Advanced Hydrokinesis


Homebrew and House Rules


It bothers me that every kineticist gets a thing called "basic _kinesis" and there is never any followup on that, so seeing that i have a Hydrokineticist here is my stab at Advanced Hydrokinesis

Basic Hydrokinesis:
Element(s) water; Type utility (Sp); Level 1; Burn 0

You can create water as the cantrip create water, purify water as if using purify food and drink, and dry wet creatures and objects as if using prestidigitation. While you cannot lift water into the air using this ability, you can create mild currents in a body of water by concentrating. These currents are strong enough to run a water mill as if the mill were being turned manually by a creature with a Strength score equal to your Constitution score.

Advanced Hydrokinesis wrote:

Element(s) water; Type utility (Sp); Level 4; Burn 0
Prerequisite(s) basic hydrokinesis

The currents you create with Basic Hydrokinesis are strengthened as the spell Alter River with a minimum speed of a placid river. You must spend a standard action each round to maintain the current unless you accept 1 point of burn to extend the duration up to 1 min per kineticist level you posses.
This may be used in any body of water in which Basic Hydrokinesis may be used.

Respond with any thoughts on this ability or an attempt at other Advanced _kinesis abilities please!

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