Showing 1 blog posts matching 3 tags: Mirco Paganessi, Starfinder, Mikael Leger
Starfinder Archetypes
Archetypes are a fascinating example of how a game system can evolve over the course of time. The Pathfinder Core Rulebook doesn't mention archetypes at all—they weren't introduced until the Advanced Player's Guide. Once players discovered how useful they were to represent characters that weren't a perfect match for any character class, but were close enough that only a few changes were necessary to represent them, archetypes quickly became an extremely popular and common element of many Pathfinder RPG releases from that point forward. They allowed characters to examine new character concepts without needing to release whole new classes. A ranger who's an expert in tactics and odd tricks but doesn't cast spells isn't a big enough conceptual step to need a new character class, but it's difficult to represent without something like the skirmisher or trapper archetypes.