Showing 6 blog posts matching 1 tag: Damien Mammoliti
Blights of Bestiary 6
So here's a secret about the text we create for the back cover of our books and the blurbs that go on our website and catalogs. They're usually done at the last minute by a developer who's been working on the product possibly for many months. In my case, that means I get a chance, finally, to play around with some writing of my own, even if it's only for a few paragraphs. When I wrote the blurb for Bestiary 6, I mentioned something called "strangely sentient oozes," because of the new category of ooze I came up with to include in the book. I didn't want to reveal their name or theme yet (that's for this blog post... read on for more!), but I did want to mention them in some way that felt nice to read and fun to write. And so I came up with the phrase "strangely sentient oozes," because I enjoyed the sound of the phrase; its consonance makes you hiss when you read it, which evokes in the mind (in theory) imagery of something slithering and sliding sloppily in subterranean sloughs or sepulchral sewers. See? I wasn't trying to give folks hints as to a new system of calculating intelligence for ooze monsters or trying to make folks deduce the nature of how a primordial ooze might become self-aware. It wasn't a clue as much as it was an attempt at lyricism.
Villains Everywhere!
Pathfinder RPG: Villain Codex is double-dealing, backstabbing, and betraying its way into your hands next month! The book contains 20 different villainous organizations, and we're going to reveal five of those organizations each week, with themes of mystical villains, wilderness villains, civilized villains, and enigmatic villains.
Look Into the Unknown
While our compliment of awesome Gen Con-bound comrades are steering the Paizo booth, running games, and working various panels, the Paizo skeleton-crew is continuing to assist customers, get packages out the door, and bringing you new content on paizo.com.
Prepare to Raise Hell
The most rules dense section of Path of the Hellknight comes at the very end. While there's certainly plenty of content in here for GMs planning to pit their PCs against Hellknight foes, in truth, this section is designed to give players a ton of new options for their Hellknight characters. A host of new traits, feats, spells, and equipment provide a spectrum of new ways to make your character feel more like a driven and entrenched Hellknight, while details on existing cavalier orders and inquisitor inquisitions recast existing options to further the Hellknights' agendas. You'll also find new options for those taking the Hellknight prestige class, the Order of the Ennead Star cavalier order, and more. There is a ton of super cool content in this chapter worth showing off...
Expanding the Ranks of Hell
Beyond the seven well-known orders of Hellknight—Chain, Gate, Godclaw, Nail, Pyre, Rack, and Scourge—there are several minor orders. Among these are the vicious Order of the Coil, revenge-obsessed Sargavan interlopers, the Order of the Pike, a band of renowned monster hunters, and the Order of the Glyph, who you might already know from the Hell's Rebels Adventure Path. Some of these fringe groups number among the most heroic and villainous of the Hellknight orders, but heretofore little has been said about them. The Lesser Orders section of Path of the Hellknight changes that. While these orders hold a great deal of interest and potential, especially with some of their niche focuses, they have less of a footprint in the Inner Sea Region, and, appropriately, in this book. But I didn't want to leave readers gravitating toward these orders adrift. As a result, each of these orders references which major Hellknight order it's most similar to. This guidepost points readers toward an analogous major order with options to crib from. It's a quick fix, but it opens the door to a variety of options for Hellknights of these minor orders. Beyond this, you'll find plenty of new details, histories, and options for these orders. To show off a bit of that, here's a few snippets from one, the Order of the Wall.
Prepare to Raise Hell
I've got a lot of favorite parts of the Pathfinder campaign setting—if you've been following along for the last few years, there's a good chance you already know a few of them. Since we created the Pathfinder world, I've had a chance to explore the pits of Hell in the Book of the Damned, some of Golarion's mightiest treasures in Artifacts & Legends, and the gothic nightmare of Ustalav in both Rule of Fear and Pathfinder Tales: Bloodbound. But in all that time there hasn't been a good opportunity to fully detail my favorite of Golarion's countless organizations. With the Hell's Rebels and Hell's Vengeance Adventure Paths, though, that's changed. This month, at long last, you'll learn more than has ever been revealed about the Pathfinder world's most infamous champions of law: the Hellknights.