Lorefinder: DC for Investigative Skills


Homebrew and House Rules


We use the investigative skill-rules from Lorefinder which are verry nice, but there are no rules for using intimidate in combat (i.e. barbarian ragepower: intimidating glare).

That´s why we make this houserule:
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-> Skill Conversion

  • 1: Take the Pathfinder Skills for Lorefinder Skills
    -> Example: Perception => Search (Cunning Skills) ; Heal => Medicine (Lore Skills) ; Knowledge (Arcana) => Arcana (...)

  • 2: New Skills: Battlefield Scout (INT), Charm (CHA), Inspiration (WIS), + Culture ("Race")

  • 3: Class Skill Bonus
    3.1: For converted skills: like before
    3.2: For new Skills: If a class can take a Lorefinderskill as a boost, the class get it as a Class Skill.
    3.3: Culture ("Race"): Every SC get the culture skill of his Race. If he has a half Race, or is born in an other culture than his race, he must choose one.

  • 4: Investigative Skillpoints:

    Pathfinder Skill Calc Mod => Lorefinder Skill Points
    -2 => NA
    -1 bis 0 => 0
    1 bis 4 => 1
    5 bis 8 => 2
    9 bis 16 => 3
    15 bis 32 => 4

What do you think about? We think it works well, but I am not sure if the conversion of the skillpoints is to low/high at low/high level.


...to late to edit

Der Origami Mann wrote:
  • 2: New Skills: Battlefield Scout (INT), Charm (CHA), Inspiration (WIS), + Culture ("Race")

--> New Skill in Pathfinder [ability] => Lorefinder Skill

--> Knowledge (Battlefield Scout) [INT] => Battle Field Scout
--> Culture ("Race") [INT] => Culture ("Race")

Der Origami Mann wrote:


3.3: Culture ("Race"): Every SC get the culture skill of his Race. If he has a half Race, or is born in an other culture than his race, he must choose one.

"Race" = i.e. a Halfelf PC which live in a country full of halforc can have Culture (Halfelf or Elf, Human, Halforc, Orc) as class skill (Rank 1+ => +3 bonus)

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