Owen K. C. Stephens
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When Super Genius Games released the Genius Guide to Divination Magic, we failed to specify which spells were on what spell lists for classes out of the APG. This despite including a new mystery of omens for the oracle. That was an oversight, as we were rightly penalized on a few reviews for it. And, we promised to fix it.
So, here are addendum spell lists for the alchemist, inquisitor, summoner, and witch. The spells presented are drawn from the Genius Guide to Air Magic (AirM), Genius Guide to Crystal Magic (CryM), Genius Guide to Divination Magic (DivM), Genius Guide to Dream Magic (DreaM), Genius Guide to Earth Magic, and the Genius Guide to Ice Magic (IcM) – all SGG's current spell products. Oracles, obviously, still use the cleric spell list.
As we produce more books in this line, we'll be sure to add listings for the APG classes that need them!
Alchemist Spells
1st–Level Alchemist Spells
Climb: Grant a bonus to target's Climb checks and allow faster climbing. (ErM)
Unbroken Night: Target can get restful sleep in any non-hostile environment even if wearing armor or sleep is interrupted. (DreaM)
2nd–Level Alchemist Spells
Hammerhand: Cover your hands in stone, gaining a weapon attack that deals 1d8 points of damage, +1 per 2 levels. (ErM)
Hibernate: Receive needed food, drink, and air while sleeping. (DreaM)
Ironhide, Lesser: Grant target 25% negation of critical hits and sneak attacks. (ErM)
Retrocognition: See into the past. (CryM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)
3rd–Level Alchemist Spells
Lucid Dreamer: Control your dreams and use skills normally in the Dreamscape. (DreaM)
4th–Level Alchemist Spells
Dream, Lesser: You send a 5-word message to anyone sleeping. (DreaM)
Ironhide: Grant target 50% negation of critical hits and sneak attacks. (ErM)
5th–Level Alchemist Spells
Phantasos: Find a dream-object while you sleep, then maintain it in the waking world. (DreaM)
Second Sight: A peek into the future grants you extra defenses. (DivM)
6th–Level Alchemist Spells
Algid Aura: A field of cold grants caster the [cold] descriptor and freezes all who touch him. (IcM)
Ironhide, Greater: Grant target 75% negation of critical hits and sneak attacks. (ErM)
Morpheus: Teleport to a distant location after 8 hours of sleep. (DreaM)
Inquisitor Spells
1st–Level Inquisitor Spells
Detect Disease: Determine if the target suffers from any diseases, including magical and supernatural disease. (DivM)
Record Sound: Record ten minutes/leve l of sound onto a crystal. (CryM)
2nd–level Inquisitor Spells
Focus Thought: Reroll a failed Kno wledge check. (CryM)
Ironhide, Lesser: Grant target 25% negation of critical hits and sneak attacks. (ErM)
Know Destination: Learn the planneddestination of one target creature. (CryM)
Liar's Foil: Learn the last lie told by the target. (DivM)
Retrocognition: See into the past. (CryM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)
Show Aura: Reveal shapeshifters, fey,and outsiders and learn target's feats. (CryM)
3rd–Level Inquisitor Spells
Bloodline: Determine ancestry of one target. (DivM)
4th–Level Inquisitor Spells
Dream, Lesser: You send a 5-word message to anyone sleeping. (DreaM)
Ironhide: Grant target 50% negation of critical hits and sneak attacks. (ErM)
Oneirmancy: Spy on another creature's dreams, granting a temporary bonus to Wis and Cha-based checks against that creature. (DreaM)
Repressed Memories: Search the target's subconscious for information. (DivM)
5th–Level Inquisitor Spells
Ice Mirror: Scry through a mirror of ice. (IcM)
6th–Level Inquisitor Spells
Ironhide, Greater: Grant target 75% negation of critical hits and sneak attacks. (ErM)
Zone of Candor: Learn if targets in an area are lying. (DivM)
Summoner Spells
2nd–Level Summoner Spells
Dream Warriors: Guardian creatures accompany you in your dreams. (DreaM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)
Serac: Create a platform of moving ice. (IcM)
3rd–Level Summoner Spells
Trade Wind: Summon favorable winds to increase a ship's speed or a creature's flight. (AirM)
4th–Level Summoner Spells
Earthwalk: Send two creatures up to 10 miles/level through earth or stone. (ErM)
Frost Fighter: Summon four small ice elementals. (IcM)
5th–Level Summoner Spells
Iron Warden: Summon one or more cold iron elementals. (ErM)
Morpheus: Teleport to a distant location after 8 hours of sleep. (DreaM)
Phantasos: Find a dream-object while you sleep, then maintain it in the waking world. (DreaM)
6th–Level Summoner Spells
Winter Warrior: Summon one large ice elemental. (IcM)
Witch Spells
0–Level Witch Spells
Attune Crystal: Attune a crystal focus. (CryM)
1st–Level Witch Spells
Focus Healing: Use a crystal to boost patient's natural healing energies. (CryM)
Focus Resistance: Use a crystal to boost patient's natural resistance to afflictions. (CryM)
Unbroken Night: Target can get restful sleep in any non-hostile environment even if wearing armor or sleep is interrupted. (DreaM)
2nd–Level Witch Spells
Beneficent Breeze: Target's movement is aided by friendly winds. (AirM)
Drowse: Allow a creature that normally doesn't sleep to sleep and dream if it wants to. (DreaM)
Foehn: Cone-shaped area filled with wind that sickens those within. (AirM)
Liar's Foil: Learn the last lie told by the target. (DivM)
Secret Lore: Gain a +10 bonus on your next Knowledge check. (DivM)
Show Aura: Reveal shapeshifters, fey,and outsiders and learn target's feats. (CryM)
Trade Wind: Summon favorable winds to increase a ship's speed or a creature's flight. (AirM)
3rd–Level Witch Spells
Bloodline: Determine ancestry of one target. (DivM)
Chinook: Create a warm wind that raised the temperature and can dispel cold effects. (AirM)
Dream, Lesser: You send a 5-word message to anyone sleeping. (DreaM)
Khazri: Create a cold wind that lowers the temperature and can dispel fire effects. (AirM)
Lucid Dreamer: Control your dreams and use skills normally in the Dreamscape. (DreaM)
Oneirmancy: Spy on another creature's dreams, granting a temporary bonus to Wis and Cha-based checks against that creature. (DreaM)
Petrify: Make a cloth, leather, or wooden item as hard as stone. (ErM)
4th–Level Witch Spells
Crystal Council: Create a council of allies, or allow an existing council to communicate mentally. (CryM)
Deepest Fear: Learn your target's deepest fear and use it against it. (DivM)
Ice Mirror: Scry through a mirror of ice. (IcM)
Phantasos: Find a dream-object while you sleep, then maintain it in the waking world. (DreaM)
Repressed Memories: Search the target's subconscious for information. (DivM)
5th–Level Witch Spells
Second Sight: A peek into the future grants you extra defenses. (DivM)
6th–Level Witch Spells
Algid Aura: A field of cold grants caster the [cold] descriptor and freezes all who touch him. (IcM)
Fel Sleep: Target falls asleep and has disturbing nightmares that leave it shaken. (DreaM)
Phobetor: Pull a sleeping creature into the Dreamscape and attack it. (DreaM)
7th–Level Witch Spells
Ice Mirror, Greater: Scry and cast 0 and 1st-level spells through a mirror of ice (IcM)
Morpheus: Teleport to a distant location after 8 hours of sleep. (DreaM)
Zone of Candor: Learn if targets in an area are lying. (DivM)
Owen K. C. Stephens
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It would be helpful as something to print out. :)
Okay, I'll get on it. For you.
It also occurs to me that as Paizo releases new spellcasting base classes, I might want to update a supplemental PDF for our older spell books, so having a handy PDF with notices when it updates might well be a good idea anyway.
Dark_Mistress
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Dark_Mistress wrote:It would be helpful as something to print out. :)Okay, I'll get on it. For you.
It also occurs to me that as Paizo releases new spellcasting base classes, I might want to update a supplemental PDF for our older spell books, so having a handy PDF with notices when it updates might well be a good idea anyway.
Another thing I thought of, of why it is a good reason. If it is a PDF it will always be in my download files. So if I ever have a computer issue etc. I will always have a easy to find copy up there. :)
Owen K. C. Stephens
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Another thing I thought of, of why it is a good reason. If it is a PDF it will always be in my download files. So if I ever have a computer issue etc. I will always have a easy to find copy up there. :)
A PDF will also help me NOT gloss over the print out in my SGG folder!
Ladies, I am convinced. It's being worked on.
Kvantum
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Dark_Mistress wrote:Another thing I thought of, of why it is a good reason. If it is a PDF it will always be in my download files. So if I ever have a computer issue etc. I will always have a easy to find copy up there. :)Dungeon Grrrl wrote:A PDF will also help me NOT gloss over the print out in my SGG folder!Ladies, I am convinced. It's being worked on.
Let me just second what the ladies above said. The PDF would be appreciated, certainly by your hardcore fans who've bought darn near everything, if not everyone else as well.
Plus it would serve kind of like Hoof and Horn Options and Favored Class Options, as a bit of a teaser for all of the other SGG releases.