
Zander Liteshadow |
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A Spell Filcher is a unique type of Arcanist whose lust for new spells and magical knowledge takes him outside of the mores of civilized society and into the most dangerous places in the world: the homes of other spell casters.
Skills: The Spell Filcher adds Disable Device, Perception, and Stealth to their list of class skills.
Class Abilities:
Sneak Attack: The Spell Filcher is able to Sneak Attack as per the Rogue class ability gaining +1d6 damage at 1st, 5th,9th,13th, and 17th levels This ability replaces Consume Spells, and the Arcane Exploits gained at each other level that sneak attack is gained beyond 1st.
Spell Filcher Exploits: Whenever a Spell Filcher gains an Arcane exploit he must choose from the list below:
Arcane Bond:This is as per the wizard ability of the same name and Arcanist levels count as and stack with wizard levels for purposes of this ability.
Arcane Trapper (Su): The Spell Filcher can expend 1 pt from his Arcane Reservoir to gain an enhancement bonus to perception checks made to find traps, and to disable device checks made to disarm traps equal to 1/2 his Arcanist level (minimum 1). This bonus lasts for 1 hour per Arcanist level. Additionally The Spell Filcher may spend 1 pt from his Arcane Reservoir as a free action to substitute his Disable Device skill for any dispel check he makes.
Arcane Weapon
Bloodline Development
Dimensional Slide
Meta Magic Knowledge
Meta Mixing
Quick Study
See Magic
Shadow Speed(Su): While using the Stealth skill the Spell Filcher can expend 1 point from his Arcane Reservoir as a swift action to gain the benefits of a Haste spell (self only) as if the spell was cast at the Arcanist's class level. This effect ends immediately if the Spell Filcher breaks stealth.
Sixth Sense (Su): The Arcanist gains the ability to sense traps and can make a perception check merely by passing within 10' of one. Additionally, the Arcanist can spend 1 pt from his Arcane Reservoir as an immediate action to gain a deflection bonus to his AC vs. traps and a dodge bonus to his Reflex saves vs. Traps for 1 round equal to +1 per 4 Arcanist levels.
Spell Disruption
Spell Resistance
Spell Jack (Su): Whenever the Spell Filcher successfully sneak attacks an enemy spell caster, he can forgo dealing any number of dice of sneak attack damage. if he does so, the Spell Filcher can steal a spell from them either by removing it from memory or expending an available spell slot (Arcanists choice) The stolen spell is chosen randomly from the highest level the enemy caster has, or the number of sneak attack dice sacrificed to activate this ability which ever is lower. The Stolen spell or spell slot is unavailable to the enemy spell caster until the next time they rest for at least 8 hours. The Spell Filcher adds points to his arcane reservoir equal to the level of the stolen spell up to his max reservoir size. Cantrips and Orisons can be stolen in this way but do not provide any points to the Spell Filcher. This Ability replaces the Arcane Exploit gained at 3rd level
Greater Spell Filcher Exploits: Whenever the Spell Filcher gains arcane exploits he may select from this list in addition to any other list he may choose from. This list replaces the Greater Arcane Exploits list.
Alter Enhancements
Greater Metamagic Knowledge
Greater Sixth Sense (Su): Requires Sixth Sense. The Spell Filcher may expend 1 pt from his Arcane Reservoir as a free action to gain evasion for 1 round.
Greater Spell Disruption
Greater Spell Resistance
Mental Escape (Su): The Spell Filcher may spend 1 pt from his Arcane Reservoir as an immediate action to re-roll failed Will saves.
Redirect Spell
Resistance Drain
Siphon Spell
Spell Thief
Suffering Knowledge
[b]Greater Spell Jack (Su): Requires Spell Jack. The Spell filcher may add spells stolen to his list of prepared spells for the day, or spell slots stolen to his available slots instead of regaining Arcane Reservoir points. This Ability replaces the arcane exploit gained at 15th level
Master Spell Thief (Su): The Spell Filcher can now choose exactly which spells are stolen or spell slots are expended with his Spell Jack ability, and no longer expends dice of sneak attack when stealing spells. This ability replaces Magical Supremacy.

Zander Liteshadow |
A Spell Filcher is a unique type of Arcanist whose lust for new spells and magical knowledge takes him outside of the mores of civilized society and into the most dangerous places in the world: the homes of other spell casters.
Skills:
The Spell Filcher adds Disable Device, Perception, and Stealth to their list of class skills.Class Abilities:
Sneak Attack: The Spell Filcher is able to Sneak Attack as per the Rogue class ability gaining +1d6 damage at 1st, 5th,9th,13th, and 17th levels This ability replaces Consume Spells, and the Arcane Exploits gained at each level that sneak attack is gained beyond 1st.Spell Jack (Su): Whenever the Spell Filcher successfully sneak attacks an enemy spell caster, he can forgo dealing any number of dice of sneak attack damage. if he does so, the Spell Filcher can steal a spell from them either by removing it from the caster's prepared spells or expending an available spell slot (Arcanist's choice) The stolen spell is chosen randomly from the highest level the enemy caster has, or the number of sneak attack dice sacrificed to activate this ability which ever is lower. The Stolen spell or spell slot is unavailable to the enemy spell caster until the next time they rest for at least 8 hours. The Spell Filcher adds points to his arcane reservoir equal to the level of the stolen spell up to his max reservoir size. Cantrips and Orisons can be stolen in this way by sacrificing 1 die of sneak attack damage, but do not provide any points to the Spell Filcher. This Ability replaces the Arcane Exploit gained at 3rd level
Spell Filcher Exploits: Whenever a Spell Filcher gains an Arcane exploit he must choose from the list below:
Arcane Bond (Su):This is as per the wizard ability of the same name and Arcanist levels count as and stack with wizard levels for purposes of this ability.
Arcane Trapper (Su): The Spell Filcher can expend 1 pt from his Arcane Reservoir to gain an enhancement bonus to perception checks made to find traps, and to disable device checks made to disarm traps equal to 1/2 his Arcanist level (minimum 1). This bonus lasts for 1 hour per Arcanist level. Additionally The Spell Filcher may spend 1 pt from his Arcane Reservoir as a free action to substitute his Disable Device skill for any dispel check he makes.
Arcane Weapon
Bloodline Development
Dimensional Slide
Meta Magic Knowledge
Meta Mixing
Quick Study
See Magic
Shadow Speed(Su): While using the Stealth skill the Spell Filcher can expend 1 point from his Arcane Reservoir as a swift action to gain the benefits of a Haste spell (self only) as if the spell was cast at the Arcanist's class level. This effect ends immediately if the Spell Filcher breaks stealth.
Sixth Sense (Su): The Arcanist gains the ability to sense traps and can make a perception check merely by passing within 10' of one. Additionally, the Arcanist can spend 1 pt from his Arcane Reservoir as an immediate action to gain a deflection bonus to his AC vs. traps and a dodge bonus to his Reflex saves vs. Traps for 1 round equal to +1 per 4 Arcanist levels.
Spell Disruption
Spell ResistanceGreater Spell Filcher Exploits: Whenever the Spell Filcher gains arcane exploits he may select from this list in addition to any other list he may choose from. This list replaces the Greater Arcane Exploits list.
Alter Enhancements
Greater Metamagic Knowledge
Greater Sixth Sense (Su): Requires Sixth Sense. The Spell Filcher may expend 1 pt from his Arcane Reservoir as a free action to gain evasion for 1 round.
Greater Spell Disruption
Greater Spell Resistance
Mental Escape (Su): The Spell Filcher may spend 1 pt from his Arcane Reservoir as an immediate action to re-roll a failed Will save.
Redirect Spell
Resistance Drain
Siphon Spell
Spell Thief
Suffering KnowledgeGreater Spell Jack (Su): Requires Spell Jack. The Spell filcher may add spells stolen to his list of prepared spells for the day, or spell slots stolen to his available slots instead of regaining Arcane Reservoir points. Prepared spells, or spell slots are temporary and only remain available for 10 minutes. This ability replaces the arcane exploit gained at 15th level
Master Spell Thief (Su): The Spell Filcher can now choose exactly which spells are stolen or spell slots are expended with his Spell Jack ability, and no longer expends dice of sneak attack when stealing spells. This ability replaces Magical Supremacy.
Edited for balance and clarity of intent.