
dabates |

Hello Everyone,
Have a question.. My local gaming group doesn't meet all that often, and not sure if they would play this or not..
So here's the question.. if I did some scenearios (Obviously the obligatory first scenario) .. and I start the path playing solo..
but decide to play with a group 2 - 4 people..
Does the character that I'm using in solo return to the box as a 0 (level 1) and "starts over" for the group play.. or is that character "used" and not available for group play ..
I've searched but haven't seem much talk about this.. I'll probably play this game more solo that with my group.
I assume if I do integrate the character back into the box for the group, I make sure I know what was in my deck before and just rebuild it via the character sheet at a later date, and keep progressing with it later..
I'm sure this is a stupid question.. but I've never played the RPG and haven't for a while... but this game really has me intrigued!

pluvia33 |

There are a few ways you can handle this:
1) You can disassemble and reset your character and the game to play the same character (or a new one) with the group play. Probably the simplest thing to do. Just start over with the group after you are done playing solo.
2) You can keep your leveled-up character intact and play with the group with the same character, upgrades and all, playing from the beginning again with a group of new basic characters. There would be a few things to keep in mind in this case. For any scenario you have already played solo, you will not get the reward for completion for doing the scenario again. But you can still hunt for better cards during the scenario and keep anything you gained that way. Also, make sure the rest of your group will be okay with you being more powerful than them. It could also make the game even easier than it already is.
3) You can keep your leveled-up character intact and play with the group with the same character, but start them off at the same spot as you left off in solo play. Now what I'm about to suggest isn't part of the rules and may even go against the rules, but you can give the rest of the characters in the group all of the rewards from scenarios they missed. I probably wouldn't recommend this since the rest of the group would miss out on a lot of gameplay and that even though they are getting the rewards, they may still be behind you on power due to not being able to gain cards during play with the scenarios.
4) You can keep your leveled-up character "intact" for solo play, but play a "new" character from the beginning with your new group. I say "intact" because you will actually still need to disassemble the character in this case (so all cards are available for the group sessions), but you can record your deck list and feats gained in solo to go back to when you want to play by yourself again. I'd highly recommend the Free Character Sheets for this if you don't already use them (actually, I'd recommend them in general if you aren't already using them). Then just play a new character, which can actually be the same character as you play in solo if you like. Make sure that while playing in the group campaign all players also use the character sheets so that if you come to a stopping point with the group, you can make sure all of the deck lists are recorded and disassemble the decks so you can play solo again or with another group. Yes, this can involve a lot of book keeping and extra prep and post work before and after sessions, but it makes the game much more flexible to play. You can also use this method for multiple solo runs with different characters.
Basically in any case, you are either going to have to choose to keep your solo character deck intact and play with that character as he is or you will need to disassemble him (either permanently or after recording his information) to start fresh. You NEVER keep a character deck intact and just not play with those cards during a new session. Those cards need to be available for play to play the game properly.
I hope that is helpful. Have fun!

dabates |

There are a few ways you can handle this:
4) You can keep your leveled-up character "intact" for solo play, but play a "new" character from the beginning with your new group. I say "intact" because you will actually still need to disassemble the character in this case (so all cards are available for the group sessions), but you can record your deck list and feats gained in solo to go back to when you want to play by yourself again. I'd highly recommend the Free Character Sheets for this if you don't already use them (actually,...
Yes .. option 4 was what I was thinking.. I have the character sheets already.. and getting ready (Wednesday my characater add-on deck comes in) to start solo..
I'm okay with recording my current deck and re-assembling them .. it's won't be too bad..

Bidmaron |
4) You can keep your leveled-up character "intact" for solo play, but play a "new" character from the beginning with your new group. I say "intact" because you will actually still need to disassemble the character in this case (so all cards are available for the group sessions), but you can record your deck list and feats gained in solo to go back to when you want to play by yourself again. I'd highly recommend the Free Character Sheets for this if you don't already use them (actually,...
Where do the rules tell you that you cannot leave a character deck assembled? By this logic, if you are only playing with one character, you should strip out the character add-on cards (except for the character card if you are playing one of the characters not in the character deck).
This has come up in a few threads, and I don't believe the designers have given us an official answer on this, but maybe h4ppy or someone who has been watching longer can say otherwise.

pluvia33 |

pluvia33 wrote:
4) You can keep your leveled-up character "intact" for solo play, but play a "new" character from the beginning with your new group. I say "intact" because you will actually still need to disassemble the character in this case (so all cards are available for the group sessions), but you can record your deck list and feats gained in solo to go back to when you want to play by yourself again. I'd highly recommend the Free Character Sheets for this if you don't already use them (actually,...Where do the rules tell you that you cannot leave a character deck assembled? By this logic, if you are only playing with one character, you should strip out the character add-on cards (except for the character card if you are playing one of the characters not in the character deck).
This has come up in a few threads, and I don't believe the designers have given us an official answer on this, but maybe h4ppy or someone who has been watching longer can say otherwise.
Under Between Games on page 19 of the rule book (pretty much the very last set of rules, excluding side bars, before it gets into examples and deck lists):
"If you want to start a new character, you may, but it’s important
that you do not keep decks for characters you’re not actively playing;
doing so would use up cards that you should be encountering during
play. The base set is designed to have no more than 4 character
decks built at one time; the Character Add-On Deck, available
separately, expands the maximum number of concurrently built
decks to 6. If you switch characters for some reason, it’s best to
write down the cards in the previous character’s deck and return the
cards to the box until you need to use it again."
Yes, it doesn't exactly say you "cannot" do it. It's your game, so I suppose you can do what you want. But it is important. And even if you think the part about having 4 or 6 max characters at one time is a way around it (such as, "I can leave my solo character deck together since I have the add-on pack and the group is only going to be 4 characters"), I personally still wouldn't recommend leaving any cards out of play. This could cause problems if important boons are taken out of the game, such as not having enough cure spells available because your solo character has the Divine skill and you want to make sure you can heal yourself well so there's only a few (if any) cures left for the group play (granted, I don't know off hand how many Cure cards are in the game total, it's just an example).
And no, nothing in the "logic" of what I said suggests that a solo character shouldn't play with all of the add-on pack cards. I was saying you should NEVER make cards unavailable for a game. You're trying to suggest that I'm trying to restrict the cards you're playing with? How did you get that from what I said? I'm confused by this.

Bidmaron |
I understand you don't remove them, I was just pointing out that if you feel you cannot keep a character deck built that is not in play, you obviously believe in the sanctity of the available card set, and the available card set is (at least I don't see how this couldn't be the case) skewed if you play a 3 character game with the add-on vice a 3 character game without the add-on. If you guys worked some magic to keep the basic/elite/normal (non-basic, non-elite) ratio of cards the same with or without the add-on, well, I'd just be surprised you could work it out.

pluvia33 |

I understand you don't remove them, I was just pointing out that if you feel you cannot keep a character deck built that is not in play, you obviously believe in the sanctity of the available card set, and the available card set is (at least I don't see how this couldn't be the case) skewed if you play a 3 character game with the add-on vice a 3 character game without the add-on.
Obviously? Still, I don't see how you came to this conclusion. I just don't believe in restricting cards, especially with the example situation I presented. Having more cards is perfectly fine and dandy. And again, it's part of the rules.
If you guys worked some magic to keep the basic/elite/normal (non-basic, non-elite) ratio of cards the same with or without the add-on, well, I'd just be surprised you could work it out.
I really wouldn't be surprised at all if the ratio is balanced with or without the add-on pack. It's very simple math and shouldn't be hard to work out. Like you said, it's just a ratio.

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I understand you don't remove them, I was just pointing out that if you feel you cannot keep a character deck built that is not in play, you obviously believe in the sanctity of the available card set, and the available card set is (at least I don't see how this couldn't be the case) skewed if you play a 3 character game with the add-on vice a 3 character game without the add-on. If you guys worked some magic to keep the basic/elite/normal (non-basic, non-elite) ratio of cards the same with or without the add-on, well, I'd just be surprised you could work it out.
It's not about "sanctity of the available card set."
Locking up cards in character decks that you're not using *removes cards from the pool* that we expect you to have access to.
Adding in the Character Add-On Deck doesn't remove cards from play. Sure, it dilutes the pool a bit, but it does it in a way that we planned for, and does not harm the game.

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The add-on deck does have a lot of basic cards...but it also has some really awesome cards that aren't available in the regular base set...Crown of Charisma, Icy Longspear + 1, and Sabretooth Tiger, to name a few and IIRC. I'd say that more or less balances out the "powerful" with the "non-powerful."