Raziya – magus for custom magus class deck


Homebrew and House Rules


This character is part of my custom magus class deck project. This character takes a modified version of the bladebound role that you can see developed here and a modified version of the kensai role taken from the now-defunct ”good” version of Seltyiel.

Here’s the base character:

Quote:

RAZIYA

Female Human Magus

SKILLS
Strength d6 □+1 □+2
Dexterity d10 □+1 □+2 □+3 □+4
-Acrobatics: Dexterity +2
Constitution d6 □+1
Intelligence d6 □+1 □+2
Wisdom d6 □+1 □+2 □+3
-Perception: Wisdom +1
Charisma d8 □+1 □+2 □+3
-Arcane: Charisma +2

Powers
Hand Size 5 □6
Proficient with Light Armors and Weapons

You may discard (□ recharge) a spell to add your Arcane skill and the Magic trait to your Melee combat check.

For your check that invokes the Sword trait, you gain the skill Melee: Dexterity +2.

You may recharge a weapon to add 2 (□ 4) to your check to acquire (□ or recharge) a spell.

Cards List
Favored Card Type: Weapon

Weapon 3 □4 □5
Spell 4 □5 □6 □7
Armor 2 □3
Item 2 □3
Ally 1 □2
Blessing 3 □4 □5

You may treat 1 copy of the weapon Scimitar as if it says “Owner: Raziya.”

The concept behind this character is that she is primarily a sworsdwoman, but is able to augment her combat ability with innate magical power. I’m torn between going with a dervish style of character or making her an Aldori Swordswoman (albeit, one that differs from others in that she augments her combat ability with magic).

For Raziya, I’ve changed up the magus power as seen in Skull & Shackles Seltyiel, removing some flexibility, but increasing base level potency. Where Seltyiel must use spells that have the Attack trait, Raziya can use any spell. Also, Seltyiel is limited to weapons that don’t have the 2-Handed Trait, whereas Raziya is focused on all types of Swords, including those that are 2-Handed. Her initial combat potency is slightly higher, but can’t be increased as high as Seltyiel’s.

She is much more combat-focused than Seltyiel at lower levels, though she has a power for improved acquisition/recharging of spells. Also, since she doesn’t need Attack spells, she can be a bit more flexible than Seltyiel in that area, using utility spells to help the party. Seltyiel can make better use of higher level Attack spells later in the adventure, but doesn’t want to water his deck down with too many utility spells, whereas Raziya is more likely to take a lot of utility spells with one or two Attack spells sprinkled in for when she needs that extra oomph.

Quote:

RAZIYA (KENSAI)

Some may test the skill of a kensai with a sword once, but none do so twice.

Powers
Hand Size 5 □6 □7
Proficient with Light Armors and Weapons

You may discard (□ recharge) a spell to add your Arcane skill and the Magic trait to your Melee combat check; (□ if the spell has the Attack trait, you may add an additional 2 (□ 4) to the check).

For your check that invokes the Sword trait, you gain the skill Melee: Dexterity +2 (□ +4).

You may recharge a weapon to add 2 (□ 4) to your check to acquire (□ or recharge) a spell.

□ When you would discard a weapon that has the Sword trait for its power, you may recharge it instead.

□ If you start your turn without any weapons in your hand, you may draw 1 card (□ or 2 cards).

□ You may discard a spell to reduce damage by 1 plus the adventure deck level of the discarded card, if any.

This role draws upon powers from various roles, including Kyra and Valeros. Combined, they make her a very potent swordswoman (the point of the role, after all).

The next role is the bladebound, one of the magus archetypes found in Ultimate Magic. Much of this is derived from previous work on a similar role for a custom role for Seltyiel.

Quote:

RAZIYA (BLADEBOUND)

The magus and the black blade – who wields whom?

Powers
Hand Size 5 □6 □7
Proficient with Light Armors and Weapons

You may discard (□ recharge) a spell to add your Arcane skill and the Magic trait to your Melee combat check; (□ if the spell has the Attack trait, you may add an additional 2 to the check).

For your check that invokes the Sword trait, you gain the skill Melee: Dexterity +2.

You may recharge a weapon to add 2 (□ 4)(□ 6) to your check to acquire (□ or recharge) a spell.

When building your deck, include a Magus Class Deck cohort as 1 of your weapons.

□ At the start of your turn (□ or after you reset your hand), you may discard a spell to search your deck or your discard pile for a cohort with the Black Blade trait and put it into your hand.

□ If your combat check invokes the Black Blade trait, you may add the Cold, Electricity, Fire, or Force trait (□ and you may recharge 1 card from your discard pile).

□ You may recharge a spell to examine the top card of your location deck.

This role is decidedly focused on the use of the cohort with the Black Blade trait, which is appropriate to represent the archetype presented in the PFRPG book. I’ll have to develop 3 such cohorts for inclusion in the deck, but I want the character/role to stand on its own before I create the cohorts.

Overall, this magus character is the most focused on melee combat (compared to the other two magi, Arcaveil and Seltyiel). However, she is also able to use utility Arcane spells, whereas the other two magi are much more focused on Attack spells.

Any feedback in making this character better is appreciated.


I've made some adjustments to this character.

Quote:

RAZIYA

Female Human Magus

SKILLS
Strength d6 □+1 □+2
Dexterity d10 □+1 □+2 □+3 □+4
-Acrobatics: Dexterity +2
Constitution d6 □+1
Intelligence d6 □+1 □+2
Wisdom d6 □+1 □+2 □+3
-Perception: Wisdom +1
Charisma d8 □+1 □+2 □+3
-Arcane: Charisma +2

POWERS
Hand Size 5 □6
Proficient with Light Armors and Weapons

You may recharge a spell to add 2(□ 4) and the Magic trait to your Melee combat check. If the spell has the Attack trait, you may add 1d4.

For your check that invokes the Sword trait, you gain the skill Melee: Dexterity +2.

You may discard (□ recharge) a weapon to add 2 (□ 4) to your check to acquire a spell.

CARDS
Favored Card Type: Weapon

Weapon 3 □4 □5
Spell 3 □4 □5 □6
Armor 2 □3
Item 2 □3
Ally 2 □3
Blessing 3 □4 □5

You may treat 1 copy of the weapon Scimitar as if it says “Owner: Raziya.”

The first power was adjusted so that she recharges the spell and only adds 2 (4 with a power feat) to her Melee combat check, with an additional 1d4 if the spell has the Attack trait. This is an overall reduction in the power, intended to keep her focused on primarily using her sword and only augmenting it with magical power.

The third power was adjusted by forcing her to discard the weapon to augment her check to acquire a spell, with power feats to recharge the weapon instead as well as to increase the bonus. Conceptually, she'll only be discarding/recharging her non-sword weapons.

The cards list was also adjusted, reducing the Spells by 1 and increasing the Allies by 1.

Neither of the roles were changed beyond the changes to the core powers:

Quote:

RAZIYA (KENSAI)

Some may test the skill of a kensai with a sword once, but none do so twice.

Powers
Hand Size 5 □6 □7
Proficient with Light Armors and Weapons

You may recharge a spell to add 2 (□ 4)(□ 6) and the Magic trait to your Melee combat check. If the spell has the Attack trait, you may add 1d4 (□ 2d4).

For your check that invokes the Sword trait, you gain the skill Melee: Dexterity +2 (□ +4).

You may discard (□ recharge) a weapon to add 2 (□ 4) to your check to acquire a spell.

□ When you would discard a weapon that has the Sword trait for its power, you may recharge it instead.

□ If you start your turn without any weapons in your hand, you may draw 1 card (□ or 2 cards).

□ You may discard a spell to reduce damage by 1 plus the adventure deck level of the discarded card, if any.

Quote:

RAZIYA (BLADEBOUND)

The magus and the black blade – who wields whom?

Powers
Hand Size 5 □6 □7
Proficient with Light Armors and Weapons

You may recharge a spell to 2 (□ 4)(□ 6) and the Magic trait to your Melee combat check. If the spell has the Attack trait, you may add 1d4.

For your check that invokes the Sword trait, you gain the skill Melee: Dexterity +2.

You may discard (□ recharge) a weapon to add 2 (□ 4)(□ 6) to your check to acquire a spell.

When building your deck, include a Magus Class Deck cohort as 1 of your weapons.

□ At the start of your turn (□ or after you reset your hand), you may discard a spell to search your deck or your discard pile for a cohort with the Black Blade trait and put it into your hand.

□ If your combat check invokes the Black Blade trait, you may add the Cold, Electricity, Fire, or Force trait (□ and you may recharge 1 card from your discard pile).

□ You may recharge a spell to examine the top card of your location deck.

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