Showing 6 blog posts matching 2 tags: Damien Mammoliti, Pathfinder Campaign Setting
Prepare to Raise Hell
The most rules dense section of Path of the Hellknight comes at the very end. While there's certainly plenty of content in here for GMs planning to pit their PCs against Hellknight foes, in truth, this section is designed to give players a ton of new options for their Hellknight characters. A host of new traits, feats, spells, and equipment provide a spectrum of new ways to make your character feel more like a driven and entrenched Hellknight, while details on existing cavalier orders and inquisitor inquisitions recast existing options to further the Hellknights' agendas. You'll also find new options for those taking the Hellknight prestige class, the Order of the Ennead Star cavalier order, and more. There is a ton of super cool content in this chapter worth showing off...
Expanding the Ranks of Hell
Beyond the seven well-known orders of Hellknight—Chain, Gate, Godclaw, Nail, Pyre, Rack, and Scourge—there are several minor orders. Among these are the vicious Order of the Coil, revenge-obsessed Sargavan interlopers, the Order of the Pike, a band of renowned monster hunters, and the Order of the Glyph, who you might already know from the Hell's Rebels Adventure Path. Some of these fringe groups number among the most heroic and villainous of the Hellknight orders, but heretofore little has been said about them. The Lesser Orders section of Path of the Hellknight changes that. While these orders hold a great deal of interest and potential, especially with some of their niche focuses, they have less of a footprint in the Inner Sea Region, and, appropriately, in this book. But I didn't want to leave readers gravitating toward these orders adrift. As a result, each of these orders references which major Hellknight order it's most similar to. This guidepost points readers toward an analogous major order with options to crib from. It's a quick fix, but it opens the door to a variety of options for Hellknights of these minor orders. Beyond this, you'll find plenty of new details, histories, and options for these orders. To show off a bit of that, here's a few snippets from one, the Order of the Wall.
Prepare to Raise Hell
I've got a lot of favorite parts of the Pathfinder campaign setting—if you've been following along for the last few years, there's a good chance you already know a few of them. Since we created the Pathfinder world, I've had a chance to explore the pits of Hell in the Book of the Damned, some of Golarion's mightiest treasures in Artifacts & Legends, and the gothic nightmare of Ustalav in both Rule of Fear and Pathfinder Tales: Bloodbound. But in all that time there hasn't been a good opportunity to fully detail my favorite of Golarion's countless organizations. With the Hell's Rebels and Hell's Vengeance Adventure Paths, though, that's changed. This month, at long last, you'll learn more than has ever been revealed about the Pathfinder world's most infamous champions of law: the Hellknights.
A Last Look at the Art of Inner Sea Races
Inner Sea Races just released this week! I've picked some of my favorite illustrations for this preview, and a wallpaper for you to download!
Be Careful What You Wish For
Let me tell you about my character. In James Jacobs's "Sands of the Scorpion God" campaign, I play a catfolk ranger/rogue who dual-wields sickles. His name is Pr'ral. He helped his fellow adventurers infiltrate a subterranean city run by evil cultists of Rovagug, but we got captured when a badass umbral dragon left us all blind and weakened and pretty much helpless. We were placed in a gladiatorial arena and forced to fight giant-riding morlocks and other terrible foes. In the final round of the arena fight, we were pitted against a powerful glabrezu demon named Bezilak. And he mopped the floor with us.
Welcome to the End of the World
It's no secret that demons are pretty much my favorite monsters in the game. When we were brainstorming ideas for regions to include in Golarion, the concept of a realm where the demons had invaded and now ruled was near the top of the list. In fact, we ended up with two regions where the demons are in charge—the smaller of the two being Tanglebriar in southern Kyonin (a region more or less transplanted directly from my homebrew world), and the much larger Worldwound itself. Whereas Tanglebriar was basically the work of one nascent demon lord, and as such was relatively limited in the scope of its area, the Worldwound was the work of a full-on demon lord, Deskari, and the resulting demon blight is correspondingly much more massive.