid
    Barrier 1
    Traits:
    Basic
    Goblin
    Skirmish To Acquire:
    None
    Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

    Licktoad Camp Card 13:
    Mystic Inscription
    Barrier B
    Traits:
    Cache
    Elite
    Magic To Acquire:
    Intelligence~Arcane 10
    If defeated, add 1d4 random spells from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 14:
    Skeleton Horde
    Barrier B
    Traits:
    Elite
    Skirmish
    Undead To Acquire:
    None
    Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

    Licktoad Camp Card 15:
    Large Chest
    Barrier B
    Traits:
    Cache
    Lock
    Veteran To Acquire:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 16:
    Explosive Runes
    Barrier C
    Traits:
    Arcane
    Magic
    Trap
    Veteran To Acquire:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 17:
    Explosive Runes
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran To Acquire:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 18:
    Ambush
    Barrier B
    Traits:
    Skirmish
    Veteran To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck.

    Licktoad Camp Card 19:
    Magic Leather Armor
    Armor B
    Traits:
    Elite
    Light Armor
    Magic To Acquire:
    Constitution~Fortitude 2
    Recharge this card to reduce Combat damage dealt to you by 1.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.~If you are proficient with light armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 20:
    Speed
    Spell 1
    Traits:
    Arcane
    Divine
    Magic To Acquire:
    Intelligence~Arcane~Wisdom~Divine 6
    Discard this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. ~If you do not have the Arcane or Divine skill, banish it.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 21:
    The Rusty Earbiter
    Barrier 1
    Traits:
    Obstacle
    Task
    Dare To Acquire:
    Dexterity~Stealth 7
    OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Licktoad Camp Card 22:
    Invisibility
    Spell B
    Traits:
    Arcane
    Basic
    Magic To Acquire:
    Intelligence~Arcane 6
    Discard this card to evade a monster.~Discard this card to succeed at your Stealth check.~If you do not have the Arcane skill, banish this card.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 23:
    Caltrops
    Item B
    Traits:
    Basic
    Object To Acquire:
    Dexterity 4
    Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.~Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

    Licktoad Camp Card 24:
    Guide
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Wisdom~Survival 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Survival check.~Discard this card to explore your location.

    Licktoad Camp Card 25:
    Blessing of Lamashtu
    Blessing 1
    Traits:
    Divine
    Lamashtu To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Bury this card to add 2 dice to a check to defeat a monster.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Licktoad Camp Card 26:
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Licktoad Camp Card 27:
    Slashing Blade
    Barrier 1
    Traits:
    Elite
    Trap To Acquire:
    Dexterity~Disable 9
    If undefeated, every character at this location is dealt 1d4 Combat damage.

    Licktoad Camp Card 28:
    Potion of Ruggedness
    Item 1
    Traits:
    Alchemical
    Elite
    Liquid To Acquire:
    Intelligence~Craft 6
    Banish this card and choose a character at your location to succeed at a Survival check.


    Wow, much goblins here to follow Chuffy Big Chief! he says.

    He looks around the camp and finds a Siren!
    use botgobs
    Siren DC 8 wis: 2d8 ⇒ (1, 6) = 7 power feat reroll, discard sickle from deck
    Siren DC 8 wis: 2d8 + 6 ⇒ (4, 8) + 6 = 18 defeated

    Chuffy too smart for that and shows everyone how to handle a Siren.

    He looks at his magic food finder (compass) to explore

    Sling Staff DC 8 dex: 1d12 ⇒ 7 banished
    He found a wierd poking stick but best to leave it alone.

    Chuffy has his pet spider (stankrush) to look ahead.
    Burglar DC 7 stealth: 1d12 + 3 ⇒ (7) + 3 = 10 acquired
    Together they find a Sneaky Longshank (burglar) and are able to capture him by out-manuevering him.

    Chuffy decides to let the rest of group do some work.

    Chuffy Big Chief wrote:

    Hand: Sai, Rochin, BotQuartermaster 3, Doghide Armor, Sneaky Longshank AKA Burglar (acquired), Wandermeal,

    Displayed:
    Deck: 6 Discard: 4 Buried: 0
    Notes:
    Mythic Charges: 0 Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d4 [ ]+1
    Dexterity d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Acrobatics: Dex+1
    Disable: Dex+3
    Stealth: Dex+3
    Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Intelligence d6 [ ]+1 [ ]+2 [ ]+3
    Wisdom d8 [ ]+1 [ ]+2 [ ]+3
    Charisma d4 (difficulty increased by power feat)

    Favored Card: Weapon
    Hand Size 6 [ ]7
    Proficient with: Light Armor, [ ] Weapons
    Powers:
    While you encounter an ally or a bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter.
    When you would fail a non-combat ( [ ] or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result.
    On your check that invokes the Finesse trait, you gain the skill Melee: Dex+2 ( [ ]and if you are the only character at your location, you may recharge a card to add 1d6).

    "Chuffy's face might make you sick,
    But Chuffy's knife is awful quick.
    And if you are his stabby pick--
    Then knife goes in you, stick stick stick!

    Lickwound clanmates always knowed
    That Chuffy's pals sometimes explode
    But not that Chuffy! He's bestowed
    With lucky luck from lucky toad!
    "


    "Chuffy no big chief! Poog show Chuffy and all goblins how it's done!"

    Explore Card #4: Large Chest.
    Poog finds a large chest. But its not really a Large Chest. It's a 1d6 ⇒ 5 Large Chest! Poog knew it all along. Poog is smart goblin.

    Large Chest:

    Barrier C
    Traits:
    Cache
    Lock
    Veteran To Acquire:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Chuffy recharges BotQuartermaster, then heals 1 card.
    Melee 10+1=11: 2d8 + 2 ⇒ (5, 5) + 2 = 12 Defeated, Large Chest displayed by Poog.
    Random Weapons: 1d4 ⇒ 3
    "See? Poog get new weapons for everyone. Poog even help lowly goblins like Chuffy get better. Poog is best chief!"

    Bury Torch to explore Card #5: Treasure Map
    Poog finds a Treasure Map. But its not really a Treasure Map. It's a 1d6 ⇒ 5 Treasure Map! Poog knew it all along. Poog is very smart goblin to know a Treasure Map when he sees one.

    Treasure Map:

    Barrier B
    Traits:
    Basic
    Cache To Acquire:
    Intelligence~Knowledge~Wisdom~Survival 6
    If defeated, examine the top card of the location deck. If it is a boon, you may add it to your hand.~If undefeated, you may banish this barrier.

    Asking Seoni to discard a blessing, which will automatically shuffle back into your deck afterwards
    Survival 6: 2d10 + 1 ⇒ (5, 3) + 1 = 9 Defeated, Treasure Map displayed.
    Poog flips the map over so that its not upside down anymore. "Aha! Poog will find treasure to show how good chief he is!"
    Examine Card #6: Ambush.
    "Aha! Poog find Ambush for other goblins to show how good chief he is!"

    Discard BotSpellbound to explore Card #6: Ambush

    Ambush:

    Barrier B
    Traits:
    Skirmish
    Veteran To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck.

    Poog finds an Ambush. But its not really a Ambush. It's a 1d6 ⇒ 1 tub of fermented apples! Other goblins try to trick Poog, but Poog is super smart.
    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.


    "Reepazo, watch this!
    Asking Reepazo to discard BotGobs, which will shuffle into her deck.
    Con 8: 2d8 ⇒ (7, 7) = 14 Defeated, Ambush displayed.
    Poog eat SO many delicious rotten apples! Other goblins must be impressed.

    I'm ending my turn there, but I'll need to see what weapons I drew before resetting my hand.

    Turn summary: Cards 4-6 acquired and displayed by Poog. 3 random weapons needed yet. Seoni and Reepazo shuffle a blessing into their decks, Chuffy recharges BotQuartermaster and shuffles a random discard back into his deck.


    "Poog get the shinies but ask for too much help. Not a real chief!!"

    Hand update
    botquartermaster recharges for noncombat check. Poog power feat heals Sickle

    Chuffy Big Chief wrote:

    Hand: Sai, Rochin, Doghide Armor, Sneaky Longshank AKA Burglar (acquired), Wandermeal,

    Displayed:
    Deck: 8 Discard: 3 Buried: 0
    Notes:
    Mythic Charges: 0 Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d4 [ ]+1
    Dexterity d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Acrobatics: Dex+1
    Disable: Dex+3
    Stealth: Dex+3
    Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Intelligence d6 [ ]+1 [ ]+2 [ ]+3
    Wisdom d8 [ ]+1 [ ]+2 [ ]+3
    Charisma d4 (difficulty increased by power feat)

    Favored Card: Weapon
    Hand Size 6 [ ]7
    Proficient with: Light Armor, [ ] Weapons
    Powers:
    While you encounter an ally or a bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter.
    When you would fail a non-combat ( [ ] or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result.
    On your check that invokes the Finesse trait, you gain the skill Melee: Dex+2 ( [ ]and if you are the only character at your location, you may recharge a card to add 1d6).

    "Chuffy's face might make you sick,
    But Chuffy's knife is awful quick.
    And if you are his stabby pick--
    Then knife goes in you, stick stick stick!

    Lickwound clanmates always knowed
    That Chuffy's pals sometimes explode
    But not that Chuffy! He's bestowed
    With lucky luck from lucky toad!
    "


    "Help? Poog help Chuffy! Chuffy should thank Poog!"


    Ak Deck Handler Spreadsheet

    "No one talking to Ak. That fine. Ak no like talking to no one. Ak talk to Redbutt."

    "Hello Redbutt. How is your butt? Red? That's good."


    Poog's random weapons:

    Dogslicer:

    Weapon B
    Traits: Basic Finesse Melee Piercing Sword
    To Acquire: Strength~Melee 7
    For your combat check, reveal this card to use your Strength or Melee skill + 1d6; you may additionally discard this card to add another 1d6. If any d6 rolled for this weapon is a 1, count it as a 3, then discard this card.

    Mace:

    Weapon B
    Traits: Basic Bludgeoning Mace Melee
    To Acquire: Strength~Melee 4
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8; you may additionally discard this card to add another 1d4.

    Heavy Crossbow:

    Weapon B
    Traits: 2-Handed Bow Piercing Ranged
    To Acquire: Dexterity~Ranged 7
    For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d10.~If you are proficient with weapons, you may discard this card to add 1d4 to a combat check at another location.


    During This Adventure: DURING THIS ADVENTURE PATH
    You gain the Goblin trait.

    DURING THIS ADVENTURE
    You may evade banes you encounter that have the Goblin trait.
    When you defeat a bane that has the Goblin trait, you may
    recharge a weapon, an item, or an ally from your discard pile.

    During This Scenario: When building the location deck, deal twice the listed number of
    each card type into the location deck, then shuffle in a number of
    random barriers equal to twice the number of characters.
    When you encounter a barrier from a location deck, roll 1d6. On
    1-4, summon and encounter the following barrier instead. If you
    defeat it, display the original barrier next to your character deck;
    otherwise, shuffle the original barrier into the location deck it
    came from.
    1. Eat the Fermented Apples
    2. Eat a Bag of Slugs Real Quick
    3. Hide or Get Clubbed
    4. The Rusty Earbiter
    When you defeat a barrier and would banish it, display it next to
    your character deck instead.
    To win this scenario, close the location Licktoad Camp.
    Additional Rules:

    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.

    Eat a Bag of Slugs Real Quick:

    Barrier 1
    Traits: Task Vermin Dare
    To Defeat: Constitution~Fortitude 5 THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Hide or Get Clubbed:

    Barrier 1
    Traits: Skirmish Task Dare
    To Defeat: Dexterity~Stealth 8
    If undefeated, you are dealt 1d4-1 Combat damage.~If defeated, you may explore your location.

    The Rusty Earbiter:

    Barrier 1
    Traits: Obstacle Task Dare
    To Defeat: Dexterity~Stealth 7 OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Turn: 3, Ranzak/DeaneBeman

    Top of Blessing Discard Pile:

    Blessing of Desna:
    Blessing of Desna
    Blessing C
    Traits:
    Desna
    Divine To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a check to recharge a card.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Blessings Remaining: 27

    Blessings Deck

    Blessings Deck Cards/Turn Order:
    Spoiler:
    Blessings Deck Card -97
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -96
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -95
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -94
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -93
    Blessing of Gorum
    Blessing B
    Traits:
    Divine
    Gorum To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a Strength-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -92
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -91
    Blessing of Iomedae
    Blessing C
    Traits:
    Divine
    Iomedae To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Charisma check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -90
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -89
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -88
    Blessing of Irori
    Blessing C
    Traits:
    Divine
    Irori To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Intelligence check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -87
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -86
    Blessing of Torag
    Blessing B
    Traits:
    Divine
    Torag To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Strength check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -85
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -84
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -83
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -82
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -81
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -80
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -79
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -78
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -77
    Blessing of Desna
    Blessing B
    Traits:
    Desna
    Divine To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a check to recharge a card.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -76
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -75
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -74
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -73
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -72
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -71
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Licktoad Camp
    At This Location: You may bury an ally to add 1d6 to your check to defeat a bane.
    When Closing: Either succeed at a Charisma or Diplomacy 6 check or banish an item.
    When Permanently Closed: Add 1d8 to checks to defeat banes that have the Human, Half-Elf, or Elf trait by characters at all locations.
    M: 1 Ba: 13 W: 1 Sp: 2 Ar: 2 I: 2 Al: 1 Bl: 2 ?: 0
    Located/Displayed Here: Ak/dinketry, Chuffy/Redeux, Poog/MorkXII, Ranzak/DeaneBeman, Reepazo/Redelia, Seoni/Redgar, None

    Licktoad Camp Card 1:
    Mystic Inscription
    Barrier B
    Traits:
    Cache
    Elite
    Magic To Acquire:
    Intelligence~Arcane 10
    If defeated, add 1d4 random spells from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 2:
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.

    Licktoad Camp Card 3:
    Skeleton Horde
    Barrier B
    Traits:
    Elite
    Skirmish
    Undead To Acquire:
    None
    Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

    Licktoad Camp Card 4:
    Slashing Blade
    Barrier 1
    Traits:
    Elite
    Trap To Acquire:
    Dexterity~Disable 9
    If undefeated, every character at this location is dealt 1d4 Combat damage.

    Licktoad Camp Card 5:
    Potion of Ruggedness
    Item 1
    Traits:
    Alchemical
    Elite
    Liquid To Acquire:
    Intelligence~Craft 6
    Banish this card and choose a character at your location to succeed at a Survival check.

    Licktoad Camp Card 6:
    Caltrops
    Item B
    Traits:
    Basic
    Object To Acquire:
    Dexterity 4
    Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.~Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

    Licktoad Camp Card 7:
    Guide
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Wisdom~Survival 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Survival check.~Discard this card to explore your location.

    Licktoad Camp Card 8:
    Elven Breastplate
    Armor 1
    Traits:
    Elite
    Heavy Armor
    Magic To Acquire:
    Constitution~Fortitude 7
    Reveal this card to reduce Combat damage dealt to you by 2.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.~If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 9:
    Trapped Passageway
    Barrier B
    Traits:
    Basic
    Trap To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    If defeated, you may immediately explore again.~If undefeated, you are dealt 2d4 Combat damage.

    Licktoad Camp Card 10:
    Collapsed Ceiling
    Barrier B
    Traits:
    Elite
    Obstacle
    Veteran To Acquire:
    Dexterity~Acrobatics~Constitution~Fortitude 8
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.~If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.

    Licktoad Camp Card 11:
    The Rusty Earbiter
    Barrier 1
    Traits:
    Obstacle
    Task
    Dare To Acquire:
    Dexterity~Stealth 7
    OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Licktoad Camp Card 12:
    Skeleton Horde
    Barrier B
    Traits:
    Elite
    Skirmish
    Undead To Acquire:
    None
    Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

    Licktoad Camp Card 13:
    Large Chest
    Barrier B
    Traits:
    Cache
    Lock
    Veteran To Acquire:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 14:
    Scout
    Monster B
    Traits:
    Human
    Ranger
    Veteran To Acquire:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.~Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Licktoad Camp Card 15:
    Magic Leather Armor
    Armor B
    Traits:
    Elite
    Light Armor
    Magic To Acquire:
    Constitution~Fortitude 2
    Recharge this card to reduce Combat damage dealt to you by 1.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.~If you are proficient with light armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 16:
    Blessing of Lamashtu
    Blessing 1
    Traits:
    Divine
    Lamashtu To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Bury this card to add 2 dice to a check to defeat a monster.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Licktoad Camp Card 17:
    Speed
    Spell 1
    Traits:
    Arcane
    Divine
    Magic To Acquire:
    Intelligence~Arcane~Wisdom~Divine 6
    Discard this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. ~If you do not have the Arcane or Divine skill, banish it.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 18:
    Ambush
    Barrier B
    Traits:
    Skirmish
    Veteran To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck.

    Licktoad Camp Card 19:
    Short Sword +1
    Weapon 1
    Traits:
    Finesse
    Magic
    Melee
    Piercing
    Sword To Acquire:
    Strength~Melee 7
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Licktoad Camp Card 20:
    Explosive Runes
    Barrier C
    Traits:
    Arcane
    Magic
    Trap
    Veteran To Acquire:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 21:
    Goblin Raid
    Barrier 1
    Traits:
    Basic
    Goblin
    Skirmish To Acquire:
    None
    Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

    Licktoad Camp Card 22:
    Eat a Bag of Slugs Real Quick
    Barrier 1
    Traits:
    Task
    Vermin
    Dare To Acquire:
    Constitution~Fortitude 5
    THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Licktoad Camp Card 23:
    Invisibility
    Spell B
    Traits:
    Arcane
    Basic
    Magic To Acquire:
    Intelligence~Arcane 6
    Discard this card to evade a monster.~Discard this card to succeed at your Stealth check.~If you do not have the Arcane skill, banish this card.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 24:
    Explosive Runes
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran To Acquire:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.


    I'll keep the Mace, and discard the other two weapons.
    End of turn:
    Draw 1 card (Dogslicer).

    Poog wrote:

    Skills and Powers:
    Skills

    STRENGTH d8
    Melee +1
    DEXTERITY d4
    CONSTITUTION d8
    INTELLIGENCE d6
    WISDOM d10
    Divine +2
    Survival +1
    CHARISMA d6

    Powers
    Hand Size: 5 ☐ 6
    Proficient with: Light Armors Weapons
    When another character plays a blessing on your check, after the check she may shuffle 1 random card (☐ or 2 random cards) from her discard pile into her deck.
    Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
    After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

    Favored Card Type: Blessing
    Weapon 2 ☐ 3 ☐ 4
    Spell 3 ☐ 4 ☐ 5
    Armor 1 ☐ 2
    Item 2 ☐ 3
    Ally 2 ☐ 3 ☐ 4
    Blessing 5 ☐ 6 ☐ 7

    Hand: Cure, Dogslicer, Flame Staff, Mace, Vulture
    Displayed: Ambush, Large Chest, Treasure Map
    Deck: 9 Discard: 3 Buried: 1
    Notes: Shirt reroll not used in 2B-1A.


    Ranzak (# 6919-1002)

    Ranzak follows his friends. He sees a Mystic Inscription. "Shiny...mine!"

    Barrier Roll: 1d6 ⇒ 2

    Suddenly the inscription vanishes...leaving a bag of slugs in its place. "SNACKS!'

    Fortitude DC 5: 1d12 + 1 ⇒ (3) + 1 = 4
    Fortitude DC 5: 1d12 + 1 ⇒ (9) + 1 = 10

    "Oooh....ate too fast." Bury Blowgun

    Discard Blessing of the Gobs to explore

    Wisdom DC 5: 2d4 ⇒ (1, 4) = 5

    Ranzak sees a God he does not recognize. It blesses him and allows him to continue. Discard Blessing of Shelyn to explore.

    A Horde of Skeletons appear and, for some reason, they drop off a Rusty Earbiter and run away.

    Barrier Roll: 1d6 ⇒ 4

    "Skeletons right to fear me!"

    Stealth DC 7: 2d10 + 1 ⇒ (2, 5) + 1 = 8 Discard Blessing of Gobs to copy Top Blessing & add a die

    Ranzak wrote:

    Hand: Dart, Dagger, Stalking Armor, Caltrops, Blessing of the Gobs D, Blood Periapt, Beehive,

    Displayed:
    Deck: 6 Discard: 3 Buried: 1
    Notes:
    Sideboard cards:

    Skills and Powers:

    Strength d4 [ ]+1 [ ]+2 [ ]+3
    Dexterity d10 [ ] +1 [ ]+2 [ ]+3
    --Disable: Dexterity +1
    --Stealth: Dexterity +1
    Constitution d12 [ ] +1 [ ] +2 [ ]+3 [ ]+4
    --Fortitude: Constitution +1
    Intelligence d4
    Wisdom d4 [ ]+1 [ ]+2 [ ]+3
    --Survival: Wisdom +3
    Charisma d6 [ ] +1 [ ] +2

    Favored Card: None
    Hand Size: 7
    Proficient with: Light Armors, Weapons
    Powers:
    --If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
    --Add 1d4 ([ ]+1) to your check to acquire a boon.
    --When you acquire a boon on your turn, roll 1d6; on a ([ ]3,) 4, 5, or 6, explore your location.


    Ranzak, the location actually needed to be shuffled when you failed to discard a barrier. We won't try to go backwards and undo this time, I just want to make sure you are aware of how that would work.


    During This Adventure: DURING THIS ADVENTURE PATH
    You gain the Goblin trait.

    DURING THIS ADVENTURE
    You may evade banes you encounter that have the Goblin trait.
    When you defeat a bane that has the Goblin trait, you may
    recharge a weapon, an item, or an ally from your discard pile.

    During This Scenario: When building the location deck, deal twice the listed number of
    each card type into the location deck, then shuffle in a number of
    random barriers equal to twice the number of characters.
    When you encounter a barrier from a location deck, roll 1d6. On
    1-4, summon and encounter the following barrier instead. If you
    defeat it, display the original barrier next to your character deck;
    otherwise, shuffle the original barrier into the location deck it
    came from.
    1. Eat the Fermented Apples
    2. Eat a Bag of Slugs Real Quick
    3. Hide or Get Clubbed
    4. The Rusty Earbiter
    When you defeat a barrier and would banish it, display it next to
    your character deck instead.
    To win this scenario, close the location Licktoad Camp.
    Additional Rules:

    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.

    Eat a Bag of Slugs Real Quick:

    Barrier 1
    Traits: Task Vermin Dare
    To Defeat: Constitution~Fortitude 5 THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Hide or Get Clubbed:

    Barrier 1
    Traits: Skirmish Task Dare
    To Defeat: Dexterity~Stealth 8
    If undefeated, you are dealt 1d4-1 Combat damage.~If defeated, you may explore your location.

    The Rusty Earbiter:

    Barrier 1
    Traits: Obstacle Task Dare
    To Defeat: Dexterity~Stealth 7 OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Turn: 4, Reepazo/Redelia

    Top of Blessing Discard Pile:

    Blessing of Calistria:
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Blessings Remaining: 26

    Blessings Deck

    Blessings Deck Cards/Turn Order:
    Spoiler:
    Blessings Deck Card -97
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -96
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -95
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -94
    Blessing of Gorum
    Blessing B
    Traits:
    Divine
    Gorum To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a Strength-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -93
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -92
    Blessing of Iomedae
    Blessing C
    Traits:
    Divine
    Iomedae To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Charisma check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -91
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -90
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -89
    Blessing of Irori
    Blessing C
    Traits:
    Divine
    Irori To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Intelligence check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -88
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -87
    Blessing of Torag
    Blessing B
    Traits:
    Divine
    Torag To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Strength check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -86
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -85
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -84
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -83
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -82
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -81
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -80
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -79
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -78
    Blessing of Desna
    Blessing B
    Traits:
    Desna
    Divine To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a check to recharge a card.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -77
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -76
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -75
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -74
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -73
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -72
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Licktoad Camp
    At This Location: You may bury an ally to add 1d6 to your check to defeat a bane.
    When Closing: Either succeed at a Charisma or Diplomacy 6 check or banish an item.
    When Permanently Closed: Add 1d8 to checks to defeat banes that have the Human, Half-Elf, or Elf trait by characters at all locations.
    M: 1 Ba: 12 W: 1 Sp: 2 Ar: 2 I: 2 Al: 1 Bl: 1 ?: 0
    Located/Displayed Here: Ak/dinketry, Chuffy/Redeux, Poog/MorkXII, Ranzak/DeaneBeman, Reepazo/Redelia, Seoni/Redgar, None

    Licktoad Camp Card 1:
    Collapsed Ceiling
    Barrier B
    Traits:
    Elite
    Obstacle
    Veteran To Acquire:
    Dexterity~Acrobatics~Constitution~Fortitude 8
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If you fail the check to defeat by 4 or more, you are dealt 1 Combat damage that may not be reduced.~If undefeated, leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn, and may not move or be moved while this barrier is faceup on the location deck.

    Licktoad Camp Card 2:
    Blessing of Lamashtu
    Blessing 1
    Traits:
    Divine
    Lamashtu To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Bury this card to add 2 dice to a check to defeat a monster.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Licktoad Camp Card 3:
    Eat a Bag of Slugs Real Quick
    Barrier 1
    Traits:
    Task
    Vermin
    Dare To Acquire:
    Constitution~Fortitude 5
    THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Licktoad Camp Card 4:
    Goblin Raid
    Barrier 1
    Traits:
    Basic
    Goblin
    Skirmish To Acquire:
    None
    Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

    Licktoad Camp Card 5:
    Short Sword +1
    Weapon 1
    Traits:
    Finesse
    Magic
    Melee
    Piercing
    Sword To Acquire:
    Strength~Melee 7
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Licktoad Camp Card 6:
    Magic Leather Armor
    Armor B
    Traits:
    Elite
    Light Armor
    Magic To Acquire:
    Constitution~Fortitude 2
    Recharge this card to reduce Combat damage dealt to you by 1.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.~If you are proficient with light armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 7:
    Ambush
    Barrier B
    Traits:
    Skirmish
    Veteran To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck.

    Licktoad Camp Card 8:
    Speed
    Spell 1
    Traits:
    Arcane
    Divine
    Magic To Acquire:
    Intelligence~Arcane~Wisdom~Divine 6
    Discard this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. ~If you do not have the Arcane or Divine skill, banish it.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 9:
    Caltrops
    Item B
    Traits:
    Basic
    Object To Acquire:
    Dexterity 4
    Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.~Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

    Licktoad Camp Card 10:
    Potion of Ruggedness
    Item 1
    Traits:
    Alchemical
    Elite
    Liquid To Acquire:
    Intelligence~Craft 6
    Banish this card and choose a character at your location to succeed at a Survival check.

    Licktoad Camp Card 11:
    Elven Breastplate
    Armor 1
    Traits:
    Elite
    Heavy Armor
    Magic To Acquire:
    Constitution~Fortitude 7
    Reveal this card to reduce Combat damage dealt to you by 2.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.~If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 12:
    Skeleton Horde
    Barrier B
    Traits:
    Elite
    Skirmish
    Undead To Acquire:
    None
    Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

    Licktoad Camp Card 13:
    Explosive Runes
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran To Acquire:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 14:
    The Rusty Earbiter
    Barrier 1
    Traits:
    Obstacle
    Task
    Dare To Acquire:
    Dexterity~Stealth 7
    OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Licktoad Camp Card 15:
    Slashing Blade
    Barrier 1
    Traits:
    Elite
    Trap To Acquire:
    Dexterity~Disable 9
    If undefeated, every character at this location is dealt 1d4 Combat damage.

    Licktoad Camp Card 16:
    Guide
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Wisdom~Survival 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Survival check.~Discard this card to explore your location.

    Licktoad Camp Card 17:
    Invisibility
    Spell B
    Traits:
    Arcane
    Basic
    Magic To Acquire:
    Intelligence~Arcane 6
    Discard this card to evade a monster.~Discard this card to succeed at your Stealth check.~If you do not have the Arcane skill, banish this card.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 18:
    Trapped Passageway
    Barrier B
    Traits:
    Basic
    Trap To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    If defeated, you may immediately explore again.~If undefeated, you are dealt 2d4 Combat damage.

    Licktoad Camp Card 19:
    Large Chest
    Barrier B
    Traits:
    Cache
    Lock
    Veteran To Acquire:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 20:
    Scout
    Monster B
    Traits:
    Human
    Ranger
    Veteran To Acquire:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.~Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Licktoad Camp Card 21:
    Explosive Runes
    Barrier C
    Traits:
    Arcane
    Magic
    Trap
    Veteran To Acquire:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 22:
    Mystic Inscription
    Barrier B
    Traits:
    Cache
    Elite
    Magic To Acquire:
    Intelligence~Arcane 10
    If defeated, add 1d4 random spells from the box to your hand.~If undefeated, you may banish this barrier.


    Reepazo flips the Blessing of Calistria and then explores.

    She finds a barrier; it appears to be a collapsed ceiling.
    which barrier: 1d6 ⇒ 3
    No, actually it's a bunch of goblins swinging clubs at her!
    She prays for help
    (discards BotGobs)
    dex: 2d8 ⇒ (1, 8) = 9
    Barrier is defeated (banished) and she gets another free explore.
    Now she finds a Blessing of Lamashtu!
    divine: 1d8 + 2 ⇒ (2) + 2 = 4
    Reepazo stomps her foot in a fit of temper as she barely misses the blessing.
    She tells her frilled lizard to help her explore again.
    She finds a slug eating contest!
    which barrier: 1d6 ⇒ 6
    She was right!
    con: 1d6 ⇒ 6
    con: 1d6 ⇒ 5
    Yay, she won! (discarded blessing gets recharged)

    She draws up and ends her turn.

    Reepazo wrote:

    Hand: Blessing of the Gobs 3, Burning Snot, Frilled Lizard, Fireblade,

    Displayed: Collapsed Ceiling, Eat a Bag of Slugs Real Quick,
    Deck: 11 Discard: 0 Buried: 0
    Notes: blessing available
    Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d8 [ ]+1
    "Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    "
    Melee: Dexterity +1
    Constitution d6 [ ] +1 [ ] +2
    Intelligence d6 [ ] +1 [ ] +2
    Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Divine: Wisdom +2
    Charisma d6 [ ] +1 [ ] +2 [ ]
    Survival: Charisma +3

    Favored Card: Spell
    Hand Size 4 [ ]5
    Proficient with: Light Armors, Weapons
    Powers:
    When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([ ] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
    When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).


    During This Adventure: DURING THIS ADVENTURE PATH
    You gain the Goblin trait.

    DURING THIS ADVENTURE
    You may evade banes you encounter that have the Goblin trait.
    When you defeat a bane that has the Goblin trait, you may
    recharge a weapon, an item, or an ally from your discard pile.

    During This Scenario: When building the location deck, deal twice the listed number of
    each card type into the location deck, then shuffle in a number of
    random barriers equal to twice the number of characters.
    When you encounter a barrier from a location deck, roll 1d6. On
    1-4, summon and encounter the following barrier instead. If you
    defeat it, display the original barrier next to your character deck;
    otherwise, shuffle the original barrier into the location deck it
    came from.
    1. Eat the Fermented Apples
    2. Eat a Bag of Slugs Real Quick
    3. Hide or Get Clubbed
    4. The Rusty Earbiter
    When you defeat a barrier and would banish it, display it next to
    your character deck instead.
    To win this scenario, close the location Licktoad Camp.
    Additional Rules:

    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.

    Eat a Bag of Slugs Real Quick:

    Barrier 1
    Traits: Task Vermin Dare
    To Defeat: Constitution~Fortitude 5 THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Hide or Get Clubbed:

    Barrier 1
    Traits: Skirmish Task Dare
    To Defeat: Dexterity~Stealth 8
    If undefeated, you are dealt 1d4-1 Combat damage.~If defeated, you may explore your location.

    The Rusty Earbiter:

    Barrier 1
    Traits: Obstacle Task Dare
    To Defeat: Dexterity~Stealth 7 OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Turn: 5, Seoni/Redgar

    Top of Blessing Discard Pile:

    Blessing of the Gods:
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Blessings Remaining: 25

    Blessings Deck

    Blessings Deck Cards/Turn Order:
    Spoiler:
    Blessings Deck Card -97
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -96
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -95
    Blessing of Gorum
    Blessing B
    Traits:
    Divine
    Gorum To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a Strength-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -94
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -93
    Blessing of Iomedae
    Blessing C
    Traits:
    Divine
    Iomedae To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Charisma check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -92
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -91
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -90
    Blessing of Irori
    Blessing C
    Traits:
    Divine
    Irori To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Intelligence check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -89
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -88
    Blessing of Torag
    Blessing B
    Traits:
    Divine
    Torag To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Strength check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -87
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -86
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -85
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -84
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -83
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -82
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -81
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -80
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -79
    Blessing of Desna
    Blessing B
    Traits:
    Desna
    Divine To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a check to recharge a card.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -78
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -77
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -76
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -75
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -74
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -73
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Licktoad Camp
    At This Location: You may bury an ally to add 1d6 to your check to defeat a bane.
    When Closing: Either succeed at a Charisma or Diplomacy 6 check or banish an item.
    When Permanently Closed: Add 1d8 to checks to defeat banes that have the Human, Half-Elf, or Elf trait by characters at all locations.
    M: 1 Ba: 10 W: 1 Sp: 2 Ar: 2 I: 2 Al: 1 Bl: 0 ?: 0
    Located/Displayed Here: Ak/dinketry, Chuffy/Redeux, Poog/MorkXII, Ranzak/DeaneBeman, Reepazo/Redelia, Seoni/Redgar, None

    Licktoad Camp Card 1:
    Goblin Raid
    Barrier 1
    Traits:
    Basic
    Goblin
    Skirmish To Acquire:
    None
    Each character at an open location summons and encounters a Goblin Raider henchman; banish this card.

    Licktoad Camp Card 2:
    Short Sword +1
    Weapon 1
    Traits:
    Finesse
    Magic
    Melee
    Piercing
    Sword To Acquire:
    Strength~Melee 7
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Licktoad Camp Card 3:
    Magic Leather Armor
    Armor B
    Traits:
    Elite
    Light Armor
    Magic To Acquire:
    Constitution~Fortitude 2
    Recharge this card to reduce Combat damage dealt to you by 1.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.~If you are proficient with light armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 4:
    Ambush
    Barrier B
    Traits:
    Skirmish
    Veteran To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck.

    Licktoad Camp Card 5:
    Speed
    Spell 1
    Traits:
    Arcane
    Divine
    Magic To Acquire:
    Intelligence~Arcane~Wisdom~Divine 6
    Discard this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. ~If you do not have the Arcane or Divine skill, banish it.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 6:
    Caltrops
    Item B
    Traits:
    Basic
    Object To Acquire:
    Dexterity 4
    Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.~Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

    Licktoad Camp Card 7:
    Potion of Ruggedness
    Item 1
    Traits:
    Alchemical
    Elite
    Liquid To Acquire:
    Intelligence~Craft 6
    Banish this card and choose a character at your location to succeed at a Survival check.

    Licktoad Camp Card 8:
    Elven Breastplate
    Armor 1
    Traits:
    Elite
    Heavy Armor
    Magic To Acquire:
    Constitution~Fortitude 7
    Reveal this card to reduce Combat damage dealt to you by 2.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.~If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 9:
    Skeleton Horde
    Barrier B
    Traits:
    Elite
    Skirmish
    Undead To Acquire:
    None
    Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

    Licktoad Camp Card 10:
    Explosive Runes
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran To Acquire:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 11:
    The Rusty Earbiter
    Barrier 1
    Traits:
    Obstacle
    Task
    Dare To Acquire:
    Dexterity~Stealth 7
    OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Licktoad Camp Card 12:
    Slashing Blade
    Barrier 1
    Traits:
    Elite
    Trap To Acquire:
    Dexterity~Disable 9
    If undefeated, every character at this location is dealt 1d4 Combat damage.

    Licktoad Camp Card 13:
    Guide
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Wisdom~Survival 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Survival check.~Discard this card to explore your location.

    Licktoad Camp Card 14:
    Invisibility
    Spell B
    Traits:
    Arcane
    Basic
    Magic To Acquire:
    Intelligence~Arcane 6
    Discard this card to evade a monster.~Discard this card to succeed at your Stealth check.~If you do not have the Arcane skill, banish this card.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 15:
    Trapped Passageway
    Barrier B
    Traits:
    Basic
    Trap To Acquire:
    Wisdom~Perception~Dexterity~Acrobatics 9
    If defeated, you may immediately explore again.~If undefeated, you are dealt 2d4 Combat damage.

    Licktoad Camp Card 16:
    Large Chest
    Barrier B
    Traits:
    Cache
    Lock
    Veteran To Acquire:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 17:
    Scout
    Monster B
    Traits:
    Human
    Ranger
    Veteran To Acquire:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.~Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Licktoad Camp Card 18:
    Explosive Runes
    Barrier C
    Traits:
    Arcane
    Magic
    Trap
    Veteran To Acquire:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 19:
    Mystic Inscription
    Barrier B
    Traits:
    Cache
    Elite
    Magic To Acquire:
    Intelligence~Arcane 10
    If defeated, add 1d4 random spells from the box to your hand.~If undefeated, you may banish this barrier.


    Seoni decides it is time to join the fun:

    Goblin Raid, barrier

    1d6 ⇒ 6

    Eeeeek! Other goblins want to steal our fun. Let's show them how goblin clubbing is done!

    everyone must encounter a Goblin Raider!

    Evade the Goblin Raiders, as they have the Goblin Trait

    Dance! Dance! Hide and Seek!

    Barrier banishing not contingent on defeating Goblin Raiders

    End of Turn


    "Raiders threaten the licktoad tribe shinies!!"

    Goblin Raider:
    Goblin Raider
    Henchman Monster 1

    Traits
    Goblin

    Check
    Combat
    8

    Powers
    If undefeated, bury 1 item or weapon of your choice from your discard pile.
    If defeated, you may immediately attempt to close your location.

    Don't be weakling like ugly-longhaired goblin (seoni)! Chuffy show how to stab stab stab!!"

    Use Rochin (melee skill, not acrobatic since finesse gives Melee:Dex+2 and my acrobatic skill is only dex+1)
    Goblin Raider DC 8 combat: 1d12 + 1d6 + 2 ⇒ (4) + (4) + 2 = 10 defeated, recharge stankrush ally (adventure power)

    He pulls out his Rochin and lunges for the Goblin raider. Chuffy goes for multiple stabs, but he grows tired too quickly so he only put his spear through the goblin 10 times

    "See, dead goblin!! Chuffy protect the shinies!! Oh, and stupid dead goblin found my crawly (stankrush)"

    Everyone--The goblin raiders have the goblin trait. If you are not confident you can take the check, you can evade them (adventure power). If you can take the check then you have a chance to recharge a weapon,item, or ally upon defeating a goblin (adventure power)


    Ak Deck Handler Spreadsheet

    "Oh! Ak thinking it time to play Hide and Get Clubbed!"

    Evade Goblin Raider.

    "You lucky I was playing at other goblin game, stupid Raidy-Raider! Me and Redbutt would---oh, he coming back..."

    Evades Goblin Raider again.

    "He gone, yes? I fight him good, but Redbutt very tired..."


    Ranzak (# 6919-1002)

    Nothing to recharge in my discard pile, so I'll evade.

    You no friend? Get out or my bird poop on you. Shoo!"


    2 people marked this as a favorite.

    "Watch this, Chuffy! Ak too!"

    Poog throws his Dogslicer at one of the goblins.
    Discard Dogslicer for extra die
    Combat 8: 1d8 + 1 + 2d6 ⇒ (2) + 1 + (3, 4) = 10 Defeated.
    Recharge Doglicer for defeating a Goblin
    "Poog throw pointy sword at goblin, and pointy sword comes right back! Poog know great tricks!"


    Reepazo chooses to evade. Fighting goblin raiders is beneath her.


    During This Adventure: DURING THIS ADVENTURE PATH
    You gain the Goblin trait.

    DURING THIS ADVENTURE
    You may evade banes you encounter that have the Goblin trait.
    When you defeat a bane that has the Goblin trait, you may
    recharge a weapon, an item, or an ally from your discard pile.

    During This Scenario: When building the location deck, deal twice the listed number of
    each card type into the location deck, then shuffle in a number of
    random barriers equal to twice the number of characters.
    When you encounter a barrier from a location deck, roll 1d6. On
    1-4, summon and encounter the following barrier instead. If you
    defeat it, display the original barrier next to your character deck;
    otherwise, shuffle the original barrier into the location deck it
    came from.
    1. Eat the Fermented Apples
    2. Eat a Bag of Slugs Real Quick
    3. Hide or Get Clubbed
    4. The Rusty Earbiter
    When you defeat a barrier and would banish it, display it next to
    your character deck instead.
    To win this scenario, close the location Licktoad Camp.
    Additional Rules:

    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.

    Eat a Bag of Slugs Real Quick:

    Barrier 1
    Traits: Task Vermin Dare
    To Defeat: Constitution~Fortitude 5 THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Hide or Get Clubbed:

    Barrier 1
    Traits: Skirmish Task Dare
    To Defeat: Dexterity~Stealth 8
    If undefeated, you are dealt 1d4-1 Combat damage.~If defeated, you may explore your location.

    The Rusty Earbiter:

    Barrier 1
    Traits: Obstacle Task Dare
    To Defeat: Dexterity~Stealth 7 OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Turn: 6, Ak/dinketry

    Top of Blessing Discard Pile:

    Blessing of the Gods:
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Blessings Remaining: 24

    Blessings Deck

    Blessings Deck Cards/Turn Order:
    Spoiler:
    Blessings Deck Card -97
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -96
    Blessing of Gorum
    Blessing B
    Traits:
    Divine
    Gorum To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a Strength-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -95
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -94
    Blessing of Iomedae
    Blessing C
    Traits:
    Divine
    Iomedae To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Charisma check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -93
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -92
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -91
    Blessing of Irori
    Blessing C
    Traits:
    Divine
    Irori To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Intelligence check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -90
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -89
    Blessing of Torag
    Blessing B
    Traits:
    Divine
    Torag To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Strength check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -88
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -87
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -86
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -85
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -84
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -83
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -82
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -81
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -80
    Blessing of Desna
    Blessing B
    Traits:
    Desna
    Divine To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a check to recharge a card.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card -79
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -78
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card -77
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card -76
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -75
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card -74
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Licktoad Camp
    At This Location: You may bury an ally to add 1d6 to your check to defeat a bane.
    When Closing: Either succeed at a Charisma or Diplomacy 6 check or banish an item.
    When Permanently Closed: Add 1d8 to checks to defeat banes that have the Human, Half-Elf, or Elf trait by characters at all locations.
    M: 1 Ba: 9 W: 1 Sp: 2 Ar: 2 I: 2 Al: 1 Bl: 0 ?: 0
    Located/Displayed Here: Ak/dinketry, Chuffy/Redeux, Poog/MorkXII, Ranzak/DeaneBeman, Reepazo/Redelia, Seoni/Redgar, None

    Licktoad Camp Card 1:
    Short Sword +1
    Weapon 1
    Traits:
    Finesse
    Magic
    Melee
    Piercing
    Sword To Acquire:
    Strength~Melee 7
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Licktoad Camp Card 2:
    Magic Leather Armor
    Armor B
    Traits:
    Elite
    Light Armor
    Magic To Acquire:
    Constitution~Fortitude 2
    Recharge this card to reduce Combat damage dealt to you by 1.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.~If you are proficient with light armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 3:
    Ambush
    Barrier B
    Traits:
    Skirmish
    Veteran
    To Defeat:
    Wisdom~Perception~Dexterity~Acrobatics 9
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, you may immediately explore again.~If undefeated, examine the location deck until you find a monster; encounter it, subtracting 1 from each die rolled in your check. Banish this card and shuffle the remaining cards into the location deck.

    Licktoad Camp Card 4:
    Speed
    Spell 1
    Traits:
    Arcane
    Divine
    Magic To Acquire:
    Intelligence~Arcane~Wisdom~Divine 6
    Discard this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. ~If you do not have the Arcane or Divine skill, banish it.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 5:
    Caltrops
    Item B
    Traits:
    Basic
    Object To Acquire:
    Dexterity 4
    Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.~Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

    Licktoad Camp Card 6:
    Potion of Ruggedness
    Item 1
    Traits:
    Alchemical
    Elite
    Liquid To Acquire:
    Intelligence~Craft 6
    Banish this card and choose a character at your location to succeed at a Survival check.

    Licktoad Camp Card 7:
    Elven Breastplate
    Armor 1
    Traits:
    Elite
    Heavy Armor
    Magic To Acquire:
    Constitution~Fortitude 7
    Reveal this card to reduce Combat damage dealt to you by 2.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.~If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 8:
    Skeleton Horde
    Barrier B
    Traits:
    Elite
    Skirmish
    Undead
    To Defeat:
    None
    Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

    Licktoad Camp Card 9:
    Explosive Runes
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 10:
    The Rusty Earbiter
    Barrier 1
    Traits:
    Obstacle
    Task
    Dare
    To Defeat:
    Dexterity~Stealth 7
    OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Licktoad Camp Card 11:
    Slashing Blade
    Barrier 1
    Traits:
    Elite
    Trap
    To Defeat:
    Dexterity~Disable 9
    If undefeated, every character at this location is dealt 1d4 Combat damage.

    Licktoad Camp Card 12:
    Guide
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Wisdom~Survival 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Survival check.~Discard this card to explore your location.

    Licktoad Camp Card 13:
    Invisibility
    Spell B
    Traits:
    Arcane
    Basic
    Magic To Acquire:
    Intelligence~Arcane 6
    Discard this card to evade a monster.~Discard this card to succeed at your Stealth check.~If you do not have the Arcane skill, banish this card.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 14:
    Trapped Passageway
    Barrier B
    Traits:
    Basic
    Trap
    To Defeat:
    Wisdom~Perception~Dexterity~Acrobatics 9
    If defeated, you may immediately explore again.~If undefeated, you are dealt 2d4 Combat damage.

    Licktoad Camp Card 15:
    Large Chest
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 16:
    Scout
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.~Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Licktoad Camp Card 17:
    Explosive Runes
    Barrier C
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 18:
    Mystic Inscription
    Barrier B
    Traits:
    Cache
    Elite
    Magic
    To Defeat:
    Intelligence~Arcane 10
    If defeated, add 1d4 random spells from the box to your hand.~If undefeated, you may banish this barrier.


    Ak Deck Handler Spreadsheet

    "Ak don't need friends. Ak have Redbutt. Redbutt think Ak good chief. Stupid gob-...AHHHH!"

    Ak trips over something stuck into a tree stump.

    Encounter Short Sword +1.

    *blink blink*

    "Shiny."

    *blink blink*

    "Pointy."

    *blink blink drooooooooool*

    "It MINE!!!!!"

    Discard Blessing of the Gobs to assure Ak's claim.

    Strength 8 Check: 1d8 + 1d8 ⇒ (1) + (6) = 7 Fail.....?

    "NO! NO! NOOOOOOOO! IT MIIIIIIIIIIIIIIINE!!!!!!!"

    Using Ak's special power to add a +1

    Ak's special power:
    When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 to the result.

    Recharge Beehive to add +1. SUCCESS! Acquire Short Sword +1.

    Bury used Blessing of the Gobs to discard top card of Blessings Deck (Blessing of Sarenrae), and acquire it (and recharge it).

    "I Champeen of Gobbos! I Best Chief I have Big Shiny! I have Fire God Blessing!"

    Discard Blessing of the Gobs as if it is Blessing of the Gods in order to explore again.

    Ak swings his Big Shiny around and trips over something else in the night.

    Encounter Magic Leather Armor.

    *blink blink*

    "Shiny."

    *blink blink*

    "Leathery----IT MINE, TOOOOO!"

    Auto-Succeed Fortitude 2 check to acquire Magic Leather Armor.

    "I BIG CHIEF with BIG SHINY and BIG LEATHER and BIG REDBUTT! No! No laughing! Redbutt my toad. Stupid Gobbos - I show you!"

    Discard last Blessing of the Gobs as if it is Blessing of the Gods in order to explore once more.

    Encounter Ambush.

    "Oh, you think I don't see that coming? I know that really is---"

    1d6 ⇒ 1 Encounter Fermented Apples. "---a Chief Apple! I eat it good! You see! Ak the best!"

    Fortitude 8 Check: 1d8 + 2 ⇒ (8) + 2 = 10 SUCCESS!

    "AK DO IT! *hiccup* AK BEST IN GOBBO WORLD! *hiccup* Shaddup Redbutt, you no know. Ak SUPER COOL! And Ak DANCE!"

    End turn. One Blessing of the Gobs buried. Two Blessings of the Gobs discarded. One Beehive recharged. One Blessing of Sarenrae acquired from Blessings deck and recharged. One Short Sword +1 acquired. One Magic Leather Armor acquired. Fermented Apple displayed by deck.

    *whew*


    During This Adventure: DURING THIS ADVENTURE PATH
    You gain the Goblin trait.

    DURING THIS ADVENTURE
    You may evade banes you encounter that have the Goblin trait.
    When you defeat a bane that has the Goblin trait, you may
    recharge a weapon, an item, or an ally from your discard pile.

    During This Scenario: When building the location deck, deal twice the listed number of
    each card type into the location deck, then shuffle in a number of
    random barriers equal to twice the number of characters.
    When you encounter a barrier from a location deck, roll 1d6. On
    1-4, summon and encounter the following barrier instead. If you
    defeat it, display the original barrier next to your character deck;
    otherwise, shuffle the original barrier into the location deck it
    came from.
    1. Eat the Fermented Apples
    2. Eat a Bag of Slugs Real Quick
    3. Hide or Get Clubbed
    4. The Rusty Earbiter
    When you defeat a barrier and would banish it, display it next to
    your character deck instead.
    To win this scenario, close the location Licktoad Camp.
    Additional Rules:

    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.

    Eat a Bag of Slugs Real Quick:

    Barrier 1
    Traits: Task Vermin Dare
    To Defeat: Constitution~Fortitude 5 THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Hide or Get Clubbed:

    Barrier 1
    Traits: Skirmish Task Dare
    To Defeat: Dexterity~Stealth 8
    If undefeated, you are dealt 1d4-1 Combat damage.~If defeated, you may explore your location.

    The Rusty Earbiter:

    Barrier 1
    Traits: Obstacle Task Dare
    To Defeat: Dexterity~Stealth 7 OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Turn: 7, Chuffy/Redeux

    Top of Blessing Discard Pile:

    Blessing of Calistria:
    Blessing of Calistria
    Blessing B
    Traits:
    Divine
    Calistria To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Dexterity check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

    Blessings Remaining: 22

    Blessings Deck

    Blessings Deck Cards/Turn Order:
    Spoiler:
    Blessings Deck Card 1
    Blessing of Torag
    Blessing B
    Traits:
    Divine
    Torag To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Strength check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 2
    Blessing of Desna
    Blessing B
    Traits:
    Desna
    Divine To Acquire:
    Intelligence~Arcane~Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a check to recharge a card.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card 3
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 4
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 5
    Blessing of Irori
    Blessing C
    Traits:
    Divine
    Irori To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Intelligence check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card 6
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 7
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 8
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 9
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 10
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 11
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 12
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 13
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 14
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 15
    Blessing of Iomedae
    Blessing C
    Traits:
    Divine
    Iomedae To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Charisma check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 16
    Blessing of Gorum
    Blessing B
    Traits:
    Divine
    Gorum To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a Strength-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 17
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 18
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 19
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 20
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 21
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 22
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Licktoad Camp
    At This Location: You may bury an ally to add 1d6 to your check to defeat a bane.
    When Closing: Either succeed at a Charisma or Diplomacy 6 check or banish an item.
    When Permanently Closed: Add 1d8 to checks to defeat banes that have the Human, Half-Elf, or Elf trait by characters at all locations.
    M: 1 Ba: 8 W: 0 Sp: 2 Ar: 1 I: 2 Al: 1 Bl: 0 ?: 0
    Located/Displayed Here: Ak/dinketry, Chuffy/Redeux, Poog/MorkXII, Ranzak/DeaneBeman, Reepazo/Redelia, Seoni/Redgar, None

    Licktoad Camp Card 1:
    Speed
    Spell 1
    Traits:
    Arcane
    Divine
    Magic To Acquire:
    Intelligence~Arcane~Wisdom~Divine 6
    Discard this card and select a character. For the rest of the turn, add 3 to that character's checks that use her Dexterity die. ~If you do not have the Arcane or Divine skill, banish it.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 2:
    Caltrops
    Item B
    Traits:
    Basic
    Object To Acquire:
    Dexterity 4
    Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.~Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

    Licktoad Camp Card 3:
    Potion of Ruggedness
    Item 1
    Traits:
    Alchemical
    Elite
    Liquid To Acquire:
    Intelligence~Craft 6
    Banish this card and choose a character at your location to succeed at a Survival check.

    Licktoad Camp Card 4:
    Elven Breastplate
    Armor 1
    Traits:
    Elite
    Heavy Armor
    Magic To Acquire:
    Constitution~Fortitude 7
    Reveal this card to reduce Combat damage dealt to you by 2.~Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.~If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Licktoad Camp Card 5:
    Skeleton Horde
    Barrier B
    Traits:
    Elite
    Skirmish
    Undead
    To Defeat:
    None
    Each character at an open location summons and encounters an Ancient Skeleton henchman; banish this card.

    Licktoad Camp Card 6:
    Explosive Runes
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 7:
    The Rusty Earbiter
    Barrier 1
    Traits:
    Obstacle
    Task
    Dare
    To Defeat:
    Dexterity~Stealth 7
    OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Licktoad Camp Card 8:
    Slashing Blade
    Barrier 1
    Traits:
    Elite
    Trap
    To Defeat:
    Dexterity~Disable 9
    If undefeated, every character at this location is dealt 1d4 Combat damage.

    Licktoad Camp Card 9:
    Guide
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Wisdom~Survival 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Survival check.~Discard this card to explore your location.

    Licktoad Camp Card 10:
    Invisibility
    Spell B
    Traits:
    Arcane
    Basic
    Magic To Acquire:
    Intelligence~Arcane 6
    Discard this card to evade a monster.~Discard this card to succeed at your Stealth check.~If you do not have the Arcane skill, banish this card.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 11:
    Trapped Passageway
    Barrier B
    Traits:
    Basic
    Trap
    To Defeat:
    Wisdom~Perception~Dexterity~Acrobatics 9
    If defeated, you may immediately explore again.~If undefeated, you are dealt 2d4 Combat damage.

    Licktoad Camp Card 12:
    Large Chest
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 13:
    Scout
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.~Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Licktoad Camp Card 14:
    Explosive Runes
    Barrier C
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 15:
    Mystic Inscription
    Barrier B
    Traits:
    Cache
    Elite
    Magic
    To Defeat:
    Intelligence~Arcane 10
    If defeated, add 1d4 random spells from the box to your hand.~If undefeated, you may banish this barrier.


    Chuffy looks around the licktoad camp and finds a scroll left over from the raiders
    Speed DC 6 wis: 1d8 ⇒ 6 got it
    Chuffy the chief can make sense of it, somehow. Definitely not by reading.
    "Chuffy such good leader, I bring best shinies to tribe!"

    end turn, spell 1 deck upgrade

    Also, we're doing pretty good on turns now, so don't feel like you need to explore a ton. Still lots of barriers in there, and some of them can be pretty nasty.

    Chuffy Big Chief wrote:

    Hand: Sai, Rochin, BotQuartermaster 2, Doghide Armor, Sneaky Longshank AKA Burglar (acquired), Wandermeal,

    Displayed:
    Deck: 8 Discard: 3 Buried: 0
    Notes:
    Mythic Charges: 0 Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d4 [ ]+1
    Dexterity d12 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Acrobatics: Dex+1
    Disable: Dex+3
    Stealth: Dex+3
    Constitution d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Intelligence d6 [ ]+1 [ ]+2 [ ]+3
    Wisdom d8 [ ]+1 [ ]+2 [ ]+3
    Charisma d4 (difficulty increased by power feat)

    Favored Card: Weapon
    Hand Size 6 [ ]7
    Proficient with: Light Armor, [ ] Weapons
    Powers:
    While you encounter an ally or a bane, the difficulty of your Charisma and Diplomacy checks is increased by 1d8. You may evade allies and banes you encounter.
    When you would fail a non-combat ( [ ] or combat) check against a bane, you may discard the top card of your deck to reroll the dice; take the new result.
    On your check that invokes the Finesse trait, you gain the skill Melee: Dex+2 ( [ ]and if you are the only character at your location, you may recharge a card to add 1d6).

    "Chuffy's face might make you sick,
    But Chuffy's knife is awful quick.
    And if you are his stabby pick--
    Then knife goes in you, stick stick stick!

    Lickwound clanmates always knowed
    That Chuffy's pals sometimes explode
    But not that Chuffy! He's bestowed
    With lucky luck from lucky toad!
    "


    Start of turn:
    Blessing: Blessing of Torag

    Explore Licktoad Camp #2: Caltrops

    Caltrops:
    Item B
    Traits:
    Basic
    Object To Acquire:
    Dexterity 4
    Banish this card to evade a monster whose highest difficulty to defeat is 14 or lower.~Banish this card to defeat a monster whose highest difficulty to defeat is 9 or lower.

    Dexterity 4: 1d4 ⇒ 4 Acquired.
    "Poog get shiny shinies too!"

    Discard Vulture to explore Licktoad Camp #3: Potion of Ruggedness

    Potion of Ruggedness :
    Item 1
    Traits:
    Alchemical
    Elite
    Liquid To Acquire:
    Intelligence~Craft 6
    Banish this card and choose a character at your location to succeed at a Survival check.

    Int 6: 1d6 ⇒ 6 Acquired.
    "Poog smart to know this stinky water is really magic water!"

    End of turn:
    Discard Caltrops, Potion of Ruggedness, Flame Staff
    Draw 3 cards.

    Poog wrote:

    Skills and Powers:
    Skills

    STRENGTH d8
    Melee +1
    DEXTERITY d4
    CONSTITUTION d8
    INTELLIGENCE d6
    WISDOM d10
    Divine +2
    Survival +1
    CHARISMA d6

    Powers
    Hand Size: 5 ☐ 6
    Proficient with: Light Armors Weapons
    When another character plays a blessing on your check, after the check she may shuffle 1 random card (☐ or 2 random cards) from her discard pile into her deck.
    Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
    After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

    Favored Card Type: Blessing
    Weapon 2 ☐ 3 ☐ 4
    Spell 3 ☐ 4 ☐ 5
    Armor 1 ☐ 2
    Item 2 ☐ 3
    Ally 2 ☐ 3 ☐ 4
    Blessing 5 ☐ 6 ☐ 7

    Hand: Cure, Dogfinder, Fire Snake, Immolate, Mace
    Displayed: Ambush, Large Chest, Treasure Map
    Deck: 7 Discard: 7 Buried: 1
    Notes: Shirt reroll not used in 2B-1A.

    It doesn't look like anyone is hurting too badly right now, but if anyone needs a Cure, feel free to use it.


    Ranzak (# 6919-1002)

    Ranzak explores Licktoad #4

    ”Ooooh.....so shiny!”

    Fort DC 7: 1d12 + 1 + 1d4 ⇒ (7) + 1 + (4) = 12

    ”MINE!”

    Boon acquired, Free Explore on 4, 5 or 6: 1d6 ⇒ 1

    Discard Elven Breastplate, Armor 1 added to loot pile.

    Ranzak wrote:

    Hand: Dart, Dagger, Stalking Armor, Caltrops, Blessing of the Gobs D, Blood Periapt, Beehive,

    Displayed:
    Deck: 6 Discard: 4 Buried: 1
    Notes:
    Sideboard cards:

    Skills and Powers:

    Strength d4 [ ]+1 [ ]+2 [ ]+3
    Dexterity d10 [ ] +1 [ ]+2 [ ]+3
    --Disable: Dexterity +1
    --Stealth: Dexterity +1
    Constitution d12 [ ] +1 [ ] +2 [ ]+3 [ ]+4
    --Fortitude: Constitution +1
    Intelligence d4
    Wisdom d4 [ ]+1 [ ]+2 [ ]+3
    --Survival: Wisdom +3
    Charisma d6 [ ] +1 [ ] +2

    Favored Card: None
    Hand Size: 7
    Proficient with: Light Armors, Weapons
    Powers:
    --If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
    --Add 1d4 ([ ]+1) to your check to acquire a boon.
    --When you acquire a boon on your turn, roll 1d6; on a ([ ]3,) 4, 5, or 6, explore your location.


    Reepazo flips a Blessing of the Gods, and then explores. It looks like a bunch of skeletons are about to attack her!

    which barrier: 1d6 ⇒ 6

    It is skeletons!
    Reepazo summons a blade of fire and swings it at the skeleton who comes after her!
    1d8 + 2 + 2d4 ⇒ (4) + 2 + (2, 1) = 9
    Her skeleton is defeated.
    recharge spell: 1d8 + 2 ⇒ (2) + 2 = 4 nope.
    (everyone else needs to face one, now.)

    Ancient Skeleton:

    Henchman B
    Type: Monster
    Traits: Skeleton Undead
    To Defeat: Combat 8
    The Skeleton is immune to the Mental and Poison traits.~If your check to defeat the Skeleton has the Slashing or Piercing trait, the difficulty to defeat the Skeleton is increased by 3.~If defeated, you may immediately attempt to close this location.


    "Poog burn the Skeletons so burnt! Reepazo, you hold Dogfinder so he not get more dead."
    Discard Immolate
    Combat 8: 1d10 + 2 + 2d4 ⇒ (1) + 2 + (1, 4) = 8 Defeated.
    For the recharge check, put Dogfinder on top of Reepazo's deck for +d4
    Divine 7: 1d10 + 2 + 1d4 ⇒ (10) + 2 + (1) = 13. Recharged.

    Poog wrote:

    Skills and Powers:
    Skills

    STRENGTH d8
    Melee +1
    DEXTERITY d4
    CONSTITUTION d8
    INTELLIGENCE d6
    WISDOM d10
    Divine +2
    Survival +1
    CHARISMA d6

    Powers
    Hand Size: 5 ☐ 6
    Proficient with: Light Armors Weapons
    When another character plays a blessing on your check, after the check she may shuffle 1 random card (☐ or 2 random cards) from her discard pile into her deck.
    Add 1d6 (☐ +1) to your check that invokes the Animal or Fire trait.
    After you bury, discard, recharge, or reveal a boon that has the Animal trait for its power, banish it, then you may (☐ recharge a random card from your discard pile and) draw a card.

    Favored Card Type: Blessing
    Weapon 2 ☐ 3 ☐ 4
    Spell 3 ☐ 4 ☐ 5
    Armor 1 ☐ 2
    Item 2 ☐ 3
    Ally 2 ☐ 3 ☐ 4
    Blessing 5 ☐ 6 ☐ 7

    Hand: Cure, Fire Snake, Mace
    Displayed: Ambush, Dogfinder, Large Chest, Treasure Map
    Deck: 8 Discard: 7 Buried: 1
    Notes: Shirt reroll not used in 2B-1A.
    Dogfinder was put on top of Reepazo's deck. - Please don't banish him. :)
    Dogfinder:
    Dogfinder
    Item B

    Traits
    Animal
    Pet
    Healing
    Owner: Poog

    Powers
    Put this card on top of another character's deck to add 1d4 to your Wisdom check.
    If you have the Goblin trait, banish this card to shuffle 1d4+1 cards from your discard pile into your hand.


    Ranzak (# 6919-1002)

    "Bah! Scary!

    Ranzak shoots at the skeletons with his hand crossbow. Recharging the Dart to add another 1d8

    Combat DC 11: 1d10 + 1d6 + 1d8 ⇒ (5) + (5) + (6) = 16

    Ranzak wrote:

    Hand: Dagger, Stalking Armor, Caltrops, Blessing of the Gobs D, Blood Periapt, Beehive,

    Displayed:
    Deck: 7 Discard: 4 Buried: 1
    Notes:
    Sideboard cards:

    Skills and Powers:

    Strength d4 [ ]+1 [ ]+2 [ ]+3
    Dexterity d10 [ ] +1 [ ]+2 [ ]+3
    --Disable: Dexterity +1
    --Stealth: Dexterity +1
    Constitution d12 [ ] +1 [ ] +2 [ ]+3 [ ]+4
    --Fortitude: Constitution +1
    Intelligence d4
    Wisdom d4 [ ]+1 [ ]+2 [ ]+3
    --Survival: Wisdom +3
    Charisma d6 [ ] +1 [ ] +2

    Favored Card: None
    Hand Size: 7
    Proficient with: Light Armors, Weapons
    Powers:
    --If there is another character at your location, you may evade a bane; a random other character at your location encounters it instead.
    --Add 1d4 ([ ]+1) to your check to acquire a boon.
    --When you acquire a boon on your turn, roll 1d6; on a ([ ]3,) 4, 5, or 6, explore your location.


    Chuffy silently awaits for the battle to resolve, patiently watching for a moment to intervene, but that moment never comes

    Use power feat to evade the bane


    Seoni calls out: Take this, ugly!

    Discard Phantom Shield for 1d12 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6

    reroll:1d12 ⇒ 12

    Boink!

    Skeleton defeated. Reroll used.


    Ak Deck Handler Spreadsheet

    "Ak show stupid skelly who Big Boss is! I show stupid skelly Big Shiny!"

    "Poog, you hold Redbutt while Ak swing Big Shiny. Give him good view."

    Using Short Sword +1. Put Redbutt on top of Poog's deck in order to get a + 1d4.

    Strength Check (8+3 = 11): 1d8 + 1d6 + 1 + 1d4 ⇒ (6) + (4) + 1 + (3) = 14 SUCCESS!

    *clatter clatter*

    "I the best! Ak! Ak! Ak! Ak! Ak! Ak!"


    After all the skeletons are defeated, Reepazo draws up and ends her turn.

    Reepazo wrote:

    Hand: Blessing of the Gobs 3, Burning Snot, Frilled Lizard, Dogfinder (Poog),

    Displayed: Collapsed Ceiling, Eat a Bag of Slugs Real Quick,
    Deck: 11 Discard: 1 Buried: 0
    Notes: blessing available
    Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d8 [ ]+1
    "Dexterity d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    "
    Melee: Dexterity +1
    Constitution d6 [ ] +1 [ ] +2
    Intelligence d6 [ ] +1 [ ] +2
    Wisdom d8 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Divine: Wisdom +2
    Charisma d6 [ ] +1 [ ] +2 [ ]
    Survival: Charisma +3

    Favored Card: Spell
    Hand Size 4 [ ]5
    Proficient with: Light Armors, Weapons
    Powers:
    When you encounter a card, you may display a boon that has the Divine trait ([ ] and you may recharge a card displayed by this power to evade your encounter). While displayed, your Constitution and Dexterity dice are d12, and you may play only boons that have the Goblin, Melee, Poison, or Vermin ([ ] or Divine) trait; add the Vermin trait to your checks. At the end of any encounter, you may recharge all cards displayed by this power.
    When you attempt a check that invokes the Poison, Swarm, or Vermin trait, ad 1d6 ([ ] and before the roll, you may draw a card).


    During This Adventure: DURING THIS ADVENTURE PATH
    You gain the Goblin trait.

    DURING THIS ADVENTURE
    You may evade banes you encounter that have the Goblin trait.
    When you defeat a bane that has the Goblin trait, you may
    recharge a weapon, an item, or an ally from your discard pile.

    During This Scenario: When building the location deck, deal twice the listed number of
    each card type into the location deck, then shuffle in a number of
    random barriers equal to twice the number of characters.
    When you encounter a barrier from a location deck, roll 1d6. On
    1-4, summon and encounter the following barrier instead. If you
    defeat it, display the original barrier next to your character deck;
    otherwise, shuffle the original barrier into the location deck it
    came from.
    1. Eat the Fermented Apples
    2. Eat a Bag of Slugs Real Quick
    3. Hide or Get Clubbed
    4. The Rusty Earbiter
    When you defeat a barrier and would banish it, display it next to
    your character deck instead.
    To win this scenario, close the location Licktoad Camp.
    Additional Rules:

    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.

    Eat a Bag of Slugs Real Quick:

    Barrier 1
    Traits: Task Vermin Dare
    To Defeat: Constitution~Fortitude 5 THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Hide or Get Clubbed:

    Barrier 1
    Traits: Skirmish Task Dare
    To Defeat: Dexterity~Stealth 8
    If undefeated, you are dealt 1d4-1 Combat damage.~If defeated, you may explore your location.

    The Rusty Earbiter:

    Barrier 1
    Traits: Obstacle Task Dare
    To Defeat: Dexterity~Stealth 7 OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Turn: 11, Seoni/Redgar

    Top of Blessing Discard Pile:

    Blessing of the Gods:
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Blessings Remaining: 18

    Blessings Deck

    Blessings Deck Cards/Turn Order:
    Spoiler:
    Blessings Deck Card 1
    Blessing of Irori
    Blessing C
    Traits:
    Divine
    Irori To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Intelligence check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
    Spoiler:
    Blessings Deck Card 2
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 3
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 4
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 5
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 6
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 7
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 8
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 9
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 10
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 11
    Blessing of Iomedae
    Blessing C
    Traits:
    Divine
    Iomedae To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Charisma check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 12
    Blessing of Gorum
    Blessing B
    Traits:
    Divine
    Gorum To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a Strength-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 13
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 14
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 15
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 16
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 17
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 18
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Licktoad Camp
    At This Location: You may bury an ally to add 1d6 to your check to defeat a bane.
    When Closing: Either succeed at a Charisma or Diplomacy 6 check or banish an item.
    When Permanently Closed: Add 1d8 to checks to defeat banes that have the Human, Half-Elf, or Elf trait by characters at all locations.
    M: 1 Ba: 7 W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 0
    Located/Displayed Here: Ak/dinketry, Chuffy/Redeux, Poog/MorkXII, Ranzak/DeaneBeman, Reepazo/Redelia, Seoni/Redgar, None

    Licktoad Camp Card 1:
    Explosive Runes
    Barrier B
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 2:
    The Rusty Earbiter
    Barrier 1
    Traits:
    Obstacle
    Task
    Dare
    To Defeat:
    Dexterity~Stealth 7
    OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Licktoad Camp Card 3:
    Slashing Blade
    Barrier 1
    Traits:
    Elite
    Trap
    To Defeat:
    Dexterity~Disable 9
    If undefeated, every character at this location is dealt 1d4 Combat damage.

    Licktoad Camp Card 4:
    Guide
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Wisdom~Survival 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Survival check.~Discard this card to explore your location.

    Licktoad Camp Card 5:
    Invisibility
    Spell B
    Traits:
    Arcane
    Basic
    Magic To Acquire:
    Intelligence~Arcane 6
    Discard this card to evade a monster.~Discard this card to succeed at your Stealth check.~If you do not have the Arcane skill, banish this card.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 6:
    Trapped Passageway
    Barrier B
    Traits:
    Basic
    Trap
    To Defeat:
    Wisdom~Perception~Dexterity~Acrobatics 9
    If defeated, you may immediately explore again.~If undefeated, you are dealt 2d4 Combat damage.

    Licktoad Camp Card 7:
    Large Chest
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 8:
    Scout
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.~Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Licktoad Camp Card 9:
    Explosive Runes
    Barrier C
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 10:
    Mystic Inscription
    Barrier B
    Traits:
    Cache
    Elite
    Magic
    To Defeat:
    Intelligence~Arcane 10
    If defeated, add 1d4 random spells from the box to your hand.~If undefeated, you may banish this barrier.


    Seoni decides to loot one of the bags carried by the Skeleton.

    1d6 ⇒ 4

    Discarding what might have been a promising book of spells, because of the danger of Magik Wurds, she instead focuses on a rusty earbiter... though she is tatooed. The ideas are all safely spellbound to her flesh...

    Discard BotSB to add to check

    Dex 7 2d6 ⇒ (6, 2) = 8

    Display: Rusty Earbiter

    Hey, look what I found! Seoni pulls a stuffed, dead bird from her pouch. Hopefully, this distracts the other gobbos long enough to look around some more...

    Discard Jinx Eater to explore

    1d6 ⇒ 3

    In the ensuing frenzy of gobbos, Seoni must Hide or Get Clubbed

    Dex 8 2d6 ⇒ (1, 5) = 6

    Alas, 'twas not to be. 1d4 - 1 ⇒ (1) - 1 = 0

    Thankfully, her bouncy hide protects her from damage.

    Location Shuffles

    End of Turn

    Seoni wrote:

    Hand: Blessing of the Spellbound 2, Fire Snake, Codex, Crow, Frostbite, Jinx Eater,

    Displayed:
    Deck: 5 Discard: 4 Buried: 0
    Notes: If needed for Good Loot or closing, please feel free to grab blessings
    Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d4 [ ]+1 [ ]+2
    Dexterity d6 [ ] +1 [ ] +2
    Constitution d6 [ ] +1 [ ] +2
    Intelligence d8 [ ] +1 [ ] +2 [ ] +3
    Knowledge: Intelligence +2
    Wisdom d6 [ ] +1 [ ] +2
    Charisma d12 [ ] +1 [ ] +2 [ ] +3 [ ] +4
    Arcane: Charisma +2
    Diplomacy: Charisma +1

    Favored Card: Spell
    Hand Size 6
    Proficient with: None
    Powers:
    For your combat check, you may discard a card to use your Arcane skill +1d6 ([ ] +1) ([ ] +2) and add the Attack, Force, and Magic traits. This counts as playing a spell.
    Add 2 ([ ] 4) to your check to acquire a boon that has the Magic trait
    <Power 3>
    <Power 4>
    <Power 5>


    Seoni/Redgar, it's important that you list the barriers that are displayed in front of you as 'displayed.'


    During This Adventure: DURING THIS ADVENTURE PATH
    You gain the Goblin trait.

    DURING THIS ADVENTURE
    You may evade banes you encounter that have the Goblin trait.
    When you defeat a bane that has the Goblin trait, you may
    recharge a weapon, an item, or an ally from your discard pile.

    During This Scenario: When building the location deck, deal twice the listed number of
    each card type into the location deck, then shuffle in a number of
    random barriers equal to twice the number of characters.
    When you encounter a barrier from a location deck, roll 1d6. On
    1-4, summon and encounter the following barrier instead. If you
    defeat it, display the original barrier next to your character deck;
    otherwise, shuffle the original barrier into the location deck it
    came from.
    1. Eat the Fermented Apples
    2. Eat a Bag of Slugs Real Quick
    3. Hide or Get Clubbed
    4. The Rusty Earbiter
    When you defeat a barrier and would banish it, display it next to
    your character deck instead.
    To win this scenario, close the location Licktoad Camp.
    Additional Rules:

    Eat the Fermented Apples:

    Barrier 1
    Traits: Task Dare
    To Defeat: Constitution~Fortitude 8
    If undefeated, recharge 2 random cards.

    Eat a Bag of Slugs Real Quick:

    Barrier 1
    Traits: Task Vermin Dare
    To Defeat: Constitution~Fortitude 5 THEN Constitution~Fortitude 5
    If undefeated, bury the top card of your deck.~If defeated, recharge a card from your discard pile.

    Hide or Get Clubbed:

    Barrier 1
    Traits: Skirmish Task Dare
    To Defeat: Dexterity~Stealth 8
    If undefeated, you are dealt 1d4-1 Combat damage.~If defeated, you may explore your location.

    The Rusty Earbiter:

    Barrier 1
    Traits: Obstacle Task Dare
    To Defeat: Dexterity~Stealth 7 OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Turn: 12, Ak/dinketry

    Top of Blessing Discard Pile:

    Blessing of Irori:
    Blessing of Irori
    Blessing C
    Traits:
    Divine
    Irori To Acquire:
    Intelligence 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Intelligence check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Blessings Remaining: 17

    Blessings Deck

    Blessings Deck Cards/Turn Order:
    Spoiler:
    Blessings Deck Card 1
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 2
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 3
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 4
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 5
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 6
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 7
    Blessing of the Gobs
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    You may automatically acquire this card. If you do, and you do not have the Goblin trait, you are dealt 2 Mental damage that cannot be reduced.~You may treat this card as if it had the same powers as the top card of the blessings discard pile.~If you have the Goblin trait, after you play this card you may discard the top card of the blessings deck; if that card is a blessing, you may bury this card to automatically acquire it, then recharge it.
    Spoiler:
    Blessings Deck Card 8
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 9
    Blessing of Erastil
    Blessing B
    Traits:
    Divine
    Erastil To Acquire:
    Dexterity 4
    OR Divine 5
    Discard this card to add 1 die to any check.~Discard this card to add 2 dice to a Dexterity-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 10
    Blessing of Iomedae
    Blessing C
    Traits:
    Divine
    Iomedae To Acquire:
    Charisma 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Charisma check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 11
    Blessing of Gorum
    Blessing B
    Traits:
    Divine
    Gorum To Acquire:
    Strength 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a Strength-based combat check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 12
    Blessing of Shelyn
    Blessing B
    Traits:
    Divine
    Shelyn To Acquire:
    Wisdom 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Wisdom check.~Discard this card to explore your location.~If the top card of the blessings discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 13
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 14
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 15
    Blessing of the Gods
    Blessing B
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
    Spoiler:
    Blessings Deck Card 16
    Blessing of Sarenrae
    Blessing B
    Traits:
    Divine
    Sarenrae To Acquire:
    Constitution 4
    OR Divine 5
    Discard this card to add 1 die to a check.~Discard this card to add 2 dice to a noncombat Constitution check.~Discard this card to explore your location.~If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
    Spoiler:
    Blessings Deck Card 17
    Blessing of the Gods
    Blessing C
    Traits:
    Basic
    Divine To Acquire:
    None
    If you encounter this card, you automatically acquire it.~Discard this card to add 1 die to a check.~Discard this card to explore your current location.~You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

    Licktoad Camp
    At This Location: You may bury an ally to add 1d6 to your check to defeat a bane.
    When Closing: Either succeed at a Charisma or Diplomacy 6 check or banish an item.
    When Permanently Closed: Add 1d8 to checks to defeat banes that have the Human, Half-Elf, or Elf trait by characters at all locations.
    M: 1 Ba: 6 W: 0 Sp: 1 Ar: 0 I: 0 Al: 1 Bl: 0 ?: 0
    Located/Displayed Here: Ak/dinketry, Chuffy/Redeux, Poog/MorkXII, Ranzak/DeaneBeman, Reepazo/Redelia, Seoni/Redgar, None

    Licktoad Camp Card 1:
    Explosive Runes
    Barrier C
    Traits:
    Arcane
    Magic
    Trap
    Veteran
    To Defeat:
    Intelligence~Arcane 8
    OR Dexterity~Acrobatics 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage, then banish this card.

    Licktoad Camp Card 2:
    Scout
    Monster B
    Traits:
    Human
    Ranger
    Veteran
    To Defeat:
    Combat 8
    The difficulty to defeat the Scout is increased by the adventure deck number of the current scenario, if any.~Before the encounter, the Scout deals 1d4-1 Ranged Combat damage to you.

    Licktoad Camp Card 3:
    Large Chest
    Barrier B
    Traits:
    Cache
    Lock
    Veteran
    To Defeat:
    Dexterity~Disable 9
    OR Strength~Melee 10
    The difficulty to defeat the barrier is increased by the adventure deck number of the current scenario, if any.~If defeated, add 1d4 random weapons from the box to your hand.~If undefeated, you may banish this barrier.

    Licktoad Camp Card 4:
    Guide
    Ally B
    Traits:
    Basic
    Human To Acquire:
    Wisdom~Survival 7
    OR Charisma~Diplomacy 6
    Recharge this card to add 1d10 to your Survival check.~Discard this card to explore your location.

    Licktoad Camp Card 5:
    Trapped Passageway
    Barrier B
    Traits:
    Basic
    Trap
    To Defeat:
    Wisdom~Perception~Dexterity~Acrobatics 9
    If defeated, you may immediately explore again.~If undefeated, you are dealt 2d4 Combat damage.

    Licktoad Camp Card 6:
    Slashing Blade
    Barrier 1
    Traits:
    Elite
    Trap
    To Defeat:
    Dexterity~Disable 9
    If undefeated, every character at this location is dealt 1d4 Combat damage.

    Licktoad Camp Card 7:
    Invisibility
    Spell B
    Traits:
    Arcane
    Basic
    Magic To Acquire:
    Intelligence~Arcane 6
    Discard this card to evade a monster.~Discard this card to succeed at your Stealth check.~If you do not have the Arcane skill, banish this card.~Succeed at an Arcane 8 check to recharge this card instead of discarding it.

    Licktoad Camp Card 8:
    The Rusty Earbiter
    Barrier 1
    Traits:
    Obstacle
    Task
    Dare
    To Defeat:
    Dexterity~Stealth 7
    OR Bury an Armor
    If undefeated, you are dealt 1d4-2 Combat damage, then 1 Poison damage.

    Licktoad Camp Card 9:
    Mystic Inscription
    Barrier B
    Traits:
    Cache
    Elite
    Magic
    To Defeat:
    Intelligence~Arcane 10
    If defeated, add 1d4 random spells from the box to your hand.~If undefeated, you may banish this barrier.


    Ak Deck Handler Spreadsheet

    Ak pumps his sword, Big Shiny, in the air, chanting vehemently.

    "Ak! Ak! Ak! Ak! Ak! Ak! Ak! HOLD IT!!!"

    Ak peers intently at the large rock that he's been holding his own rally from atop of.

    "Did someone do....WRITING ON AK'S ROCK?!?!?!"

    Encounter the barrier Explosive Runes.

    Ak cocks his head and smiles.

    "Oh! It not writing. It---"

    1d6 ⇒ 5

    *blink blink*

    "---WORDS!!! AHHHHHHHH!"

    BOOOOOM!

    @Reepazo, your Blessing of the Gobs looks very good. Ak will use it as if it's the Blessing of Irori on top of the deck. Thank you very much!

    Intelligence (9) Check: 1d8 + 2d8 ⇒ (1) + (8, 6) = 15 SUCCESS!

    Ak leaps off of the trapped rock as it explodes. Miraculously, the pale and scrawny goblin isn't hurt.

    "Who write on Ak's rock?! Where Scribbleface? Ak have bone to pick."

    Recharge Magic Leather Armor, draw hand to full size, and end turn. Do I display the Explosive Runes with my deck? Also, misread the instructions - I've changed out Fermented Apples for the original barrier that it was.

    <Character Name> wrote:

    Hand: Hand Crossbow, Stalking Armor, Blowgun, Doghide Armor, Short Sword +1, Character Name: Ak

    Displayed: Ambush, Explosive Runes,
    Deck: 8 Discard: 2 Buried: 1 Hand Size: 5
    Notes:
    Sideboard cards:

    Skills and Powers:
    SKILLS

    Strength d8 [ ]+1 [ ]+2
    Dexterity d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
    Stealth: Dexterity +1
    Constitution d8 [ ] +1 [ ] +2 [ ] +3 [ ] +4
    Fortitude: Constitution +2
    Intelligence d8 [ ] +1 [ ] +2
    Wisdom d6 [ ] +1 [ ] +2
    Survival: Wisdom +1
    Charisma d4 [ ] +1

    Favored Card: None
    Hand Size 5
    Proficient with: Light Armors Weapons
    Powers:
    <When you reset your hand, you may treat your hand size as 3, 4, or 5 until the end of the turn.>
    <When you would fail a check, you may recharge 1 card or your entire hand; for each card recharged, add 1 to the result.>
    <Power 3>
    <Power 4>
    <Power 5>

    1 to 50 of 355 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post / [ACG] Redelia's Season of the Goblins (CAG) All Messageboards

    Want to post a reply? Sign in.